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giskard

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  • "giskard" started this thread

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1

Friday, April 18th 2003, 12:14am

Heres a screenshot of an UNMODDED ship i brought after selling my modded ship. http://www.respawn.co.uk/modules.php?name=Sections&sop=viewarticle&artid=37 Giskard

Ut

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2

Friday, April 18th 2003, 2:10am

I´ve seen this happen before. I currently have a Starflier with a Liberty Cruiser forward gun mounted to it <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> If no one comes up with any answers for you, I´ll look into it tomorrow. I know other people can come up with the reason for this off the top of their heads, though.
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Harabecw

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3

Friday, April 18th 2003, 3:08pm

Hey gisk, its MC. try this: unmount all weapons first, THEN buy a new ship. THEN see what happens. This is my Eagle. There are many like it, but this one is mine.
Signature from »Harabecw« This is my Eagle. There are many like it, but this one is mine.

giskard

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4

Friday, April 18th 2003, 5:33pm

Hello all. I think MC hit the nail on the head on my Respawn forums (hi MC, bet you find me easier to spot then i do you hehehe). He suggested the equipement ini which i have not edited yet may be the answer. All the turrets effected are NPC parts and thus have not be setup yet for purchessing by the players. I think im going to have to seek out the parts and set them up properly so they cannot possibly be fitted to light fighters. That way they wont be automatically adopted when i change ships. Thats what i think is happening. Giskard

prplx

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5

Saturday, April 19th 2003, 3:29am

npc guns have no class and thus can be mounted on any hardpoint, even a class 1 HP. Think of them as &quot;class 0&quot; All equipment gets carried over to your new ship when you buy it, and mounted on it. i prplx
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Harabecw

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6

Saturday, April 19th 2003, 3:34am

just an idea, what about making them class-specific like shields are? is it possible? This is my Eagle. There are many like it, but this one is mine.
Signature from »Harabecw« This is my Eagle. There are many like it, but this one is mine.

prplx

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7

Saturday, April 19th 2003, 3:42am

the different classes are specified in .DLLs, so it would be trouble to add new ones. I´ve been thinking of abolishing classes 1-3, to reserve 3 classes for capital ship guns. i prplx
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