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  • "Lord of the Hell" started this thread

Posts: 34

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21

Wednesday, August 10th 2011, 11:51pm

This is without end... I tried to destroy the group, but it seem the group doesn't take any damage. It looks there isn't a sur file, but when i shoot to another part of ship(i dont mean groups) ship take damage...

SWAT_OP-R8R

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22

Thursday, August 11th 2011, 2:41pm

hmmm thats indeed weird
i would assume that internally the sur groups are not linked
Signature from »SWAT_OP-R8R«


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  • "Lord of the Hell" started this thread

Posts: 34

Activitypoints: 180

Date of registration: Jun 15th 2008

Reputation modifier: 6

Level: 27 [?]

Experience: 130,196

Next Level: 157,092

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23

Sunday, August 14th 2011, 9:40am

Problem found. Ship needs special *.sur file with *.sur for each group. If you look at "li_dreadnought.sur" you'll find same nicknames as groups nicknames.

Groups for li_dreadnought.cmp:

Source code

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[CollisionGroup]
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 70 ;200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 70 ;200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 70 ;200.000000
fuse = l_dreadnought_fuse, 0.750000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 70 ;200.000000
fuse = l_dreadnought_fuse, 0.250000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 70 ;200.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 70 ;200.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 70 ;200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 3850000
root_health_proxy = true

[CollisionGroup]
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 70 ;200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 3850000
root_health_proxy = true


Part of surface file for li_dreadnought:

Source code

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File : C:\games\vyvoj - Freelancer Evolutions 1.40\DATA\SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought.sur

SurHeader :
"vers" 2.00

IDHeader :
crc_id : 0x12688F2D  - "Root"
type   : 4  - Ship/Station

IDHeader_B :
tag : "!fxd"

exts_part (bounding box) :
tag  : "exts"
xMin : -46.298779	yMin : -50.443649	zMin : -265.163330
xMax :  46.298729	yMax :  63.189415	zMax :  232.688843

Surface header :
tag 	:"surf"
Offset1 : 0x79BC   (31164) - Offset to next component of HPID
Padding : 0x0000   - Always 0

Surface  	:
CenterX  	: -0.018545	 CenterY : -6.167617	 CenterZ : 2.706570
InertiaX 	: 9767.563477	 InertiaY : 9771.552734	 InertiaZ : 279.206512
Radius   	: 268.925079
unknown byte : 0xFA         	- (250 decimal 11111010 binary)
Offset1b 	: 0x79BC   (31164) - always identical to surface_header.offset1
padding byte : 0x00         	- Always 0
Offset2  	: 0x00007230   	- Offset to bit header
Padding3 	: 0x00000000	0x00000000	0x00000000	- Always 0

Triangle group header :
Offset3  	: 0x00004D00	- (19712) Offset to vertex buffer
TriangleID   : 0x12688F2D	- "Root"
type     	: 4         	- Primitive = D3DPT_TRIANGLELIST
no_ref_verts : 138
Padding4 	: 0x00
Tricount 	: 90	 	- No of triangles in group (0 -> n-1)

