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bakedpotato

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1

Sunday, December 28th 2003, 8:09pm

<b>Page 2 </b> If you still can´t run the mod after trying the Tools - Restore backups in the Freelancer Mod Manager and the Tools - Delete Autosave You might consider completely ((saved games and all))) uninstalling Freelancer first, and then reinstall. Either uninstall Freelancer or better yet delete the Freelancer Folder. Also delete the files in the save games folders. The Freelancer Folder is located at: C:Program FilesMicrosoft GamesFreelancer - Delete that Folder. The Saved Game Folder is located at: My DocumentsMy GamesFreelancerAcctsMultiplayer and Singleplayer. Delete all the files in the Multiplayer folder and the Singleplayer folder. You can leave the folder there after you delete the files inside and then just insert the Freelancer disk and reinstall. What I do after installing Freelancer is install the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=721´ Target=_Blank> Freelancer SDK v1.3 </a> files. FreelancerSDK is set of decompressed ini files (over 1200) from the original game of Freelancer, you can use this package to make your mod making life easier since it contains fixes for all the major errors in the original source. It also fixes the errors caused from decompression using bini. <b>Important </b> Make sure the Freelancer Folder is completely empty if you do an uninstall. Sometimes all the files do not get deleted by the uninstall routine if you have been using Mods. The default location for Freelancer is: Program Files Microsoft Games Freelancer If after uninstalling and reinstalling the Mod still don´t work another thing that may be causing the problem is the Mod has a corrupt file so download that Mod again. Delete the original Mod from the Freelancer Mod Manager, then install the new Mod. The Freelancer Mod Manager has a Delete mod button, it´s on the top right hand side. If after doing all the above steps it still don´t work try a uninstall and reinstall of the Mod Manager. This is the only way I have found to get the game and the mod to work again. <b>Installing Mods into the Freelancer Mod Manager </b> Naturally you have to install the Freelancer Mod Manager first. Double Left Click on the mod file name or, Right Click on the mod file name and select open with, then select <b>Freelancer Mod Manager main executable </b> If that option is available the mod manager will install the mod and the Freelancer mod manager screen will pop up on your desktop. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=747´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s82.jpg ´> </a> <b>Activate the Mod first. </b> After you have installed the Mod using the Mod Manager activate the mod (or mods) that you want to use, click on ´file´ in the mod manager screen then start Freelancer from there. You can also start Freelancer the usual way after you active a mod or mods you want to use in the mod manager. <b>Installing Very Old Mods </b> Some of the older Mods don´t have the flmod extension. If the mod just has the .zip extension just add .flmod after the .zip example <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> themodsname.zip --- rename the file like this themodsname.zip.flmod --- now right click on the file name and select the open with option then select Freelancer Mod Manager main executable and then wait for the mod manager to tell you that it is installed and ready to activate. <img src=smilies/icon_smile_shock.gif width=15 height=15 border=0 align=middle> <b>Installing Mods Manually </b> You shouldn´t have to do this... If you want to install mods manually <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> you have to put each file that comes with the mod into it´s correct folder just use the same tree of folders that came with the mod. You may also want to make a backup of the original files at this point by adding the bak extension to the .ini files name. You can also extract .zip files directly into the Freelancer directory but you have to let your zip program overwrite any original files, so you may want to either move the originals or rename them or add .bak after the files name so you have a backup copy of the ini file. Also you might want to make sure that the files properties are archive and not read only. <img