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Starlancer Weapons


Guns are ship dependant, meaning you can't switch the guns on a ship. Missles however can be mixed and matched anyway you see fit.



Guns:

Gattling Laser - Medium power laser, medium range, high fire rate, and high energy drain. Pulse Cannon - Medium power laser, short range, medium fire rate and low energy drain.
Proton Cannon - Medium power laser, medium range, low fire rate, medium energy drain. Collapser Gun- Low power projectile, medium range, medium fire rate.
Nova Cannon - High power beam, short range, low fire rate, high energy drain. Laser Cannon - Low power lasser, short range, high fire rate, low energy drain.
Tachyon Cannon - High power particle, long range, low fire rate, high energy drain. Neuton Particle Gun - High power particle, medium range, low fire rate, high enery drain .
Messon Blaster - Medium power laser, medium range, medium fire rate, medium energy drain. Gattling Plasma Cannon - High power projectile, medium range, high fire rate.
Vulcan Battery - High power projectile, long range, low fire rate.

Missles:

Screamer (20)
Lock: N/A
Speed: 8/10
Range: 6/10
Damage: 2/10
Vagabond
Lock: 3 secs
Speed: 10/10
Range: 10/10
Damage: 8/10
IMP
Shield Destroyer
Lock: 1 secs
Speed: 8/10
Range: 6/10
Damage: 4/10
Jackhammer
Lock: 5 secs
Speed: 5/10
Range: 5/10
Damage: 10/10
Hawk (4)
Lock: 3 secs
Speed: 7/10
Range: 8/10
Damage: 2/10
Solomon (4)
Lock: N/A
Speed: 7/10
Range: 5/10
Damage: 3/10
Havok
Lock: 2 secs
Speed: 7/10
Range: 6/10
Damage: 5/10
Bandit
Shield
Penetration
Lock: 4 secs
Speed: 8/10
Range: 6/10
Damage: 4/10
Raptor (3)
Lock: 2 secs
Speed: 8/10
Range: 5/10
Damage: 4/10