You are not logged in.

Please register in order to use all features of this site.

Frix

Apprentice

(10)

  • "Frix" started this thread

Posts: 5

Activitypoints: 30

Date of registration: Apr 13th 2009

Reputation modifier: 4

Level: 19 [?]

Experience: 17,544

Next Level: 22,851

  • Send private message

member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month

1

Monday, April 13th 2009, 10:54pm

Warp hole disapperances

The leeds-cambridge warp hole will show on the map only in the cambridge system, in leeds it dosen't show on the F6 map. And the one time I managed to find it, it showed up on the targets menu as 'unknown'. It functions normally, just dosen't show at one end as a jump point. Is there a way to fix this?

Posts: 411

Activitypoints: 2,150

Date of registration: Sep 18th 2008

Reputation modifier: 6

Level: 39 [?]

Experience: 1,527,054

Next Level: 1,757,916

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

2

Tuesday, April 14th 2009, 11:48am

Re: Warp hole disapperances

I don't know, but if it helps, i have the same problem to i just remmeber to look on the map after i come through and remmeber the cord. to that particular worm hole, as it still works both ways and in some of the mods it does appear on the map after it's used :)

And what are you playing vannilla or a mod and what ver.

Frix

Apprentice

(10)

  • "Frix" started this thread

Posts: 5

Activitypoints: 30

Date of registration: Apr 13th 2009

Reputation modifier: 4

Level: 19 [?]

Experience: 17,544

Next Level: 22,851

  • Send private message

member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month

3

Tuesday, April 14th 2009, 12:08pm

Re: Warp hole disapperances

Just speed mod. And I did modifty shiparch.ini to increase corgo on the freighters by 2.5x. Only problem is the encounter system ALWAYS has mollies on the hole. So, I can't afford to stop and note the location, really annoying.

Posts: 411

Activitypoints: 2,150

Date of registration: Sep 18th 2008

Reputation modifier: 6

Level: 39 [?]

Experience: 1,527,054

Next Level: 1,757,916

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

4

Tuesday, April 14th 2009, 1:51pm

Re: Warp hole disapperances

well that shouldn't have that effect on the worm hole it's a bug in the vanilla vers.but thats how i find it, just kill them mollys and get your cords, it was corrected in some of the mods and i beleave it's the same worm hole u use when you bring the lady proffeser to bretonia it shouldn't be to far from the trade lanes,and did you patch the game before you used flm?
later today i'll fly over that way and see if i can get you some cord. as i'm way over in the omicron sys.but need to go to bretonia anyway and see my ol buddy Taw,and get me a sidewinder fang,it's my birthday and i need a stiff drink ,not to many or i'll be mr green :D sidewinder fangs for everyone :mrgreen:
( note to self not to many don't want to be a dirty bird like last time)

oh and there are three worm holes in that bretonian smog that don't show up

one goes to new london

and one goes to dublin

and one goes to cambridge

Frix

Apprentice

(10)

  • "Frix" started this thread

Posts: 5

Activitypoints: 30

Date of registration: Apr 13th 2009

Reputation modifier: 4

Level: 19 [?]

Experience: 17,544

Next Level: 22,851

  • Send private message

member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month

5

Tuesday, April 14th 2009, 2:47pm

Re: Warp hole disapperances

I've been thinking about what exact changes were made and I just thought of a big one. The decrypted .ini files, could they have bugs in them? Since I doubt the corporate entity owning the game released the cypher, its a high probability somewhere in there the hole is mislabeled.

I remembered the difficulty settings and turned stuff down. Thanks though.

Posts: 411

Activitypoints: 2,150

Date of registration: Sep 18th 2008

Reputation modifier: 6

Level: 39 [?]

Experience: 1,527,054

Next Level: 1,757,916

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

6

Tuesday, April 14th 2009, 2:56pm

Re: Warp hole disapperances

no the base code isn't up for grabs,lots of people with this site,and others have tried to get ms to release it,no dice yet, or there would be things like joystick funtionalitie and other things, but the afor mentioned jump holes don't register,except in some cases as unknown,once i came across one that didn't register at all,and you could still dock with it but it's been a long time ago when i first started playing FreeLancer,but as i said i'll get those cords
at least you can find them easy ;)

or maybe Baked or knife might know something,they know a lot about modding files and such :idea:

would like to know how to modify cargo size and hard points for weapons,do you know or have any ideas

Frix

Apprentice

(10)

  • "Frix" started this thread

Posts: 5

Activitypoints: 30

Date of registration: Apr 13th 2009

Reputation modifier: 4

Level: 19 [?]

