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Dawn

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1

Thursday, March 6th 2003, 8:31pm

Create in the SYSTEMS/DA01 a ini file (DA01.ini) [SystemInfo space_color = 0, 0, 0 local_faction = li_p_grp [Dust spacedust = Dust [TexturePanels file = universeheavensshapes.ini [Music space = music_li_space danger = music_li_danger battle = music_li_battle [Ambient color = 30, 50, 80 [Background basic_stars = solarstarspherestarsphere_stars_basic.cmp complex_stars = solarstarspherestarsphere_li01_stars.cmp nebulae = solarstarspherestarsphere_li01.cmp [EncounterParameters nickname = tradelane_trade_freighter filename = missionsencounters radelane_trade_freighter.ini [LightSource nickname = System_LIGHT pos = 642, 0, 198 color = 255, 255, 255 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object nickname = DA01_to_LI01 ;i changed that (don&#180;t know if its neccessary ids_name = 061982 pos = -83176, 0, 44831 rotate = 0, -70, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = NOTHING difficulty_level = 1 goto = Li01, Li01_to_Da01, gate_tunnel_bretonia ;thats important (shows to which systems the jumpgate goes) loadout = jumpgate_da_01 pilot = pilot_solar_easiest [Object nickname = Da01_01 ;change this in whatever you want ids_name = 196774 pos = -83176, 0, 49831 rotate = 0, 45, 0 Archetype = outpost ids_info = 65771 base = Da01_01_base dock_with = Da01_01_base voice = atc_leg_f01 space_costume = li_newscaster_head_gen, li_female_elite_body reputation = li_n_grp behavior = NOTHING faction = li_n_grp behavior = NOTHING difficulty_level = 1 loadout = trading_outpost_li_01 pilot = pilot_solar_hardest in that case there is one jumpgate and one station. The other things are from the New York system. Just copied them. OK now to the Station: In SYSTEMS/DA01/BASES create ini file (the name has to be nickname of the Station: see above) (in my case da01_01_base.ini) [BaseInfo nickname = Da01_01_Base start_room = Cityscape [Room nickname = Cityscape file = UniverseSystemsDa01BasesRoomsDa01_01_cityscape.ini ;change this pathes to the one of your station [Room nickname = Bar file = UniverseSystemsDa01BasesRoomsDa01_01_bar.ini [Room nickname = Trader file = UniverseSystemsDa01BasesRoomsDa01_01_trader.ini [Room nickname = ShipDealer file = UniverseSystemsDa01BasesRoomsDa01_01_shipdealer.ini [Room nickname = Equipment file = UniverseSystemsDa01BasesRoomsDa01_01_equipment.ini These are the Rooms on the Station (i copied these from Manhattan (i know a landscape don&#180;t fits on a station <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ) And in Rooms create (or copy and rename them fron any station or planet in the original files) all the files that you list in your da01_01_base.ini Example da01_01_bar.ini: [Room_Info set_script = ScriptsBasesLi_01_Bar_hardpoint_01.thn scene = all, ambient, ScriptsBasesLi_01_Bar_ambi_int_01.thn [Room_Sound music = music_bar_li01 ambient = ambience_bar_ground_larger [Camera name = Camera_0 [CharacterPlacement name = Zg/PC/Player/01/A/Stand start_script = scriptsasesLi_01_Bar_enter_01.thn [Hotspot name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor [Hotspot name = IDS_HOTSPOT_MISSIONVENDOR behavior = MissionVendor I didn&#180;t change anything. You can do if you want. Going on in next reply... Edited by - dawn on 13-03-2003 21:40:26
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2

