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ice gecko

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Date of registration: Apr 13th 2003

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41

Tuesday, August 5th 2003, 9:01pm

This is a great tutorial... I set my justice to 1 damage and set it on a dagger for 3 seconds and it was gone...
Signature from »ice gecko« All tutorial writers email me permission for your tutorials... Because I wish to put them in a FAQ in gameFAQS.com bartsimpsondude[_]2000@msn.com write subject as PERMISSION Thank you for your time...

Date of registration: Jul 22nd 2003

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42

Saturday, August 9th 2003, 7:03pm

@crus8dr: use BINIQDU. go to the editing utilities page and get it it is easy as cake <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> EDIT: BINIQDU can edit all .ini files <img src=smilies/icon_smile.gif width=15 height=15 bor
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Date of registration: Jul 22nd 2003

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43

Tuesday, January 27th 2004, 11:45am

I tried a couple of lines, changeing the Damage, in the inventory (in game) it says the weapon does 1000 damage, but it doesnt do as much as damage when i shoot, why, (this is in multiplayer, on my OWN LAN server)
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44

Tuesday, January 27th 2004, 3:01pm

Because for it to work in MP the SERVER must have it. Now you say its on your own lan - BUT it would need to have the same files running your lan as you are using. ie - the machine you are playing on must be the lan server as well.

Date of registration: Jul 22nd 2003

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45

Wednesday, January 28th 2004, 1:18pm

No when i shoot others on my lan, it doesnt do the damage
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Date of registration: Jul 22nd 2003

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46

Wednesday, January 28th 2004, 1:19pm

by the way i love your MODs
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hexus

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Date of registration: May 8th 2004

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47

Saturday, May 8th 2004, 6:46pm

Which line is the Justice mark 1 under? I dunno how to find it.....

PIRAT[Otshelnik]

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48

Sunday, May 9th 2004, 9:41am

Hello! I leave in RUSSIAN FEDRATION! I need more mods for FREELANCER v 1.1 &amp;#1047;&amp;#1072;&amp;#1088;&amp;#1072;&amp;#1085;&amp;#1077;&amp;#1077; &amp;#1073;&amp;#1086;&amp;#1083;&amp;#1100;&amp;#1096;&amp;#1086;&amp;#1077; &amp;#1089;&amp;#1087;&amp;#1072;&amp;#1089;&amp;#1080;&amp;#1073;&amp;#1086;!!!!
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49

Friday, May 14th 2004, 6:14am

WTC? By the way, I think it only works on battleships because they hardly ever move so it would look connected. Anyways, I think that the Stalker/Eraser Missile trail looks absolutely great as a beam weapon (you know those yellow trails?). PS. If you speed up the Magma Hammer, I think it will look like a flamethower with very strange sounds Edited by - Deathbringer20 on 5/14/2004 11:15:32 AM

Maverickdan

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Date of registration: Jun 7th 2003

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50

Friday, May 14th 2004, 7:24pm

im sure ive read this hundreds of times before, do you not understnd what a search is...
Signature from »Maverickdan« Dan - Now Living in EVE Basking in Nothingness 32 Pints Later im feeling odd yes this has no point im adding randomness L8rz

Date of registration: Jul 23rd 2004

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51

Friday, July 23rd 2004, 3:54pm

I have found that stretching and dabbling with the Zoners Fury has a good effect due to the simple texture nature, and of course pumping up the refire severely, sadly if your running a server this will cause horrendous lag when used by a large number of players. Possibly best used for Ultra Hard Npc´s or Custom Admin Ships. Weapon equip ini - [Munition nickname = your_beam_ammo hp_type = hp_gun_special_10 requires_ammo = false hit_pts = 2 hull_damage = 40 energy_damage = 0 weapon_type = W_Photon01 one_shot_sound = fire_photon4 munition_hit_effect = pi_photon_04_impact const_effect = your_beam_proj lifetime = 0.5 force_gun_ori = false mass = 30 volume = 0.000100 [Gun nickname = your_beam_gun ids_name = 460004 ids_info = 460004 DA_archetype = equipmentmodelsweaponsli_laser_beam.cmp material_library = equipmentmodelsli_equip.mat HP_child = HPConnect hit_pts = 99999 explosion_resistance = 1.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.0001 muzzle_velocity = 1800 use_animation = Sc_fire toughness = 10.600000 flash_particle_name = pi_photon_04_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = your_beam_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = false LODranges = 0, 20, 60, 100 Effects ini - [Effect nickname = your_beam_proj effect_type = EFT_WEAPON_PROJ vis_beam = your_beam Beam effects ini - [BeamSpear nickname = your_beam tip_length = 1000 tail_length = 1000 head_width = 1 core_width = 1.000000 tip_color = 220, 0, 0 core_color = 255, 40, 40 outter_color = 255, 0, 0 tail_color = 220, 0, 0 head_brightness = 1 trail_brightness = 1 head_texture = ball trail_texture = wide flash_size = 3 I´ll post up any new findings (should they happen) for now i hope that mean gun quenches your beam thirsty needs <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> http://www.btinternet.com/~hota_conquest/conquest.gif
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SANDS_OF_TIME IV

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Date of registration: Jun 23rd 2005

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52

Saturday, June 25th 2005, 7:34am

why isn´t my weapons_equip file an .ini document? and hocome my other .ini documents open with FLMM and don´t show the code?
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Aquatayne

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Date of registration: Apr 14th 2005

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53

Thursday, August 11th 2005, 4:29am

ummm.....i edited weapons_equip.ini to wat i want... but i cant load the game, it keeps closing, wat does this mean
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-DTX-

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54

Friday, October 7th 2005, 2:29am

@ kongfuchicken the colors are RGB scale, or Red Green Blue, with a minimun of 0(zero) each and a max of 255. if you want your weapons deep red, change there color to 255, 0, 0
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Aquatayne

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55

Friday, October 7th 2005, 10:23pm

I am a die-hard Freespace freak, i would love to see more beam weaps in games. but i can figure out how to get this 2 work. bloody game keeps closing. neway, would a normal tachyon gun be able to show a beam of a huge diameter, like its a hecate (a hecate is the main capship in fs2 for all those who didnt kno. it replaced the orions, which are still in use) beam cannon mounted on a fighter. ASCII art: /---------------------------------------------- / cannon &gt; ========/ &lt;==Beam &gt; ========/ ---------------------------------------------- (excuse the crudeness) somethin like that?
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