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Tuesday, September 30th 2003, 6:30pm

<b>=====Systems Crashes====== Type of crash: ============ </b> <i><b>Basic rule of thumb </b>...If you can get to your system - but you crash in various parts as you go round, then your problems lie in the encounters you have set up </i> <b>On Entering system through the jumpgate, or before i leave the jumpgate / jumphole the system crashes to desktop </b>. <b>Possible causes: Asteroids and Nebula entries </b> <b>Check: </b> Do you have an [asteroids entry without a zone, or vica versa (Zone for the asteroids field, no [asteroids entry - same goes for the nebula. What to do - comment out the zone and the asteroids entry with ; (semi colons) which will render them unreadable by the game. <b>Possible Causes: Populations around the jumphole/gate exit: </b> <b>Check: </b> Population around the particular zone - see what you have arriving there. Easiest way is to comment out all the entries again as above (see below for an example) and try your system again, see if you crash. <i>example [zone nickname = Zone_hole2 pos = 12000, 0, -45000 shape = Sphere size = 3000 property_flags = 131072 sort = 99 ;toughness = 40 ;density = 4 ;repop_time = 25 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 35 ;;faction_weight = fc_m_grp, 10 ;;encounter = area_scout, 9, 0.670000 ;;faction = fc_m_grp, 0.260000 </i> Notice that the parts commented out have two differences. The ;; part is to do with faction and encounter. There might be multiple of these, so if you manage to get back into your system after this, bring them back ONE at a time until you find which one crashes you. Then you can eliminate/narrow down on the problem there. <b>Possible causes :<i> Missing Universe.ini entry for system </i> </b> <b>Check: </b> universe.ini file -<i> do you have an entry for your system? Is it correct with a custom ids number? </i> <i>example [system nickname = Br08 file = systemsBr08Br08.ini pos = 6, 2 visit = 0 strid_name = 261900 ids_info = 66700 msg_id_prefix = gcs_refer_system_br08 </i> Position is where on universe map it is -don´t clash with others! File is where your system ini files are located, strid name is the ids name for your system, info is the info, msg_id_prefix is the NPC´s referring to your system (pre-recorded message, so nothing said for mine!) <b>Possible Causes: <i>Spelling Errors </i> </b> <b>Check </b>: That you have spelt several things correctly, firstly, the system folder and ini file is correct, and secondly that the universe.ini entry is correct. Once you have done this start with other things..... <b>Possible Causes: <i>Systems_shortest_path.ini file not updated with your sys </b> </i> <b>Check </b>: In the universe folder - three files. 1) Systems_shortest_path.ini 2) Shortest_legal_path.ini 3) Shortest_illegal_path.ini Yep - there is a bit to do here, but it needs doing! First off - systems_shortest_path.ini file: This is how systems are linked up - quick intro to it right now: Starts with an example below (my custom again!) <i> [SystemConnections Path = Br08, Br08, Br08 Path = Br08, Li01, Br08, Li01 Path = Br08, Bw10, Br08, Bw10 </i> So what does it mean? - First off - path = Br08 well path is the route. the shortest route is path = system (the one its talking about), going too, connections through, connections through. Easier if an example eh? Path = Br08, Li01, Br08, Li01 means path from Br08 to Li01 - goes through Br08 to Li01. Lets make this bigger then to understand; Path = Br08, Li01, Br08, Br07, Br06, Br05, Br04, Br03, Br02, Br01, Li01 Means - Br08 --&gt; Li01, goes from Br08&gt;br07&gt;Br06&gt;Br05&gt;br04&gt;etc to Li01 So from Br08 to Br07, then onto Br06 system, through there to Br05 etc etc to Li01. Okay - now you need this for YOUR system...basics of this - just where it is connected too......