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harrier

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21

Saturday, September 18th 2004, 7:08am

Indy 11, I did not know about that one we have done nothing (so far as I know) with any of the stations, will investigate and get back to you.. thanks Cosmic Viator, Yeah there are a few of these.. from Amdor the gate to Kepler is spelt Kelper.. Ahh how I love editing .dlls.... makes my day complete... well night or day... w/e..... <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_approve.gif width=15 height=15 border=0 align=middle> Harrier. <img src=´http://members.optusnet.com.au/~audioele/mypic103.jpg ´> Retreat[![! ---- I´m too badly messed up now[![!
Signature from »harrier« Retreat[!][!] ---- I`m too badly messed up now[!][!]

marnmacca

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22

Saturday, September 18th 2004, 3:59pm

Thanks harrier for the pointer.. Looking forward muchly to updates for this great mod.. cheers..
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Ugnaught

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23

Saturday, September 18th 2004, 5:35pm

I like it. Just as was stated I hate those Elemental guys. I know this was supposed to be a hard mod, but I had no idea how hard until one of those little guys blew me away with what seemed like one shot. What do you have to be flying in order to take these guys on, right now I have that nightstalker plane and it doesn´t last very long against those fire sprites. Let´s get those missiles ready to destroy the universe!!
Signature from »Ugnaught« Let`s get those missiles ready to destroy the universe!!

Indy11

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24

Saturday, September 18th 2004, 6:39pm

Thanks. Not that it has all that much impact on the Mod but, well, I spent a good while trying to figure out if there was some &quot;special&quot; way or approach to dock. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> I´m enjoying the Mod, btw <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

parabolix

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25

Saturday, September 18th 2004, 6:49pm

ugnaught, if you cant survive in a nightstalker you must not be trying very hard <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> indy, thanks, nice to hear that some of the known vets here have taken an interest in our mod <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_approve.gif width=15 height=15 border=0 align=middle> Edited by - parabolix on 9/18/2004 5:59:46 PM

bjj6

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26

Saturday, November 27th 2004, 11:22am

Why must you totally delete everything you´ve done before, before you can get this mod to work? You don´t have to with any others I´ve played and it seems like too much work/worry.
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parabolix

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27

Tuesday, November 30th 2004, 3:02pm

What are you talking about? If you mean why isn´t this mod compatible with other mods...the answer is simply, its a big mod...

jake_langley

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28

Tuesday, November 30th 2004, 5:41pm

I think he means in the instructions where its RECOMMENDED to clean install FL and the SDK. You don´t have to, i know I dont, but some people have had problems with the mod if they dont, in fact i think most of the other big mods sometimes need a clean install.
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Argh

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29

Tuesday, November 30th 2004, 5:48pm

Yeah, don´t panic... I´ve installed this mod right after running mine (which is a pretty extreme mod, given that it´s a TC) and haven´t had any problems, running FLMM. Just install the SDK, which takes about 1 minute... open up FLMM... run the mod. All good <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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30

Monday, December 6th 2004, 1:17pm

Some miscellaneous comments after running through 2.71. This is apparently not the most recent version, and I´m not sure about the exact release &quot;letter&quot; since it isn´t shown in script.xml, but the download was epsilon271.zip.flmod and script.xml is dated 2004-09-04. In general, this is an excellent mod in my opinion. I haven´t felt this terrified leaving the Manhattan docking ring since my first time playing Freelancer. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Possible bug/tweak items below. + Error loading epsilon1.dll I always get errors in my flspew for epsilon1.dll: Couldn´t load epsilon1.dll! Error code 998 In case it might be a file corruption error, the file is dated 2004-08-32, size is 98,304 bytes, and the CRC32 checksum I get for it is 443437e4. + Gameplay on slower-than-recommended systems It actually works OK on my P3-600 (384MiB RAM, 32MiB nVidia video card). Some miscellaneous crashes on new systems where I´m seeing odd things with rumors and names, so it may be related to the epsilon1.dll error above. + Taipan The Taipan rides a little high in dogfights, enough so that the upper wing plane tends to obscure targets ahead. In my version, the f_taipan model´s camera_offset data in shiparch.ini is camera_offset = 9, 38 After some experimenting, it looks like changing this to 18, 38 is definitely too much, but values in the range of 12-15 generally seem to work well - a decent view of the ship under cruise but the targets don´t get obscured by the wing.