Thursday, March 6th 2003, 8:46pm

Now to the difficult things: How to get to your system <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I tested all these on my own lan server (justz started a server on my machine) so i started in New York. So i made a jumpgate to my system in New York: In the SYSTEMS/LI01/li01.ini i added a new jumpgate [Object nickname = Li01_to_Li02 ids_name = 260911 pos = -83176, 0, 44831 rotate = 0, -70, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = NOTHING difficulty_level = 1 goto = Li02, Li02_to_Li01, gate_tunnel_bretonia loadout = jumpgate_li_01 pilot = pilot_solar_easiest [Object nickname = Li01_to_Da01 ;dont know if its neccessary to change ids_name = 061983 ; i changed this but cant chnge names yet pos = -83976, 0, 44811 ;change this alittle bit so the jumpgate is beside the original rotate = 0, -70, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Da01 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = NOTHING difficulty_level = 1 goto = Da01, Da01_to_Li01, gate_tunnel_bretonia ; thats important shows to which system the jumpgate goes loadout = jumpgate_li_01 pilot = pilot_solar_easiest in the UNIVERSE/universe.ini add this: [system nickname = Da01 ;change this file = SystemsDa01Da01.ini ;and this pos = 7, 9 ;that position is direct aboce new york msg_id_prefix = gcs_refer_system_Li01 visit = 0 strid_name = 196609 ids_info = 66106 Oh i forgot something for the Station: in Universe/universe.ini add this: [Base nickname = Da01_01_Base ;change these things system = Da01 ;adn that strid_name = 196766 file = UniverseSystemsDa01BasesDa01_01_Base.ini ;that is important <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> BGCS_base_run_by = W02bF35 So i think the sytem should run now. Just run a lan server. go on it and create a new character. The jumpgate in my case is in the down left corner (i think the jumpgate to colorado is there) Some small things on the next reply...
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3

Thursday, March 6th 2003, 8:58pm

ok now to the equipment loadout of the station. in EQUIPMENT/market_commodities.ini add this: [BaseGood base = Da01_01_base MarketGood = commodity_boron, 0, -1, 150, 500, 0, 100.300000 MarketGood = commodity_gold, 0, -1, 0, 0, 1, 2 MarketGood = commodity_silver, 0, -1, 0, 0, 1, 2.250000 MarketGood = commodity_niobium, 0, -1, 0, 0, 1, 2.850000 MarketGood = commodity_oxygen, 0, -1, 150, 500, 0, 0.500000 MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.500000 MarketGood = commodity_diamonds, 0, -1, 0, 0, 1, 1.500000 MarketGood = commodity_food, 0, -1, 150, 500, 0, 0.862100 MarketGood = commodity_alien_artifacts, 0, -1, 0, 0, 1, 4.750000 MarketGood = commodity_luxury_food, 0, -1, 0, 0, 1, 7.500000 MarketGood = commodity_H_fuel, 0, -1, 150, 500, 0, 1.200000 MarketGood = commodity_construction_machinery, 0, -1, 0, 0, 1, 1.300000 MarketGood = commodity_pharm, 0, -1, 150, 500, 0, 0.789500 MarketGood = commodity_consumer_goods, 0, -1, 150, 500, 0, 1.100000 MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1 MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2 MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.550000 The last number is the most interessing (?) one. it is the multiplier of the base price from a commodity (which can be found in the goods.ini). The First number indicates in which relations you have to be with the station to buy the commodity (0 is neutral; 1= full friendly; -1 = full hostile) (argh my english is SO BAD <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> on next reply. how to get ships from your station...
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4

Thursday, March 6th 2003, 9:04pm

in market_ships.ini add: [BaseGood base = Da01_01_base marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1 marketgood = gf2_package, 4, -1, 0, 0, 0, 1, 1 marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1 marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1 marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1 marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1 marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1 marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1 marketgood = lf_package, 1, -1, 0, 0, 0, 1, 1 marketgood = le_package, 2, -1, 0, 0, 1, 1, 1 marketgood = lfr_package, 1, -1, 0, 0, 0, 1, 1 marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1 marketgood = be_package, 8, -1, 0, 0, 1, 1, 1 marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1 marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1 marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1 marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1 marketgood = re_package, 22, -1, 0, 0, 1, 1, 1 marketgood = rfr_package, 1, -1, 1, 1, 0, 1, 1 marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1 marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1 marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bhf_package, 1, -1, 1, 1, 0, 1, 1 marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1 marketgood = bhe2_package, 1, -1, 1, 1, 0, 1, 1 marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1 the packages are the buyable ships (on every you can only buy THREE Ships. so choose your favorites <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. the letters in front of _package indicates which ship it is: Example: rfr = Rheinland FReighter lf = Liberty Fighter (don&#180;t know exactly if its right. if someone knows more please write) The first number is the required rang to buy the ship Second number is ?? If you want to make a ship buyable change the following two numbers to 1 und the third to 0 (but only 3 ships can be bought) <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> The SECOND number is the minmum rep (from bad to good) that you must have in order to buy that equip. If it´s -1, they can be completely hostile towards you and will still sell it to you. If it´s 0, they must be at least neutral towards you. If it´s 1, they would have to be 100% friendly. You can of course use percentages... like .5 would mean that they´d have to be at least &quot;pretty friendly&quot;. Hope it helps. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> THX Pook for this Edited by - dawn on 06-03-2003 22:22:05
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Kru Noctum

