You are not logged in.

Please register in order to use all features of this site.

Apollo_k

Apprentice

(10)

  • "Apollo_k" started this thread
  • Greece

Posts: 6

Activitypoints: 45

Date of registration: May 1st 2011

Reputation modifier: 1

Level: 18 [?]

Experience: 16,208

Next Level: 17,484

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

1

Sunday, May 1st 2011, 1:34pm

Help with a game error after adding a new ship to a mod please

Greetings to all,

First off let me say that Iam sorry for this long post,and I hope that this is no problem.

I would like to ask for some help when possible since Iam new into the mod making in Freelancer.
I play only single player and I have found a mod which I really enjoy, but I would like to
add 1 new ship into that mod.

The mod is called: 1001BeforeFP7 made by 1001
I wanted to add a Wing Commander ship into that mod from the Wing commander FL pack made by Warzog

The problem is after starting the game when I go to the ship dealer on Planet Leeds
The game turns back to the windows desktop but is still running,
I cant go back into the game and I can only deactivate it by "Ctrl Alt Delete"
I followed the great Drizzt Tutorial as good as I could, but maybe I messed something up.

Maybe some one of you can help me with that issue thank you.
I have added the modded RAR file as well as the changes that I did here in this post,please take a look.

Changes that Im did

GOODS INI

BRETONIA FIGHTER
1 COPIED FIRST ENTRY AND CHANGED ITS VALUES ALSO ADDED THE FOLDER WITH THE
Epee.3db TO THE MOD

[Good]
nickname = bf_hull
category = shiphull
ship = br_fighter
price = 44100
ids_name = 12007
item_icon = Equipment\models\commodities\nn_icons\br_fighter.3db

[Good]
nickname = Epee_hull
category = shiphull
ship = Epee_fighter
price = 44100
ids_name = 12007
item_icon = Equipment\models\commodities\nn_icons\Epee.3db

--------------------------------------------------------------------------------

THEN SEARCHED FOR bf_hull UNTIL GOT THIS AND COPIED CHANGED IT TO THE NEXT ENTRY

[Good]
nickname = bf_package
category = ship
hull = bf_hull
addon = ge_bf_engine_01, internal, 1
addon = br_fighter_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark03_lf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallYellow, HpRunningLight01, 1
addon = SlowSmallYellow, HpRunningLight02, 1
addon = SlowSmallYellow, HpRunningLight03, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1


[Good]
nickname = Epee_fighter_package
category = ship
hull = Epee_hull
addon = Epee_engine_01, internal, 1
addon = Epee_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark03_lf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallOrange, HpRunningLight01, 1
addon = SlowSmallOrange, HpRunningLight02, 1
addon = SlowSmallOrange, HpRunningLight03, 1
addon = SlowSmallOrange, HpRunningLight04, 1
addon = SlowSmallOrange, HpRunningLight05, 1
addon = SlowSmallOrange, HpRunningLight06, 1
addon = SlowSmallOrange, HpRunningLight07, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = contrail01, HpContrail03, 1
addon = contrail01, HpContrail04, 1
addon = contrail01, HpContrail05, 1
addon = contrail01, HpContrail06, 1
addon = contrail01, HpContrail07, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
addon = DockingLightRedSmall, HpDockLight03, 1
addon = DockingLightRedSmall, HpDockLight04, 1
addon = DockingLightRedSmall, HpDockLight05, 1
addon = DockingLightRedSmall, HpDockLight06, 1
addon = DockingLightRedSmall, HpDockLight07, 1

THEN SAVED GOODS INI

-------------------------------------------------------------------------

NOW IN THE ENGINE_EQUIP INI I SEARCHED FOR ge_bf_engine_01
COPIED IT AND CHANGED IT TO THE NEXT ENTRY

[Engine]
nickname = ge_bf_engine_01
ids_name = 263690
ids_info = 264690
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_br_smallengine01_trail
trail_effect_player = gf_br_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180


[Engine]
nickname = Epee_engine_01
ids_name = 263690
ids_info = 264690
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine01_fire
trail_effect = gf_br_smallengine01_trail
trail_effect_player = gf_br_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180


THEN SAVED engine_equip ini

--------------------------------------------------------------------


OPENED misc_equip ini SEARCHED FOR br_fighter_power01
COPIED CHANGED IT TO THE NEXT ENTRY

