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lukr

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41

Tuesday, February 17th 2004, 6:15pm

TKaz84-&gt; go to my documents/my games/freelancer/accts/SP and delete all the saved files. (or move to some other place if want to use it later.) Chaeronea-&gt; 1 -&gt;it was that way in 3.20 (sorry MD), pray while watchig the cutscene and hit thruster as fast as you can, dont know a better solution 2-&gt; have no idea. not tried trading in 3.30, but full load in balistner (50k cargo space) worked OK. mines are very deadly, esp if you have teammates<img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> tried that &quot;kill BHs&quot; mission. that one is realy a low level one, the first ~6 ships were low level BHs, but the last two were firespray. My real problem is not i cant kill them, but they cant take down a patriot and two rhinos (wingmen sent by junkers) with L7 weapons, L6 shield, etc. (a freind told, they can be taken down with a patriot, only a matter of time , ~half hour/ship) othervise it´s fun. In some kill BSs/kill station missions the ships still shoot invisible projectiles, but some bretonia and rheinland cruisers realy had the turrets and shot visible projectiles. Hmm, as i remember, the babylon ships were buggy. (still there are some mixed up class for the kill capship missions. ) Baene and MD, clam down plz Edited by - lukr on 2/17/2004 6:18:56 PM
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chris356

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42

Tuesday, February 17th 2004, 6:26pm

whenever i try to activate it to the mod manager it gives me a message saying &quot;the central directory was not found in archive (or you were trying to open not the last disc of a multi-disc archive)&quot; Do you have any ideas?
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CyberClaW

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43

Tuesday, February 17th 2004, 7:08pm

chris356 -&gt; Your download crashed in some way. Try to redownload it and watch the size in your download screen. The size of the file after the download must be the same.
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baene

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44

Tuesday, February 17th 2004, 8:07pm

heh found yet another bug. Bought some ship in New Tokyo (can´t remember the name of it, but it´s black and red, and comes with some Freespace guns). First problem was, the guns it CAME EQUIPPED with were WAY too much for the standard equipment for the ship, as i fired them, i had no energy after 3 whole shots lol. Second, i say to myself, this ship isn´t what i want, and it´s kinda slow, and clunky to fly, so i figure i´ll take a loss and get another ship...well, i go to trade this ship in (i paid something like 140k for the ship) and it´s value NOT MODIFIED AT ALL was 15,000, quite to my surprise. This is what i mean about not testing things. It´s crazy sloppy. Oh, and lukr, i´m perfectly calm, just very frustrated with the same old bugs. I just guess i expected a little more, after that HUGE 3.20 thread, with tons and tons of bugs being listed yet in the new release, here are just about the same bugs. Also, i just can´t jibe with someone saying SO WHAT if the ship is nearly invulnerable to guns, don´t fight em lol, then calls me un-intelligent and lazy for taking a level 2 mission vs. BH. That´s just crap. My real problem with this whole mess is that the mod could be AWESOME, there is so much cool stuff to do and see, it´s just so damn sloppy, and with the replies i see, it´s like MD just don´t care. We are supposed to ignore the bugs, and that´s just sad to me. Anyway... Baene

ChibiSphere

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45

Tuesday, February 17th 2004, 10:00pm

Ok, no problem, oh and Baine, would you just stop complaining... it is supposed to REBALANCE the game.. hence some things may be more difficult, which is a GOOD thing. Thats the whole point of playing mods. You get tired of starting over with the same game all the time, and it takes a new angle of gameplay to keep a game alive so these people should be thanked not harrased. So there are bugs here and there... so what. Like he said if you dont like it go play Everquest or Tibia or something but just quit tearing the mod down all the time. You obviously are incapable of doing any better and don´t understand the time and effort this makes, and obviously you can´t appreciate this for what it is. So, just shut up please. Thank you! :-) Chibi
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CyberClaW

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46

Tuesday, February 17th 2004, 10:14pm

This is a great mod. But we got a major energy drain problem. Remove the cruise engine energy drain. Or at least lower it. Its verry annoying when you loose all your power before a fight. Try to fix the bugs and it will run perfectly.
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Michael Dan