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5

Thursday, March 6th 2003, 9:09pm

I found this in the forum: Buyable Ship List marketgood = gf1_package, 1, -1, 0, 0, 1, 1, 1 - Starflyer(?) marketgood = gf2_package, 1, -1, 1, 1, 0, 1, 1 - StarTracker marketgood = gf4_package, 1, -1, 0, 0, 1, 1, 1 - Hawk(?) marketgood = gf5_package, 1, -1, 0, 0, 1, 1, 1 - Falcon (?) marketgood = gf6_package, 1, -1, 0, 0, 1, 1, 1 - Eagle (?) marketgood = bwf_package, 1, -1, 0, 0, 1, 1, 1 - Dagger marketgood = bwe_package, 1, -1, 0, 0, 1, 1, 1 - Stilleto marketgood = bwe2_package, 1, -1, 0, 0, 1, 1, 1 - Sabre marketgood = bwfr_package, 1, -1, 0, 0, 1, 1, 1 - Dromedary marketgood = cof_package, 1, -1, 0, 0, 1, 1, 1 - Legion marketgood = coe_package, 1, -1, 0, 0, 1, 1, 1 - Centurion marketgood = coe2_package, 1, -1, 0, 0, 1, 1, 1 - Titan marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1 - Patriot marketgood = le_package, 1, -1, 0, 0, 1, 1, 1 - Defender marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 - Rhino marketgood = bf_package, 1, -1, 0, 0, 1, 1, 1 - Cavalier marketgood = be_package, 1, -1, 0, 0, 1, 1, 1 - Crusader marketgood = bfr_package, 1, -1, 0, 0, 1, 1, 1 - Clydesdale marketgood = kf_package, 1, -1, 0, 0, 1, 1, 1 - Drake marketgood = ke_package, 1, -1, 0, 0, 1, 1, 1 - Dragon marketgood = kfr_package, 1, -1, 0, 0, 1, 1, 1 - Drone marketgood = rf_package, 1, -1, 0, 0, 1, 1, 1 - Banshee marketgood = re_package, 1, -1, 0, 0, 1, 1, 1 - Valkyrie marketgood = rfr_package, 1, -1, 0, 0, 1, 1, 1 - Humpback marketgood = pf_package, 1, -1, 0, 0, 1, 1, 1 - Bloodhound marketgood = pe_package, 1, -1, 0, 0, 1, 1, 1 - Wolfhound marketgood = pfr_package, 1, -1, 0, 0, 1, 1, 1 - Mule marketgood = bhf_package, 1, -1, 0, 0, 1, 1, 1 - Piranha marketgood = bhe_package, 1, -1, 0, 0, 1, 1, 1 - Barracuda marketgood = bhe2_package, 1, -1, 0, 0, 1, 1, 1 - Hammerhead marketgood = oe_package, 1, -1, 0, 0, 1, 1, 1 - Anubis BTW: Thanks alot for the tutorial, its great. Havent tested it yet, but seems to be in depth. I am making full tutorials and will be adding them into a .hlp file when Im done. I basically copied and pasted this one into a tutorial. Again, Thanks alot. As you figure out more, maybe you can post updates? TTYL. Edited by - Kru Noctum on 06-03-2003 21:12:25
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6

Thursday, March 6th 2003, 9:11pm

So thats from my side... Any comments???? <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> You can change the most thing like rooms (take other rooms from other stations), add new stations (just look in he other base files for different types, delete other or all system (BUT NOT LI01 (New York) cause you start there in multiplayer and i don&#180;t know how to change it (theres another thread but i didnt read it)) If I forgot something please let me know. If you want some things to explain (how to get the bar filled with people) (how to create tradezones and piratezones etc) please write it. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I hope my tut is understandable (????) <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Dawn
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7

Thursday, March 6th 2003, 9:15pm

Thats oustanding documentation. THANK YOU VERY MUCH! Is there any explanation for like you mention here Li01 is New York. I would like to have some sort of crossreference if possible. Thanks!
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8

