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Monday, March 29th 2004, 2:14am

Author: shayne

Privateer: The Reckoning mod v2.0

hi warzog just download deathwish for fl does it work in multi, or is it only single player shayne

Saturday, February 28th 2004, 9:28pm

Author: shayne

** Tutorial ** - Drizzt4.0´s FL Ship Creating Tutorial

colinS thanks that fixed every thing. just exported me first mod (kids are wraped) me to. lol downloaded mat file exporter, exported mat file l think ! downloaded utf editor, opened up file vulture (access table) file. looks like l`m done but not shore ! l have a access table file,ms3d file, cmp file and a ces file this looks like a freelancer file is that it ? (except the ini files)

Tuesday, February 17th 2004, 11:28pm

Author: shayne

FL DataStorm Support/Comments

cheers hellfire that fixed the porb thanks , takes me about 5 min to load. amd 1800, 8xasus mb, 8x leadatek video,512 ram,333fsb support thats loads a lot faster then before, great program. l will delete the log file tomorrow

Friday, February 13th 2004, 2:07am

Author: shayne

Freelancer Rebalance 3.20 debate, bug reports and comments

does any one know what servers are running 3.2 l could only find two greeks server eager to play online

Thursday, February 12th 2004, 6:00pm

Author: shayne

FL DataStorm Support/Comments

hi l just loaded flds 3.4, this is the error log Error Logfile =================== Warning: NO Shiphull for li_elite2 this means the ship has no equipment. Warning: NO Shiphull for li_cruiser this means the ship has no equipment. Warning: NO Shiphull for li_dreadnought this means the ship has no equipment. Warning: NO Shiphull for br_gunboat this means the ship has no equipment. Warning: NO Shiphull for br_destroyer this means the ship has no equipment. Warning: NO Shiphull for br_battleship thi...

Friday, October 24th 2003, 11:43am

Author: shayne


does any one know how to load new parts into the parts lib. l found a site where you can down load new parts but l dont know how to load them to parts lib. go to doga web site links there you will find a parts download page hope this helps

Wednesday, October 22nd 2003, 3:57am

Author: shayne

****NEWBIE QUESTIONS?? - look no further2!!****

hi chips!! l`ve seen patrols go from one system to the next in game without using the gates(l have to use the gate). do you know were l can find this information, it would help for a mod l have thanks !!

Monday, October 20th 2003, 8:12am

Author: shayne

Content.dll file

hi you can also use masam or ollybag these can be found at hte art of assembly site for free!! much better prog`s l use w32dasm this rocks good luck!! ps. nephilim do you know were l can find out about key modes

Monday, October 20th 2003, 6:45am

Author: shayne

Question about engines/exhaust flames (NOT speed related ;-) )

also look in the data/equipment/light_equip.ini [light engine _glow i just want to sell my engines,do you know how good luck11

Sunday, October 19th 2003, 5:07pm

Author: shayne

::: HELP: Answers needed :::

does it sell the original engine ? that would be good l can buy and see changes made to speed in flight but can not sell original or bought engine get stuck with both engines

Monday, September 29th 2003, 10:52am

Author: shayne

weapons groups

there`s something in the options menu !!! but l can`t get it working

Monday, September 22nd 2003, 6:30pm

Author: shayne

Starting Ship/Cargo (for MP)


Sunday, September 21st 2003, 10:22am

Author: shayne

** UTILITY ** 2D System Editor _ Freelancer Explorer

having trouble setting up the doc file. prog is runing ok extracted them to exe folder , nothing !! do l have to click on them individualy to view them or what !! don`t seem to bee able to access the sxw file could this be the prob.

Sunday, September 21st 2003, 10:04am

Author: shayne

Entirely new Capship Combat System

just a thought !!! noobie if ya make the weapons use more energy and regenerate slower, you would only have one shot till regenerration ,,this works great on huge weapons that destroy bases and planets what about sentries to patrol , huge flyable bases instead of weapons at the moment l`m trying to assosiate trading to flyable bases, l`ve worked out how to assosiate encounters, but having trouble assosiating sales and income,this will hopfully eliminate docking problems for big ships any idea`s ...

Saturday, September 13th 2003, 4:39pm

Author: shayne

*** Newbie Questions? Look no further! ***

wow!!!that`s heaps keep me busy tonight great chips! being new to modding and this site l can honestly say help me mummy it `s so big l`ll get lost( l really do !!) this thread alone is huge, l started on p. 1 with my first help me post and it took day`s before l relised the answer was on p. 18 we live and learn! hopefully l`ll have bases selling all over mahatten by morning thanks again chips

Friday, September 12th 2003, 10:03am

Author: shayne

I would like help finding a tutorial for changing the starting ship in SP.

what if ya do`nt have a [triger bse-initialize-init-Li01 in the m13.ini found heaps of triggers but not the one l wanted could it be listed in m13 pc ship.ini

Friday, September 12th 2003, 7:32am

Author: shayne

*** Newbie Questions? Look no further! ***

all the files are there . but nothing in the rooms l had alook at the mktcomodities.ini is this the next step in base setup can l copy and rename Li01 base goods and paste it at the bottom. and so on!! Edited by - shayne on 12-09-2003 06:37:42

Friday, September 12th 2003, 3:27am

Author: shayne

Porche´s Millenium Falcon

my ship of chioce! what about decreasing cargo to increase mobillity to a med or heavy fighter. has to have a torp !!!! this kicks real ass instead of adding new mounts, convert two of the gun mounts to turrets you could decease gun and turret levels to make the ship more even Edited by - shayne on 12-09-2003 02:33:18 Edited by - shayne on 12-09-2003 02:36:26

Friday, September 12th 2003, 3:00am

Author: shayne

*** Newbie Questions? Look no further! ***

we`ll try again giday chips thanks for the reply l believe this is what you want . my uni.ini addin l put this at the bottom of the ini.file [Base nickname = Li01_mybase system = Li01 strid_name = 196775 file = UniverseSystemsLi01BasesLi01_mybase.ini BGCS_base_run_by = W02bF01 unisysLi01ini [Object nickname = Li01_mystation ids_name = 196773 pos = -32270, 0, -32039 rotate = 0, 40, 0 Archetype = largestation1 ids_info = 65761 base = Li01_mybase dock_with = Li01_mybase voice = atc_leg_f01 space_co...

Monday, September 8th 2003, 4:32am

Author: shayne


i´ve just downloaded flightspace i run xp and dont have problems with mods is there a problem with this mod and xp if so can it be fixed love ya ideas ever thought of making battle ships more interactive (people can dock with you and trade , hire fighters to defend,freighters to collect trade). doking problems for battleships can be fixed by only being able to dock with plants. what about owning ya own stations? are any of these ideas possible?