Depends just what the mods do (combining total conversions could be a problem

), but you should be able to combine them if you're prepared to put in the effort (I for one am not going to try to make FLMM do it automatically). Resource DLLs would be the main problem, since the ids_name/ids_info (and other) numbers would need to change. You're going to have search through one mod's ids and add 65536 to all those >= 458752. Specifically:
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Source code
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[Resources]
DLL = InfoCards.dll ; 65536 - 131071
DLL = MiscText.dll ; 131072 - 196607
DLL = NameResources.dll ; 196608 - 262143
DLL = EquipResources.dll ; 262144 - 327679
DLL = OfferBribeResources.dll ; 327680 - 393215
DLL = MiscTextInfo2.dll ; 393216 - 458751
DLL = first_mod.dll ; 458752 - 524287
DLL = second_mod.dll ; 458752 - 524287 ==> 589824 - 655359
DLL = third_mod.dll ; 458752 - 524287 ==> 655360 - 720895
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