src=smilies/icon_smile_angry.gif width=15 height=15 border=0 align=middle> You can also unzip the mod into the Freelancer Mod Managermods folder. <img src=´http://www.lancersreactor.org/images/news/bp124.gif ´> <b>Feedback about the Freelancer Mod Manager </b> For feedback or <img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> questions you can also see that Matthew aka IGX89 has a post in The Lancers Reactor &gt; Forums &gt; Freelancer MOD: &gt; <A href=´http://www.lancersreactor.org/t/forum/forum.asp?forum_id=32&amp;forum_title=Freelancer+Mod+Manager&amp;cat_title=Freelancer+MOD´ Target=_Blank> Freelancer Mod Manager </a> <b>Repeat important information </b> If you have had problems with mods crashing try 1. Tools - Restore backups in the Freelancer Mod Manager. 2. Tools - Delete Autosave (might fix startup crash) 3. Move or delete your saved games folder. 4. If it is still crashing <img src=smilies/icon_smile_disapprove.gif width=15 height=15 border=0 align=middle> you need to do a complete (that is Freelancer and saved games) uninstall of Freelancer then reinstall. Or you can just delete the Freelancer Folder and the saved games folder then reinstall Freelancer. Deactivate any mods that are active in the mod manager first. Check to make sure that the Freelancer Folder was deleted if you run the uninstall routine. 5. Uninstall and Reinstall the Freelancer Mod Manager. The default location for Freelancer is: My Computer C: Program Files Microsoft Games Freelancer. The default location for your saved games is: My Documents My Games Freelancer Accts *Multiplayer and *Singleplayer folders. - run the UninstallFLMM.exe - to uninstall the Mod Manager, it does have a uninstall option on your ---&gt; Start ---&gt; All Programs --&gt; Freelancer Mod Manager --&gt; Uninstall The default location for the Freelancer Mod Manager is: My Computer C: Program Files Freelancer Mod Manager <b>Multiplayer Information </b> To play a multiplayer game on your own computer you need to start the Server program that comes on the Freelancer disk, it installs by default. If you don´t have an icon shortcut for it the program is in: C:Program FilesMicrosoft GamesFreelancerEXE Double left click or right click and select open flserver.exe and the server program will start. The Freelancer Mod Manager can also launch the flserver program for you. <b>FLServer Program </b> <img src=´http://www.lancersreactor.org/images/news/servername.jpg ´> <b>Then launch Freelancer. </b> <img src=´http://www.lancersreactor.org/images/news/launchfreelancer.jpg ´> <b>Then select Multiplayer </b> <img src=´http://www.lancersreactor.org/images/news/selectmultiplayer.jpg ´> <b>Then select Continue </b> <img src=´http://www.lancersreactor.org/images/news/continue.jpg ´> <b>Then select Lan </b> <img src=´http://www.lancersreactor.org/images/news/lan.jpg ´> <b>Then select Connect </b> <img src=´http://www.lancersreactor.org/images/news/connect.jpg ´> <b>Then New Character ((to create a character)) or Load Character </b> for a previous character that you have been using... <img src=´http://www.lancersreactor.org/images/news/loadcharacter.jpg ´> <b>Additional Information </b> Also some more info concerning Freelancer. Microsoft DirectX 9.0b Is Available for Download DirectX 9.0b improves the graphics, security, and performance of your operating system. Download and install this update for your Windows 98, Windows ME, Windows 2000, or Windows XP-based system. <b>For multiplayer (if you use a router) </b> To make sure that these ports are open or to open these ports, view the router manual to determine how to open these ports. Freelancer Server requires that the following ports be open to play online multiplayer games: 2300-2400 UDP To host a multiplayer game the 2302-2304 UDP ports are open. <b>Microsoft game support center. </b> Microsoft does not support Mods so please don´t ask for help about that new Mod that you just downloaded and it don´t work or crashes to the desktop. There is allot of information here about Microsoft games, Freelancer included. <A href=´http://support.microsoft.com/default.aspx?PR=gms&amp;FR=0&amp;SD=GN&amp;LN=EN-US´ Target=_Blank> Click here for a link to Microsoft´s support page </a> <img src=´http://www.lancersreactor.org/images/news/bp61.gif ´> Edited by - bakedpotato on 7/6/2005 7:25:56 PM
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Kippekop

