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Berserkir

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41

Thursday, April 17th 2003, 3:23pm

!!!HELP!!! everything works well, but now i saw, that i forgot the closing brackets so ive added them to all of my edited files, but now the game crashes, every time i try to log in!!!!! what is wrong now HELP!!!!
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Nephilim

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42

Thursday, April 17th 2003, 4:04pm

Man... I´m seriously starting to wonder if I´ve bitten off far more than I can chew <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>everything works well now.... i can let the fleets spawn allaround, but when i change &quot;lawfull&quot; to &quot;unlawfull&quot; the game crashes, when a fleet is about to appear... AND: how can i force a fleet , to stay longer in the zone ?? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> It´s &quot;unlawful&quot; - one &quot;l&quot;, check your spelling. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Not sure what you mean about forcing fleets to stay; they´re there until they´re destroyed or until you depart the zone, at which point FL unspawns every ship in that zone to save processing power. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> when I first entered the New York system and Planet Manhattan everything´s fine, there are Nomad ships there, I dock with Manhattan then when I launch from Manhattan it crashs, so I got rid of Nomads and just use Liberty and Rheinland changing Rheinland to unlawful... still crashs so bugger it, I got rid of Liberty, still crashes... then got rid of Rheinland and just put Liberty like you showed in the example... still crash, maybe it only works if you arrive from the outside??? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Paste the code for your zone, I´m pretty sure I can at least solve THIS problem... otherwise, you´ll have to workaround too. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <b>Jackel: </b> go grab some sleep before you die of mental exhaustion <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> I´ve got my eye on several hundred (conservative estimate) locations that would be perfect for a staging area, but editing them all by hand is going to take, well, FOREVER (very conservative estimate), and I wouldn´t want to be an accessory to murder <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Deshima Station, btw, is Ku02_03_Base in Shi***u (ku02.ini). Take a peek in <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=10949&amp;forum_id=18&amp;Topic_Title=%2A%2A%2AInfo%2A%2A%2A+All+Bases+and+Systems+NickName+%3D+RealName&amp;forum_title=Freelancer+Editing+Forum&amp;cat_title=&amp;M=False´ Target=_Blank>this</a> thread, it contains nicknames of every base &amp; planet. Thanks for the assist, I can certainly use all the help I can get!<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Nephilim on 18-04-2003 00:58:41

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43

Thursday, April 17th 2003, 4:12pm

[zone nickname = Zone_Li01_001_Planet_Li01_01 pos = -33020, 0, -27925 rotate = 0, 104, 0 shape = SPHERE size = 7000 comment = Manhattan sort = 1 toughness = 1 density = 32 repop_time = 10 max_battle_size = 8 pop_type = li_p_grp, base_cluster_law relief_time = 10 faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 10, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = capitalships_Liberty, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = li_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Liberty filename = missionsencounterscapitalships_Liberty.ini [EncounterParameters nickname = capitalships_Escorts filename = missionsencounterscapitalships_Escorts.ini all parameters are closed, and the density is set to 32 Dude, where´s my Super Star Destroyer?
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44

Thursday, April 17th 2003, 4:25pm

<b>Oracle: </b> increase max_battle_size to ~30, adjust the size of your zone to ~10000, and put a blank space between the last line in your zone and the first [encounterparameters Just to prove it can be done and I´m not talking about a fluke: <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <img src=´http://members.ams.chello.nl/mjtobi/Pics/MixedFleet.jpg ´> accomplished by these parameters: encounter = capitalships_Kusari, 19, 0.500000 faction = ku_n_grp, 1.000000 encounter = capitalships_Liberty, 19, 0.500000 faction = li_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Liberty filename = missionsencounterscapitalships_Liberty.ini [EncounterParameters nickname = capitalships_Kusari filename = missionsencounterscapitalships_Kusari.ini Edited by - Nephilim on 17-04-2003 15:32:08

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45

Thursday, April 17th 2003, 4:37pm

nope still crashs my code now: [zone nickname = Zone_Li01_001_Planet_Li01_01 pos = -33020, 0, -27925 rotate = 0, 104, 0 shape = SPHERE size = 10000 comment = Manhattan sort = 1 toughness = 1 density = 32 repop_time = 10 max_battle_size = 30 pop_type = li_p_grp, base_cluster_law relief_time = 10 faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 10, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = capitalships_Kusari, 19, 0.500000 faction = ku_n_grp, 1.000000 encounter = capitalships_Liberty, 19, 0.500000 faction = li_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Liberty filename = missionsencounterscapitalships_Liberty.ini [EncounterParameters nickname = capitalships_Kusari filename = missionsencounterscapitalships_Kusari.ini Dude, where´s my Super Star Destroyer?
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46

Thursday, April 17th 2003, 4:47pm

Then there´s gotta be another wrench in the machine somewhere. Will investigate further, off to college now.

