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Arson

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Date of registration: Apr 6th 2003

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21

Monday, April 7th 2003, 12:05am

can some one tell me the name for the Megahamer Or lavablade for weapon_equip.ini and Beam_effect ? well all the list for all the guns and the code for it plus the beameffect thing and how do i increase my rank? My Msn is Ajeng88@msn.com Im A outcast really In the Indy[[Norway Server Edited by - Arson on 10-04-2003 06:34:07
Signature from »Arson« My Msn is Ajeng88@msn.com Im A outcast really In the Indy[[]Norway] Server

reynen

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22

Saturday, April 12th 2003, 7:25am

I hate to say it but the beam mod was not completely done right. THIS is how it should be done. Here is am image from some of the new beam weapons I am implementing in my mod, FSP2 like <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I already have all the new beam weapons done <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> The first pic of of the heavy beam weap the second is of the best turret. Added a thrid of my dagger with 6 of the Heavy Starbeams Heavy Fighter Beam <img src=´http://ebiia.swishmail.com/beam1.jpg ´> ------------------------------------------------------------------------- Adv Turret Beam <img src=´http://ebiia.swishmail.com/beam2.jpg ´> ------------------------------------------------------------------------- Dagger with 6 Heavy Starbeam <img src=´http://ebiia.swishmail.com/beam3.jpg ´> ------------------------------------------------------------------------- I already know I am gonna get asked how I did this, so here is the info. Heavy Starbeam: (best fighter beam) <b>beam_effects.ini </b> [BeamSpear nickname = ci_laser_03_beam tip_length = 2500 tail_length = 2500 head_width = 4 core_width = 4 tip_color = 255, 255, 255 core_color = 234, 234, 149 outter_color = 245, 245, 165 tail_color = 15, 80, 210 head_brightness = 1 trail_brightness = 1 head_texture = star trail_texture = wide flash_size = 4 <b> weapons_equip.ini </b> [Munition nickname = co_gun01_mark03_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 200 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_03_impact const_effect = ci_laser_03_proj lifetime = 1 force_gun_ori = false mass = 1 volume = .001 [Gun nickname = co_gun01_mark03 ids_name = 263488 ids_info = 264488 DA_archetype = equipmentmodelsweaponsli_laser_beam.cmp material_library = equipmentmodelsli_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 100 refire_delay = 0.01 muzzle_velocity = 1000 use_animation = Sc_fire toughness = 1.800000 flash_particle_name = ci_laser_03_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark03_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 ------------------------------------------------------------------------- Adv Starbeam Turret: (best freighter beam) I had to add an extra entry into some files since I have 5 effects and there were only 4. <b>beam_effects.ini </b> [BeamSpear nickname = ci_laser_05_beam tip_length = 2500 tail_length = 2500 head_width = 10 core_width = 10 tip_color = 255, 255, 255 core_color = 70, 25, 82 outter_color = 21, 48, 234 tail_color = 215, 215, 125 head_brightness = 1 trail_brightness = 1 head_texture = star trail_texture = wide flash_size = 10 <b> weapons_equip.ini </b> [Munition nickname = co_turret01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 300 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = ci_laser_05_impact const_effect = ci_laser_05_proj lifetime = 1.75 force_gun_ori = false mass = 1 volume = 0.000100 [Gun nickname = co_turret01_mark02 ids_name = 263497 ids_info = 264497 DA_archetype = equipmentmodelsweaponsli_smlturret.cmp material_library = equipmentmodelsli_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 damage_per_fire = 0 power_usage = 250 refire_delay = 0.01 muzzle_velocity = 1750 use_animation = Sc_fire toughness = 1.800000 flash_particle_name = ci_laser_05_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_turret01_mark02_ammo separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 <b> effects.ini </b> [Effect nickname = ci_laser_05_flash effect_type = EFT_MUZZLE_FLASH vis_effect = ci_laser_05_flash [Effect nickname = ci_laser_05_impact effect_type = EFT_WEAPON_IMPACT vis_effect = ci_laser_05_impact [Effect nickname = ci_laser_05_proj effect_type = EFT_WEAPON_PROJ vis_beam = ci_laser_05_beam <b> Then make a copy of ci_laser_04.ale and rename to ci_laser_05.ale </b> ------------------------------------------------------------------------- Part of the Freelancer SDK Team <A href=´http://www.homebs.com/flsdk/´ Target=_Blank>http://www.homebs.com/flsdk/</a> Tutorials, Utilties, Mods, and much more. Edited by - Reynen on 12-04-2003 08:05:12
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IGx89

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23

Saturday, April 12th 2003, 6:21pm

I´ll make a mod script for Reynen´s beam weapon asap <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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prplx