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47

Wednesday, February 18th 2004, 12:22am

Baene, believe or not, many bugs were corected in RB 3.30, and that made it more stabe both in SP and In MP. most bugs were equipment wise, some shipdealers, ships Hardpoints, infocards, the radar jammer and more. I´m sorry you get so frustrated about those old bugs, but having SW custom ships into the mod is no bug, it´s just a feature that improves the game playability and the number of targets, and it was very well recieved by the public. It was a calculated risk but i prefered to throw them in than to let them out, like other mod makers did. Not all custom ships are invulnerable to guns, and i called you not so smart because you didn´t even try any tactics to take them down and started complaining. I found several ways to kill them quick enough, including taking them shields down with EMP missiles or mines, then putting a Drone or Wardog in front of their noses, OR use the damn Longobow cruise missile, they´re fast enough and cheasp enough and pack a heavy punch(2424 per missile). I am aware that some bugs are still there, but with the sheer amount of ships, equipment, and other stuff added i can;t fix em all. About that annoying BH bug, it slipped my checks cause i didn´t test MP too extensively and i did not took missions vs the bounty hunters. No intelligent player would go vs them at first levels cause this way you´ll get all red with house police as well, this meaning you won´t be able to dock anywhere than some pirate bases. I´m working on a patch to remove those firespray´s from BH´s low levels ships, and do some infocard fixing as well. about that New Tokyo ship error, it seems you didn´t know that a ship´s price is reduced after you buy it?! Ok, now down to the answers. Chaeronea, the &quot;bug&quot; in mission 4 is not a bug but is caused by the increased range of the LI cruiser´s guns stationed near the Mahattan docking ring. Don´t worry, you are NOT taking damage during the cutscene. But you will have to worry about that cruiser guns in the second the game begins so hit your thursters as quickly as possible and get out of its range. Talos7, thanx but really it´s me, MD that did the mod, not Crabtree Corp...<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Noobster, thanx for hosting that server. tkaz84, erase all old saved games from FL´s savegame folder(my documents/my games/freelancer/accts/SP). than erase the FL folder(Program files/Microsoft Games/Freelancer) and do a fresh install, install the FL SDK 1.3 first, than activate and install Rebalance with FLMM. that should take care of the startup crash. thanx cibisphere. he´s just frustrated as it seems. well Baene, why not you learn how to modify files and do a little bug fixes yourself, or try yo came up with some original ideas...do something constructive instead of complaining all the time, i´ll appreciate some help instead of all the whinining. CyberClaw, it´s also very cool to loose energy during cruise time, because now the cruise is not for free, it comes at a price. Just drop out of cruise at a greater range(3km in vs ships missions and 5 km when going against stations or battleships), and engage with missiles/torps/cruise missiles first. this way your energy will have enough time to recharge. Tip: by mounting a better powerplant and a better fusion injector you´ll lower the cruise energy drain or sometimes even stop it!
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DRKmatter

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48

Wednesday, February 18th 2004, 7:19am

Michael was playin on the server site that was posted here and it kept crashin i have an old box that I think will handle this mod wii try tp put it up 2day will let it run untill the new mod is fixed several of the new type ships the ones with the strange names somersaw kerith ect 4 sale at west point newark dont fly worth a crap u might think about changing them out there ugly slow and pointless alsdo have u fixed the jump hole prob in the new systems u can get in but cant get out as far as the cruise eng drain is concerned its not so bad when u can upgrade but the starter ship in mp should have a better power plant 4 the noobs so they dont think its a bug and bail have a great day
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Michael Dan

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49

Wednesday, February 18th 2004, 7:42am

I wanted to let everybody know that i´m planning to host a server on my own, it´s gonna be called &quot;Mods Creator FL Rebalance 3.30&quot; and will include the capship patch. It´s not gonna ve 24/7 but i´ll keep it on as long as I can. If it will become popular enough than i will make it 24/7...it runs on an Athlon XP 2400 with 512 megs of RAM. All people that have questions about the gameplay, the mod itself or want to learn how to get start in RB, can come to this server and ask me. my nick on it is &quot;raven&quot;. Edited by - Michael Dan on 2/18/2004 7:54:45 AM
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Kosmo2000

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50

Wednesday, February 18th 2004, 11:22am

My Server always crashes because of a problem with common.dll or english.dll. Does this happen, because i have the german version of freelancer or what´s the point? My Server is called Rebalanced Mod V.3.30, its 24/7 atm and my server is an Athlon 2800 xp with 1024 mb ram Edited by - Kosmo2000 on 2/18/2004 11:25:14 AM
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TKaz84

