FL DataStorm Support/Comments - Page 3 - Freelancer Data Storm - Lancersreactor

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KPEM

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41

Monday, February 16th 2004, 3:41am

I may seem like a fool, but, this programm being my first attempt at changing my Freelancer game, I don´t know where to extract it ! When I launch it, it doesn´t show any system and it won´t find any element at all (like ships, bases, bribes...) ! It´s just empty ! Can someone please help me ?
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42

Monday, February 16th 2004, 3:57am

FL DataStorm isnt a program to change anything in FL. It´s a Tool to SHOW the existing Game in an EXTERNAL Map & Guide style. Waht u need to get started with FL DataStorm: * An INSTALLED FreeLancer on THAT machine which got at least ONE started SinglePlayer-Game * If u use MODS - please use the Mod-Manager v1.21+ If u get an EMPTY map - there was something wrong when getting the gamedata ----> DELETE the File My Documents/My Games/FreeLancer/accts/SinglePlayer/DataStorm.fl
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KPEM

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43

Monday, February 16th 2004, 10:10am

Thanks, but, even though I deleted DataStorm.fl, it doesn´t do anything ! It must have something to do with the "address" I give it when it launches (it does that when I launch DataStorm after I deletes the .fl file) ! Can someone help me ?
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44

Tuesday, February 17th 2004, 1:13pm

If it opens a window where u can coose the location of FreeLancer.... .... your game isnt properly installed on that machine. now u got 2 options. 1. locate ur freelancer-game and type in the CORRECT path 2. deinstall and reinstall FreeLancer I Suggest u use option 2. Greetings -Holger.
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shayne

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45

Tuesday, February 17th 2004, 11:28pm

cheers hellfire that fixed the porb thanks , takes me about 5 min to load. amd 1800, 8xasus mb, 8x leadatek video,512 ram,333fsb support thats loads a lot faster then before, great program. l will delete the log file tomorrow

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46

Wednesday, February 18th 2004, 5:49am

Just released a version 3.6 R140 of DS... * MUCH more seedup for reading data from FL - Now it reads in just 60 Seconds * Fixed a bug with wrong Brackets if near 100% * Memory-Usage is real low now while reading data: 50-70MB of free memory is needed (depends on the mod) 60 Seconds <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> on AMD 2600+ <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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47

Thursday, February 19th 2004, 4:45am

Thanks SE_HELLFIRE, It´s now loading, but... how long does it usually take ? I´ve got version 3.4, and my computer is a 1.8 Ghz. After about 15 minutes, it´s at 40 % I mean, it´s going up one hundredth every second ! Why ? Did I do something wrong ?
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48

Thursday, February 19th 2004, 5:07am

Yepp - u dont use Version 3.6 get it here: http://ds.fa-matz.de
Signature from »SE_HellFire« there will be torture, there will be pain - cause this is hell baby - die in flames ;)

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49

Thursday, February 26th 2004, 1:55am

v 3.6 has a little Prob showing Bribes (the button with that 2 hand shakeing). I got that fixed and added some more infos about Guns, Ships and Equipment while searching it. Additionally the new version 3.7 trys to free um memory and swap out while getting data from FreeLancer - that SHOULD work with 256MB and win 98. Probs may appear if u got a real big mod - but 1st try it <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I v uploaded a v3.7 R145 here: http://ds.fa-matz.de/FLDS370.exe PLEASE TEST AND REPORT ERRORS so i can build a final version 3.7 Greetings -Holger.
Signature from »SE_HellFire« there will be torture, there will be pain - cause this is hell baby - die in flames ;)

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50

Thursday, February 26th 2004, 3:11pm

Final v3.8 released. Please Upgrade to 3.8 b4 reporting bugs.
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Kabbie

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51

Friday, February 27th 2004, 5:27am

How can a mod maker prevent people from using this program. Because I consider using this program blatant cheating and worse than for example using a shield mod because at least you can see it when someone uses that.
Signature from »Kabbie« Kabouter, Story Author for the Phoenix Mod. Visit www.phoenixmod.com

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52

Friday, February 27th 2004, 7:32am

FL DataStorm isnt designd to MOD or CHEAT with it (till now). It&#180;s just an EXTERNAL Tool to SHOW the Map &amp; Ships Stats. Why a Modder want to block that tool???
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Kabbie

