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rasauul

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1

Monday, March 23rd 2009, 11:30am

Adding vertical strafing ability by Rasauul

OF COURSE WE WANNA STRAFE UP N DOWN AS WELL!!

This is from some mod, cant remember which, sorry for bad crediting.

Add these two entries to Keylist.ini:
(put em just below Slide_evade_right
[key]
id = USER_MANEUVER_SLIDE_EVADE_UP
[key]
id = USER_MANEUVER_SLIDE_EVADE_DOWN

Add these two entries to KeyMap.ini:
(again under the slide blabla right entry for good order)
[KeyCmd]
nickname = USER_MANEUVER_SLIDE_EVADE_UP
ids_name = 1958
ids_info = 3300
state = keydown, keyup
key = 82
[KeyCmd]
nickname = USER_MANEUVER_SLIDE_EVADE_DOWN
ids_name = 1959
ids_info = 3301
state = keydown, keyup
key = 70

Further down in same ini in the chapter named:
nickname = IDR_SPACE:
insert these two lines:
key = USER_MANEUVER_SLIDE_EVADE_UP
key = USER_MANEUVER_SLIDE_EVADE_DOWN
(after the slide right entry for good order)

and....You should be good to go strafing in 3 dimensions :)

adoxa

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2

Tuesday, March 24th 2009, 1:33am

Re: Adding vertical strafing ability by Rasauul

This has been incorporated into my FL SP 2.00 Unofficial Patch (not this actual one, but one I added myself). It also adds keys to explicitly turn the thruster on and off, select the Target view and prev/next subtargets.

rasauul

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Tuesday, March 24th 2009, 6:51am

Re: Adding vertical strafing ability by Rasauul

Uh nice1, gotta take a look at that....

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Friday, April 10th 2009, 3:45pm

Re: Adding vertical strafing ability by Rasauul

Lots o stuff on that site you got, nice1 looking forward to testing it.

Anonymous

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5

Friday, April 10th 2009, 5:08pm

Re: Adding vertical strafing ability by Rasauul

adoxa, is this your website? CJB
Some of the goodies on that site look familiar to me like Hostile Universe. A character named Giskard came up with a mod of the same name.
I'm just wondering because Giskard was very talented and I haven't seen him around in years and am curious as to what he's been up to and why he ever left the community.

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Monday, April 13th 2009, 10:00pm

Re: Adding vertical strafing ability by Rasauul

the targeting and stafing stuff also has been done before (just to mention it)

adoxa

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Tuesday, April 14th 2009, 3:31am

Re: Adding vertical strafing ability by Rasauul

Yes, that's my site. I had previously patched Hostile Universe V8.1, but when I ran out of room on Geocities and switched to 110mb, I contacted Giskard and got permission to incorporate the patch directly, hence V8.2.

As far as I'm aware (which isn't all that much :) ) the new keys were only available as part of a mod. Adding it to the patch makes it available to all mods.

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Tuesday, April 14th 2009, 12:27pm

Re: Adding vertical strafing ability by Rasauul

so is this usable,as in something that has been aready incorparated into a patch and can it be used in any mod without ctd or crashes would this be something that should also be put into acessablities section?

Yellow Eagle

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Tuesday, April 14th 2009, 1:07pm

Re: Adding vertical strafing ability by Rasauul

Should work with what you mentioned, i reckon.

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Friday, April 17th 2009, 2:39am

Re: Adding vertical strafing ability by Rasauul

The actions themselves are already part of the game, I simply added the keys to the appropriate files so they show up on the Control screen. I have, however, modified resources.dll to add/correct the help strings, but I don't think mods use that file. Non-English users could complain, but none have so far...

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11

Thursday, October 28th 2010, 3:00pm

Gregstar2k is the gentlemen who originally came up with Vertical Strafing, back in 2004 if I remember rightly. He was nearly obliterated from "FL history" due to Reynen Starfyre not giving credit, but demanding it instead. Luckily through some mediation, we had this corrected and Reynen begrudingly gave in.

Shame if it was all for nothing though, so thought I'd mention it.

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12

Saturday, March 12th 2011, 8:55pm

Quoted

<script>
<scriptversion>
1.4
</scriptversion>
; *************
; KeyMapping Fixes - Vert Strafe
; *************
<data file="data\interface\keylist.ini" method="sectionappend">
<section>
[Group]
group_num = 0
name = 1504
</section>
<source>
[key]
id = USER_MANEUVER_SLIDE_EVADE_UP
[key]
id = USER_MANEUVER_SLIDE_EVADE_DOWN
</source>
</data>
<data file="data\interface\keymap.ini" method="sectionappend">
<section>
[keymap=1.1]
</section>
<source>
[KeyCmd]
nickname = USER_MANEUVER_SLIDE_EVADE_UP
ids_name = 1958
ids_info = 60253
state = keydown, keyup
[KeyCmd]
nickname = USER_MANEUVER_SLIDE_EVADE_DOWN
ids_name = 1959
ids_info = 60254
state = keydown, keyup
</source>
</data>
<data file="data\interface\keymap.ini" method="sectionappend">
<section>
[KeyMap]
nickname = IDR_SPACE
</section>
<source>
key = USER_MANEUVER_SLIDE_EVADE_UP
key = USER_MANEUVER_SLIDE_EVADE_DOWN
</source>
</data>
</script>
Put that in an xml file for your mod, and it should work, make a file caleld 'vertstrafekey.xml', paste the code in, save it, drop it into whatever mod you want to add the feature to, activate the mod with FLMM, and you're good to go.

Dont forget to go into the options/controls section once Freelancer is running and set the keys you want to use.
AestheticDemon

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