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2

Saturday, January 3rd 2004, 8:55am

I can´t install Evolution 1.27. I already made a topic about this earlier. Please help.
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bakedpotato

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3

Saturday, January 3rd 2004, 12:42pm

Have you followed all the steps listed in the post. If you have then I cannot help you. 1. Re-download the mod. You may have a corrupt file. 2. Uninstall Freelancer completely. 3. Reinstall Freelancer. 4. Uninstall the Freelancer Mod Manager. 5. Reinstall the Freelancer Mod Manager.
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CrazyCanuck

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4

Friday, January 16th 2004, 2:27pm

Hi im new anyway i loaded the speed mod on a server that allowed it and it effected all my SP save games so that when i have it deactivated my ships go super fast, do i just need to reboot or do i have to delete all my save games??
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bakedpotato

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5

Monday, January 19th 2004, 5:54pm

Sounds like you should either make a backup copy or move the singleplayer games folder or just delete it. That´s up to you. Just incase the saved games are located in My Documents My Games Freelancer both singleplayer and multiplayer saved games are in that folder. <img src=´http://www.lancersreactor.org/images/news/bp131.gif ´>
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6

Saturday, January 24th 2004, 3:30am

Could you tell me where the two planets for the (not so) easy money mod are?

katoc

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7

Thursday, January 29th 2004, 12:32pm

Hello , I recently tried the FL Demo and I´m going to buy the game, but I´ve never used a mod before and I was wondering if I installed the game to a partition other than C: (D:...), what would I need to change to make sure I could run the game with mods? If it´s really necessary , I could install to the usual standard location (C: ...,etc.). I really appreciate your posting this thread for us newbies to modding! Long Live the Babylon5 TC for Freelancer!!! katoc@adelphia.net
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8

Thursday, January 29th 2004, 1:13pm

hi just got a download of the terramod from a friend just how do i open it?? or how do i get this to work with mm9 sort of lost say something about dir.. death is the last great adventure.
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bakedpotato

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9

Friday, January 30th 2004, 6:01pm

To katoc I would recomend installing the game to it´s default location: C:Program FilesMicrosoft GamesFreelancrer Most if not all the programs and designed to default to that location. It will save you allot of headaches. To spearhead If the file you have ends in .zip Extract the file you have to a folder and then double left click on the .exe file and it will install the mod into the Freelancer Mod Manager for you then you can activate/deactivate the mod from inside the Mod Manager.
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Ares:God of War

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10

Saturday, January 31st 2004, 12:29pm

Okay, I´m a newb modder. I just finished making a script for FLMM that´ll turn my Starbeam into a very powerful beam weapon. I happily save it, start up FLMM, and alas, the mod won´t activate. Ite´s there, but it won activate when told to. I cannot find errors in it, even suing the &quot;How To Make A Mod Work With FLMM&quot; as a tutorial for mod scripts and the &quot;Adv Beam Weapon&quot; as a model (I only used it as a model to make sure that I had teh header in the right format). Here is my script, copied and pasted (with end brackets taken out): &lt;script &lt;header name=&quot;Simple Yet Powerful Beam&quot; savesafe=&quot;true&quot; &lt;scriptversion 1.2 &lt;/scriptversion &lt;author Ares:God of War &lt;/author &lt;modurl http://kcfreelancers.tripod.com &lt;/modurl &lt;description This simple, available, cheap beam weapon can take out a battleship in half of a second! P.S. The beam is called the &quot;Starbeam&quot; as I have yet to edit its DLL. It still has the same old Starbeam infocard, also. But try the weapon and, believe me, you won´t CARE about the name or infocard! &lt;/description &lt;/header &lt;data file=&quot;dataequipmeantweapon_equip.ini&quot; method=&quot;sectionreplace &lt;section [Munition nickname = co_gun01_mark01_ammo hp_type = hp_gun requires_ammo = false hit_pts = 2 hull_damage = 14.700000 energy_damage = 0 weapon_type = W_Laser01 one_shot_sound = fire_laser1 munition_hit_effect = ci_laser_01_impact const_effect = ci_laser_01_proj lifetime = 0.800000 force_gun_ori = false mass = 1 volume = 0.000100 &lt;/section&gt; &lt;dest lifetime = 0.800000 &lt;/dest &lt;source lifetime = 5.0 &lt;/source &lt;dest hull_damage = 14.700000 &lt;/dest &lt;source hull_damage = 500.70000 &lt;/source &lt;dest energy_damage = 0 &lt;/dest &lt;source energy_damage = 500.70000 &lt;/source &lt;/data &lt;data file=&quot;dataequipmeantweapon_equip.ini&quot; method=&quot;sectionreplace&quot; &lt;section [Gun nickname = co_gun01_mark01 ids_name = 263486 ids_info = 264486 DA_archetype = equipmentmodelsweaponsli_laser_beam.cmp material_library = equipmentmodelsli_equip.mat HP_child = HPConnect hit_pts = 400 explosion_resistance = 1.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_gun_special_1 damage_per_fire = 0 power_usage = 4.580000 refire_delay = 0.120000 muzzle_velocity = 750 use_animation = Sc_fire toughness = 1.200000 flash_particle_name = ci_laser_01_flash flash_radius = 15 light_anim = l_gun01_flash projectile_archetype = co_gun01_mark01_ammo separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100 &lt;/section &lt;dest muzzle_velocity = 750 &lt;/dest &lt;source muzzle_velocity = 5000 &lt;/source &lt;dest refire_delay = 0.120000 &lt;/dest &lt;source refire_delay = 0.0001 &lt;/source &lt;/data &lt;/script any help is greatly appreciated.
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11

