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pjk

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1

Wednesday, November 26th 2014, 2:21am

New jump hole has no text

Hi there. I am new to this site today. I've finished Freelancer SP for the first time a few days ago and wanted to add a few jump holes of my own. I managed to add one, but the hole is blank (no text) when moused over both in space and on the sector map. Here is one of the holes from the California system, the other is pretty much the same. Why doesn't the msg_id_prefix setting lable the jump hole like it does for other gates/holes in similar fashion? Oh, and since this is my first editing attempt, I just guessed the ids_name values.

[Object]
nickname = Li02_to_Br03_hole
ids_name = 999998
pos = -30000, 0, -12500
rotate = 0, -90, 0
comment = Test Jump Hole Cambridge to California
Archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Br03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Br03, Br03_to_Li02_hole, gate_tunnel_bretonia

Also, what does the [u]visit[/u] field do?

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2

Wednesday, November 26th 2014, 8:41am

"ids_name = 999998" that needs to point to a valid idea located in one of the dlls.
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pjk

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Wednesday, November 26th 2014, 4:38pm

Does that mean I can copy the value of an Ids_Name from a jump hole object that jumps to the same system? Or does that mean that I must learn how to parse the dlls to find what ids I need? If so, what dll am I looking for and can you point me to a useful tool or tutorial?

Thanks.

(EDIT): I tried using ids from other jump holes and it worked a charm. Thanks again. I am still interested in learning how to read/modify the dlls, if you can help...

This post has been edited 1 times, last edit by "pjk" (Nov 26th 2014, 5:23pm)


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Thursday, November 27th 2014, 9:41am

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Thursday, January 1st 2015, 2:51am

I have a similar problem with a system i've added.
The tradelane rings and the jump gates show only 'texas system sector g4' or similar.
The ids_name for the jumpgate is correctly referenced in the dll
The space_tradelane_name for the rings are also referenced appropriately.

This is on an MP server so I can only assume that the reason the info doesn't show up as intended is that it doesn't yet exist on the server side. Once I get the test server back I can verify.

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Thursday, January 1st 2015, 10:17am

all objects that the players can interact with should exist on client and server

however, i doubt this would have any impact on IDs since they are read on the client side only
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Thursday, January 1st 2015, 11:14am

Well, that's what I would've said but although everything looks all right in the code, the objects don't show the intended IDs.

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Friday, January 2nd 2015, 10:43am

and the dll correctly loads?
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Friday, January 2nd 2015, 10:22pm

yes, all other objects are correctly labeled and identified. It's just the tradelane rings and the jumpgates that aren't.
Again, it might be that I'm testing it using an MP server that does not have the files on that side yet.

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