Triangle list :
Number	Opp Tri	Flag	Vert1	Offset1	Flags1	Vert2	Offset2	Flag2	Vert3	Offset3	Flag3
0	88	0	0	8	0	1	5	0	2	63	0
1	48	0	1	8	0	3	121	0	2	-5	0
2	84	0	1	-8	0	0	64	0	4	3	0
3	84	0	3	-8	0	1	-3	0	4	107	0
4	53	0	5	8	0	6	5	0	7	67	0
5	62	0	6	10	0	8	323	0	7	-5	0
6	56	0	6	-8	0	5	51	0	9	2	0
7	52	0	6	-2	0	9	61	0	8	-10	0
8	48	0	10	4	0	11	67	0	12	6	0
9	74	0	11	-4	0	10	5	0	13	7	0
10	38	0	10	-6	0	12	211	0	13	-5	0
11	77	0	14	14	0	11	-7	0	13	2	0
12	72	0	14	-2	0	13	223	0	15	2	0
13	75	0	14	-2	0	15	57	0	16	8	0
14	76	0	14	5	0	17	11	0	11	-14	0
15	71	0	16	46	0	17	-5	0	14	-8	0
16	83	0	11	6	0	0	-63	0	2	35	0
17	76	0	11	-11	0	17	5	0	0	-6	0
18	69	0	17	145	0	4	-64	0	0	-5	0
19	56	0	9	-51	0	5	5	0	18	14	0
20	44	0	5	4	0	19	51	0	18	-5	0
21	43	0	19	-4	0	5	-67	0	7	54	0
22	57	0	9	8	0	20	173	0	8	-61	0
23	58	0	9	-14	0	18	25	0	21	3	0
24	56	0	20	-8	0	9	-3	0	21	166	0
25	48	0	12	-67	0	11	-35	0	2	23	0
26	7	0	16	5	0	22	115	0	17	-46	0
27	67	0	15	217	0	22	-5	0	16	-57	0
28	46	0	3	4	0	18	21	0	12	10	0
29	46	0	18	-4	0	3	13	0	21	-25	0
30	84	0	23	8	0	3	-107	0	4	126	0
31	48	0	3	-10	0	12	-23	0	2	-121	0
32	84	0	3	-8	0	23	115	0	21	-13	0
33	45	0	18	-51	0	19	3	0	12	-21	0
34	47	0	12	-3	0	19	5	0	24	115	0
35	40	0	19	-54	0	7	189	0	24	-5	0
36	12	0	25	10	0	26	145	0	27	4	0
37	63	0	27	41	0	28	3	0	25	-4	0
38	10	0	25	-3	0	28	145	0	26	-10	0
39	68	0	29	5	0	30	83	0	31	6	0
40	35	0	27	129	0	30	-5	0	29	8	0
41	82	0	29	-6	0	31	73	0	32	6	0
42	33	0	29	6	0	33	11	0	27	-8	0
43	21	0	29	-6	0	32	39	0	33	-6	0
44	33	0	34	5	0	33	53	0	35	8	0
45	33	0	27	-11	0	33	-5	0	34	8	0
46	29	0	35	49	0	36	7	0	34	-8	0
47	34	0	34	6	0	28	-41	0	27	-8	0
48	31	0	34	-7	0	36	161	0	28	-6	0
49	65	0	37	10	0	38	21	0	17	4	0
50	65	0	17	22	0	33	13	0	37	-4	0
51	7	0	37	6	0	4	11	0	38	-10	0
52	7	0	37	5	0	32	40	0	4	-6	0
53	21	0	33	-39	0	32	-5	0	37	-13	0
54	70	0	38	-11	0	4	-145	0	17	-21	0
55	22	0	17	-115	0	22	7	0	33	-22	0
56	66	0	35	5	0	22	67	0	39	8	0
57	22	0	33	-7	0	22	-5	0	35	-53	0
58	23	0	39	62	0	36	-49	0	35	-8	0
59	82	0	31	6	0	40	121	0	32	-73	0
60	12	0	31	-83	0	30	71	0	40	-6	0
61	85	0	21	-115	0	23	5	0	32	71	0
62	86	0	23	-126	0	4	-40	0	32	-5	0
63	37	0	13	-211	0	12	-115	0	24	19	0
64	56	0	41	4	0	20	11	0	42	26	0
65	50	0	20	-4	0	41	21	0	8	-173	0
66	56	0	20	-166	0	21	51	0	43	3	0
67	27	0	42	-11	0	20	-3	0	43	79	0
68	39	0	15	-223	0	13	-19	0	24	55	0
69	54	0	44	4	0	41	9	0	45	56	0
70	54	0	41	-4	0	44	64	0	8	-21	0
71	15	0	41	-26	0	42	21	0	45	-9	0
72	12	0	26	25	0	30	-129	0	27	-145	0
73	79	0	39	-67	0	22	31	0	36	-62	0
74	9	0	28	57	0	46	11	0	26	-145	0
75	13	0	26	4	0	42	47	0	40	12	0
76	17	0	42	-4	0	26	5	0	45	-21	0
77	11	0	26	-11	0	46	23	0	45	-5	0
78	12	0	40	-71	0	30	-25	0	26	-12	0
79	81	0	43	-51	0	21	-71	0	32	39	0
80	61	0	7	21	0	36	5	0	15	6	0
81	79	0	36	-31	0	22	-217	0	15	-5	0
82	89	0	7	-6	0	15	-55	0	24	-189	0
83	16	0	45	-23	0	46	3	0	44	-56	0
84	32	0	44	-3	0	46	15	0	36	2	0
85	61	0	44	-2	0	36	-21	0	7	4	0
86	62	0	7	-323	0	8	-64	0	44	-4	0
87	27	0	40	-47	0	42	-79	0	43	6	0
88	0	0	36	-15	0	46	-57	0	28	-161	0
89	82	0	40	-6	0	43	-39	0	32	-121	0