(saves headaches)so if conncted to Li01 and Li02 then you would have:<i>example </i> <i>[SystemConnections Path = Br08, Br08, Br08 Path = Br08, Li01, Br08, Li01 Path = Br08, Li02, Br08, Li02 </i> The first one, from itself to itself through itself - they all have that okay - its for internal i assume (internl jumpholes - eg Li01a_to_li01b and Li01b_to_Li01a) Now - do the same for shortest_legal_path.ini and also for shortest_illegal_path.ini (strictly speaking, jumpgate = legal, jumphole = illegal - but i do both........saves time later if i put others in <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ) Still crashing when entering the system? If you have a fully made system - and not the foundations of a system - then you are in trouble - this list could go on all night........... The first few here are the major causes with systems crashes, others include having incorrect encounters parameters - check you entries for enoucnters have the correct : [EncounterParameters nickname = tradelane_trade_armored filename = missionsencounters radelane_trade_armored.ini for them as well Also - other problems can be incorrect zones (minefields etc) so comment out all zones with the ; rule - use this to remove stuff from the system without deleteing. ; once per line at the start of the text. <b>Problem:I crash randomly at various parts, but always in the same area of my system </b> <b>Check </b> - well this is a darned common cause of crashing......the biggie. It is your encounters parameters for various zones. What you should do is find the zone for the area you are in, ie for a station or jumpgate/hole - find the zone that is for your area: Example [Zone nickname = Zone_Li07_02_pop pos = -10500, -4000, -48500 rotate = 0, 0, 0 This sort of entry start means a base population okay....so the entry after this, concerning encounters (from this part downwards) toughness = 18 density = 12 repop_time = 25 max_battle_size = 4 pop_type = li_p_grp, single_base_law relief_time = 35 population_additive = false density_restriction = 4, unlawfuls Is the area of trouble - comment out the whole area of this with semicolons (<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> like so: ;toughness = 18 ;density = 12 etc etc - then try again. Check that you don´t have multiple zones in the area that might overlap and cause crashes. Some zone designations themselves seem to crash - ie trying to make patrols rather than populations! <b>======Others========== </b> <b>Problem:When I try to launch into my system from a base, or jump into the system - it never loads..i sit staring at a blank screen, and it finally crashes to desktop </b> <b>Check </b> This is very common when errors with tradelane numbers occur. Make sure that your tradelanes are numbered properly, and that they do not either a)overlap (two entries for th same trade lane) or b) don´t ´go´ to their own tradelane next. <i>Example </i>: Two tradelane entries - commented out parts after main bodyadded by me: <i> [Object nickname = Li07_Trade_Lane_Ring_19 ids_name = 260920 pos = -38000, -2000, 21000 rotate = 0, 225, 0 Archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li07_Trade_Lane_Ring_19 </i> ;whoops - causes game to freeze<i> next_ring = Li07_Trade_Lane_Ring_20 behavior = NOTHING reputation = li_p_grp difficulty_level = 1 tradelane_space_name = 261834 loadout = trade_lane_ring_li_01 pilot = pilot_solar_easiest [Object nickname = Li07_Trade_Lane_Ring_19 </i> ;oh crap - should be 20 - crash time<i> ids_name = 260920 pos = -33000, -2500, 26000 rotate = 0, 225, 0 Archetype = Trade_Lane_Ring ids_info = 66170 prev_ring = Li07_Trade_Lane_Ring_20 </i>;whoops - causes freezing of game!<i> next_ring = Li07_Trade_Lane_Ring_21 behavior = NOTHING reputation = li_p_grp difficulty_level = 1 loadout = trade_lane_ring_li_01 pilot = pilot_solar_easiest </i> <b>Problem:Never ending jumptunnel on the way to my system </b> <b>Causes:Incorrect goto command in your jumphole/gate entry </b> <b>Check </b> Your systems entry concerning the jumpgate/ hole: <i>Example [Object nickname = Li07_to_Iw03 ids_name = 260610 pos = -83000, 0, 0 rotate = 0, -90, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw03 ids_info = 66145 jump_effect = jump_effect_elite3 reputation = li_p_grp behavior = NOTHING difficulty_level = 1 goto = Iw03, Iw03_to_Li07, gate_tunnel_elite3 loadout = jumpgate_li_01 pilot = pilot_solar_easiest </i> Check these lines are correct: <i>nickname = Li07_to_Iw03 goto = Iw03, Iw03_to_Li07, gate_tunnel_elite3 </i> If you have Nickname = Li07_to_Iw03_hole and the other entry in the destination system has the same entry - then you should have this instead: <i>Nickname = Li07_to_Iw03_hole goto = Iw03, Iw03_to_li07_hole, gate_tun........... </i> adapt the entry as necessary. Make sure the ´goto´ a)matches the destination system(ie the Iw03, part) and b)Matches the destinations systems nickname (ie the Iw03_to_Li07 part) Edited by - chips on 30-09-2003 17:50:42