parabolix

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31

Monday, December 6th 2004, 1:46pm

Hi WCW, thanks for the comments <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> The epsilon1.dll errors have been taken care of, we had many complaints about it and finally solved the problem. Crashes in new systems were partially related to epsilon1.dll errors although there are likely still some errors buggering about out there that need to be fixed, although the mod is much more stable now. The Taipan, along with many models are having camera angles adjusted as there are quite a few ships that look bizarre (not to say our ships arent <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) with the odd camera angles. Thanks again WCW and if you find any more bugs we´re always happy to hear about them. <img src=´http://www.geocities.com/toolsparabolix/glow.jpg ´>

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32

Wednesday, December 8th 2004, 2:19pm

The first time I played the mod I did have an interesting problem that might make for a nice variation. I just skimmed the readme, enough to notice that it was supposed to be &quot;hard&quot; but not enough to realize I should start out with some cash - and as a consequence of other minor tweaking I had done, I started out in Manhattan with no cash and 2 Justice I´s. It takes a lot of running and gunning to get that 3rd gun - you running, the Rogues gunning. B-) Not for everyone, but it added an awesomely hard &quot;pre-level&quot; phase to gameplay. It could be fun for &#252;berhard gameplay. It feels like a victory when you make it back to Newark with a hold full of scrap metal.

Earendil

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33

Wednesday, January 5th 2005, 7:49am

Harrier, we met on TLR´s TeamSpeak server with BakedPotato. Well I have been trying to get my second ´puter up. Seems after installing WinXPPro, upon the first reboot there is no OS on the hard drive! Maybe a bad media in the boot area of the hard drive. I´ll keep plugging at it. I was at first thinking I had to split my dual ADSL lines but I am going to try different LAN segments and such. Anything to keep the bandwidth together, use one gateway (it handles dual Internet connections) and maximise bandwidth especially for my Boston server. Eventually I´ll get it though because I want to host an Epsilon mod server! Yes, you heard right! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Don´t know how long I could do it but you and bp convinced me it may be fun to play a modded server (I have <b>never </b> played an FL modded server except my own and Lello´s Revenge on Lansdale). Since I see no Eplison server´s out there and I figure you´d want some more testing, I´ll do it if you wish. I beta tested our own mod, beta tested IFSO and FLAC as well as AkaTaka´s FLAccountBrowser and the accompanying FLServerConnection program. I can help test your mod. Once things are set on my end I will ask for the server-side files. Anything needed server-side besides a clean FL install, FL SDK v1.3 install and the latest FLMM? Do I need the FL patch v1.1 server-side? (I know I don´t need it client-side) I see the IFSO files for the mod are also on TLR so I´ll get those. Just getting the ball rolling... <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> _____________ Earendil SysAdmin of Boston Freelancer server Server community website &amp; forum: <A href=´http://www.earendilsplace.net/´ Target=_Blank>EarendilsPlace.net</a> (<A href=´http://www.earendilsplace.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=153´ Target=_Blank>server rules</a>)
Signature from »Earendil« _____________ Earendil SysAdmin of Boston Freelancer server Server community website & forum: EarendilsPlace.net ([url=http://www.earendilsplace.net/Itemid,43?option=com_smf&Itemid=43&topic=153.0]server rules[/url])

Earendil

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34

Thursday, January 6th 2005, 9:54am

OK, I must of had a bad boot area on that hard drive. Replaced it and installed everything. I now see the server on the FL global server list (it´s called <b>Boston Freelancer (Epsilon mod) </b>). Unfortunately I see it on my LAN and no one has logged into it yet so I don´t know if it is working from the Internet side. Can anyone test it out? Let me know? Especially anyone on the mod design team? I would think they´d be the most familiar with it. EDIT: Spelling errors! *sigh* _____________ Earendil SysAdmin of Boston Freelancer server Server community website &amp; forum: <A href=´http://www.earendilsplace.net/´ Target=_Blank>EarendilsPlace.net</a> (<A href=´http://www.earendilsplace.net/modules.php?name=Forums&amp;file=viewtopic&amp;t=153´ Target=_Blank>server rules</a>) Edited by - Earendil on 1/6/2005 9:56:04 AM
Signature from »Earendil« _____________ Earendil SysAdmin of Boston Freelancer server Server community website & forum: EarendilsPlace.net ([url=http://www.earendilsplace.net/Itemid,43?option=com_smf&Itemid=43&topic=153.0]server rules[/url])

