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Monday, November 29th 2004, 10:38am

For remedies to all of this, please check my post on the MOD Announcement forum on the Star Wars: Tides of War mod.
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Aldebaran

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Monday, December 13th 2004, 2:18pm

More systems... coming Unqiue Stations... every space station... yep... every space station will be replaced in the next mod with a unique design (completely new). No two space station in Freeworlds we be alike. Check the forums at usa.assassinsden.com and look for the Modular Station Project or bases of 1.66 for the pics of what is being tested) Torpedoes were removed from the X-Wings due to gameplay balance. There is no skill in torp spamming and a lot of the players were getting sick of 13 yr old´s who thought they were good because they could hit a torpedo key repeatidly (no offence to 13 year old torp spammers, it is just really, really, really, really annoying). Capital Ships are kept to a low minimum due to Latency issues. Freeworlds runs smoother then Freelancer due to several things. Keeping the capital ships to a minimum and using them as only dockable bases (some new dockable capital ships coming in the next version) helps keep it running smoothly.

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Monday, December 13th 2004, 2:20pm

Oh yeah.... and the Vong is already in 1.65.

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Sunday, January 2nd 2005, 4:39pm

I haven´t downloaded free worlds but it sounds like a great mod. I haven´t downloaded it because I have a slow internet so it takes too long to download and it probably would be too slow for multiplayer. I was hoping someone could make this mod single player compatable and if possible to make it available for downloads in small portions of the mod. and also, are some of the ships ive heard of in this mod in star wars? I know some like the TIE-defender are but what about ships like the TIE-vampire? If you want to make this for single player I have a topic in the section of the forums where you advertise for modders called HELP! could someone make this mod?
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Aldebaran28

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Thursday, January 20th 2005, 12:22pm

An Open SP version of Freeworlds 1.65 has been built by Non Compos Mentis. It can be found at this link: http://ezshare.de/files-en/183270/FreeWorlds-OpenSP_v0.41b.zip.flmod.html The thread at the Freeworld´s development forums concerning the Open SP can be found here: http://usa.assassinsden.com/Default.aspx?tabid=22&g=posts&t=5785&p=1 I may consider programming an Open SP into the next mod as well, depending on how much time we have spare after the loads more stuff we are putting into 1.66. Freeworlds Mod Developer Author of Modular Station ´There is no Good nor Evil in the universe, just perceptions and circumstances.´
Signature from »Aldebaran28« Freeworlds Mod Developer Author of Modular Station `There is no Good nor Evil in the universe, just perceptions and circumstances.`

colonel s.t.

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Saturday, February 5th 2005, 11:24am

If a single player version is already out then why is it not posted here? I might wait for the next version of open sp free worlds though because I hear that it lacks enough systems. if it might be done soon please tell me. And how long untill the final version is out?
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Aldebaran28

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Wednesday, March 23rd 2005, 5:58am

The next version of Freeworlds is still heavily under work. 5 more systems added (there is a reason why we add the systems slowly, it encourages better multi-player interaction and means more attention is paid to each system in testing and construction), currently 170+ ships and each space station will have a unique design (all Freelancer stations now removed from the mod). However, release is still some time off (no release dates, it is done when it is done) The reason the Freeworlds Open SP was not posted here was because it was developed by someone outside of the Freeworld´s mod development team. The team did not mind that someone had done this with the mod, but it is obviousily upto them as to whether they wished to post it or not. We may (and a big may) look to include the open SP in the next mod, but there is a lot of work still needed on it, so don´t hold your breath. Freeworlds Mod Developer Author of Modular Station ´There is no Good nor Evil in the universe, just perceptions and circumstances.´
Signature from »Aldebaran28« Freeworlds Mod Developer Author of Modular Station `There is no Good nor Evil in the universe, just perceptions and circumstances.`

colonel s.t.

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Saturday, March 26th 2005, 12:03pm

I tried to go to that website but it wouldn´t come up, does it still exist? it should be on the free-worlds website. I also saw wallpapers with ships in a planet´s atmosphere, can you fly in atmosphere in 1.66?
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Aldebaran28

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Friday, April 1st 2005, 3:10pm

The official Freeworlds website at the moment is currently located at: www.freeworldsmod.com No, you can not fly in atmosphere´s in Freeworlds. Those wallpapers used Freeworlds 1.66 ship models thrown through a 3D rendering program with terrain added. They are an aesthitic pleasure only. However, there are plenty of other new things in Freeworlds 1.66 including every station being completely rebuilt and unique (no original Freelancer stations designs left in the mod), new custom landing sequences, custom cockpits, custom NPC´s, 200+ ships etc.. etc..
Signature from »Aldebaran28« Freeworlds Mod Developer Author of Modular Station `There is no Good nor Evil in the universe, just perceptions and circumstances.`

saharaborn

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Monday, April 11th 2005, 8:07pm

I have to put my two cents in<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I have read quite a few people that have knocked this mod. Yes it does have only a few systems but look at the possibilites. 1. Some of the other massive mods state that they can´t add anymore systems. (Talk about feeling boxed in) 2. Those mods concentrate hugely on ships, ships, ships, ships, ships........ ok you got the idea. It gets to the point you feel like your buying all new sorts of ships but feel like you can still only drive them arround in the same parking lot. After a while FL seems to become nothing but ships (although they do have other systems of course) This is space!!! Where someone wants to feel like they are finding new places and the discoveries are endless. OH!!!! by the way, it also gets rather annoying in the mods when you fly to a whole new system farther out than the border worlds and guess what, there is the Manhattan ship yard<img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Not very encouraging to say the least. (Don´t get me wrong, they have done alot of work and their efforts are to be applauded<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> So this is what I am saying, here is an up and coming mod that is slowly getting larger and larger, and it is a whole new system!!! Who knows what possibilities it holds for the future. Last (and yet I feel it vastly important) This is the FIRST mod to seriously make new bases. TOTALLY new looking bases, inside and out. I don´t know if you have noticed but I have not seen ONE mod yet that has gone through that sort of effort. Yes,,, only a few systems, but many other things that no other mod can boast. Note- It is good that the mod is developing slowly. Less chance of massive bug revisions and patches, again, it keeps you waiting to see what is going to be added next. (Yes I might get smacked for this... but with all the brains that are in these forums, I wish ALL of them one day could get together and make the Ultimate revamped FL mod. Massive beyond belief and incredible in every finite detail<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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johnhawke

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Tuesday, April 12th 2005, 3:00pm

I agree saharaborn. Expand your mind, explore new possibilites. Viva la Freelancer!!! <img src=smilies/icon_smile_cool.gif width=15 height=15 border=0 align=middle> JohnHawke C-in-C Wing Commander--Freelancer Project E-mail: jonathan_weimer@yahoo.com Website: <A href=´http://groups.msn.com/wingcommander--freelancerproject´ Target=_Blank> here </a>

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