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2

Tuesday, September 30th 2003, 6:31pm

<b>Problem:<i> I created a new field of asteroids/nebulae, but i crash when trying to get to the system </i> Check: </b> Your actual asteroids.ini file for your field! Did you just copy and rename one? If so, it probabily has exclusion zones, set for another system. Rename the exclusion zones for your system if you need them, or simply get rid of them. If you might want them later - just comment them out! <b>Problem:My tradelane ends, but i carry on!! </b> <b>Check </b> That your last ring doesn´t have a next entry for it! Also - check that if you try to dock and crash, that the rings are correctly numbered too...... <b>Problem:I dock with my rings, but it docks with the one with red lights instead of green, and then i go the wrong way! </b> <b>Check </b>: You muppet - the rings are orientated the wrong way - its a very common cause. Flip the rotation around, ie: rotate = 0, 90, 0 Becomes rotate = 0, -90, 0 Likewise - rotate = 0, 0, 0 becomes 0, 180, 0 <b>Problem: I try to dock with rings, but it says i am too far away....but i am sat infront of the bloody things![/b [bCheck </b> That you don´t have two rings with the same ring number in different locations! That cause for this prob! Example [Object nickname = Li07_Trade_Lane_Ring_20 ids_name = 260920 pos = -33000, -2500, 26000 And also [Object nickname = Li07_Trade_Lane_Ring_20 ids_name = 260920 pos = 10000, 0, 47000 <b>Problem: I can fly through my sun without dying </b> <b>Check </b>You need a zone of damage around the sun itself - look in other systems ini files for examples - same for planets <b>Problem:I dock with my station but the screen goes blank and nothing happens!! </b> <b>Check </b> - Hey there - you forgot your universe.ini entry for your station!! Put one in! example [Base nickname = Li01_01_Base system = Li01 strid_name = 196766 file = UniverseSystemsLi01BasesLi01_01_Base.ini BGCS_base_run_by = W02bF35 Make sure you have the nickname for the base right, and its pointing to its base.ini file in the correct folder! <b>Problem:I crash when docking with my station! </b> <b>Check </b> Have you got a base.ini file for you base? Is it in the correct directory? If not, get one. Copy and paste another bases into your bases folder, then make sure that you rename it for your base, and that INSIDE the base.ini file that the rooms are named correctly!: Example [BaseInfo nickname = Li07_07_Base start_room = Deck [Room nickname = Bar file = UniverseSystemsLi01BasesRoomsLi07_07_Bar.ini [Room nickname = Deck file = UniverseSystemsLi07BasesRoomsLi01_07_Deck.ini [Room nickname = ShipDealer file = UniverseSystemsLi01BasesRoomsLi01_07_shipdealer.ini Oops - notice the cockups!? The folde is incorrectly named for the bar, the deck.ini is incorrect fo the deck, and everything is wrong for the last one. Also check that the first part: [BaseInfo nickname = Li07_07_Base start_room = Deck is named correctly for your base too - the start_room = deck means when you dock, you appear in the deck! (cityscape for city, unless an alcoholic - at which point, make it the bar eh?!) <b>Problem:when i dock with my base i get a black screen, with the symbols for nav map in the top corner, as well as a little ship icon </b> <b>Check </b> You haven´t got any rooms for you base yet - you just have the base.ini fiel for your base - get some rooms, make sure they are named well too!! <b>Problem:<i>I can never see my stuff on the map/its always on the bloody map </i> Check: </b>Your systems ini file for the following type of line: <i>Visit = X </i> Where x= 0 - means you can see the thing as soon as you come within range -it will appear on your nav map and stay there for ever and a day. x = 128 - you will be lucky to find it........ever - it won´t have a name on the map, and generally its darned tough to find the dam thing! <b>Problem:<i>The object i have made doesn´t have a map icon thing </i> Check: </b>The solararch.ini file for something along these lines: <b><i>Example </b> </i> <i>shape_name = NAV_jumpgate shape_name = NAV_smallstation shape_name = NAV_surpriseX </i> These give it the appearance icon on the nav map of what the object is. The X is for a wreck, jumpgate is for.............erm..............hmm - i wonder <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> <b>Problem:<i>I cannot find the station i made </i> Check: </b> Have you made an entry in the universe.ini file for you station? See previous post for what the entry should look like! <b>Check: </b>The location in your files of where your station is! Personally when i create something, i start off by plonking it exactly 2k from the jumphole into my system. This way, during testing i can test everything for it quickly and simply. I can create a zone, set everything to sell, rep, alliance, loadouts, everything - jump in and check it all - then move it to where i wish it to be. This is a common problem when you first make something........you just aint put it where you think! Put it with the same coords as the jumpgate/hole - then just increase 1 value by a few k! This works especially well if you crash as well - autosave means you respawn at jumpholes/gates - so you are already there - no flying to location to check if its working! LOL - NO wonder i couldn´t get it to post my new topic - this required to posts as it is! hehe - more will come when i think/type it out. Please don´t spam at all Chips Edited by - chips on 30-09-2003 20:08:26