Triangle group header :
Offset3  	: 0x00004370	- (17264) Offset to vertex buffer
TriangleID   : 0xE65BE9CD	- "Li_reactor_core_lod1"
type     	: 4         	- Primitive = D3DPT_TRIANGLELIST
no_ref_verts : 45
Padding4 	: 0x00
Tricount 	: 28	 	- No of triangles in group (0 -> n-1)

Triangle list :
Number	Opp Tri	Flag	Vert1	Offset1	Flags1	Vert2	Offset2	Flag2	Vert3	Offset3	Flag3
0	15	0	81	4	0	82	7	0	83	46	0
1	16	0	82	-4	0	81	35	0	84	3	0
2	13	0	83	-7	0	82	-3	0	84	82	0
3	22	0	85	16	0	86	41	0	87	2	0
4	21	0	85	-2	0	87	92	0	88	19	0
5	25	0	89	53	0	90	4	0	85	12	0
6	20	0	84	5	0	85	-4	0	90	67	0
7	26	0	86	-16	0	85	-5	0	84	46	0
8	11	0	85	4	0	91	37	0	89	-12	0
9	24	0	91	-4	0	85	-19	0	88	70	0
10	17	0	84	-35	0	81	4	0	92	35	0
11	8	0	93	53	0	92	-4	0	81	4	0
12	27	0	81	-46	0	83	36	0	93	-4	0
13	2	0	86	6	0	94	8	0	87	-41	0
14	23	0	86	26	0	95	7	0	94	-6	0
15	12	0	91	50	0	87	-8	0	94	4	0
16	10	0	94	-7	0	95	3	0	91	-4	0
17	10	0	91	-3	0	95	5	0	89	-37	0
18	19	0	95	33	0	90	-53	0	89	-5	0
19	18	0	86	-46	0	84	-35	0	92	2	0
20	6	0	86	-2	0	92	19	0	95	-26	0
21	4	0	96	14	0	93	-36	0	83	4	0
22	3	0	83	6	0	90	15	0	96	-4	0
23	14	0	83	-82	0	84	-67	0	90	-6	0
24	9	0	96	5	0	92	-53	0	93	-14	0
25	6	0	95	-19	0	92	-5	0	96	4	0
26	7	0	96	-15	0	90	-33	0	95	-4	0
27	12	0	91	-70	0	88	-92	0	87	-50	0

Triangle group header :
Offset3  	: 0x000041A0	- (16800) Offset to vertex buffer
TriangleID   : 0xEA47B555	- "Li_reactor_lod1"
type     	: 4         	- Primitive = D3DPT_TRIANGLELIST
no_ref_verts : 72
Padding4 	: 0x00
Tricount 	: 46	 	- No of triangles in group (0 -> n-1)