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47

Thursday, April 17th 2003, 6:31pm

hey nephi. u know all those questions i asked u a few posts ago? i need a little bit more info on the same questions. (Sorry if im annoying the hell out of u but i really want to get this thing going my way) 1. Since i installed this mod, will i encounter battleships/cruisers in random encounters? Nephilim: Re: 1) that depends on how many encounters you set up, of course, as well as on the locations you pick My question: How do i set up encounters? and how do i pick the locations? 2. How do make the ships follow a patrol route? Nephilim: Re: 2) add your encounter to a patrol zone, and set the fleet´s behavior to patrol_path My question: How do i add my encounter to patrol zone? 3. i added 2 more of these encounter = capitalships_HOUSENAME, 19, 1.000000 faction = GROUPNAME, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = GROUPNAME, 1.000000 they were rheinland battleship and escort. but when i tried to test it out NONE of the ships were there. not even the liberty ships! Nephilim:Re: 3) I told you to substitute HOUSENAME and GROUPNAME My question: sorry, i didnt give you the RIGHT information. this is what it is in my li01.ini. encounter = capitalships_liberty, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Rheinland, 19, 1.000000 faction = rh_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = rh_n_grp, 1.000000 [EncounterParameters nickname = capitalships_HOUSENAME filename = missionsencounterscapitalships_HOUSENAME.ini [EncounterParameters nickname = capitalships_Escorts filename = missionsencounterscapitalships_Escorts.ini 4. Is there a way i can create a dreadnought and make it follow my own CUSTOM patrol route? Nephilim: Re: 4) yes, see previous point My question: im not sure what ur trying to tell me here. if i can make the battle ships follow my CUSTOM patrol route. how would i create the route and make him follow it? Thats it! Youu help is greatly apperciated.
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48

Thursday, April 17th 2003, 6:40pm

Hey, thanks for your last advice Nephilim. Now i finally made one massive engangement in sigma-17 between Rheinland Navy, the Outcast, and Corsair. here´s the file from bw06 (sigma-17) [zone nickname = zone_bw06_pop_sigma13_hole pos = -22461, 0, -10094 shape = SPHERE size = 4000 sort = 4 toughness = 19 density = 19 repop_time = 10 max_battle_size = 19 pop_type = wormhole relief_time = 15 faction_weight = fc_c_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 14, 0.240000 faction = fc_c_grp, 1.000000 encounter = area_trade_trader, 14, 0.410000 faction = fc_c_grp, 1.000000 encounter = capitalships_Rheinland, 19, 0.500000 faction = rh_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 0.500000 faction = rh_n_grp, 1.000000 encounter = area_assault, 19, 0.500000 faction = fc_ou_grp, 1.000000 [EncounterParameters nickname = capitalships_Rheinland filename = missionsencounterscapitalships_Liberty.ini [EncounterParameters nickname = capitalships_Escorts filename = missionsencounterscapitalships_Escorts.ini After seen those edge world pirates smashed those Rheinlander Navy, then I realized that outcast and corsair does´nt need cap-ship at all. Saber vs Rheinland fleet -&gt; winner : Saber <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> One problem I encountered is that only the battleship arrives, the cruisers or the gunboat are nowhere to bee seen. As a result, the area was thick by Sabers and 5 battleships.
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49

Thursday, April 17th 2003, 7:27pm

---&gt; ach nee!! btw how can i balance the capship group with some smaller fighters escorting them??? <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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50