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Tuesday, September 30th 2003, 8:51pm

<b>==========Problems with Bases or from bases================ Following part is trouble shooting what happens with bases. <i>typically - if you crash when launching it is to do with a systems problem - ie Encountes, loadouts, zones </i> </b> Okay problems with bases <b>Problem:<i>When i land at the base - i have no rooms there </i> </b> <b>Check </b>That your base.ini file has references to the ini´s for the rooms - ie deck/cityscape, shipdealer, bar etc etc. Check with other files to see what you need in there. Then - make sure that you have the correct rooms. Typically - if you see yourself stood on a deck or cityscape - but have no other rooms, then you need to edit your base ini file <i>Example: Li01_01_base.ini </i> to accomodate the rooms you wish for, and <i>Hotspots </i>which are the links to the rooms you want to go to. Then copy and paste with renaming rooms into the rooms folder for you system <b>Problem:<i>I crash when i try to go to the shipdealer </i> Check: </b>The packages for sale in the market_ships.ini file - are they correctly named? Then check the goods.ini file - are the ships packages for sale at your base correctly named in their? Do they reference a ship in the shiparch.ini file correctly? If not, ammend the entries and try again. If its a conversion of a ship here (ie - take a gunship) then its can have up to four probs - wrong market_ships.ini entry, bad goods.ini package, bad goods.ini hull entry and finally a bad shiparch.ini entry. Make minimum packages for ships first - they only need the following: A scanner A Engine A Power source <i>These can be any type as well - so can be copied from other ships </i> Basically check, check and check again! <b>Problem:<i> When i select a ship for sale in the shipyard, I then crash to desktop </i> Check: </b> The package for your ship. It is invariably wrong, or has equipment that does not exist (custom equipment). Having typos, stuff mounted on non-existent mounts etc are all probs here <b>Problem:<i>When i go to the weapons dealer/commodities dealer, i crash to desktop before arriving!! </i> Check: </b> That the stuff you have sold is correct, and that the entries are correct. Here is a quick reminder!: Guns: <i>Need </i> <i>Weapons_equip.ini </i>entry for your gun. Copy and paste an old one, then modify it <i>Weapons_goods.ini </i> entry for the gun - the guns <i>package </i> - copy and paste an old package instead - change the numbers and values accordingly. Make sure your nicknames are unique here - call them my_gun01 -&gt; my_gun100 - its easy to keep track of then, and easy to modify too. Once done (make sure you entries nicknames are correct and also the ids number in the goods.ini file) then make sure nicknames are correct for selling guns in the market_misc.ini file (sells guns etc).....copy an older entry from a base for a gun, then just change the nickname to match the <i>package </i>nickname for the gun in the weapons_good.ini <b>Commodities </b> Several files also need adjusting here: <i>Select_equip.ini Goods.ini </i> and then also the <i>market_commodities.ini </i> as well - only change the commodities_per_faction.ini if you want NPC´s to carry your commodity (i think - i haven´t actually tried this - just making an ´educated´ guess! Let me know if wrong. Once again - check ids numbers here, nicknames especially too! The goods.ini file and so on are sensitive to ids numbers and nicknames - so they are the prime culprits. The icons don´t affect whether you crash or not at all - so it aint that stuff!! <b>Check: </b> Did you try to change other values in the market_commodities.ini, market_ships.ini and market_misc.ini? If so - what