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fisk

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1

Saturday, March 8th 2003, 3:18am

In my opinion, it´s a total waste of 3 hours... sounds more like a cheat than a mod to me <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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hairy

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2

Saturday, March 8th 2003, 3:35am

the deadliness-performance delta among ship weapons, ship classes, and ship weapons´ classes (quite a mouthful) varies WAY too much as it is. With a level 8 shield, you´re pretty much invincible anywhere in Liberty or Bretonia. I think we need to make everything WEAKER to even things out (or just make weapon classes above leve 7 really expensive), and this mod tips the balance way, WAY too far.
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3

Saturday, March 8th 2003, 4:37am

this is not about balance, its for people who want to play the single player again but have the best fighter and weapons available from the very start.

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4

Saturday, March 8th 2003, 4:43am

LOL. Not only did you totally waste your time on this (Because frankly, you´ve got to be pretty stupid to want this thing.), but the Anubis isn´t even the best ship there IS. It´s obvious you never played past SP...
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hairy

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5

Saturday, March 8th 2003, 4:45am

I think the alternating caps in his username give him away. What do you guys think? <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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Skaleus

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6

Saturday, March 8th 2003, 4:46am

Well it´s a good way to learn how to edit, and I can´t wait to download this thing any have some fun with it. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Stinger

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7

Saturday, March 8th 2003, 7:07am

ReVeNaNt, I think what you have done is commendable, I really do. Just be careful with it. I have visions of people´s horror stories when they´ve overclocked CPU´s and Video cards and found out the hard way it can and does fry some very expensive pieces of electronics. Take it slowly, we´re in no rush! Modding certainly isn´t an exact science, it´s full of experiementation, great rewards and sometimes confuzing results. Most of all it´s fun as heck to be creative! But typical (and safe) experimetation has always been the tried and true method of set incremental increases. These steps are done slowly, tested, retested and results confirmed before moving to the next level. There is bound to be a point of deminishing return on performace verses stability. I´m no expert in the field of modding, far from it, but my words above have some merit and I wish you well, just be careful. Nothing on this earth is unbreakable! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Keep up the good work ReVeNaNt, just be careful! Rob &quot;Stinger&quot; Lordier Moderator/Comp Tech <A href=´http://www.lancersreactor.org/t/´ Target=_Blank> Lancers Reactor </a> Creator <A href=´http://solutions.h1.ru/faq/privater.shtml´ Target=_Blank> Privateer FAQ </a>Competition doesn´t create character, it <b> REVEALS </b> it! <img src=´http://home.insight.rr.com/pierrelogic/images/Sting.bmp ´>

Fox2

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8

Saturday, March 8th 2003, 7:30am

ReVeNaNt, Mods are not for everyone. I think you have made a killer ship. I am sure it would be fun to drive around and kick b&amp;tt!! hehe Keep it up.. You might end up with some wild stuff that lots of players will want.
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pook

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9

Saturday, March 8th 2003, 7:31am

My Anubis Beats his Anubis: I can mount 13 guns total. I have the agility of a light fighter. My turret can mount missiles and fire them in any direction. =) My point is... Did you know that you can alter the weapon type for any hardpoint in the shiparch.ini file? You can take a slot that used to be a turret, and instead let it fire regular guns or even missiles - but it still operates like a turret! Think torpedoes are useless? I do - so make em an extra Class 10 gun mount! (The anubis also has a 3 &quot;hidden&quot; extra hardpoints, HpWeapon08 and HpTorpedo02 and HpTorpedo03. And since the extra torp mounts are under the wings, they fire backwards - so it´s like having 3 turrets... although mine fires missiles) PS - Now before you flame me - remember this is the editing forum and I did (eventually) pass along some useful info. Edited by - Pook on 08-03-2003 07:40:08
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Tachyon

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10

Saturday, March 8th 2003, 7:40am

Hi ReV. Good work on the ship, but I agree with Stinger, we have to be careful when we change things like this. MP is still a bit sketchy at the moment, and someone could download it and totally dominate a PvP server. It could also cause untold problems with the game... I´ve experimented with changing values to be insanely high myself, and it is somewhat dangerous, especially making it readily available to even inexperienced users. <img src=´http://www.peregate.com/dora/tlrsig.gif ´>
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ExoCraft