Triangle list :
Number	Opp Tri	Flag	Vert1	Offset1	Flags1	Vert2	Offset2	Flag2	Vert3	Offset3	Flag3
0	20	0	97	6	0	98	65	0	99	10	0
1	19	0	97	5	0	100	39	0	98	-6	0
2	18	0	101	93	0	100	-5	0	97	6	0
3	41	0	97	-10	0	99	49	0	102	3	0
4	41	0	101	-6	0	97	-3	0	102	75	0
5	13	0	103	8	0	104	89	0	105	3	0
6	37	0	106	8	0	103	-3	0	105	95	0
7	11	0	104	-8	0	103	5	0	102	83	0
8	41	0	103	-8	0	106	61	0	102	-5	0
9	28	0	107	141	0	108	15	0	109	4	0
10	28	0	109	5	0	100	59	0	107	-4	0
11	22	0	98	-39	0	100	-5	0	109	12	0
12	27	0	110	88	0	111	7	0	109	4	0
13	5	0	109	-15	0	108	95	0	110	-4	0
14	32	0	109	-7	0	111	7	0	98	-12	0
15	33	0	99	5	0	111	77	0	102	-49	0
16	26	0	98	-7	0	111	-5	0	99	-65	0
17	25	0	112	16	0	113	83	0	114	2	0
18	2	0	112	-2	0	114	92	0	115	7	0
19	1	0	112	4	0	116	53	0	117	10	0
20	1	0	116	-4	0	112	-7	0	115	50	0
21	11	0	113	-16	0	112	5	0	102	75	0
22	11	0	112	-10	0	117	25	0	102	-5	0
23	41	0	106	6	0	101	-75	0	102	-61	0
24	38	0	106	21	0	107	5	0	101	-6	0
25	17	0	107	-59	0	100	-93	0	101	-5	0
26	16	0	118	4	0	104	7	0	117	23	0
27	12	0	104	-4	0	118	72	0	105	-89	0
28	44	0	117	-7	0	104	-83	0	102	-25	0
29	39	0	119	10	0	107	-21	0	106	2	0
30	36	0	119	-2	0	106	-95	0	105	2	0
31	40	0	119	-2	0	105	55	0	107	-10	0
32	16	0	116	6	0	118	-23	0	117	-53	0
33	15	0	116	-50	0	115	39	0	118	-6	0
34	45	0	111	-88	0	110	5	0	102	-77	0
35	31	0	110	5	0	120	21	0	102	-5	0
36	30	0	121	14	0	120	-5	0	110	4	0
37	30	0	110	-95	0	108	27	0	121	-4	0
38	29	0	114	-83	0	113	3	0	121	12	0
39	29	0	121	-3	0	113	3	0	120	-14	0
40	31	0	120	-3	0	113	-75	0	102	-21	0
41	23	0	121	9	0	115	-92	0	114	-12	0
42	34	0	121	10	0	107	13	0	118	4	0
43	34	0	118	-39	0	115	-9	0	121	-4	0
44	28	0	121	-27	0	108	-141	0	107	-10	0
45	34	0	107	-55	0	105	-72	0	118	-13	0


So i have to make new sur file for my ship with groups, but this is problem. I tried to make new surface file with groups but this failed.

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Sunday, August 14th 2011, 10:10am

you probably need to created seperated surs and splice them using those names
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Friday, December 9th 2011, 4:51pm

Sur splice is not good program for this work. I've tried it and it made bugs. MilkShape made from two(or more) groups one *.cmp file, but sur splice made each file as group so you have to made sur file from one single model(box). This is not useable. So i need program that made from some objects sur file. Then i can use sur splice.

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Friday, December 9th 2011, 10:45pm

sometimes the use of the sur splicer can not be avoided

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27

Monday, December 12th 2011, 12:53am

Succes! I have working prototype with collision groups, but it need more work.
Video: http://youtu.be/-xB1mk_b7pg

As you can see i have to make better surface file and made wireframe.

This may be usefull: Tech Tip - MilkShape Can Make Convex Sur Parts! - Seriously! Forums

Edit: Used programs:
CMP Importer 2.7
SUR Exporter
HardCMP 1.0.0.23
Sur_splice

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