Sunday, February 1st 2004, 12:29pm

Never mind. I got it.
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DRKmatter

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12

Tuesday, February 3rd 2004, 9:53pm

Bakedpotato I run a tng mod and have no probs would like 2 run the reballance mod on another server but whrn I load it up eveything is fine but when I try 2 access the server it crashes BTD sometimes right when I load the char ( most common ) or when I lanch I have done everything I can think of any suggestions??????? have a great day
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Tobias is FAT and UGLY

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13

Thursday, February 5th 2004, 4:07am

I´m a complete newb when it comes to downloading mods. Can you give me some help? I don´t know how to download the Mod Manager.
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bakedpotato

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14

Thursday, February 5th 2004, 11:16am

To download the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=747´ Target=_Blank> Freelancer Mod Manager beta 9 click here. </a> Scroll down to the bottom of the page and click on: click here to download.... Decide which folder to download the Mod Manager to.... Maybe make a folder first called Freelancer Mod Manager beta 9 and download it to that folder... After downloading the FLMMInstallerbeta9.exe file double left click on the file name &quot;FLMMInstallerbeta9.exe&quot; and the Mod Manager will install itself... Have fun and Happy Hunting.
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bakedpotato

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15

Saturday, February 7th 2004, 1:39am

To DRKmatter The Flrebalance version 330 mod is ready to be posted so I would suggest waiting for version 330 because it has allot of bug fixes and adds allot more goodies... It will be worth the wait. Now if I can just get it uploaded.....
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16

Wednesday, February 11th 2004, 1:38am

if you encounter start-up crashes with no MOD activated, click<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Tools-&gt;Delete Autosave (may fix start-up crash) <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> See the last bit? well it has fixed many a problem with my Freelancer, and should do for you! @bp - you´re an inspiration mate, keep up the good work! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> -/-/-/-/-/-/-/- <A href=´http://cardamine.vze.com/´ Target=_Blank>http://www.cardamine.net/</a> - New and improved, with downloads, and a forum!
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17

Friday, February 13th 2004, 5:51am

um i think i have one of the biggest probs: if i open a rebalance 3.30 server on internet (no chrashing or something like that) i dont see ANY ships . it looks like the whole universe is death...
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18

Monday, February 16th 2004, 2:35am

Hi hi hi PROBLEM!!! (Im from Russia and my english is not good - sorry<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>) I´ve install the FLMM v1.2 and FMA v1.1. (activate only 2 mods - FMA v1.1 and FMA v1.1 data). All activating was good and i start to play. The story launch normaly, the new universes are working (SOL for example) BUT!!! When i get a level 3 and Juni tell me meet her - the game is crashing down. I trying delite/replase save games, restore backups and others - not work. If i deactivate FMAv1.1 the game is working without crash. If anybody know whats are problem - please tell. Shanks. Cnacu6o.
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19

Monday, February 16th 2004, 7:07pm

Can anyone tell me where the heck the two planets for the (not so) easy money mod are????

dragonborn

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20

Wednesday, February 18th 2004, 3:41pm

ERM.... NEED HELP when i try to activate &quot; The Order needs YOU &quot; mod it gives me this &quot; Error: the last character of a GENERATESTRRES line isn´t a parenthese any help would be appreciated {note: im not good at fiddling with stuff like this i just use them} FEEL THE PAIN AS I RAIN BLOWS ON YOUR BRAIN!!!
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