harrier

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35

Thursday, January 6th 2005, 7:08pm

Earendil, Well I fired up 2.71 and went for a visit.. the Ping is fairly high for me but playing the mod is not too bad. We spoke on teamspeak while i was there and as as far as I can tell you seem to be enjoying it.. there were about 5 players there total when I was playing and lag really was not a great issue... When I get a chance I will go back and play some more.. Harrier.
Signature from »harrier« Retreat[!][!] ---- I`m too badly messed up now[!][!]

jake_langley

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36

Sunday, January 16th 2005, 6:31pm

its been a while since i´ve posted here, but what the hey. The music for epsilon has been on a bit of hiatus, due to me starting (and finishing) work, schoolies, and my own musical projects have interrupted the process. hopefully, i can get back on track and complete music for the core house systems... so thats 4 tracks... easy.
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Longstorm

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37

Monday, January 31st 2005, 5:35am

I am writing just to thank you and the many others in the team who created the Epsilon MOD for Freelancer. When I first read the reviews of the original game, and having been a big Elite fan years ago, looked forward to playing the Freelancer programme. Having plaid it to its conclusion (story wise), and for several days after, reaching 14 million credits and over 2600 kills, I started to search the web for any MODs that would extend the game and enhance the experience of Freelancer. I then discovered the Lancersreactor website and several MODs. The predicable and very enjoyable Star Wars MOD, a must for all space fans. And then your Epsilon MOD. I liked the look of a lot of your ships and couldn&#8217;t wait to download the MOD and try hen out. You said players new to the MOD would die several times in Liberty alone, and I did just that. Those Rogues are something else ! I did however come up with a few new tactics that outsmarted them and allowed me to get to Planet Huston. There I bought the Warlord fighter (after a while of collecting mission bounties, and running Cademine to Planet Manhattan), and have not looked back since. Thank you very much indeed for your MOD. I was tinkering with adjustments to my own MOD, with pilots being ejected from blown fighters and transporting them back for a bounty. (You thought of that one too). And transferring prisoners from one planet&#8217;s jail to another&#8217;s. I also had the idea of transporting three kinds of people. Travellers split into the very wealthy (high cost), who could be sold to pirate bases for a ransom; the middle class passengers (medium cost), looking to pay passage from one planet top another; and refugees (low cost), who are just keen to get out from one place to another. It doesn&#8217;t seem right that the only people flying from place to place in the systems are traders and fighter pilots. There should be passenger liners too, which could be attacked and life pods transported to the fighter&#8217;s hold, and then you get paid for delivering them to a safe planet or station. (They don&#8217;t have to know that you were the one who destroyed their passenger liner in the first place&#8230<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>. Please pass on my thanks to all concerned, and though I didn&#8217;t know him, I think you have honoured the memory of your friend Worth Whitcomb with the Warlord fighter. I think of him as I&#8217;m flying the great craft through the space lanes, and I never met the chap. Hope you keep up the good work. Its right on the nail. Best wishes, Longstorm
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OutSane

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38

Friday, April 8th 2005, 9:01am

Hey, i find me dying more often kinda refreshing (although really annoying if your traveling long distance between stations and they get a few lucky shots in) one question however, are you guys planning to fix the ´bug´ where missions are not as easy and the mission states? (i picked up a level 2 difficulty against the outcasts and got completetly owned, however i can do level 8 against the mollys and rogues.....sort of annoying as i have to reload and cancel the mission (witch buggers up my rep.) beutifull models and the weapons are nice, btw is there any sector i could go to that is ´safe´ (ie: i can take a breather and enjoy the scenery, test how ships handle and just goof off?)
Signature from »OutSane« There are 2 infinite things, the universe and human stupidity, and im not sure aboutthe universe --Albert Einstein

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