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51

Wednesday, February 18th 2004, 1:08pm

FL SDK? What is that?
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Phenobii

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52

Wednesday, February 18th 2004, 2:12pm

Great MOD. Absolutely fun to run through the story line with all those new weapons and ships. There comes a time in the game though that when buying a new weapon (In my case the sunfury 2 for use on the Starviper) and mounting it goes just fine but when I try to use the right mouse button to fire them nothing happens,...they seem to be linked only to the number keys 1 through 9 for firing them. Is there a chance that someday in the future this issue could be addressed so that they fire with the mouse button? Thanks in advance for putting up with my newbie-ness.
Signature from »Phenobii« Setting the cruise control on my car didn`t turn out at all like the F4 formation procedure! Who knew I could still plow other drivers off the road??

Cheatking

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53

Wednesday, February 18th 2004, 2:19pm

Hello, I´m having a problem with mission 3 in SP. I´ve made it,but the Missouri and the Unity aren´t visible. There is only the mission point. I´ve tried it with docking,but the Spip is flying always in circle.
Signature from »Cheatking« Old things are always old-but old things can be overwriting...

kevinsky

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54

Wednesday, February 18th 2004, 2:32pm

Noob question loaded the mod for single player, and transferred my existing single player game, works fine, having a great time with all the new stuff but..... wherever I go to look for work at the bar it´s the same line ´no missions available-come back later´ I´m class 32 with status as Mission flying a stock Titan and I can´t get work? All suggestions appreciated
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Michael Dan

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55

Wednesday, February 18th 2004, 2:47pm

Tkaz, FL SDK is a complete collection of uncompressed and corected FL ini files that is recommended to be installed before any mod. Just download the file freelancersdk-v1.3full.exe from LR and run it after you did a fresh install of FL. it will point ans install itself automatically in the default FL folder. then install and activate the RB 3.30 mod from FLMM. Phenobii, some weapons(guns) in Rebalance require ammo to fire, and such a weapon is the Sunfury, along with the Barragers and almost all photon weaponry. So go buy some ammo for your Sunfury 2 and it will fire just OK...until its ammo will run out, obviously. Cheatking, you have a problem with your instalation of FL and Rebalance 3.30 so same drill as tkaz...read above. after that it should work ok. kevisnksy, you canlt do that. Erase all your old savegames and start a fresh game with Rebalance, either in normal SP mode, Open SP or MP.
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Jaina

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56

Wednesday, February 18th 2004, 11:45pm

Hi - im still testing the mod and i have one question about. I want to try to start a server with this mod, but the possibility to destroy a station - hmm is this station really erased from the game / server or only for the one, who destroyed the station?
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Michael Dan

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57

Thursday, February 19th 2004, 12:17am

Jaina, i think the station remains destroyed until the FL server is not restarted. be carefull though cause destroying a station with a player in it will cause a crash when the respective player starts to launch. the final patch is posted on LR, here´s what it does: Rebalance 3.30 final patch: -includes the capital ship patch. -fixed the random crashes in EFA system, the system is now stable and open for bussines. -no more Firesprays at low levels missions versus Bounty Hunters. -Bobba Fett´s Firespray is renamed to Firespray attack &amp; patrol ship. -fixed the Dagger XR misstyped weapon hardpoints in shiparch.ini. is due to your suggestions, bug reports and complaints...<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. thanx for all your posts. I also highly recommend that you get and run FL Datastorm v 3.6 from the main page, as is lightning fast and will allow you to search for ships, equipment, bases compute trade routes and find wrecks... Edited by - Michael Dan on 2/19/2004 12:39:29 AM
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Kosmo2000

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58

Thursday, February 19th 2004, 6:01am

I´ve made a fresh install and installed the fl sdk again, but still have the dll probs.....
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baene

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59

Thursday, February 19th 2004, 6:34am

MD, missions from the Jupiter Observation Station are still a little broken. Some missions are right in the middle of Jupiter, and some are inside the planet of Earth, so the missions can´t be done.

tylium

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60

Thursday, February 19th 2004, 12:59pm

what about the dagger it is listed to have 6 guns i see only 4
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