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Strail

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  • "Strail" started this thread

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1

Wednesday, March 2nd 2005, 1:15am

Hi Argh. I think you should have a little feed back on this. I did what you said and thats fine, it claimed to change a number of things, so thats great. But.. After completion it corrupted my MPnew charatcer.ini file, it wouldnt load. Now this isnt a big problem, because, its a small file and I had made a backup - as you quite rightly said <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>,i was in two minds if to include the files in the .exe folder anyway. I was looking in some of the .ini´s particularly the shiparch.ini. After this process, the title of a new ship entry = [ship...this had been moved up to the end of the line of the previous entry. so it had not recognised the carriage return. This happened in various other entries as well. Maybe if people want to try this, they should try one folder/ini at a time, when its completed it´s task, re-check the ini, so that it looks ok. Good find tho, Argh. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> thanks for the post. I will continue to use it...just won´t do the whole mod in one go...lol

Argh

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Sunday, March 6th 2005, 7:31am

Yeah, it´s definately something you want to be careful about, and back your stuff up first. I´ll see what happens when I try it on Shiparch over here... &lt;goes and tests&gt; Hmm. Well, I didn´t have the problem you described. Make very certain that you´ve gotten the grep terms right... if you get *anything* wrong, you can lose more than just blank lines. Here´s what my Shiparch.ini looks like: <pre><font size=1 face=Courier> [Simple nickname = generic_pilot DA_archetype = equipmentmodelspilotship_pilot.3db material_library = Equipmentmodelspilots.mat LODranges = 0, 50 MinSpecLOD = 2 [Ship ids_name = 237034 ids_info = 66570 ids_info1 = 66571 ids_info2 = 66608 ids_info3 = 66572 ship_class = 0 nickname = li_fighter LODranges = 0, 40, 60, 140, 300, 1000 msg_id_prefix = gcs_refer_shiparch_Liblf mission_property = can_use_berths type = FIGHTER mass = 100.000000 hold_size = 25 linear_drag = 1.000000 fuse = li_fighter_gas01, 0.000000, -1 fuse = li_fighter_smoke01, 0.000000, -1 fuse = intermed_damage_smallship02, 0.000000, 400 fuse = intermed_damage_smallship03, 0.000000, 200 max_bank_angle = 35 camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 12 shield_battery_limit = 12 hit_pts = 1300 DA_archetype = shipslibertyli_fighterli_fighter.cmp material_library = shipslibertyli_playerships.mat material_library = fxenvmapbasic.mat envmap_material = envmapbasic cockpit = cockpitslibertyl_fighter.ini pilot_mesh = generic_pilot explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 24000.000000, 24000.000000, 58000.000000 angular_drag = 15000.000000, 15000.000000, 35000.000000 rotation_inertia = 2800.000000, 2800.000000, 1000.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 [CollisionGroup obj = port fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 dmg_hp = DpPortfin dmg_obj = li_fighter_dmg_portfin_cap mass = 5.000000 debris_type = debris_small_ship separation_explosion = explosion_small_ship_breakoff type = Port_Fin hit_pts = 163 root_health_proxy = true [CollisionGroup obj = star fin_lod1 separable = true parent_impulse = 240.000000 child_impulse = 7.000000 debris_type = debris_small_ship dmg_hp = DpStarboardfin dmg_obj = li_fighter_dmg_starboardfin_cap separation_explosion = explosion_small_ship_breakoff mass = 5.000000 type = Starboard_Fin hit_pts = 163 root_health_proxy = true [Simple nickname = li_fighter_dmg_portfin_cap DA_archetype = shipslibertyli_fighterli_fighter_dmg_portfin.3db material_library = shipslibertyli_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple nickname = li_fighter_dmg_starboardfin_cap DA_archetype = shipslibertyli_fighterli_fighter_dmg_starboardfin.3db material_library = shipslibertyli_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 [Simple nickname = li_fighter_dmg_engine_cap DA_archetype = shipslibertyli_fighterli_fighter_dmg_engine.3db material_library = shipslibertyli_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 </font></pre> Edited by - Argh on 3/6/2005 7:33:31 AM
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Buck

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3

Tuesday, August 16th 2005, 10:46am

Nice one Argh, didn´t realise these were so important. Wondered why FLExplorer didn´t put them in. Thx Buck Rogers Server Admin Colours Elite UK www.colourselite.co.uk
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