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  • "doc_brown1972" started this thread

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1

Saturday, February 14th 2009, 12:37pm

FLhook user commands not working at all

Hello

Can someone tell me if I am doing something wrong with flhook

I have installed and successfully got a discovery server running with FLhook connected to it.

I know it is connected because I can send cash to players using the flhook console.

BUT... the / commands in the game do nothing. No matter what I type in the multiplayer game no commands work.

Anyone tell me of anything I should know about. It all looks right.

Neil.

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2

Saturday, February 14th 2009, 12:50pm

Re: FLhook user commands not working at all

hook requires to setup at least one superadmin
grant one of your chars superadmin rights in console
with
setadmin my_char superadmin
then try from superadmin account ingame
admin commands are all that are avaibe in ur hook version
they are accessed from game with
.command NOT /command
so start with
.help
good luck

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3

Saturday, February 14th 2009, 1:05pm

Re: FLhook user commands not working at all

Many thanks.

Thats a good start. I can now access my admin commands from within the game

But how do I activate the user commands like /invite and all the other commands that seem to be available in flhook or do I need something else now?

Neil

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4

Saturday, February 14th 2009, 9:46pm

Re: FLhook user commands not working at all

it is depending if your version of hook has those comands builded in
check supplyed flhook.ini
there u can enable / disable which commands are accesibly by users without admin privileges..

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5

Sunday, February 15th 2009, 5:00pm

Re: FLhook user commands not working at all

Hello again.

I am using the standard FLhook.ini as shown below and still nothing works using the slash command.

Am I missing something in this file?

Thanks again to anyone who can help me on this.

Neil

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; general settings
; AntiDockKill: anti-dockkilling time in ms, starts when player has completely undocked and is able to fly freely.
; while being dockkill-protected, the player can't be damaged by other players and can't damage
; other players himself
; AntiF1: anti-f1 time in ms. f1 pushing in will be delayed for this amount of time if player is in space.
; the client won't see what happens while delaying. (set to 0 to disable)
; DisconnectDelay: similar to anti-f1, applies when player disconnects while being in space. the player's ship will
; remain in space for this amount of time when he disconnects. within this period he can't
; reconnect to the server("your account is already in use" will be displayed)
; EnableDieMsg: suppress the "Player das died: XXX" messages and replace with improved FLHook death messages
; DisableCharfileEncryption: disables charfile-encryption(will be saved in plain ascii-text). this may lead to some
; problems with programs like ioncross! setting keeps active when unloading FLHook with
; the "unload" command.
; ChangeCruiseDisruptorBehaviour:
; set it to yes and cruise disruptors will no longer affect the engine kill
; DisableNPCSpawns: disables all npc-spawns while the serverload is bigger than this value. this does not affect
; mission npcs! it allows you to dynamically adjust the number of npcs (set to 0 to disable)
; MaxGroupSize: change the maximum group size(default is 8)
[General]
AntiDockKill=4000
AntiF1=0
DisconnectDelay=0
EnableDieMsg=yes
DisableCharfileEncryption=no
ChangeCruiseDisruptorBehaviour=no
DisableNPCSpawns=0
MaxGroupSize=32

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; kick settings
; AntiBaseIdle: time in seconds after which a player will be kicked for idling on a base/planet, no matter
; if he's active or not (set to 0 to disable)
; AntiCharMenuIdle: time in seconds after which a player will be kicked for idling in charmenu (set to 0 to disable)
; PingKick: maximum average ping in ms, higher ping results in kick (set to 0 to disable)
; PingKickFrame: time-frame in seconds in which the average ping is calculated (f.e. PingKickFrame=30 -> calculate
; average ping by the pingdata of the last 30 seconds)
; LossKick: maximum average loss, higher loss results in kick (set to 0 to disable). BETA!
; LossKickFrame: time-frame in seconds in which the average loss is calculated. this also affects the "loss=" field
; in the getplayers admin-command. BETA!
[Kick]
AntiBaseIdle=600
AntiCharMenuIdle=600
PingKick=0
PingKickFrame=60
LossKick=0
LossKickFrame=60

