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  • "Blackhole2001" started this thread

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1

Friday, October 21st 2005, 11:37am

mmm, you´d need to make an entirely new mod because of the huge amount of conflicts it would produce.

luv4skating

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Friday, October 21st 2005, 12:14pm

Oh, I´m not a mod maker I just wanted to combine some mods that had other systems and factions in them, so it would be a big problem to do that? Proper Planning Prevents Poor Performance

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Saturday, October 22nd 2005, 11:23am

Combaining Evo-mod with Crossfire mod? if it is possible, it is THE BEST IDEA IN GOD´S PURE EARTH <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
Signature from »[En!GmA]Alon_the_ace« ____________________________ Just a 10 year old boy from

israel who loves to play Starlancer, Freelancer and Ground control2: operation exudos :D

  • "Blackhole2001" started this thread

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Saturday, October 22nd 2005, 4:23pm

Again, because of ship, equipment, and commodity selling locations; conflicting base names, system names, modifications, amoung a huge assortment of other conflicts, not to mention version number and a huge freaking boatload of conflicting IDS names and infos, no, it would not be pretty. If someone gets permission from both the maker of Crossfire and Evolutions 1.30, somebody, possibly me, could combine them. But we´d need permission first...

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Saturday, October 22nd 2005, 5:02pm

Well....I think that would be a luvly idea, I wish you could get permission...LOL! Would someone know what to look for if two of the D/L´s can go together, are all of them to be played one at a time? Thanks for the reply.

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