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~hammer

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41

Saturday, September 4th 2004, 6:02am

HiYall To: KillaWatt Yo.. encountered the same problem, found no way to fix it yet. Will do some .ini file reading to find out what´s wrong, but i guess that mod isn´t designed tor SinglePlayer in the first way. Hmm.. this could take some 2 weeks reading stuff i´m afraid.. If Ya found out more, pls mail me about it okay? greetz from EastGER ~Hammer
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kapeman

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42

Tuesday, September 14th 2004, 8:49pm

Is the Evolution (OpenSP) mod still supported by anyone? All the links I find are dead. I have the 1.28 version installed and it seems to work okay, I get the prompt for the starting location when I activate and when the game starts I am where I selected. My problem is that I don´t see any of the new ship systems, commodities or ships. Should I just pick another mod that still has active support? Thanks!
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Zhyn

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43

Friday, September 17th 2004, 10:29pm

*Used a registry cleaner and im no longer going 300. I dont think game info like that is stored in the registry. Maybe I just got lucky the 4th reinstal. Edited by - Zhyn on 9/18/2004 12:49:27 AM
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Sutech

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44

Monday, September 27th 2004, 5:03am

Hi, im from czech rep. soo I sorry for my poor english <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I have one big problem.At home I have instaled Freelancer with only one mod and this is The Next Generation MOD. Version 2.1.Everything is nearly OK but when I playing that mod some sound and speach when Trent and others talk missing.Engine of my ship are sometimes quiet too but sometimes not.And it is in whole game,NPC speak to me but I see only moving picture,no sound. I reinstal,uninstal,instal everything what I have with Freelancer like FLmodmanager ,The Next Generation MOD. Version 2.1 and the The Freelancer SDK v1.3 but nothing help :-( If somebody there wil have some tips for me I will be glad... Realy sorry for my terrible english but you are my last chance and I hope You understand what I try told <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Sutech on 9/27/2004 4:04:29 AM Edited by - Sutech on 9/27/2004 4:05:54 AM
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i am the ism

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45

Thursday, October 14th 2004, 5:48pm

OK THAT´S IT! i have had it. Every freakin´ time i level up to lvl. 3 the game crashes to my desktop! I have the massive addon and nostory mods on and i am using flmm 1.3. Now how in the hell do i fix this and i am sure i have tried all of the opions given in this forum already. Sweet tap-dancing Jesus! Any one else got this problem?
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bakedpotato

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46

Thursday, October 14th 2004, 6:31pm

Try a different MOD...that´s all I can suggest.
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Demon_master02

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47

Saturday, October 16th 2004, 1:41pm

My server is called the 1st Freelancer FSS it´s on the news page and when i use FLMM it says each one of the 3 wts world files i got from crabtree are imncompadible with each other. i got the newst wts world mod form you guys but crabtree emailed me the adin ,mod and the clanships mod and they are saying that when one is activated the others conflickt with it . should i still activate my server with them all on???? Live long Live strong
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Anubis35142

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48

Sunday, October 31st 2004, 11:54am

I activated Victor´s MP enhancement mod v1.3 and started up a server! I went to LAN to look for my game and it was not there! Can I join my own game that has this mod running or do I have to join one on another server!
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Eros_uk

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49

Monday, November 22nd 2004, 12:21am

Hi, i´m having problems with alot of the mods. I´m running a Server and Client on the same machine with mod e.g TNG 2.5.6, i can create the server fine and connect to the server with freelancer but when anyone else trys to connect they can get into the game (at a dock) but as soon as they enter space it starts flashing a red connection icon and then says the requested operation is taking longer then expected. I´ve tried everything, reinstalling the game and windows on both machines. Please help!
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50

Monday, November 22nd 2004, 9:58am

Okay, For the old WTS post - try activating them anyway. Some files are designed to be re-done with scripting - hence its incompatible. If the mod maker made the addons, then the chances are that its compatible! Self Servers - Go to make yours internet accessable in the server options, and password it instead. Now you can join it like a server. I am not sure how to make LANS etc, Try searching in the server or techincal help forums for it, and see what it pulls up. For the TNG issue, fraid I have no clue. We cannot offer support or fixes for mods, because we do not know what on earth they do. There is a website dedicated to TNG - which is www.starfyrestudios.com Try there, and see if it helps out.

Homer_Simpson

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51

Thursday, November 25th 2004, 2:50pm

Hi, I tried to get the &quot;The Next Generation MOD 2.5.6.&quot; running. I downloaded the files and installed them afterwards. I installed the 1.3.1 MOD Manager and Freelancer as Server install on my second PC. Now I un- and reinstalled Freelancer on the main pc. After making sure both running the same config I started hosting a game with the TNG Mod activated. After finding the server in the list I figured out it is grey and I can´t join the server. The version number in the list is red. What do I have to do? What am I doing wrong? Help is very much appreciated and thanks a lot in advance, H
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52