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; style settings, these settings affect appearance of text messages sent to a client
; DeathMsgStyle: style of death msgs occuring in foreign systems, this is the "data" value of a TRA xml-node
; (explanation in readme.txt)
; DeathMsgStyleSys: style of death msgs occuring in the system the player is currently in
; DeathMsgTextPlayerKill:
; text to be displayed when a player killed another one. %victim will be replaced by the name
; of the victim etc. set it to nothing to disable the message.
; DeathMsgTextSelfKill:
; text to be displayed when a player killed him-/herself
; DeathMsgTextNPC: text to be displayed when a player was killed by an npc
; DeathMsgTextSuicide:
; text to be displayed when a player committed suicide
; DeathMsgTextAdminKill:
; text to be displayed when an admin kills a player with the "kill" command
; KickMsg: this is the xml-string of the text to be displayed when a player is kicked for a certain reason.
; %reason will be replaced by the reason.
; KickMsgPeriod: this is the time period in ms during which the reason is shown before the player gets disconnected
; UserCmdStyle: style of the user-command replies
; AdminCmdStyle: style of the admin-command replies
[Style]
DeathMsgStyle=0x19198C01
DeathMsgStyleSys=0x1919BD01
DeathMsgTextPlayerKill=Death: %victim was killed by %killer (%type)
DeathMsgTextSelfKill=Death: %victim killed himself (%type)
DeathMsgTextNPC=Death: %victim was killed by an NPC
DeathMsgTextSuicide=Death: %victim committed suicide
DeathMsgTextAdminKill=Death: %victim was killed by an admin
KickMsg=<TRA data="0x0000FF10" mask="-1"/><TEXT>You will be kicked. Reason: %reason</TEXT>
KickMsgPeriod=5000
UserCmdStyle=0x00FF0090
AdminCmdStyle=0x00FF0090

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; socket settings
; Activated: must be set in order to enable socket listening
; Port: port that FLHook should listen to (ascii)
; WPort: port that FLHook should listen to (unicode), you will also need to send your commands in unicode
; PassX: password
; RightsX: rights for that password (see the rights section in readme.txt)
; you can have multiple passwords with their distinctive right settings
; they must be numbered serially with passX/rightX
[Socket]
Activated=no
Port=1919
WPort=1920
Pass0=test
Rights0=superadmin
Pass1=low
Rights1=cash,beam

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; user commands (yes = enabled)
; SetDieMsg: enable/disable "/set diemsg"
; SetDieMsgSize: enable/disable "/set diemsgsize"
; SetChatFont: enable/disable "/set chatfont"
; Ignore: enable/disble ignore commands
; MaxIgnoreListEntries: maximum number of ignorelist-entries allowed for a player
; Autobuy: enable/disable "/autobuy"
[UserCommands]
SetDieMsg=yes
SetDieMsgSize=yes
SetChatFont=yes
Ignore=yes
MaxIgnoreListEntries=30
AutoBuy=yes

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; chat settings
; SuppressX: chat-text entered by players starting with this string will be suppressed but still shown in
; in the eventmode. this simplifies coding a custom ingame-dialogsystem.
[Chat]
Suppress0=/chat
Suppress1=/etc

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; nopvp settings
; SystemX: disable pvp in this system(players can't damage other players)
[NoPVP]
System0=Li01

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; MultiKillMessages will be displayed whenever a player has made a certain amount of kills in a row
; Activated: enable/disable MultiKillMessages
; Style: style of MultiKillMessages
; <KillsInARow>=<message>: message will be displayed in the system and only to players which have diemsg set to
; system/all.
[MultiKillMessages]
Activated=No
Style=0x1919BD01
5=%player is on a rampage
10=%player runs amok
15=%player is godlike

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; you can enter ip/host bans here(a message will be printed to flhook_kicks.log when a ban matches)
; BanAccountOnMatch: player's account will be banned if set to yes and one of the bans below matches(this setting must
; be in the first line of [Bans]!)
; simply append ip or hostname bans in this section(without the ';' at the beginning!). you may use wildcards(?,*).
[Bans]
BanAccountOnMatch=No
;13.37.*.*
;*.lamer-isp.net

