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1

Thursday, October 2nd 2003, 3:47pm

LOL - good stuff. Never dl´d first time cos of errors like that......didn´t seem useful enough. Now though - oh yeah! Anyone not knowing about this, first time bini decrypts the mbases.ini file, it cocks the file up like mentioned above. This meant that you could not get missions from bases at all (message board that is) and to manually fix this took about 1-2 hours of your life. Add the shiparch and other arch files that are affected in this way and you have massive time consuming rubbish to do. Soo....... Click - downloading in progress! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> &quot;I don´t <i>suffer </i> from insanity, I enjoy <i>every </i> minute of it!&quot;

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2

Thursday, October 2nd 2003, 3:54pm

Thanks this will help me and others get started with a fresh set of inis. The download is version 1, when will version 1.1 be available?
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3

Friday, October 3rd 2003, 2:00am

1.1 with all the fixes will be available as soon as I finalize one last bit of information which should be within the next day or 2. Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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4

Friday, October 3rd 2003, 4:05am

The new version has been submitted to TLR and the update version link is added to this thread until those files are posted on the site. Enjoy this release and please let me know of any errors you come across. Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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5

Saturday, October 4th 2003, 1:48am

Well...downloaded it...installed it...now the game won´t start anymore...any ideas?
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6

Saturday, October 4th 2003, 1:57am

erm - you downloaded this, then installed it?? What do you mean? Where did you install this (suspicous look across face that some <b>dumpling </b> might have unzipped everything into FL directory out of misuderstanding.)......... Now don´t get offended - Just to <i>understand </i> you better here: In what capacity did you download this? You do know that it is basically all the files of the game zipped up for easy grabbing to modify don´t you? This won´t add anything to the game at all.......... - its like a resources pack.... &quot;I don´t <i>suffer </i> from insanity, I enjoy <i>every </i> minute of it!&quot;

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7

Saturday, October 4th 2003, 2:13am

I realize what I did. That´s not the issue. The default directory to unzip it was the damn FL Data file. Stupid move to make it the default directory. Stupid me to not read it more carefully....I take it I´m gonna have to reload the game...
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8

Saturday, October 4th 2003, 3:47am

Um.. could you give me any more specifics? Cuz this is supposed to be setup so you can install it to the FL data folder without screwing anything up. Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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Ricardius

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9

Saturday, October 4th 2003, 4:08am

Good!! I thought I read the synops right!! (Then we´s not so dumb then...*s*) Okay, so it installed as it was supposed to fine. The Install wizard worked correctly from what I saw. The game just won´t start. It crashes right after the intro movie, before it goes to the menu.
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10

Saturday, October 4th 2003, 6:47am

Does it give an error message or just exit from the game? Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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11

Saturday, October 4th 2003, 6:58am

No error...it just doesn´t start and crashes to the desk top.
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Ricardius

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12

Sunday, October 5th 2003, 12:04am

I went in today to see what the differences were in the files that would make the game not start. I noticed the file names were different. eg FL mbases.ini vs. your mBases.ini and so forth. Many files are written as such. I believe that would make a difference would it not?
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13

Sunday, October 5th 2003, 12:47am

Just to test it I unpacked it right into the FL directory and the game runs fine without any problems for me. The file names won´t matter with Windows, it´s only caps and the Windows file system isn´t case sensitive like Unix/Linux etc. The crash you´re describing sounds a lot like the crash you get when installing a mod for the first time (not using FLMM 1.2+), if you had any modified files in your Freelancer directory before unzipping this that may be your problem. A quick and easy way to check this is to go into your &quot;My Documents&quot; folder and find the Freelancer saved games, rename, move or delete the single player autosave file and try again. For the SDK itself, I´ve done a bit of poking around and saw that all of the developer errors I had found before appear to be fixed and I couldn´t find any other glaring errors. Good work and thanks <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

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14

Sunday, October 5th 2003, 2:20am

Did that...no go. I´ve tried all aspects that I know of. I´ll reinstall the game. I was having a major problem getting news and rumors anyway. They wouldn´t appear in the game anymore. So, I´ll go down that avenue and install the SDK after reinstalling the game and before I start any other personal game modding.
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15

Sunday, October 5th 2003, 1:56pm

We´ve found a few other errors since 1.1´s release in the source but not much. Right now it would be nice if I could get some information on sp mission scripts that are not functioning correctly like the mission 3 script where you meet some rheinland military ships and they are supposed to be hostile to you but arent. Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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16

Sunday, October 5th 2003, 6:13pm

Aw, I just went through and removed most of the SP game stuff. Any errors found that affect MP games?

Ricardius

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17

Sunday, October 5th 2003, 7:20pm

Well, I haven´t tried removing MP game material since I really only play SP due to time constraints with RL. (It has a tendency to interfere with fun).
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18

Monday, October 6th 2003, 2:29am

So far all of the source errors are just yellow errors so they really have no effect on the game itself except for it might cause slight stability issues. There are some errors we still haven´t identified yet but it won´t affect your gaming. The only errors that affecting mod work was the decoding errors which have been fixed. Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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19

Wednesday, October 8th 2003, 3:15am

Found 49 redundant entries in the loadout files and removed them. Also confirmed that the mission 3 error has nothing to do with the code in the mission file, it appears to be random whether it works or not. Soon as I identify the errors I am getting in the log file v1.2 will be ready for release. Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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20

Thursday, October 30th 2003, 9:55pm

Version 1.2 is completed and being uploaded. The update version is already available for download and the full will be soon. Both versions will be submitted to TLR a.s.a.p. Enjoy! Primary Developer of the <A href=´http://eoa.seriouszone.com´ Target=_Blank>=EOA= Players Consortium</a>
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