Sunday, November 28th 2004, 4:44am

Okay people - please read! <b>Please see the creators of the mods for trouble activating/playing them </b> Simply put - myself, baked and no-one else can offer support for something we didn´t make, and its 100% unfair to expect us to be able to help you in regards to it! Please contact the mod maker directly - many have websites. Links are usually found in the mod, or occasionally on the front page of this site (lower left side - lots of little link images). If you have any errors/crashing trouble - then read the instructions in this thread. That is <b>ALL </b> we can offer. Its a solution for when people do not install properly. Do not ask for help if you don´t follow the instructions, because you will not get any - you MUST follow the instructions first. After that, we can tell you to seek the makers of the mods. Mod makers HATE having others fiddling with their mods/telling people what to do - so you won´t get help in regards to mods themselves here. So please - try what we outlined on page one (Bakeds post) and page two (my post). After that - I am affraid its time to meet the mod creator and ask them!!! Thankyou <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

ChosonDude

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53

Thursday, December 23rd 2004, 12:33am

Hi , Im new to the forums, and I just used the FLMM and now my saved files have been moved. I put the save games back in the folder, &quot;My Documents My Games Freelancer Accts SinglePlayer&quot;, and still I can not load my games. Please help.
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bakedpotato

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54

Thursday, December 23rd 2004, 2:33am

The Mod Manager moves your saved games because they will not be compatible with the MOD you just activated, it will crash Freelancer when try to start a new game after activating a MOD. MOD´s change equipment, etc. and cause conflicts. Don´t ask me how saved games can cause a conflict but they do...just take my word for it... Unfortunately that is one of the things you have to put up with if you want to play with MOD´s. If you don´t want to have to start from scratch every time you activate a different MOD...I suggest you try the <A href=´http://www.lancersreactor.org/t/Download/Download.asp?ID=1273´ Target=_Blank> IONCROSS Freelancer Server Operator mk.V </a> <b>for editing Multiplayer games... </b>and The <A href=´http://www.lancersreactor.org/t/Download/Download.asp?ID=574´ Target=_Blank> IONCROSS Freelancer Character Editor mk.V </a> <b>for editing Singleplayer saved games. </b> After you start a new game just exit and start the IONCROSS program Server Operator for Multiplayer Character Editor for Singleplayer and you´ll see that it can edit things like... your ship power plant engine shield forward hard points turrets equipment lights cargo location factions AND money <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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lmluc

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55

Tuesday, March 8th 2005, 4:49am

Hello all, I am having problems loading the 7up lan pack and endgame_1.0 mods (endgame is based on 7up I believe). When I try and load them up via the mod manager I get the following error: Error: FLMM has determined that ´endgame_1.0´ won´t properly activate. Error: Unable to find dest ´marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1´ in ´I:GamesFreelancerDATAEquipmentmarket_ships.ini´ The file exists but the lf_package is marked as: marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1 instead in my config.... any ideas what the error means and what I need to do to get it going? cheers.
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Shara Darkfire

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56

Monday, March 28th 2005, 10:48pm

Hi. I´ve successfully installed Evolutions 2.28NRserver on my computer and i have been able to activate it in mod manager but when i start freelancer i cannot see the server. It is possible that ioncross maybe responsible because it won´t work well when the mod is on (it works fine when it is not on). I have follow the instructions in the mod to the letter and have reinstalled freelancer and tried again. Can you please help me?
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dagda

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57

Thursday, April 7th 2005, 6:41pm

Ok,got the FreeLancer Mod Manager,downloaded and started alright,play seemed to be fine...on the first mission where you meet King in space the story line just seems to quit,there are no other ships in space and can´t access any gates.What could be the prob?And how do I fix it? May the Force be ect.,ect., oh Live long and ect.,ect.See ya on the flip. DAGDA
Signature from »dagda« May the Force be ect.,ect., oh Live long and ect.,ect.See ya on the flip. DAGDA

Longstorm

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58

Wednesday, April 13th 2005, 2:40am

Thanks for the heads up on what might be causing the problems. But my machine runs the MODs Ok, until a little way into them and then the sound slows right down. Any ideas about how to get round this...? Cheers.
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Blastocephalis

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59

Tuesday, May 10th 2005, 2:00pm

Before i found the flmm, (still havent put it in yet) so i may still have this problem, but to the point, i was trying to open the gunboat-cvs mod, by like incubator9 i think... anyway, when i go to peek at it with biniQDU biniQDU: &quot;dude there´s nothing here.&quot; me:&quot; i think you´re wrong, microsoft says its a goodly number of kilobytes.&quot; biniQDU: &quot; i don´t care waht you think&quot; me: &quot;off to the people who know stuff!, wait whats this! it won´t respond!&quot; yeah...i couldn´t get on after about 9:30 EST
Signature from »Blastocephalis« Blazer017: cats land on feet, and toast buttered side down, so...strap toast butter up to a cats back and drop them. They hover over the ground in a state of quatnum indecision. =D

Blastocephalis

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60

Thursday, May 12th 2005, 6:08pm

disregard my last post, but i think i may have enough info for yall to help chips, then again its not much =ok ive got the &quot;New Balance MOD v1.5 by Paul&quot; i follow his instructions and.... &quot;Error: Unable to find dest ´hold_size = 30´ in ´C:Program FilesMicrosoft GamesFreelancerDATASHIPSshiparch.ini´&quot; any ideas on what i can do about this? yes i have tried to contact Paul, i cannot use email and his website uses plugins, which my browser cannot locate, (don´t laugh, you would cry too if it happened to you) Edited by - Blastocephalis on 5/12/2005 5:22:19 PM
Signature from »Blastocephalis« Blazer017: cats land on feet, and toast buttered side down, so...strap toast butter up to a cats back and drop them. They hover over the ground in a state of quatnum indecision. =D

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