Thursday, March 6th 2003, 9:18pm

When I get home,Im gonna jump into the .dll that has all the names in it and Ill figure out the nickname for each station, planet, etc, and post it in a new Thread. Thank You.
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9

Thursday, March 6th 2003, 9:20pm

HMMM i think in one of the dlls are the names etc. if someone finds it. please post. But if not there is a little help: LI =Liberty space BR = Bretonia (?) space RH = Rheinland space and so on but with the numbers... i dont know. Dawn
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10

Thursday, March 6th 2003, 9:20pm

That would be great! Now this is what I call documentation. I cant find any search feature on this forum, am I lost?
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11

Thursday, March 6th 2003, 9:23pm

neither can I...I would love to see a tutorial like this one that would explain ship editing step by step <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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12

Thursday, March 6th 2003, 9:24pm

I just need to know the short name for New York and Manhattan so that I can buy my new ship there IF it becomes available on that list. Another question. When you alter the ini files do you need to start a new character? Do you need to restart the server? Do you need to restart the game? :-) Thanks again.
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13

Thursday, March 6th 2003, 9:27pm

when i edited some files i restarted the server and the game. the server is a really little program so its not so hard to restart <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Dawn Oh an d no you dont need to create a new character. just play with the same as before. So its possible to start in the nw system so you dont have to flight there. Edited by - dawn on 06-03-2003 21:29:56
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14

Thursday, March 6th 2003, 10:07pm

Excellent work on the Tutorial there... I was wondering tho if u´ve tried adding a new planet that u can dock to in yer system, as I´m currently having a few difficulties setting this up myself
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15

Thursday, March 6th 2003, 10:26pm

i think adding planets is much harder cause you dont add a planet on which you can land, instead you add a docking ring on which you can dock. and in the ini files of the original systems are really many [ZONES and i think if you add a planet you have to add a zone too. maybe the zones are some sort of crashzone, so if you fly to near to the planet you crash. tomorrow i will test to planet and write the results into my how-to. So long. Good night. Dawn
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16

Thursday, March 6th 2003, 10:31pm

well, the planet is an object group too, and yes, u do need to add a docking ring in front of the planet u make, Problem is, I´ve tried creating my own base to dock to by copying available info, and FL simply doesn´t wanna know. When I tell it to use an existing base ini file, it works fine, but when I take off, I find myself flying around outside the base/planet the ini file belongs to. (Eg manhattan) which is a bit odd. Anyway, that´s my current situation. The Zones are useful, btw but not actually needed to put the planet into FL. I managed to do it without adding any new zones.
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17

Thursday, March 6th 2003, 10:36pm

Dawn how close to the Colorado jump hole is the jump to DA1 ? Is the jump hole visible on the Nav Map ? Colorado is located at C3 Edited by - lito on 06-03-2003 22:43:24 Edited by - lito on 06-03-2003 22:50:55
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18

Thursday, March 6th 2003, 11:09pm

<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>HMMM i think in one of the dlls are the names etc. if someone finds it. please post. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> its nameresources.dll, i posted some info <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=8210&amp;forum_id=18&amp;Topic_Title=Anyone+attempted+modifying+system+info+yet%3F&amp;forum_title=Freelancer+Editing+Forum&amp;cat_title=&amp;M=False´ Target=_Blank>here</a>
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Exille

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19

Thursday, March 6th 2003, 11:47pm

hmm..ive entered everthing like you said to and i cant seem to find either jumpgate or base, but i did find a station called rochester station, is that it?
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20

Thursday, March 6th 2003, 11:54pm

Well, managed to get docking to a planet working, it was actually something Dawn missed out of that cool tutorial. Whenever u create a new base/system, u must also reference it in datauniverseuniverse.ini eg: [Base nickname = Li01_01_Base system = Li01 strid_name = 196766 file = UniverseSystemsLi01BasesLi01_01_Base.ini BGCS_base_run_by = W02bF35 and: [system nickname = Li01 file = SystemsLi01Li01.ini pos = 7, 8 msg_id_prefix = gcs_refer_system_Li01 visit = 1 strid_name = 196609 ids_info = 66106 Oh - And no zones were used in getting this to work <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> - Which also kinda means there´s no atmosphere effect around the planet, only way u can kill yerself would be to fly right into it <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - CptnEisen on 06-03-2003 23:58:06
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