You are not logged in.

Please register in order to use all features of this site.

Morpheus_LV

Private First Class

(10)

  • "Morpheus_LV" started this thread

Date of registration: Aug 8th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

1

Sunday, September 11th 2005, 10:34pm

I have done this... and.. you need to do it character by character. I kinda wish a programmer out there would write a program to do it... scan through all the player folders and unlock the gates. Eliminating locked gates from all the characters is NOT enough. New characters that come on will get their gates locked.. even if you have deleted locked gates from initialworlds. You basically need to make a new account.cfg file that resides in the multiplayer character folder. You can delete it... Freelancer will make a new one. Don´t miss any characters.. otherwise.. ya need to shut down and go through everyone who logged in within the last couple of days before you noticed the gates were no longer functioning. You will not need a new .cfg file at least. Do NOT delete the server.cfg file. That has all the important info that identifies your server.
Signature from »Morpheus_LV«

Posts: 223

Activitypoints: 1,170

Date of registration: Jun 21st 2008

Reputation modifier: 5

Level: 36 [?]

Experience: 842,142

Next Level: 1,000,000

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

2

Wednesday, September 21st 2005, 2:18am

Thing is, I´ve played vanilla Freelancer Multiplayer on servers that properly unlock the jumpgates/holes without needing any changes on my end. What gives? *puzzle*

  • "Chips" has been banned

Posts: 4,884

Activitypoints: 29,225

Reputation modifier: 15

Level: 53 [?]

Experience: 18,456,431

Next Level: 19,059,430

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

3

Wednesday, September 21st 2005, 4:23am

Accushot made a save games editor. Taking some time to learn what to do, youshould be able to <i>mass </i> edit all player files in a few minutes using this tool. It can remove locked gates, lock gates etc - you just need to know <i>how </i> to do it. You should also be able to remove, replace items, ships, weapons, equipment, visited areas (what is on map) etc as well.

Date of registration: Aug 28th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

4

Wednesday, September 21st 2005, 8:16pm

guys you can use the server operators mod its available on lancera reator open all jump holes change players money edit factions edit what ships they start with where they start also add nomads. richard&lt;anubis&gt;sabatino
Signature from »richard[anubis]sabatino« richard<anubis>sabatino

junk_heap_42

Private First Class

(10)

Date of registration: Sep 22nd 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

5

Thursday, September 22nd 2005, 1:51pm

What about editing the mpnewplayer.fl file in the EXE folder on the server/client? From what I have seen in it, you can edit what systems they have even visited, money, ship, voice, costume, etc. Edited by - junk_heap_42 on 9/22/2005 12:56:09 PM
Signature from »junk_heap_42« -- Life is patient, but I`m not...

Earendil

Apprentice

(10)

Date of registration: May 20th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

6

Sunday, September 25th 2005, 12:06am

Sigh! This question seems to come up every 6 months or so. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Basically a locked gate, whether in ANY saved game file (character file) or in the initialworld.ini file (server-side) will reinforce the locked gate in each other. It is of course reinforced through modification of the saved game file itself yet for the initialworld.ini file only the copy in memory is affected (FL INIs are never modified by the game or it´s files, INI files are simply data files). There are two ways to unlock one or more gates NOT unlocked in the original FL: - This is alluded to in several of the posts above. Edit EVERY saved game file AND the INI file <i>at the same time! </i> If not as I said above any &quot;taint&quot; of the INI or saved game file played in the game with any gate locked will reset all previously unlocked gates to locked next time the character is played. - The second way is drastic and often seen on many servers. Wipe and restart the server anew with NO previous characters and the INI file edited. While drastic to some, it is a better option than trying to edit hundreds or thousands (in my case) of saved game files. _____________ Earendil SysAdmin of Boston Freelancer server Server community website &amp; forum: <A href=´http://www.earendilsplace.net/´ Target=_Blank>EarendilsPlace.net</a> (<A href=´http://www.earendilsplace.net/Itemid,43?option=com_smf&amp;Itemid=43&amp;topic=153.0´ Target=_Blank>server rules</a>)
Signature from »Earendil« _____________ Earendil SysAdmin of Boston Freelancer server Server community website & forum: EarendilsPlace.net ([url=http://www.earendilsplace.net/Itemid,43?option=com_smf&Itemid=43&topic=153.0]server rules[/url])

bakedpotato

Apprentice

(10)

Date of registration: Apr 22nd 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

7

Sunday, October 9th 2005, 7:29am

You can edit the initialworld.ini to show all jumpgates unlocked. Earendil I´ve been trying to get ahold of you. Check your yahoo email account... from bp
Signature from »bakedpotato«

Social bookmarks

Legend:

Forum contains no new posts
Forum contains new posts
Forum is closed
Forum is an external link