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Argh

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  • "Argh" started this thread

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Thursday, October 20th 2005, 10:15am

Yes. See the Cargo Pod implementation that I put into XML Toolkit Mod, 1.2.
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Cold_Void

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Friday, October 21st 2005, 5:43am

the cargopod in the hauler package you mean? i believe he´s asking how to make a commodity attach a cargopod to the ship. i´ve figured out how to enable it correctly - stock FL used pods in the loadouts with the cargo, presumably so you could target the pods - however the pod_appearance entries in commodities aren´t useless, they tell freelancer to attach the pods when ini coded hardpoints are available - but, <b>cargopods only auto-attach to npc freighters </b> but they will drop cargo on player ships too the correct code for ship cargo hp´s is: hp_type = hp_cargo_pod, HpCargo01, HpCargo02 etc attach that to all the transports etc and remove the pods from their loadouts, hope that helps
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[T-Z]J-MAN

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Friday, October 21st 2005, 12:06pm

To clearify, I am wanting to have one certain commodity tractor to the otside of a ship. I was hoping to have the commodity be seen in its own form not as a pod. Its a very large commodity. There is only one ship that will be able to carry the commodity because of its size.
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Louva-Deus

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Friday, October 21st 2005, 9:16pm

A giant space towtruck?
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