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snakeyes141

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21

Wednesday, April 16th 2003, 3:01pm

argh yea thats what i figured... so now i really dont have any idea what im doin wrong....where are the ships supposed to appear... do they just appear outside manhattan or are you supposed to take a mission... if its a mission how often does it come around blaaarggg
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LonelyTower

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22

Wednesday, April 16th 2003, 6:19pm

It is possible to spawn pirates or criminals with capital ships as allies??
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Nephilim

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23

Wednesday, April 16th 2003, 7:43pm

Snake: if you followed my tutorial to the letter, there should be some cruisers and battleships in orbit of Manhattan. Their presence (or absence...) has nothing to do with random missions whatsoever. Tower: of course, but I won´t spoil all the fun for you. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Nephilim on 16-04-2003 18:45:50

snakeyes141

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24

Wednesday, April 16th 2003, 8:44pm

YEA i redid your tutorial from scratch... nice goin man blaaarggg
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snakeyes141

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25

Thursday, April 17th 2003, 2:42am

gargle cant seem to get ships anwhere else but the system in your tutorial... or seem to summon other houses ships <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> blaaarggg
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OracleX

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26

Thursday, April 17th 2003, 6:37am

oh great master! I need your help! I did everything you said but it only sorta worked I threw in a Nomads Battleship and Rheinland battleship about New Berlin, and when I get there, there was a fight going on (only saw the Nomads but not the Rheinlanders) then I docked and relaunched to space, then the game crashed when loading, so I downed the density_restriction back to 4 fro 10, and all was well but no battleships, so I sat around waiting for one to show up but the game crashed again what have I done wrong? Dude, where´s my Super Star Destroyer?
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Doppelganger

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27

Thursday, April 17th 2003, 11:20am

i have recently installed ur mod. it looks cool but i do have some questions... 1. Since i installed this mod, will i encounter battleships/cruisers in random encounters? 2. How do make the ships follow a patrol route? 3. i added 2 more of these encounter = capitalships_HOUSENAME, 19, 1.000000 faction = GROUPNAME, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = GROUPNAME, 1.000000 they were rheinland battleship and escort. but when i tried to test it out NONE of the ships were there. not even the liberty ships! 4. Is there a way i can create a dreadnought and make it follow my own CUSTOM patrol route?
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snakeyes141

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28

Thursday, April 17th 2003, 11:43am

Doppleganger : yep i got that too :S help us oh great one <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> blaaarggg
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Nephilim

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29

Thursday, April 17th 2003, 11:48am

<b>Snake: </b> I can´t read your mind. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> You gotta give me a leeeeetle bit more to work with here, such as which system ini´s you´ve edited and the changes you´ve made to them. <b>Oracle: </b> sounds like you only added an [EncounterParameters for the Nomads. To slightly rephrase my earlier &quot;you only need to insert the [EncounterParameters once per system&quot; comment: &quot;you only need to insert the [EncounterParameters once per system <b>per house </b>&quot;, so a Nomad vs. Rheinland engagement would require multiple (two) EP´s: encounter = capitalships_Nomads, 19, 1.000000 faction = fc_n_grp, 1.000000 encounter = capitalships_Rheinland, 19, 1.000000 faction = rh_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Nomads filename = missionsencounterscapitalships_Nomads.ini [EncounterParameters nickname = capitalships_Rheinland filename = missionsencounterscapitalships_Rheinland.ini Hope that clears things up. BTW, I´d leave density_restriction at its default value and raise the density variable (naturally, two factions butting heads need a lot of breathing space). <b>Doppel: </b> Re: 1) that depends on how many encounters you set up, of course, as well as on the locations you pick Re: 2) add your encounter to a patrol zone, and set the fleet´s behavior to patrol_path Re: 3) I told you to substitute HOUSENAME and GROUPNAME <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Re: 4) yes, see previous point Edited by - Nephilim on 18-04-2003 00:57:03

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30

Thursday, April 17th 2003, 12:22pm

ok say i put this code in for manhattan encounter = capitalships_Liberty, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Kusari, 19, 1.000000 faction = ku_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Liberty filename = missionsencounterscapitalships_Liberty.ini [EncounterParameters nickname = capitalships_Escorts filename = missionsencounterscapitalships_Escorts.ini [EncounterParameters nickname = capitalships_Kusari filename = missionsencounterscapitalships_Kusari.ini when i put it in only the liberty ships will appear i set the density to 20 also when i put this code in anywhere else... nothing ever happens one thing that was confusing me is that when you search for the string Zone_Li01_001_Planet_Li01_01 you get two results, the first seemed to be somethin to do with the atmosphere (is had atmos_burn after it or summin) and the second looked like the right one.. i put the code in in both places to be sure tho ... could that be affectin it ? blaaarggg
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Nephilim

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31

Thursday, April 17th 2003, 12:39pm

Hmm. You can TRY &quot;persuading&quot; ships to spawn in Zone_Li01_001_Planet_Li01_01_atmosphere_burn, but I doubt you´d have much luck. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Never, EVER create an encounter in a zone that won´t support it (as zones are not merely used for traffic, but also for asteroid fields, sun coronas, etc). Also, you´re attempting to call a fleet of 15 combatants (5 Liberty, 6 Kusari, 4 escorts) into a zone that normally limits to a density of 12, so 20 isn´t going to cut it.