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; names settings
; this is used by the "beam" command and allows you to specify shortcuts
[Names]
Manhattan = Li01_01_Base
Pittsburgh = Li01_02_Base
Missouri = Li01_03_Base
Benford = Li01_04_Base
Trenton = Li01_06_Base
Norfolk = Li01_07_Base
Newark = Li01_08_Base
West Point = Li01_09_Base
Detroit Munitions = Li01_10_Base
Fort Bush = Li01_11_Base
Buffalo = Li01_12_Base
Rochester = Li01_13_Base
Baltimore = Li01_14_Base
Los Angeles = Li02_01_Base
California Minor = Li02_02_Base
Yukon = Li02_03_Base
Willard= Li02_04_Base
San Diego = Li02_05_Base
Alcatraz = Li02_06_Base
Denver = Li03_01_Base
Rio Grande = Li03_02_Base
Ouray = Li03_03_Base
Pueblo = Li03_04_Base
Houston = Li04_01_Base
Huntsville = Li04_02_Base
Mississippi = Li04_03_Base
Beaumont = Li04_04_Base
Sugarland = Li04_05_Base
Mitchell = Li05_01_Base
New London = Br01_01_Base
Southampton = Br01_02_Base
Suffolk = Br01_03_Base
Waterloo = Br01_04_Base
Canterbury = Br01_05_Base
Thames = Br01_06_Base
Kensington = Br01_07_Base
Trafalgar = Br01_08_Base
Newgate = Br02_01_Base
Birmingham = Br02_02_Base
Sheffield = Br02_03_Base
Liverpool = Br02_04_Base
Kingston = Br02_05_Base
Cambridge = Br03_01_Base
Cambridge= Br03_02_Base
Norfolk = Br03_03_Base
Cardiff = Br03_04_Base
Leeds = Br04_01_Base
Stokes = Br04_02_Base
York = Br04_03_Base
Glasgow = Br04_04_Base
LD-14 = Br04_05_Base
Durham = Br04_06_Base
Hood = Br05_01_Base
Mining Glorious = Br05_02_Base
Graves = Br05_03_Base
Essex = Br05_04_Base
Arranmore = Br05_05_Base
Shetland = Br06_01_Base
Aberdeen = Br06_02_Base
Islay = Br06_03_Base
Perth = Br06_04_Base
New Tokyo = Ku01_01_Base
Narita = Ku01_02_Base
Yokohama = Ku01_03_Base
Roppongi = Ku01_04_Base
Shinagawa = Ku01_05_Base
Shinjuku = Ku01_06_Base
Kabukicho = Ku01_07_Base
Fuchu = Ku02_01_Base
Myoko = Ku02_02_Base
Deshima = Ku02_03_Base
Junyo = Ku02_04_Base
Ohashi = Ku02_05_Base
Kyushu = Ku03_01_Base
Tsushima = Ku03_02_Base
Nagumo = Ku03_03_Base
NanseiComplex = Ku03_04_Base
Kagoshima = Ku03_05_Base
Honshu = Ku04_01_Base
Osaka = Ku04_02_Base
Yukawa = Ku04_03_Base
Kansai= Ku04_04_Base
Aomori = Ku04_05_Base
Akita = Ku04_06_Base
Matsumoto = Ku05_01_Base
Ainu = Ku05_02_Base
Chugoku Gate Construction Site = Ku05_03_Base
Sapporo = Ku05_04_Base
Kyoto = Ku06_01_Base
Ryuku = Ku07_01_Base
Tekagi = Ku07_02_Base
New Berlin = Rh01_01_Base
Oder = Rh01_02_Base
The Ring = Rh01_03_Base
Bonn = Rh01_04_Base
Dortmund = Rh01_05_Base
Essen = Rh01_06_Base
Brandenburg = Rh01_07_Base
Kreuzberg = Rh01_08_Base
Hamburg = Rh02_01_Base
Westfalen = Rh02_02_Base
Vierlande = Rh02_03_Base
Alster = Rh02_04_Base
Altona = Rh02_05_Base
Lübeck = Rh02_06_Base
Stuttgart = Rh03_01_Base
Baden Baden = Rh03_02_Base
Freiburg = Rh03_03_Base
Ulm = Rh03_04_Base
Konstanz = Rh03_05_Base
Darmstadt = Rh03_06_Base
Holstein = Rh04_01_Base
Mainz = Rh04_02_Base
Mannheim = Rh04_03_Base
Fulda = Rh04_04_Base
Bruchsal = Rh04_05_Base
Leipzig = Rh05_01_Base
Bautzen = Rh05_02_Base
Pirna = Rh05_03_Base
Vogtland = Rh05_04_Base
Pacifica = Iw01_01_Base
Freeport 2 = Iw01_02_Base
Barrow = Iw02_01_Base
Dawson = Iw02_02_Base
Freeport 4 = Iw03_01_Base
Mactan = Iw03_02_Base
Curacao = Iw04_01_Base
Montezuma = Iw04_02_Base
Ames= Iw05_01_Base
Nome = Iw05_02_Base
Leiden = Iw06_01_Base
Padua = Iw06_02_Base
Sprague = Bw01_01_Base
Freeport 1 = Bw01_02_Base
Rugen = Bw01_03_Base
Douglas = Bw01_04_Base
Baxter= Bw01_05_Base
Cadiz = Bw02_01_Base
Ronneburg = Bw02_02_Base
Freistadt = Bw03_01_Base
Briesen = Bw03_02_Base
Elbich = Bw03_03_Base
Solarius = Bw04_01_Base
Freital = Bw04_02_Base
Naha = Bw05_01_Base
Helgoland = Bw05_02_Base
Yanagi = Bw05_03_Base
Kurile = Bw06_01_Base
Atka= Bw06_02_Base
Hawaii = Bw07_01_Base
Ogashawa = Bw07_02_Base
Cali = Bw08_01_Base
Tau-31 Gate Construction Site = Bw08_02_Base
Java = Bw08_03_Base
Nago = Bw09_01_Base
Shinkaku = Bw09_02_Base
Freeport 6 = Bw09_03_Base
Harris = Bw10_01_Base
Holman = Bw10_02_Base
Freeport 10 = Ew01_01_Base
Falkland = Ew01_02_Base
Ruiz = Ew02_01_Base
Leon = Ew03_01_Base
Freeport 5 = Ew03_02_Base
Freeport 9 = Ew04_01_Base
Malta = Hi01_01_Base
Crete = Hi02_01_Base
Tripoli = Hi02_02_Base
Toledo = St01_01_Base
Primus = Ew06_01_Base
Gammu = Ew06_02_Base

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