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krispyfried

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61

Saturday, January 1st 2005, 10:26am

Found an error in SDK 1.3, which you probably already know about: Ku06_01_Base (Kyoto Base) shows base run by Liberty Navy (W02bF30) when it probably should be run by the Blood Dragons (W02bF03). Thanks for the great help this has been, though.
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|Shodan|

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62

Sunday, February 6th 2005, 2:27pm

Fresh install of Freelancer. Then applied SDK 1.3 Drail didnt fire. Saw the white flash as if the gun fired. Had 0 ranged and 0 projectile speed. After comparing files with the server admin, this is what was wrong [Munition nickname = fc_lr_gun01_mark02_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 29.900000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser2 munition_hit_effect = pi_laser_02_impact const_effect = pi_laser_02_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 [Gun nickname = fc_lr_gun01_mark02 ids_name = 263182 ids_info = 264182 DA_archetype = equipmentmodelsweaponsli_laser_beam.cmp material_library = equipmentmodelsli_equip.mat HP_child = HPConnect hit_pts = 750 explosion_resistance = 1.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_3 damage_per_fire = 0 power_usage = 9.340000 refire_delay = 0.120000[ muzzle_velocity = 750 <b>This should be on the next line </b> use_animation = Sc_fire toughness = 2.400000 flash_particle_name = pi_laser_02_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = fc_lr_gun01_mark02_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100
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devineman

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63

Saturday, February 19th 2005, 3:29am

This has probably being mentioned by your 1.5 beta testers, but what the hell <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> In DATA/SYSTEMS/EW06/BASES/EW06_02_Base.ini, it shows the nickname as Hi01_01_Base instead of the EW06_02_base. I´ll have a closer look and see if I can spot anything else not mentioned in the thread <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Louva-Deus

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64

Tuesday, March 1st 2005, 3:02pm

Thanks guys <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Louva-Deus

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65

Sunday, March 13th 2005, 11:17am

Due to a better response from the release of FLE as an open beta I will soon release SDK 1.5 as open beta. Hopefully people will find this new version just as useful as the last.
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devineman

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66

Sunday, March 20th 2005, 5:09pm

SDK is the wind beneath my wings <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Seriously though, you rock Mr. Deus Edited by - devineman on 3/20/2005 5:10:46 PM
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Sinder

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67

Friday, March 25th 2005, 10:43pm

I just gave Freelancer a reasonably thorough playthrough, from start-to-finish at level 38, with the SDK 1.5 beta installed. I documented errors that I noticed as I was playing through. I´m not sure how much of this can be corrected by tinkering with the .ini files--I´m a gamer, not a programmer--but I thought I´d list them here in case there´s anything you dev folks can fix. - On the Kensington Shipping Platform in New London, Jeremy Wilby will sometimes offer to sell you information on the location of the Omega-41 Jump Hole; however, if you buy the info, he´ll upload information on Planet New Tokyo to your database. I suspect there are probably other errors like this in various locations, but if there are, I didn´t catch any during the course of my game. - In Hokkaido, the shipwreck &quot;James Morrell&quot; is referred to as &quot;Thomas Morrel&quot; in the infocard. - In Tau 23, the shipwreck &quot;Edmund Marshall&quot; is referred to as &quot;Edward Marshall&quot; in the infocard. - People in the bars at Kyoto, the Osiris, Gammu, and Primus will regard you as if you´ve spoken to them before, even if you haven´t. - In Cambridge, in sector 3F, there´s a one-way jump hole leading to Leeds. When you reach Leeds, there will be no return jump hole leading back to Cambridge. - In Leeds, the infocard for the shipwreck &quot;San Vicente&quot; suggests that the wreck holds Cardamine, but that´s not what the wreck drops; I forgot what actually comes out. - In New Berlin, in sector 3C, the infocard for the Unioner Fighter shipwreck suggests it holds Diamonds, but it drops something else. - In Omega-3, the name of the Graham Ice Field does not appear when you mouse-over it on the navmap. - No infocards are available for the interstellar objects--nebulae, asteroid fields, and such--in Omicron Gamma or Omicron Theta. Information still appears for planets, suns, bases, and wrecks. - When highlighted, Primus appears as a &quot;Samura&quot; base; Gammu, however, is just a &quot;base&quot;. Also, the Primus and Gammu docking rings appear as &quot;Monkey Docking Ring&quot; and &quot;Robot Monkey Ring&quot; in your target list, respectively, but when you´re actually facing them, they appear in your HUD as &quot;Planet Primus Docking Ring&quot; and &quot;Planet Gammu Docking Ring&quot;. - Both Primus and Gammu have the infocard for Planet Junyo. When you land on either planet, there´s no robotic greeting from either docking ring. - Your ship can be repaired on Primus, but not on Gammu. - On Gammu, when you enter the bar, the icon for the equipment shop disappears in the planetary menu. Visit the landing pad, and it returns. - In Sigma-17, the infocard for the Nemuro Dust Field refers to Atka Research Station as a &quot;Scott Pharmaceuticals&quot; base; this should probably be &quot;Cryer Pharmaceuticals&quot;. - I´ve noticed some graphics issues that I don´t remember being present when I played FL before installing the SDK. Certain textures flicker and vanish (this happened in space for certain ships--the left wing of the Anubis and Falcon tended to flicker in and out), or briefly appear as screwed up before correcting themselves (this happened on the landing pad or in the equipment shop for some worlds). Also, there were several instances in which, while on a base, the textures for my ship and/or weapons would turn black on the launch pad or in the equipment shop, giving them a strange appearance. These are probably issues with my graphics card, but I thought I´d list them here anyway. - There are several misspellings and grammatical errors in certain pieces of &quot;dialogue&quot; and news items on bases (referring to the Valkyrie as the &quot;Valkrie&quot;, and so on), but I assume these can´t be fixed. In particular, FL doesn´t seem to want to parse the percent symbol; phrases which I can only assume are supposed to read as &quot;30% of&quot; or something similar end up reading as &quot;30of&quot;. - There´s a bunch of weird stuff in the SP campaign that doesn´t seem kosher; NPC ships with equipment that they shouldn´t possess (Juni´s Defender equipped with Light Figher shields, among other things), but I assume all this stuff is supposed to be there. You see some of this after the campaign, as well; the Level 10 Brigandine Shield the Corsairs use is vastly more powerful than the one you can actually purchase. - AI behavior seems a bit off, in some places. I could swear that more than once, I saw a freighter explode in a planet´s atmosphere because it was just traveling too close. Shouldn´t NPCs avoid doing that sort of thing? - As has been mentioned here countless times, the Paralyzer missile launcher is unavailable. Can this be fixed? That´s everything I have written down. I don´t know if any of it will be of help to you, but I hope it assists you in hunting down the remaining bugs in the SDK. Edited by - Sinder on 3/25/2005 10:47:13 PM Edited by - Sinder on 3/25/2005 10:53:18 PM Edited by - Sinder on 3/25/2005 11:52:20 PM Edited by - Sinder on 3/26/2005 9:19:21 AM Edited by - Sinder on 3/27/2005 10:40:23 AM
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Buck