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53

Friday, February 27th 2004, 7:41am

Hidden bases, hidden wrecks etc.
Signature from »Kabbie« Kabouter, Story Author for the Phoenix Mod. Visit www.phoenixmod.com

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54

Friday, February 27th 2004, 4:15pm

hmm - but that tool is designed to show hidden things. I know it&#180;s a prob if u use a mod like PINBALL - u will soil it if u use DS for it. BUT THATS EVERYONES OWN DECISION to spoil it. Best u can do is writing a BIG warning when releasing your mod - something like: DONT USE FL DataStorm WITH THAT MOD - Cause you will spoil the fun out of it!!! If theres a real good reason to block DS with a mod - I m *maybe* able to program something special for that mod to block DS (only prob here is that old versions of DS dont have that new function) Anyway - the big warning should be a good solution - right? Greetings -Holger.
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|Shodan|

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55

Friday, February 27th 2004, 4:35pm

It´s all about SELF CONTROL. Why do programmers have to make decisions for people?
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Kabbie

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56

Saturday, February 28th 2004, 2:57am

Please please make such a block. There are always people who cheat and in the mod I´m making with a few others finding secret wrecks, bases etc. is a big part of the game, if a cheater were to use datastorm (and yeah there probably will be people doing that without a means of stopping them) they could totally own people who play in an honest way. We´ll prolly have close to 50 secret bases and probably even more secret wrecks so we really really need something to block this program. Of course we will be putting in a warning, but using datastorm is undetectable.
Signature from »Kabbie« Kabouter, Story Author for the Phoenix Mod. Visit www.phoenixmod.com

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57

Saturday, February 28th 2004, 4:40am

so YOU want to own people in your own mod - cause YOU know where that wrecks are... Anyway - every protection is removeable: * they can modify DS * they can use an old version of DS * they can modify the mods-data (so the protection will not work) * they can analyse the mods data &quot;by hand&quot; Everyone who WANT to know know where that stations/wrecks are CAN look into that modsdata. A Protection inside DS has the only effect that not EVERYONE has the chance to look at that specials in your mod. So my personel thinking is -&gt; its better to show that wrecks and stations to EVERYONE cause then NOONE can own others. What do you think about that point? Greetings -Holger.
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Kabbie

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58

Saturday, February 28th 2004, 6:48am

We as modmakers have decided we will not participate in the clan system or any regular play on the server. We will simply act as diplomatic people, act against cheaters etc. The secret bases is simply a part of our mod, take it out and we might as well be using any other mod. We feel that if people don´t use datastorm or any similar program they will have a far more enjoyable experience than with any other mod. As for the other points, valid ones. But do they others on the server know older versions will work? Will they go through all the more trouble it takes to get the info? They will have to analyse stuff themselves instead of see it clearly on a map. And again I repeat, we don´t want to own people in our own mod. We want ALL players to get a good experience out of it and not have theirs ruined by people in my eyes cheating with programs like FL datastorm.
Signature from »Kabbie« Kabouter, Story Author for the Phoenix Mod. Visit www.phoenixmod.com

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59

Monday, March 1st 2004, 12:53am

I have decided to build a version which is able to show a big warning what every modder can include into their mod. So DS will show that warning (eg. The mod XYZ has many secrets and new stations built in and you will spoil the fun out of it if you use DS to find them - please use DS ONLY if u searched them for your own - OK to open MAP, Cancel to quit and have fun). Any more ideas? EMail me or add my EMail to MSN-Messenger - so we can chat and find a solution for your problem with DS.. Greetings -Holger.
Signature from »SE_HellFire« there will be torture, there will be pain - cause this is hell baby - die in flames ;)

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60

Monday, March 1st 2004, 6:00am

Version 3.9 is out - with that new Spoiler-Warning-Screen which is configurable per mod <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Get and install it - and click into that Warning-Text to get a description how it works. If theres no DataStormWarning.ini definde in a mod - DS will show a default warning. - Hope this will be enough to stop exra work for modders (time needed to kill DS can be used to create a nice warning and work on that mod). -Holger.
Signature from »SE_HellFire« there will be torture, there will be pain - cause this is hell baby - die in flames ;)

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