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Date of registration: Apr 21st 2003

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21

Thursday, May 22nd 2003, 9:11am

I have, but I´m currently on vacation. The nearest computer is at an Internet Cafe. And my desktop is thousands of miles away. Perhaps when I get back... Did you know your IQ increases when you´re tipsy?...(Not Really, but you may think it does)
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22

Sunday, May 25th 2003, 3:27am

is it possible to make a gun´s shot tracking? what i mean is, rather than making a missle not require ammo and look like energy, can you make an energy shot track it´s target?
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parabolix

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23

Sunday, May 25th 2003, 7:13am

For your Energy Tracking question, I´ve been working on it, just trying to perfect it.... "some people say im stupid but thats just cuz there brains smell like bacon"

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24

Monday, May 26th 2003, 9:38pm

Good luck! All my attempts have so far resulted in major game malfunction and/or severe bodily harm (yes, I am that inept)
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25

Friday, July 23rd 2004, 3:37pm

Hi lads, Learnt some great stuff in these threads great work, I have worked upon a genuine photon Torpedo design with success, it tracks targets, slow moving (due to its powerful hit - battleship gun) ... Weapon Equip Entry - [Motor nickname = photon_torp_motor ; Motor used to break the conventional range lifetime = 15.875000 accel = 22.111099 delay = 0 ; no explosion section since the torp itself packs the punch [Munition nickname = photon_torp_ammo hp_type = hp_gun ; tweak according to hardpoint requirements requires_ammo = false hit_pts = 200 ; Upped the hit pts to make it harder for Cd´s to pop them hull_damage = 42000 ; taking into account this is an anit-cap-ship wep energy_damage = 0 one_shot_sound = photon_torp_fire ; sound effect ripped from St Armada hehe munition_hit_effect = rtc_nomadtorpedo_impact ; it works lifetime = 56 ; change according to personal pref Motor = photon_torp_motor force_gun_ori = false const_effect = photon_torp_drive ; we´ll cover this in a moment seeker = LOCK ; i have granted a tracking system to the Energy bolt time_to_lock = 0 seeker_range = 2000 seeker_fov_deg = 35 mass = 0 volume = 0.000100 [Gun nickname = photon_torp ids_name = 460007 ; remember to implement your own ids names/info ids_info = 460007 DA_archetype = equipmentmodels orpedoesge_torpedo.3db material_library = equipmentmodelsge_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_turret_special_10 ; you might want to change the hardpoint damage_per_fire = 0 power_usage = 800 ; i may up this due to weapons strength refire_delay = 4 ; large delay to balance things out muzzle_velocity = 250 use_animation = Sc_fire toughness = 1.200000 flash_particle_name = rtc_nomadtorpedo_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = photon_torp_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 Effects ini entry - [Effect nickname = photon_torp_drive effect_type = EFT_MISSILE_DRIVE vis_effect = ci_pulse_04_proj ; these last 2 line refers to debilitator pulse vis_generic = ci_pulse_04_proj ; since debs have a photon-like look Should you decide to add the Photon Torp sound file like me then remember to add the sound ini reference - [Sound nickname = photon_torp_fire file = audiosoundsweaponsphoton_torp_fire.wav range = 60, 500 crv_pitch = 9 attenuation = -7 I hope you like the results <img src=smilies/icon_smile_clown.gif width=15 height=15 border=0 align=middle> ConQUesT [imghttp://www.btinternet.com/~hota_conquest/conquest.gif[/img
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Anarchael

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26

Wednesday, October 19th 2005, 9:32pm

Dontknowifthisispossible,butforrapid-launchingmissilescouldn´tyoucreateanewwepandsettheammoasmissiletype?
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