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Sanic

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Date of registration: Feb 18th 2004

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21

Tuesday, May 4th 2004, 10:16pm

Chips, I have beem trying to get an email to you for almost 2 weeks now, but have not gotten a reply. I know you may be busy, but at this point, I am just worried that you may not be getting my emails at all. If you could please get back to me and let me know if you got them, I would be grateful. email me at sanic78@hotmail.com thanks, Sanic <img src=´http://desktopstarships.com/Thumbnails/stdefiant06z.jpg ´>
Signature from »Sanic« Sanic, Loyal fan of TLR and Pathfinder Studios Member of Freeworlds Mod Team Author of Sanic`s SW Ship Addon for Evolutions 1.27 v1 and v2

Sanic

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22

Thursday, May 6th 2004, 8:57am

Thanks for emailing me, I sent another, maybe you can catch this one.
Signature from »Sanic« Sanic, Loyal fan of TLR and Pathfinder Studios Member of Freeworlds Mod Team Author of Sanic`s SW Ship Addon for Evolutions 1.27 v1 and v2

Pandaren

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23

Wednesday, June 30th 2004, 1:41am

Does this evolution mod run also with the german version of FL?
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Rhino20004

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Date of registration: Jul 8th 2004

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24

Thursday, July 8th 2004, 10:10pm

Question, Can you run no story mods for Evolutions 1.27 Updated. I could use the servers around but i have got a really slow internet. any sugestions?
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Hawklord

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25

Saturday, July 10th 2004, 2:18pm

Chips I have to say, this is possibly the best Freelancer re-build I have played yet. There are a few things that I would like to mention, I have found many new systems and was wondering if you had put any in Britonia, I have searched each system and especially Leeds as I think this is where you put the system in the last version but it is no longer there. Point 2 is when flying through the federation space you are likely to encounter the Cossaks when you look at their rep they appear to be friendly with The Grey Skulls, my question is &quot; who the hell are they and where thge hell are they &quot;. as far as im aware I have been to every system and am yet to meet a grey skull. Any help you could give on this chips would really help.
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Hawklord

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26

Saturday, July 10th 2004, 2:27pm

Sorry posted last post in the wrong thread meant to be in the 1.28 release thread.
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Chips

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27

Saturday, July 10th 2004, 6:02pm

Okay, new system is still Swansea for Bretonia - its either Dublin or Edinburgh to get there - beyond the &quot;tau 31&quot; jumphole i think it is (one of those systems has a jumphole to the taus anyways <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>). The greyskulls are a clan, run by our Modelling chief PantherX. At one point we were going to be putting in some players clans, but we dropped this some time back. However, the Greyskulls are pirates who are very closely affiliated with the Outcasts. If you hang round the bars in omicron alpha, then you will find Panther in there at some point. he may even hand out missions for the greyskulls. You can take missions from Greyskulls in the bar as well <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> p.s - you can do missions against the nomads too, just have to be in nomad infested space. Also - try and find all the new bases too <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <img src=´http://www.pathfinderstudios.com/images/Chipssigonce.gif ´>

Hawklord

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28

Monday, July 12th 2004, 2:27pm

ok had a quick glance into Dublin and Edinborough found the Tau 31 junmphole but did not see swansea, I will have a look for it in a more detailed way as I think it is the only system I havent seen. On another note I would like to say how much I have enjoyed playing this mod, it is quite possibly the best re-worked version of Freelancer yet released. I would also like to say thanks for the great Supreme Heavy Fighters they are all good but the Hellhound is by far the best. I played around with the mod you made, the changing system mod and wondered if im not mistaken it puts new systems in specified locations, is there any way to add more systems to the selection so instead of getting 15 different options for get about 20-30 systems added to the game on each selsction. Oh something else I wanted to mention when I loaded that mod I used selection B and loaded it from manhattan, I have to say that system was nicest looking system I have seen in Freelancer or any of its mods. Its a pity that more of the mods that get released dont use systems that look as good as that one does. Is it possible to give the stations and planets in that mod names as at the moment they are called new system base 1 and base 2. Would I be correct in saying that these systems are coded systems and not made in Freelancer editor if they are are there any tutorials on how to make systems where the planet are on different levels and trade lanes trade lanes travel vertical instaed of horizontal.
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don1701d

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29

Saturday, June 4th 2005, 1:44am

i have evo 1.28 client installed and i was wandering how do you hire escorts
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Wobatt

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30

Thursday, July 21st 2005, 6:41am

In Chips Open SP mod if you select Omega-3 as your start location, you start on Planet Sprague. When I try to launch to space, the game crashes. In my copy I´ve changed the section of the script for Omega-3 so I start on Freeport 1 by changing bw01_01_base to bw01_02_base. Also in the list of places to start, the third option says it is for California, but actually starts you in Colorado.
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