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68

Sunday, March 27th 2005, 2:05am

I don´t know if this has been mention but there was aproblem with the Drail in v1.3. One line was at the end of another instead of on the next line. i can´t remember exactly which one but it made the Drail inoperative. It is easy to spot when you look at the file after running SDK 1.3
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Louva-Deus

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69

Sunday, March 27th 2005, 8:41pm

Thanks for the feedback guys <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Every little bit helps.
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Sinder

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70

Thursday, March 31st 2005, 9:45pm

If bugfixes are being made, can we get an updated beta to play with?
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Louva-Deus

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71

Thursday, March 31st 2005, 10:14pm

Whenever I find time to make those changes then yes. College is a bit more important though <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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pipps0

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72

Saturday, May 7th 2005, 12:23pm

For some reason this file doesnt work on my computer it comes up with this white file icon with the windows sign on it, and when i click on it, a window opens up and it asks me to choose what file to start it with or something like that. I don´t know if the file is corrupt or my computer has gone wacky. If it´s nothing like that, then what file do i use? Edited by - pipps0 on 5/7/2005 11:24:57 AM

Louva-Deus

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73

Saturday, May 7th 2005, 10:20pm

You will have to download it again, somehow your first one got currupted. Check out the latest beta´s of the <A href=´http://eoa.seriouszone.com/?page=flsdk´ Target=_Blank>Freelancer S.D.K. 1.5</a> and <A href=´http://eoa.seriouszone.com/?page=flexp´ Target=_Blank>Freelancer Explorer v2.x</a>
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zacam

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74

Friday, July 8th 2005, 10:54pm

Sinder: &quot;- In Leeds, the infocard for the shipwreck &quot;San Vicente&quot; suggests that the wreck holds Cardamine, but that´s not what the wreck drops; I forgot what actually comes out.&quot; Actually, it simply states that he´s a &quot;known cardamine smuggler&quot;. It does not explicitly state that the ship is actually carrying any caradmine. However, the smuggler vessel in the LD-14 radioactive field, is and does. HTH.
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zacam