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11

Saturday, March 8th 2003, 9:17am

wont work in MP since he changed values thats checked. Ive discovered that the only ´real´ things u can change in MP and still work is where stuff is bought, but u cant change for example the strengh of a ship and it will work in mp... Or will it? Ive actually never tried this, and i dont plan too.
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ViceGrips

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12

Saturday, March 8th 2003, 10:30am

I was messing around with shiparch myself and found that it stays the same in MP. I was on a coop server when i found this so everything was cool with PVP but the extra cargo room really helped me lvl really fast. I shared the creds so I didn´t feel quilty. Be very careful if you have modded your SP and go to MP most if not all the changes should still be there. ViceGrips
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13

Saturday, March 8th 2003, 2:04pm

all i mod in SP is one ship, so i dont have a mess on my hands, however having frieghters able to move like fighters maybe a bad thing ( for pirates anyway )

ExoCraft

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14

Saturday, March 8th 2003, 2:46pm

Shure about that ViceGrips, i meant without changing any other files xept the client ones...
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Bargib

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15

Saturday, March 8th 2003, 5:33pm

Problem is twofold: technical you might increase a setting that works at first sight, but create stability problems none the less... I know making weapons more powerfull increases the number of packets send to and from a MP server and can break things with the physics system and/or collisions. Also it might even CRASH the multiplayer server, so be carefull... I´m considering making some sort of testing procedure for the mods... SO we are sure they work 100% before we make them &quot;official&quot; <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Best Regards Christian &quot;Bargib&quot; Koerner Editor in Chief, <A href=´http://www.lancersreactor.org´ Target=_Blank>The Lancers Reactor</a>
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ExoCraft

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16

Saturday, March 8th 2003, 7:44pm

Ive been trying mods on my server and changing values on a ship will make the server crash if another player enter the systems and asks &quot;what kind of ship do you have?&quot; (client-client) if now the other puter discovers that something has been changed the modded client will crash and burn <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Atleast thats whats happend to me when ive been testing stuff... Sometimes it has even crashed in start when leaving manhattan with a modded ship.
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17

Saturday, March 8th 2003, 8:39pm

Calm down people. Christ. Didn´t i specifically mention this is just a &quot;fun&quot; mod for SINGLE PLAYER ONLY? Also, i find it very immature of you people to bash me and make fun of me for doing a mod just for fun and experimentation calling it a total waste of time. I highly disagree, as thanks to this mod i now know how to find specific ships and modify all of their characterisics, i now know how to find specific weapons and modify them at will, i now know how to make any base sell any equipment i want, i now know how to alter wepon mounts on any ship so they can fire any weapon i want, etc. With this mod i was able to devise a spreadsheet with all the ship names, weapon names, misc equipment names in correlation to the ini files making any editing 100 times easier since you wont have to drudge through the huge ini files not knowing what id code is what weapons or what id code is what ship. Total waste of time? I think not. Also, since you´ve been soo kind to me in this thread (note the sarcasm) DO NOT write me begging for this .ini sorting program i put together. This will be my last post on this forum, since you obviously can´t introduce new ideas without being hated on. Oh well. Peace

Skaleus

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18

Saturday, March 8th 2003, 9:46pm

What the hell is wrong with everyone? I can´t even think of anything to say that ReVeNaNt didn´t in his last post, so just read that a few times and pretend I said something similar.
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ThresholdRPG

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19

Saturday, March 8th 2003, 9:52pm

ReVeNaNt, only a very few people flamed you. Most people (including the moderators) were complimentary. I think the mod community, and you, would benefit if you shared any tools or documentation you devised with everyone. The work you do could be built upon by someone else, and then that person might solve something YOU wanted solved. It works that way in mod communities. Sure, there are people who will flame anything, but you have to ignore those types.
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Bargib

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20

Saturday, March 8th 2003, 11:19pm

ReVeNaNt, if anything I said made you angry, I don´t get it? I just tried to point out that we might get technical hard to identify issues with changing the ships performance outside the envelope of the settings from DA. Best Regards Christian &quot;Bargib&quot; Koerner Editor in Chief, <A href=´http://www.lancersreactor.org´ Target=_Blank>The Lancers Reactor</a>
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