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24

Saturday, April 12th 2003, 8:24pm

Reynen, great work. <img src=smilies/icon_smile_approve.gif width=15 height=15 border=0 align=middle> But when i was trying out your beam, I noticed something strange. Look at these screens, the first one is me shooting a docking ring turret, the second is when the turret explodes. <A href=´http://ca.geocities.com/herr_doktor/images/screen4.jpg´ Target=_Blank>shooting a docking ring turret</a> - <A href=´http://ca.geocities.com/herr_doktor/images/screen5.jpg´ Target=_Blank>the turret explodes</a> <img src=smilies/icon_smile_shock.gif width=15 height=15 border=0 align=middle> Something about a target exploding seems to make the beam cooler... i prplx Edited by - prplx on 12-04-2003 19:44:52
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Benjamin

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25

Monday, April 14th 2003, 6:11pm

he what the original tekst that you need to replace becouse i can´t find what i need to replace and then it doesn´t work
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Benjamin

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26

Tuesday, April 15th 2003, 5:18pm

Reynen could you please send the .ini file to me becouse i can´t do it by myself my e mail is Ben_Piet_Bom@hotmail.com thank already pardon me for my englische but i am only 15 in i live in the Nederlands so i can make mistakes.
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27

Saturday, April 19th 2003, 1:17am

(non modder) Could you like make a super powerful beam weapon that charges and then fires? and if you can make the charge look like the cruise drive charging up? and make the beam really big with LOOOONG! recharge time and use up a buttload of energy to fire? this wouild be mainly a battleship destruction weapon that can take one out in one hit? nuclear BOOM[!

IGx89

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28

Saturday, April 19th 2003, 1:25am

Oh, and just a note: both kongfuchicken´s and Reynen´s beam weapon mods are up for download as auto-installing mod archives in the Freelancer Mod Manager thread.
Signature from »IGx89« ------------------------------------ Freelancer Mod Manager: newbies` dreams come true Belief in Jesus: the only way to Heaven

danny

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29

Sunday, April 20th 2003, 8:58pm

Titan Very Heavy Fighter 2 Wyrm Type 2s 2 Nomad Energy Blasters 2 DiamondBacks 1 FireKiss Turret 1 Starkiller torpedo Launcher And a lot of back-up weapons that do 600-1175 hull damage per shot. (including a lot of nomad energy blasters and cannons) I haven´t tried the beam weapons, but this is enough for me <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> (if you dont know the weapons I am talking about, then the answer is &quot;no, i did not mod the game to get these&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

shadow51689

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30

Sunday, May 18th 2003, 9:45am

wtf? why did he make them class 10´s? they dont do like.. any damage... and why doesnt mine look like the ones in teh pics........... i followed the instructions Edited by - shadow51689 on 18-05-2003 09:39:48
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Tapewormlord

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31

Monday, June 9th 2003, 4:38am

If u want a big a$$ gun then take the cruiser forward gun _____________________________ Dont mistake Santa for Santa Claus ()xxxxxxx{}:::::::::::::::::::::&gt;<img src=smilies/icon_smile_dead.gif width=15 height=15 border=0 align=middle>
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Kendo THM

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32

Monday, June 9th 2003, 9:24pm

Hey guys... If anyone is interested for making weapons for a mod (The New Order Mod), then tell me here and i´ll forward you to the lead modder (maverick_dan). The ones who have havn´t... The ones who don´t do...
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TinyTeeth

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33

Tuesday, June 10th 2003, 5:04pm

I´m new and I wonder how I make the Salamanca MKII a beam weapon that looks good? If that´s possible, how should I do?
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34

Friday, June 20th 2003, 12:08am

is it possible to hijack the tractor beam effect to use as a beam weapon effect, so you end up with a lightning stream type beam like the starlancer ion cannon? (dark reign anyone?)
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35

Monday, July 14th 2003, 3:30pm

what the section part about the Drail Rogue laser?

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36

Monday, July 14th 2003, 3:34pm

You know patient0 that would be a very good idea... E-Mail me and we can talk about that because i think i can do it...

Deth bird

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37

Monday, July 21st 2003, 12:36pm

i made a cool beam weapon with stealthblade mk.2 and refire 100 and damage 10 it looks sooo cool, it put up screenshots but i don´t have anywhere to put them.
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crus8dr

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38

Monday, July 21st 2003, 2:34pm

heya!! i wanted to know about the &quot;weapon_equip.ini&quot; how do u decompresse it? wat do u use to do that cuz i actualy cant do it .
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Dller

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39

Friday, July 25th 2003, 12:05pm

Do you know how parameters have Advenced Beam Weapon mod???
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40

Friday, July 25th 2003, 9:24pm

How do you change it´s Weapon Class?
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