Experience: 17,544

Next Level: 22,851

  • Send private message

member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month

7

Tuesday, April 14th 2009, 3:23pm

Re: Warp hole disapperances

Adding hard points? Dunno.
Modifying them? Erm, thats a bit beyond me. I could blunder around a bit and probably up the max weapon and such. But I haven't tried and I suggest you find more experienced help.
Cargo? Thats easy! Shiparch.ini, find the ship you want. And modify the cargo number to the desired amount.

Do they list the names/nicknames for weapons somewhere? I'm trying to up the damage torpedos do(Freakin jokes!). But even the cruise disrupter is refered too as a torpedo in the .ini file and I'd rather NOT have my ship blown up every time I try to run.

Tunicle

Private First Class

(10)

Posts: 123

Activitypoints: 645

Date of registration: May 17th 2008

Reputation modifier: 5

Level: 33 [?]

Experience: 472,210

Next Level: 555,345

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

8

Tuesday, April 14th 2009, 3:26pm

Re: Warp hole disapperances

Cargo size is a simple change in the shiparch.ini as the ships have a hold_size entry (if you mean hold size).

If you mean cargo volume it is a simple change in the select_equip.ini, there are entries per commodity for volume.

What exactly do you mean by modifying Hard Points?
Usually not too difficult, just use HardCMP and make sure the shiparch matches.

Posts: 72

Activitypoints: 380

Date of registration: Dec 21st 2008

Reputation modifier: 5

Level: 30 [?]

Experience: 260,720

Next Level: 300,073

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

9

Tuesday, April 14th 2009, 3:55pm

Re: Warp hole disapperances

The 'visit =' is incorrect on those holes. Fix them to match the other jumpholes that show up and those jumps will show up in your map once you revisit them.

Frix

Apprentice

(10)

  • "Frix" started this thread

Posts: 5

Activitypoints: 30

Date of registration: Apr 13th 2009

Reputation modifier: 4

Level: 19 [?]

Experience: 17,544

Next Level: 22,851

  • Send private message

member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month

10

Tuesday, April 14th 2009, 3:58pm

Re: Warp hole disapperances

Sorry, but where would I find visit= at?

And sieriously, I'm dragging through weeks of posts here and people seem to intuitively know wth these names(like nickname = torpedo01_mark02) are referring too. Is there some system to know this? Or is it just a find on your own thing?

Posts: 72

Activitypoints: 380

Date of registration: Dec 21st 2008

Reputation modifier: 5

Level: 30 [?]

Experience: 260,720

Next Level: 300,073

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

11

Tuesday, April 14th 2009, 4:06pm

Re: Warp hole disapperances

Bretonia is br01.ini, it is in UNIVERSE\SYSTEMS\

Posts: 411

Activitypoints: 2,150

Date of registration: Sep 18th 2008

Reputation modifier: 6

Level: 39 [?]

Experience: 1,527,054

Next Level: 1,757,916

  • Send private message

member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month member since 120 month

12

Tuesday, April 14th 2009, 4:16pm

Re: Warp hole disapperances

Quoted from ""Tunicle""

Cargo size is a simple change in the shiparch.ini as the ships have a hold_size entry (if you mean hold size).

If you mean cargo volume it is a simple change in the select_equip.ini, there are entries per commodity for volume.

What exactly do you mean by modifying Hard Points?
Usually not too difficult, just use HardCMP and make sure the shiparch matches.


Well i like the posiden and it should have a couple more 10 hard points for the guns as it is a fair size cargo and gun ship, and it's for personal use offline anyway,i just want to change two of the hard points or gun mounts that are already there not add any as it has plenty of guns and i have a hold full of code guns,and it has dual shields and plenty of power as i have the best power plants that credits can buy,and remmeber i'm a total noob at modding freelancer

And the mauler in one of the ships i like but the hold is supose to be 150 and when you buy the ship it's only 100 and the info card of the ship shows a lot of code as you scroll through it to,wish these two ships were i a mod pack

stalker i've been modding for a long time but uses an ltx.type of file sys real easy,and the devs of that game gave out the coding tools so it could be modded u can even mode the core files and enterfaces,and options in the game it uses a chaos engine,so in game you never know whats going to bite you or hit you,every things random,and different in every game,same as in clear sky even though it's wrote diff. :D

Social bookmarks

Legend:

Forum contains no new posts
Forum contains new posts
Forum is closed
Forum is an external link