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75

Saturday, July 9th 2005, 2:56am

Some issues I spotted in reviewing the SDK 1.5 beta files: Br01.ini nickname = zone_br01_destroy_vignette_ &lt;--- ???? What number is this? nickname = zone_br01_destroy_vignette_33 vignette_type = exclusion No exclusion defined or available for these zones. Br02.ini nickname = Zone_Br02_003_Jumpgate_to_Li02 might read better as &quot;nickname = Zone_Br02_to_Iw04&quot; nickname = Zone_Br02_004_Station_Br02_01 should be &quot;nickname = Zone_Br02_03&quot; nickname = Zone_Br02_007_Station_Br02_04 should be &quot;nickname = Zone_Br02_02&quot; nickname = zone_pop_br02_california_gate comment = Kingston / California Gate should be &quot;nickname = zone_pop_br02_cortez_gate&quot; &quot;comment = Kingston / Cortez Jumpgate&quot; Br04.ini nickname = Zone_Br04_Leeds_death Guessing from the position of this, I´m pretty sure they ment &quot;nickname = Zone_Br04_Sun_death&quot; Bw01.ini nickname = Zone_Station_Bw01_03 should be &quot;nickname = Zone_Station_Bw01_02&quot; according to pos nickname = Zone_Station_Bw01_02 should be &quot;nickname = Zone_Station_Bw01_03&quot; according to pos Ew01.ini is: star = med_yellow_sun should be: star = Ew01_yellow_sun Ku02.INI nickname = zone_ku02_destroy_vignette_8 vignette_type = exlcusion No exclusion defined or available for this zone. Ku05.INI nickname = zone_ku05_destroy_vignette_7 nickname = zone_ku05_destroy_vignette_11 nickname = zone_ku05_destroy_vignette_12 -- vignette_type = exlcusion No exclusion defined or available for these zones. Li01.ini nickname = Li01_space_tankl4_dmg_1 nickname = Li01_space_tankl4_dmg_2 is: parent = Li01_space_police_dmg_1 should be: parent = Li01_Ithaca_station_1 nickname = zone_li01_destroy_vignette_13 vignette_type = exclusion No exclusion defined or available for this zone. Li04.ini All occurances of &quot;Hubble&quot; should be Bering. All occurances of &quot;Aldrin&quot; should be Hudson. Rh01.ini is: nickname = zone_rh01_destroy_vignette_191 should be: nickname = zone_rh01_destroy_vignette_19 St03.ini is missing the following: [zone nickname = Zone_St03_sun_death pos = -32480, 12000, -6630 shape = SPHERE size = 5000 damage = 100000 visit = 128 sort = 99.500000 While a few of these might be simply cosmetic, they make it difficult when parsing the files to corelate which is with what. I tried to do this as in-depth as I could with what limited time I have available for doing so.
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robocop

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76

Sunday, August 28th 2005, 7:46pm

Question, Is this just for modding or would i be well served by unpacking this file into my FL directory on my server? In other words, is this only for creating mods or does it enhance game play on a vanilla 1.0 server as well? Thanks much, Robo

Gibbon

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77

Saturday, October 15th 2005, 9:38pm

Cosmetic i know but since the SDK is about fixing stuff, anyone think about including the rings for the two gas giants in New Tokyo? They are there on the infocards but not included in the systems. I speak firstly of planet Fuji, [Object nickname = Ku01_Fuji_planet ids_name = 261133 pos = 56342, 0, 42043 archetype = planet_gasgrncld_5000 ids_info = 66071 spin = 0.000000, -0.040000, -0.001000 atmosphere_range = 5200 burn_color = 255, 222, 160 rotate = 0, 0, 0 ring = Zone_Ku01_Fuji_planet_ring, solar
ingsice.ini [zone nickname = Zone_Ku01_Fuji_planet_ring pos = 56342, 0, 42043 rotate = 10, 0, 0 shape = ring size = 12000, 6000, 200 sort = 0.000000 Secondly of planet Kitadake, [Object nickname = Ku01_Kitadake_planet ids_name = 261135 pos = -4336, 0, -51808 archetype = planet_gasblucld_3000 ids_info = 66073 spin = 0.000000, -0.040000, 0.002000 atmosphere_range = 3200 burn_color = 255, 222, 160 rotate = 0, 0, 0 ring = Zone_Ku01_Kitadake_planet_ring, solar
ingsweisser.ini [zone nickname = Zone_Ku01_Kitadake_planet_ring pos = -4336, 0, -51808 rotate = -20, 0, 0 shape = ring size = 9000, 4200, 200 sort = 0.000000 This works nicely i can assure you <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Gibbon

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78

Saturday, October 15th 2005, 9:47pm

And while we´re on the subject of New Tokyo, the planet using the archetype Ku01_planet_storm_5000_1 needs a death zone. This should do the job [Object nickname = Ku01_planet_storm_5000_1 pos = 56342, 0, 42043 rotate = 90, 45, 0 spin = 0.000000, -0.040000, 0.000000 archetype = planet_storm_5000 atmosphere_range = 5200 burn_color = 255, 222, 160 [zone nickname = Ku01_planet_storm_5000_1_death pos = 56342, 0, 42043 shape = SPHERE size = 5100 damage = 2000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false Hope this helps <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Gibbon

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79

Sunday, October 16th 2005, 9:22am

Floating around Omicron Theta i stumbled accross Planet Pygar, when u click on the planet it displays it´s name as Zoners Planet. Quick fix for this is as follows, [Object nickname = Ew04_02_Pygar ids_name = 261149 pos = -15156, 0, -8978 archetype = planet_desorcld_500 ids_info = 66075 spin = 0.000000, -0.040000, -0.001000 atmosphere_range = 600 burn_color = 255, 222, 160 reputation = gd_z_grp &lt;-------------------- REMOVE THIS LINE Should now display planet name correctly <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Gibbon on 10/16/2005 8:23:54 AM
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