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Sunday, February 1st 2009, 5:43pm

Moving Doors

How do you make moving docking bay doors?
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Monday, February 2nd 2009, 3:51am

Re: Moving Doors

Do you have the Hard cmp editor?
Take a look at stock freelancer ships.
Make your first move with that.
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Thursday, February 5th 2009, 11:36am

Re: Moving Doors

HardCMP doesn´t help me much in this case. I took a look with the UTF editor and found the Animation section, but I can´t figure out how it works.

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Saturday, February 7th 2009, 12:46am

Re: Moving Doors

What I am suggesting is to take a look at the
"hard points" of the stock freelancer models.
You will find hardpoints listed for cargo bay doors.
Those hardpoints reference an animation which
controls them.
Once you find those hardpoints, it will become
a little more clear to you.
The UTF editor shows you the connection of those
bay doors with the model animation sequence. It is not
the animation sequence itself.

If you have ever imported the CMP of a ship into milkshape
(starflyer for example), you will probably notice the bay
doors are not in their usual position as you see them in the
game. In the cmp editor, you will see the bay doors
in their correct posistion.
You will find that as a common ground for practically ALL
the freelancer ships. Those bay doors are not "attached"
to the root (which would render them immobile and useless).
The animation is in the game engine, but it is also
a hex editable item.

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Wednesday, February 25th 2009, 12:33pm

Re: Moving Doors

So the bay doors are not a part of the compund, they are just in the file.

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Friday, February 27th 2009, 12:38am

Re: Moving Doors

Check the utf files on the bay door connection.
Then check the CMP file for how they are listed in the
convention file (if it's "root" or something else)
I'm pretty sure they cargo doors are not attached to the
root.
When a cmp model is exported, a number of groups is set
up to identify what object belongs to what group.
(I'm not very familiar with it yet, since I'm still trying to
figure it out myself)
The animation controls the movement of the objects,
the hard points just denote the object to be animated.

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Friday, February 27th 2009, 8:26am

Re: Moving Doors

Hmm, someone should make a tut about this...

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Sunday, March 1st 2009, 1:21pm

Re: Moving Doors

Agreed. Such an animation gave me a brainstorm of an
idea for a dockable station.
That got me digging into the cmp files of dockable solars.
(stations and ships).
Once I decide to figure out more specifically how this all
works out, I'll be implementing it.

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