did you change? Always remember what you changed, and be prepared to change it straight back if there are crashes. There <b>ARE </b>limits to what you can do! <b>Problem:<i>There are no people on my bases, in the rooms, anywhere at all!! </i> Check: </b>The mbases.ini file. Have you made an entry for your base here? Did you give it a population, but remember the nicknames and so on for you base correctly-- and change the chaps accordingly?! Check away <b>Problem:<i>I made it so that the base was populated, but now whenever i want a mission it tells me to get on better with the base faction first![i Check: </b> Oh nasty problem in the fact that goodbye to several hours of life here! You need to do the following: [iMbases.ini </i> file - open this up, and take a peek. Inside you will see the following: <b><i>example </b> [BaseFaction faction = li_n_grp weight = 13 offers_missions = true mission_type = DestroyMission, 0.000000, 0.112387, 30 </i> This will actually be this do to corruption when you open the file up! <i> offers_missions = mission_type = DestroyMission, 0.000000, 0.112387, 30 </i> See the problem is that <i>offers_missions = true </i> has had the <i>true </i> part taken out by the application used to decrypt the ini files (biniq). Time for a 2 hour manual edit of the file back to normal! <b>Problem:<i>No missions are ever on offer at my base!! </i> Check: </b> That you have included some vignettes into your systems ini file <i>example - Li07.ini </i> file. A typical vignette entry looks like this: <i><b>Example: </b>another of mine <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> [zone nickname = zone_Li07_destroy_vignette_6 pos = 43343, 0, -1791 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field </i> Make sure that you have nicknames that are unique too!! <b>Check: </b><i>that in your mbases.ini file you actually have offers_missions = true at all! Also - that your population offers missions as well. <b>Problem:[iI don´t get rumours/bribes from my stations population or bartender! </i> Check: </b> Back to Mbases.ini file - as this is where your problem lies - has your bartender got any bribes or rumours to tell you set for him? <b><i>EXAMPLE: </b>Here is one taken from the Manhat bartender - similar for you bribe = li_p_grp, 10000, 16101 bribe = co_be_grp, 10000, 16100 bribe = co_nws_grp, 10000, 16100 bribe = co_kt_grp, 10000, 16100 bribe = gd_bh_grp, 10000, 16100 rumor = base_0_rank, mission_end, 2, 131232 rumor = base_0_rank, mission_end, 3, 131233 rumor = base_0_rank, mission_end, 1, 131222 rumor = base_0_rank, mission_end, 1, 131225 rumor = base_0_rank, mission_end, 1, 131226 rumor = base_0_rank, mission_end, 1, 131228 </i> Do you have parts looking like this below him? You can create custom rumours and stuff as well - also custom bribes for the base too - just need for rumours to set your own rumour in the ini file- then slap its ids number in there, and for bribes - add your faction of choice, and set the values! <b>Problem:<i>I cannot launch from the station - it says no power/engine/scanner </i> Check: </b>Well that is the package for the ship you just brought - amend in the <i>goods.ini </i> file.

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4

Wednesday, October 1st 2003, 12:30am

I think we can sticky this for a while <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> good luck!
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Wednesday, October 1st 2003, 1:28am

Thankyou! Don´t know how helpful this is gonna be for anyone, but most of these i have found for myself the hard way over time. Luckily - i am as persistant as a dog, and will try anything to sort my crashes out......others might not be, so this is to help trouble shoot if needs be!