[Power]
nickname = br_fighter_power01
ids_name = 263723
ids_info = 264723
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2100
charge_rate = 213
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false


[Power]
nickname = Epee_power01
ids_name = 263723
ids_info = 264723
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2100
charge_rate = 213
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false


THEN SAVED misc_equip ini
_______________________________________________________________________


Make your ship buy-able at a base.
market_ships.ini


Planet Leeds
OPENED data\equipment\market_ships.ini

CHANGED/REPLACED FIRST ENTRY WITH THE SECOND

THE CHANGES WHERE
marketgood = bf_package, 0, -1, 1, 1, 0, 1, 1
to
marketgood = bf_package, 0, -1, 0, 0, 1, 1, 1 is not buyable
and added in second entry
marketgood = Epee_fighter_package, 30, -1, 1, 1, 0, 1, 1 buyable at planet Leeds


ORIGINAL FIRST ENTRY

[BaseGood]
base = Br04_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1
marketgood = bf_package, 0, -1, 1, 1, 0, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 0, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 0, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
marketgood = mycsv_package, 0, -1, 1, 1, 0, 1, 1

CHANGED AND USED SECOND ENTRY

[BaseGood]
base = Br04_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1
marketgood = bf_package, 0, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 0, -1, 1, 1, 0, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 0, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
marketgood = mycsv_package, 0, -1, 1, 1, 0, 1, 1
marketgood = Epee_fighter_package, 30, -1, 1, 1, 0, 1, 1


THEN SAVED market_ships.ini

------------------------------------------------------------------

shiparch ini

OPENED shiparch ini AND SEARCHED FOR br_fighter I GOT THIS ENTRY

[Ship]
ids_name = 237008
ids_info = 66508
ids_info1 = 66509
ids_info2 = 66608
ids_info3 = 66510
ship_class = 0
nickname = br_fighter
LODranges = 0, 60, 130, 1000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 175.000000
linear_drag = 1.000000
hold_size = 25
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4400
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000

[CollisionGroup]
obj = br_fighter_tail_lod1
separable = true
parent_impulse = 20.000000
child_impulse = 8.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_fighter_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 665
root_health_proxy = true

[Simple]
nickname = br_fighter_dmg_tail_cap
DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000




I COPIED THE ENTIRE ENTRY AND PASTED IT BEVOR THE NEXT SHIP ENTRY
ALSO RENAMED THE NICKNAME AND THE da archtype
FOR THE material library
I DID NOT CHANGE IT (NOT SURE ABOUT THAT ONE I USED THE ORIGINAL ONE WITHIN THE GAME HERE)




[Ship]
ids_name = 237008
ids_info = 66508
ids_info1 = 66509
ids_info2 = 66608
ids_info3 = 66510
ship_class = 0
nickname = Epee_hull
LODranges = 0, 60, 130, 1000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\WCFL\epee.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 30
hit_pts = 2845
hold_size = 30
mass = 98.000000
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 2


SAVED shiparch ini FOR NOW !!!


------------------------------------------------------------------------------------------


I Opened AND USED FLEd-ids

I tried to follow the steps in Drizzt Tutorial,in the end however I got confused and
decided to copy his information from the Tutorial
which was this

ids_name = 197687
ids_info = 66700
ids_info1 = 66615
ids_info2 = 66701
ids_info3 = 66702

to my last saved shiparch.ini which look like this now


[Ship]
ids_name = 197687
ids_info = 66700
ids_info1 = 66615
ids_info2 = 66701
ids_info3 = 66702
ship_class = 1
nickname = Epee_hull
LODranges = 0, 60, 130, 1000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\WCFL\epee.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 30
hit_pts = 2845
hold_size = 30
mass = 98.000000
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 2



Without this two entry's
[CollisionGroup] and [Simple]

Since I don't know if I need them or not ?
Also about the sur file, explain that file if possible.

So that would be all to it for now, I would again excuse for the length of this post and hope you can help.

Thank you.

Sethernis

Moderator

(10)

    Slovenia

Posts: 221

Activitypoints: 1,255

Date of registration: May 29th 2008

Reputation modifier: 7

Level: 36 [?]