Thursday, April 17th 2003, 7:58pm

i know im asking and asking, so dont answer this if ya dont want to <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> but i just followed your instuctions and the same pretty much happens heres the code im usin now [zone nickname = Zone_Li01_001_Planet_Li01_01 pos = -33020, 0, -27925 rotate = 0, 104, 0 shape = SPHERE size = 10000 comment = Manhattan sort = 1 toughness = 1 density = 70 repop_time = 10 max_battle_size = 30 pop_type = li_p_grp, base_cluster_law relief_time = 10 faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 70, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = capitalships_Liberty, 19, 0.50000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 0.50000 faction = li_n_grp, 1.000000 encounter = capitalships_Kusari, 19, 0.700000 faction = ku_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Liberty filename = missionsencounterscapitalships_Liberty.ini [EncounterParameters nickname = capitalships_Escorts filename = missionsencounterscapitalships_Escorts.ini [EncounterParameters nickname = capitalships_Kusari filename = missionsencounterscapitalships_Kusari.ini could there be anythin else thats screwin it up? blaaarggg
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51

Friday, April 18th 2003, 12:42am

Back. Dang, differential equations are a bitch... anyhow, I definitely can´t complain about a lack of feedback, LMAO <b>Doppel: </b> <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>My question: How do i set up encounters? and how do i pick the locations? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Uh, this crash-course should provide you with all the necessary instructions to set up your own encounters <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> BTW, you pick locations by using your imagination <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Suppose you´re cruising around in Omega 3 and suddenly you think to yourself &quot;hey, this would be a great backdrop for a clash between Bretonia and Rheinland!&quot; Then you look up Om-3´s system name in the list I linked to earlier, open its system .ini file, etc etc. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>My question: How do i add my encounter to patrol zone? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> The same way you´d add an encounter to any other zone... the procedure is identical. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>encounter = capitalships_liberty, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Rheinland, 19, 1.000000 faction = rh_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = rh_n_grp, 1.000000 [EncounterParameters nickname = capitalships_HOUSENAME <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Delete that block and replace by: encounter = capitalships_Liberty, 19, 0.750000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = li_n_grp, 1.000000 encounter = capitalships_Rheinland, 19, 0.750000 faction = rh_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = rh_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Liberty filename = missionsencounterscapitalships_Liberty.ini [EncounterParameters nickname = capitalships_Rheinland filename = missionsencounterscapitalships_Rheinland.ini Forgive me for being blunt, but I explained all of this three pages back... if it´s still unclear to you, I suggest you re-read <b>thoroughly </b>. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>im not sure what ur trying to tell me here. if i can make the battle ships follow my CUSTOM patrol route. how would i create the route and make him follow it? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Creating patrol routes is no cakewalk, and too broad a topic to cover here, so I point you towards the general editing forum for more information. But adding patrols to one is no different from adding encounters to a planetary zone. <b>Executor: </b> <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>One problem I encountered is that only the battleship arrives, the cruisers or the gunboat are nowhere to bee seen. As a result, the area was thick by Sabers and 5 battleships. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> That´s because your encounter nickname is capitalships_Rheinland, while your encounter filename is capitalships_Liberty.ini - these have to match (capitalships_Rheinland.ini in your case). <b>Beserk: </b> <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>---&gt; ach nee!! <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> What? <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>btw how can i balance the capship group with some smaller fighters escorting them??? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Hint: capitalships_Escorts <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <b>Snake: </b> <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>i know im asking and asking, so dont answer this if ya dont want to <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> but i just followed your instuctions and the same pretty much happens heres the code im usin now <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Put it this way: I´m not typing my butt off because I enjoy giving my fingers a workout <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> You say &quot;the same pretty much happens&quot;... ie. no Kusari ships appear? Or does the game crash? Help me help you! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Nephilim on 18-04-2003 00:54:30

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52

Friday, April 18th 2003, 5:09am

good news nephi. IT WAS WORKING THE WHOLE TIME BUT JUST 1 SMALL THING WAS PREVENTING THE SHIPS TO SPAWN!!! IT WAS A MOD THAT I HAD ACTIVATED. everyone remember to deactivate ANY mod that relates to the planet or base your modifying. 1 mod that should always be deactivated when doing this is Reynans Open map starter mod. now that i got it working i have 1 last question nephi.. 1. how do i change the number of ships that spawn? i copied what u told me to copy and there were a **** load of ships. And by the way... did you get ur name Nephilim from the Dreamcast game &quot;Bluestinger&quot;?
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Jackel