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Wednesday, October 1st 2003, 9:26am

Sweet! Great work Chips!
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7

Friday, October 3rd 2003, 7:38pm

Thanks Chips! I´ve made 10 or 11 system (Rheinlands and Borderworlds), but they always crashed my game or my computer, or it was this or that... anyway, thanks, because now they all works! Thanks.
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Monday, October 6th 2003, 4:47pm

Okay - will be adding some more soon (been typing alot recently - think i have some sort of strain injury in my left hand!) however - here is a very little but fustrating one that took me a little while to figure out! (or it works now anyways!) <b>I crash whenever i open the navmap! </b> <b>Possible Causes: </b> - <i>Have you overloaded the system/navmap? </i> I experienced this one in NY, after checking and rechecking teh loadouts file which i had changed,along with all the other little files i had changed, i turned back to one i hadn´t touched for an age..........the system file - why would it crash when openening? I did trial and error - i thought i must have overloaded my system file (its NY by the way!) so i removed the load of objects i had, then i removed the jumphole i made to another system for quick testing. I also attempted to change the visablitity o the internal NY jumpholes - but too no avail = however, removing the jumphole and nav bouys did the trick. This harked back to what Giskard was telling me about manhatten having perhaps the maximum amount of objects allowable in a system - if you add one more it removes other ones or something. I also thought of something else that was mentioned -i believe this came from Reynen - that you cannot have more than 8 jumpholes/gates to ta system - well, i had ten i think (2 internal J/H´s. one to Texas and one to colorado, 1 to mytest system - then the jumpgates - alaska., texas, colorado, LA, Magellan) - 10 in all, however, they all worked to use though - so unless they cause crashes due to the nav map?? Hmm - however, if you get a stumper and you have lots of objects, or loads of jumpholes - give this a try! My system is now working again - and luckily i have nothing to remod as i save files first (incase they aren´t the cause - at which point, i can just put the old one back in rather than remod the damned thing!!)

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9

Friday, October 10th 2003, 2:14am

Can I use this for my random tips in my Modding FL FAQ for SDK and GameFaqs?
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10

Friday, October 10th 2003, 4:22pm

Yes - feel free to include these into your handbook - on ONE proviso. You have to realise it took me many hours to type all this out, including all the typefaces (ie the Layout of the thing) etc, and that each of these problems i encountered whislt modding, except the Mbases file corruption that came from Giskard. So - You CANNOT claim, or even leave in any doubt that this is YOUR work here. BUT, don´t credit me, as i don´t want credit. For all these peices here - credit Lancers Reactor instead. That is it really. Credit it to lancers reactor tutorial forum or something! LOL - now that would be one hell of a vague credit Edited by - chips on 10-10-2003 23:50:20

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11

Saturday, October 11th 2003, 12:49am

Well I credited the Folks at Lancersreactor for information for Random Tips and etc... But I jut had to credit you.... You got the credits for compiling the information in the random tips and faq...
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12

Monday, November 3rd 2003, 3:57pm

Tried to reach you by email. No succes. Would you be interested to participate in FLIA testing? FLIA is a Freelancer configuration analysis program. Its aim is to free modders from bug hunting and let them concentrate on being creative. FLIA reads all configuration files, parses them and stores information to a database. Current version performs only syntax checking: section names, entry names, value types. Future versions will extend this to consistency checking like every gun has the corresponding munitions. This is a program for modders, not for newbies. FlIA reads the entire configuration. It even reads &#8220; nginfo.exe&#8221; or &#8220;Solardockableasteroid_base.cmp&#8221; files. It searches for configuration files the same way Freelancer does: by reading &#8220;freelancer.ini&#8221;. It reads compressed files on the fly. You don&#8217;t have to uncompress them manually (Uses BINI.EXE, slight modified version included in distribution). It corrects on the fly the BINI 1.0 errors. Good if you have files already decompress. It checks the syntax of INI files. For any error generated informative messages. You can go to the offending line and correct it. This means easier life for modders. See it on LancerR: http://www.lancersreactor.org/t/download/download.asp?id=659 [bluecat
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13

Tuesday, November 4th 2003, 4:53am

<A href=´http://www.lancersreactor.org/t/download/download.asp?id=659´ Target=_Blank>bluecat´s program... Click it.</a> Are you feeling lonely<img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> or just plain horny<img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> then <A href=´http://´ Target=_Blank>Click Here!!!</a> and you´ll have lots of fun...
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14

