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Saturday, September 25th 2010, 11:26am

Author: Cleric

Re: Some ship help

Okay since I can't edit my old post... I got the ship in game. Did the ini's all from scratch. I couldn't get an IDS to work, since I have limited knowledge of how that is supposed to work. That aside however, my only problem right now is that when on a planet the ship sinks into the ground, ignoring where the HPmount is. Is this because the ship's bottom side isn't sitting on a Zero Axis? And if so, without having to redo the whole process of converting the model, how can I change its axis posi...

Friday, September 24th 2010, 7:49pm

Author: Cleric

Re: Some ship help

Yes it is already hard pointed. I've used a SUR builder to get the sur file and everything is textured and ready to be put in game. Almost anyway... I'm having a problem with some of the model parts being transparent in HardCMP... I suspect it may look that way in the game too? By transparent I mean the faces disappear... like they are backwards. Anyone know how I can fix this without having to redo my model? Also I'm using the Just for Fun 3.0 mod for playing Freelancer. So if that helps genera...

Wednesday, September 22nd 2010, 5:37am

Author: Cleric

Some ship help

So I've got this ship I've been working on. Yes it looks like the centurion from privateer. Its my own little modification. I rather like it if I don't say so myself. I'm looking for someone who is bored to death who would like to build some ini's for me so I can get it in game and play with it. The load out: Gun Hard points : 7 (The 7th being the big cannon/barrel on the under side of the ship. Needs an invisible gun) Turret Hard points : 2 Missile Launcher Hard points : 2 Torpedo/CD : 2 Mine D...

Thursday, June 5th 2003, 6:15am

Author: Cleric

Ever Play Tachyon The Fringe ???

Tachyon is a great game. I highly recomend it. FreeSpace 2 was excellent as well. I don´t see how you can go wrong with either one. One word though, FreeSpace 2 was definately challenging at times. You really need to have your Joystick skills "honed up". It did have a pretty good in game simulator that would walk you through all the basic stuff though.

Saturday, May 10th 2003, 9:39am

Author: Cleric

I need a project. Gimme something to do!

For future ideas... 1).(This sounds like it should be easy, but since it hasn´t been done yet, I´m thinking it´s really a stumper). Make a base that keeps ships you´ve sold there on sale until they´re bought again. Must be base specific and ships you´ve bought should disappear and be replaced with the one you sold. 2). Make the buy and sell price of ships $0.00 at one base. Normal price at other bases. Put these two together and you´re about halfway to having a "Home Base" Mod! ...

Saturday, May 3rd 2003, 11:26pm

Author: Cleric

Owning Multiple Ships

I agree that it´s a "must have" improvement. I have an idea of how it could be done, but not the skill to do it. If any modder´s want to take up the challenge, here´s what I was thinking... 1. Reactivate jump holes to the Tohoku system. 2. Modify the Order Base there as follows: a. Make ship dealer have spots for 3 ships, with one of them empty. b. Make it so that any ships sold there stay "on sale" there until bought again. c. Make all ship values $ 0.00 at this base only...

Monday, April 28th 2003, 12:29am

Author: Cleric

Last Mission Help (at least I hope it´s the last mission <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>)

Well, I´ve played through it twice, using the same strategy. I used Torps and my guns on the 4 Generators outside, (circling just above the inside edge of the canal they´re in) then used my guns on the two inside the sphere. For the inside ones, I just flew into the &quot;V&quot; shaped groove that runs around the middle of each generator, firing at the walls as I flew and they went down pretty quick. Maybe the turrets trying to hit me helped knock em out? I dunno, but they went down quick! Al...

Saturday, April 5th 2003, 5:23am

Author: Cleric

Where To Send Game Suggestions

Glad someone is. With all the threads requesting this and that be enhanced or added, I figured this would be bouncing along in the top 10 - 15 posts. Oh well, at least anyone who searches for suggestions, improvements, patches or expansion ideas may find it and know where to send their ideas.

Wednesday, April 2nd 2003, 2:32am

Author: Cleric

Where To Send Game Suggestions

Bump! Just in case anyone´s interested.

Sunday, March 30th 2003, 8:05pm

Author: Cleric

What´s your favorite Space Sim? (Aside from FL)

I loved FreeSpace 1 &amp; 2. More recently, I was quite impressed with Tachyon: The Fringe.

Thursday, March 27th 2003, 12:46am

Author: Cleric

Bretonia(Cambridge)--&gt;Edge World(Omicron Theta)

Just a quick word of advice to anyone killing Xeno´s to improve your overall Rep. If you kill too many, your rep with the Zoner´s may take a hit. I was neutral with the Zoner´s and went out and killed like 200 Xeno´s to improve my overall rep. Next thing I know, I fly past a Zoner base and they´re shooting at me! I´m not saying don´t kill Xeno´s, just watch your rep with the Zoner´s while doing so.

Sunday, March 23rd 2003, 9:06pm

Author: Cleric

Disabled turret positions on the Domesdary?

I´m looking for the answer to this myself. Hopefully someone will be kind enough to post some detailed info on it.

Sunday, March 23rd 2003, 9:00pm

Author: Cleric

Example of Added Hardpoints gone mad <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

OK. This proves it can be done. I posted a thread a ways down asking if anyone knew how to enable the &quot;Unused&quot; HardPoints on the different ships. This shows it can be done. Now, could someone PLEASE explain how? PS- Your Anubis looks very cool. :-)

Sunday, March 23rd 2003, 5:51pm

Author: Cleric

most maneuverable of the 3 best

From what I understand, technically they´re the same. However, to me it seemed like the Eagle was a little more maneuverable than the Sabre.

Sunday, March 23rd 2003, 5:22pm

Author: Cleric

Auto-turrets

Just a newbie thought, but shouldn´t you be able to check the files to see how the auto-turrets on bases are set up, then copy that for use on a ship? I´m referring mainly to turrets on the bases that look like giant asteroids, because those look the same as the ones on ships. Anyway, just a thought.

Sunday, March 23rd 2003, 2:57am

Author: Cleric

Who are the Ventru?

Agreed. It was the Corsairs who left early. Totally non-related, but I think it´d be so cool if the Outcasts and Corsairs joined forces to claim all of the edge-worlds for the Hispania!

Saturday, March 22nd 2003, 8:19pm

Author: Cleric

Order VHF

That´s the reason one thing that´s on my &quot;wish list&quot; for a patch is to have ships you sell remain with the dealer you sold them to. That way, you could go back and get your old ship back if you wanted. PS- Am I the only one, or does that turret on top of the Anubis´s tail look funky to you folks too? I wish they´d move it down to the empty hardpoint behind the cockpit!

Saturday, March 22nd 2003, 8:03pm

Author: Cleric

Upgrade/patch/exp pack sumission from community.

I´ll agree with WapCaplet 100%! Let me also add that I´d like to see the different equipment upgrades that were once planned for the game put back in, the ability to add decals to your ships and something to spend your money on after you´ve gotten the best ship/weapons/ etc. Maybe the ability to build your own outpost, or buy a planet and build bases on it. Something! And how about putting those great ships &amp; weapons somewhere that you don´t have to be friendly with the Pirates to get th...

Saturday, March 22nd 2003, 7:35pm

Author: Cleric

How come everyone has an American accent in FL?

I noticed that some of the voices were actually better in the Demo. Several of them were changed in the Full Version.