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53

Friday, April 18th 2003, 8:08am

Nephilim, got some good news. I did a beta test of the installer tonight and, with the exception of the li01.ini file, all the files modified as they should and created backups that were still encrypted origionals. Time to move onto phase 2 my friend.... <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> -Edit- Well, It works with the default location that you specified here, which is right beside Manhatten. Still need to do up the other locations but atleast we´re gettin somewhere. -/Edit- I can sence the release just around the corner! YAY!!!!! ~Jay~ I would walk 500 miles, and I would walk 500 more, just to be the man that walked a thousand miles to fall in the asylum door. Edited by - Jackel on 18-04-2003 07:12:15
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Ultra_64

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54

Friday, April 18th 2003, 8:09am

I´m totally confused with all the modifications....can someone just create a mod for the flm manager......would help alot of people....especially if you could create different types of battleship encounter mods....i´ve tried too many times and i´m really confused....!???!??!???!??!
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55

Friday, April 18th 2003, 8:15am

Ultra, if you read this forum and the notification in the General Editing forum on this topic you would know I already have a mod almoast done that will basically simulate a battleship war between Liberty and Rheinland factions. ~Jay~ I´ve just had the most disturbing encounter with a mad woman on the Holodeck. - Holographic Doc
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Ultra_64

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56

Friday, April 18th 2003, 8:31am

i know about yer mod and i´m just itching to try it...... but i meant a huge mod that would have factions fighting other factions all over the place.......not just a single battleship battle..... or just a couple of specific battleship encounter mods would be great too... i´ve tried to but i get lost half way........ 8/ would be cool to have the criminal factions to have their own special battleships too.... Edited by - Ultra_64 on 18-04-2003 07:35:23
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57

Friday, April 18th 2003, 9:05am

Ultra, that´s what I´m doing. When my mod is released it´s going to create &quot;War Zones&quot; in New York, Colorado, and several other key areas. I´m going to simulate a war between Rheiland and Liberty. Liberty will have help from the Krusari in Colorado and I might even make an encounter between Rheiland and Krusari close to Dashima station. It´s not just going to be one battleship attacking another battleship around Manhatten. It´s going to be a war! ~Jay~ I´ve just had the most disturbing encounter with a mad woman on the Holodeck. - Holographic Doc
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58

Friday, April 18th 2003, 9:30am

Nephilim, having some problems here. I can get this thing working perfectly fine with just the addition of those few lines of code but I´m not sure how to modify the code to make the battle take place elsewhere around manhatten. For example; <img src=´http://members.shaw.ca/jason.rathwell/Map.jpg ´> I would like the battle to occour where the red dot is but it seems to be happening right at the planet. Is there a way to adjust the code to specify where the center of the battle (spawn zone) should be? Also, sorry to sound like a pain with all these questions, but how much space is between grid squares (shown in green)? In the Offset field, if that´s how you move the spawn zone, which is the first number (X or Y), and is positive number mean Up and Right? I think I´ve figured out that the SPHERE entry is the maximum range you want for the spawn zone (shown as a white circle), that right? Perhaps if you could do a sample wright-up for the location I´ve shown it will help to better explain these things. Thanks a bunch man, this war is gonna kick! ~Jay~ I´ve just had the most disturbing encounter with a mad woman on the Holodeck. - Holographic Doc
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59

Friday, April 18th 2003, 9:49am

lol something really funny just happened I started to play the SP again, and forgot to take the mod out so as soon as I returned to manhattan, I see the Kusari ships and Liberty ships battleing a Nomad formation... and I was thinking &quot;DUDE! SPOILER!!!&quot; hahaha then the game crashed.. that wasn´t so funny :-( Dude, where´s my Super Star Destroyer?
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60

Friday, April 18th 2003, 10:28am

nephi. im still haveing some problems! 1. I made it where i was Bretonias enemy. and i made it where liberty was also bretonias enemy. When i launch from manhatten, the police are my enemy for some damn reason! what am i doing wrong? 2. I still cant get 2 seperate ships at manhatten. i have the liberty and the bretonia ships in the li01.ini file. but just the bretonia ships show.
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