Monday, November 10th 2003, 11:37pm

Hello Lancers Reactor. Anyway, i found a nice debugging tip that has help me alot. Though i bet im probably just an idot, and you all already know this. But ill give it a shot just in case. Make a shortcut on your desktop (or where ever) to this... &quot;C:Documents and SettingserocydeLocal SettingsApplication DataFreelancerFLSpew.txt&quot;&quot; Dont forget the space in Application Data, and change ´Zerocyde´ to whatever you log into windows as. After an unsuccecfull freelancer run, i always check this first. The log keeps generation as you go on, so the error that crashed (or whatever) is most likeley the last entry in the file. Okay, now feel free to laugh at me cause you all already knew this. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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15

Tuesday, November 11th 2003, 6:27am

that´s good i never new it till now. Thanks for the tip <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Are you feeling lonely<img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> or just plain horny<img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> then <A href=´http://´ Target=_Blank>Click Here!!!</a> and you´ll have lots of fun...
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16

Thursday, November 13th 2003, 12:22am

Like the tip - nice stuff. Usually i just go into EXE folder, right click and use send to desktop. However, doing it manually is definately something that i wanted to know about, so no laughing here! Are there any other sections, as honestly only systems really has typical repeated mistakes in over and over again. the rest is just spelling, checking that the references to other files is correct and stuff. that is about it, only systems really has these stereotypical problems! If you do though, ask away, and i will answer when i notice (that something new has been posted! LOL). If you need help - then the newbie questions look no further threads by Accushot and myself are in general modding forum! BUT - check SPELLING (loadouts is a major spelling cockup area!) CHECK REFERENCES: - like new weapons and so on, nicknames correct? IDS numbers correct etc etc

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17

Monday, November 24th 2003, 10:40pm

Ths is a problem youvealleready covered &quot;game crashes when you launch from start planet and goes to desktop&quot; i havent done any of the errors you said like overlapping gates, i used Freelancer Explorer to add a jump gate to Alaska and it doesnt turn up and i added 2 trade lanes that i somehow cant see (i worked all this out from freelancer explorer so i dont know if they are in the real game or not cuz it dont work!!) -Trail- Davi671@aol.com
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18

Monday, November 24th 2003, 11:19pm

oh yes, bewareth of adding objects to manhatten, for the game gets disturbeth and die. I once built a nice little tradelane taking 40k up from manhatten. Lovely it was, lovely, but every time i got to the other end, i crashed. I added nothing but the tradelanes at all - so no encounters etc, and it crashed. Now, i was informed by Giskard that u can only have a certain amount of things in a system before the old ones disappear. ALso - there is a finite of 8 jumpholes etc too apparently. So - it might be putting in too many things to one system, it could be the extra jumpgate giving it a fit. Those are just for starters. It also could be that the trade lanes are numbered incorrectly - like li01_tradelane_gate_12 which is making two of those tradelanes, but this not only occurs in the actual tradelane name, but also in the goto function - if it is the same as another. That causes crash to desktop on launching from a planet. Now - when adding multiple things, best thing to do, remove the tradelanes - see if your still crashing (you shouldn´t be) but be careful where you have added things. Next, add one tradelane and see if you crash. Then add the second one. If you crash, it is that tradelane - give it a thorough checking out, make sure its all there. Also - how many have you added. If you have put in too many objects, like Giskard said, things start disappaering. If something that is necessary for the storyline disappears, then the game will die - no matter what you try it will kark it. Unless you do some massive changes to the the freelancer.ini file i think it is (has a check these files function i think) Have a go at those, then find which is causing the crash. IF you still cannot find the prob - then post the troubling thing (like tradelane stretch) up here, and will have a peek for you However, as Giskard said, stay away from Manhatten when modding objects and you should be fine. It is very very pissy in manhatten.

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19

Tuesday, November 25th 2003, 8:09am

<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>C:Documents and SettingserocydeLocal SettingsApplication DataFreelancerFLSpew.txt <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> This is the same output as the error log in the freelancer exe folder. The only thing I am not sure of is the logging level in that file, the usual error log in the exe folder does not show all errors because the freelancer.ini is not set to do that. Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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20

Tuesday, November 25th 2003, 12:44pm

Thanks ill try that when i get home!!
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