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32

Thursday, April 17th 2003, 12:50pm

it´s no use! the game crashs when I try to load ok under [zone nickname = zone_rh01_pop_berlin I put encounter = capitalships_Rheinland, 19, 1.000000 faction = rh_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = rh_n_grp, 1.000000 encounter = capitalships_Nomads, 19, 0.5000000 faction = fc_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = fc_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Rheinland filename = missionsencounterscapitalships_Rheinland.ini [EncounterParameters nickname = capitalships_Nomads filename = missionsencounterscapitalships_Nomads.ini [EncounterParameters nickname = capitalships_Escorts filename = missionsencounterscapitalships_Escorts.ini Dude, where´s my Super Star Destroyer?
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Nephilim

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33

Thursday, April 17th 2003, 1:11pm

^^ Copied code and reproduced crash, will look into this ASAP. Temporary workaround: duplicate that zone (nickname = zone_rh01_pop_berlin), give it a different nickname and coordinates (eg. x+1, y+1, z+1), remove all default traffic, then add either Nomad or Rheinland capships to it.

snakeyes141

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34

Thursday, April 17th 2003, 1:31pm

what density should i be putting... would 70 do it? my kusari fleet still didnt appear <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> but i deleted the amosphere burn thing and the ships still come so thats good blaaarggg
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Nephilim

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35

Thursday, April 17th 2003, 2:00pm

I´d recommend a minimum of 27, but YMMV. I´ve discovered that FL reads the contents of an .ini sequentially, which might explain why your Kusari patrol doesn´t enter the scene... because capitalships_Liberty is above capitalships_Kusari and has a 100% chance of spawning on the spot, FL will &quot;fill up&quot; the zone with as many Liberty formations as it can fit within the density tolerance, totally ignoring the Kusari encounter. Solution: lower said chance for both Liberty and Kusari fleet to 0.750000 or thereabouts. Edited by - Nephilim on 17-04-2003 13:02:16

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36

Thursday, April 17th 2003, 2:12pm

man I´m really frustrated here! under [zone nickname = Zone_Li01_001_Planet_Li01_01 below existing data I put: encounter = capitalships_Liberty, 19, 0.75000000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 0.75000000 faction = li_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Liberty filename = missionsencounterscapitalships_Liberty.ini encounter = capitalships_Nomads, 19, 0.75000000 faction = fc_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 0.75000000 faction = fc_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Nomads filename = missionsencounterscapitalships_Nomads.ini [EncounterParameters nickname = capitalships_Escorts filename = missionsencounterscapitalships_Escorts.ini and set the density to 32 and the game just crashs when I launch into Manhattan space Dude, where´s my Super Star Destroyer?
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Nephilim

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37

Thursday, April 17th 2003, 2:24pm

I know, I believe I said I´d look into it. This frustrates me a lot more than it does you, trust me. As a precautionary measure, DON´T mix Nomads with any of the four main houses in the same zone: Bretonia + Kusari = ok Bretonia + Liberty = ok Bretonia + Rheinland = ok Kusari + Liberty = ok Kusari + Rheinland = ok Rheinland + Kusari = ok Rheinland + Liberty = ok Nomads + any other house = big no-no, use the workaround I proposed

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38

Thursday, April 17th 2003, 2:37pm

everything works well now.... i can let the fleets spawn allaround, but when i change &quot;lawfull&quot; to &quot;unlawfull&quot; the game crashes, when a fleet is about to appear... AND: how can i force a fleet , to stay longer in the zone ??
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OracleX

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39

Thursday, April 17th 2003, 2:48pm

something very strange is going on when I first entered the New York system and Planet Manhattan everything´s fine, there are Nomad ships there, I dock with Manhattan then when I launch from Manhattan it crashs, so I got rid of Nomads and just use Liberty and Rheinland changing Rheinland to unlawful... still crashs so bugger it, I got rid of Liberty, still crashes... then got rid of Rheinland and just put Liberty like you showed in the example... still crash, maybe it only works if you arrive from the outside??? Dude, where´s my Super Star Destroyer?
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Jackel

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40

Thursday, April 17th 2003, 2:54pm

Hey Nephilim, I´m taking your entire procedure here and putting it into a Mod file. Now, don´t get your hopes up. I don´t know how to make any kind of fancy dancy mod program but I do know how to make an EXE file (dos based) that will modify the INI files for you, while making backups of the origionals. It won´t look like much but it will take all the work out of adding/removing this specific mod and allow you to give it to your friends as it´s only 5 files and under 1 Meg in size. I´m almoast done it as I wright this, just have to add some encounter locations. Basically I´m trying to create a war between the Rheinland and Liberty factions. The Liberty factions will be backed up by the Kusari in Colorado. I´m going to turn New York, Colorado, Texas, and Hamburg into war zones. I have to wright the actual system modifications, &quot;Li01.ini&quot; and such, and do some extensive testing on my Win98 and WinXP boxes but I hope to have it done by later today. I havn´t slept yet, having been working on this since I woke up (around 3PM) yesterday and as I look at the clock I keep saying to myself &quot;Go to Bed&quot;, but you know how it is when you get on a roll. Hopefully I don´t make a major screwup in my sleepyness, but sofar everything is editing properly (in my Freelancer test folder which only contains the directory structure and the files to be modified). It should work for both Server and Client ends, as far as I know, and since it´s so small it will be easy to distribute for those who want it but are too -lazy- to code... You know who you are! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> At any rate, speaking of code, I could use some locations to put the battleship encounters in. I want to have one very close to a tradelane so there is a very good chance that your travel will be &quot;disrupted&quot; by the fight. Only problem is I´m not sure how to have the tradelane constantly disrupted. Perhaps I could have a battle around Deshima Station as well, there´s already a battleship there afterall. <img src=smilies/icon_smile_approve.gif width=15 height=15 border=0 align=middle> This is your baby, I´m using your code, any suguestions on locations to make a cool war happen? I need code, as I´m having troubles thinking straight right now and couldn´t find my way off Manhatten. *LOL* ~Jay~ Fortune favors the strong mind.
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