Experience: 832,752

Next Level: 1,000,000

Thanks: 6

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

2

Sunday, May 1st 2011, 1:46pm

Ok the first problem I've noticed which is causing the crash is the ship's name. In shiparch.ini you have:

[Ship]
ids_name = 237008
ids_info = 66508
ids_info1 = 66509
ids_info2 = 66608
ids_info3 = 66510
ship_class = 0
nickname = Epee_hull

While in goods.ini you have:

[Good]
nickname = Epee_hull
category = shiphull
ship = Epee_fighter

You need to change nickname = Epee_hull to nickname = Epee_fighter in your shiparch.ini. With current coding, Freelancer is looking for a ship called Epee_fighter, but since there isn't any such ship defined in shiparch.ini the game crashes while trying to display a model of the ship in shipdealer section.

Apollo_k

Apprentice

(10)

  • "Apollo_k" started this thread
  • Greece

Posts: 6

Activitypoints: 45

Date of registration: May 1st 2011

Reputation modifier: 1

Level: 18 [?]

Experience: 16,208

Next Level: 17,484

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

3

Sunday, May 1st 2011, 2:39pm

Thank you so much for your quick response,
yes you where right I changed it as you suggested now the ship is buy able and no crash.
I did not notice that one ,thanks again Sethernis for all your help.

Sethernis

Moderator

(10)

    Slovenia

Posts: 221

Activitypoints: 1,255

Date of registration: May 29th 2008

Reputation modifier: 7

Level: 36 [?]

Experience: 832,752

Next Level: 1,000,000

Thanks: 6

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

4

Sunday, May 1st 2011, 2:59pm

Always glad to help, where I am able to :P

SWAT_OP-R8R

Administrator

(12)

    Germany

Posts: 1,553

Activitypoints: 8,615

Date of registration: Oct 15th 2010

Reputation modifier: 14

Level: 45 [?]

Experience: 4,502,209

Next Level: 5,107,448

Thanks: 33

  • Send private message

member since 96 month member since 96 month member since 96 month member since 96 month member since 96 month member since 96 month member since 96 month member since 96 month

5

Sunday, May 1st 2011, 7:36pm

note to myself: check if the problem is solved before comparing the code ^^

Apollo_k

Apprentice

(10)

  • "Apollo_k" started this thread
  • Greece

Posts: 6

Activitypoints: 45

Date of registration: May 1st 2011

Reputation modifier: 1

Level: 18 [?]

Experience: 16,208

Next Level: 17,484

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

6

Sunday, May 1st 2011, 8:32pm

Thanks Swat ,I finally figured it out :)

After all that my ships is buy able and flyable,however i had another 2 problems after that .
First the ship cant dock not on a planet and not on a station.
Secondly the shields did not respond correctly.

I have made a new shiprach entry with a new ship
and now it works and it is fine.

I post it here so it may can help some one


[Ship]
ids_name = 197687
ids_info = 66700
ids_info1 = 66615
ids_info2 = 66701
ids_info3 = 66702ship_class = 0
nickname = hellcat_fighter
LODranges = 0, 1000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\WCFL\hellcat.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 175.000000
linear_drag = 1.000000
hold_size = 35
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4400
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000



The only thing that remains now is the correct edit of that info cards so that the right info is displayed in the game.
I have still to see to that :) anyways thanks to all

SWAT_OP-R8R

Administrator

(12)

    Germany

Posts: 1,553

Activitypoints: 8,615

Date of registration: Oct 15th 2010

Reputation modifier: 14

Level: 45 [?]

Experience: 4,502,209

Next Level: 5,107,448

Thanks: 33

  • Send private message

member since 96 month member since 96 month member since 96 month member since 96 month member since 96 month member since 96 month member since 96 month member since 96 month

7

Monday, May 2nd 2011, 8:52pm

good that you got it sorted

Apollo_k

Apprentice

(10)

  • "Apollo_k" started this thread
  • Greece

Posts: 6

Activitypoints: 45

Date of registration: May 1st 2011

Reputation modifier: 1

Level: 18 [?]

Experience: 16,208

Next Level: 17,484

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

8

Wednesday, May 4th 2011, 8:48pm

Yes its ok now,if you look for a challenge you may try that mod its getting very difficult as more you explore it :)

Social bookmarks

Legend:

Forum contains no new posts
Forum contains new posts
Forum is closed
Forum is an external link