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warzog

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21

Saturday, March 6th 2004, 10:30am

I hope you don´t mind, but I updloaded the mod to Tolwyn´s site. Bob McDob has asked Eraser for a mirror ftp location. If we get it, I´ll combine the Voice, and Audio mods with the 2 main mods, which will be easier to make available to players, since Eraser will have access to them. LMK if this is acceptable to you. If not, I´ll delete the Voice mod from Tolwyn´s site. Watch your 6!
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22

Sunday, March 7th 2004, 1:48am

I´m glad you like it Do with it what you want ;-) Seems like there´s nothing more to do for me now *sniff* Edited by - Swiftr on 3/7/2004 1:50:20 AM
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23

Sunday, March 7th 2004, 6:52pm

Well, I just assembled 3 of the mods into one. The Privateer mod, Audio mod, and you Voice mod. A Whopping 18.5mb! Just need to finish tesiting it! Watch your 6!
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24

Sunday, March 7th 2004, 9:34pm

While doing some debugging... I discovered that the audio mod is causing a bug. The message was to the effect that there was a message overflow. (to many messages) When I removed the Voice_Space_female & male.ini´s the error went away. I´m not sure if it´s the attenuation, or the priority that´s the problem. All of the entry´s are out of order, so it´s hard for me to follow. Any ideas? Edit: Just got this message during a disastrous mission: Warning: sound reference count leaks detected: 1 sounds I have no idea what that means. It occured while I was getting my butt whipped bad by a bunch of Paradigms! (11 turrets, 4 missiles, and there were 3 or 4 of them, along with fighter escorts!) Watch your 6! Edited by - warzog on 3/7/2004 11:33:35 PM
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25

Monday, March 8th 2004, 6:43am

yea, something to do :-) the "sound reference count leak" problem is probably a sound I defined in the voice_properties.ini but didn´t add in the voices_space.... file. And the other bug....hmm...have to think about it, probably a priority problem. I´ll go through the inis and tell you when I found out what causes the errors. Edit: Can you tell me which factions were involved in the Paradigm fight ? and when do you get the message overflow warning ? Edited by - Swiftr on 3/8/2004 6:56:09 AM Edited by - Swiftr on 3/8/2004 7:05:15 AM
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warzog

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26

Monday, March 8th 2004, 12:41pm

The Paradigm fight was during mission 03, when you, Juni, and Walker try to save Baxter Research Station from being attacked. IIRC, it´s the li_lsf_grp, li_n_grp, rh_n_grp, and maybe the li_p_grp? Edit: Get the message several times during the battle. There´s a lot of screaming, boasting, threatening, etc going on. It´s a regular furball of activity! (Sorry, Furball is an air combat term for a mass of tightly flying, fighting aircraft.) Watch your 6! Edited by - warzog on 3/8/2004 12:46:29 PM
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Swiftr

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27

Tuesday, March 9th 2004, 7:26am

hmm.. I played through mission 3 but didn´t get any error messages. My soundfiles aren´t even used, because the voices for the Storylinemissions are defined in the missions´ ini and I didn´t change them. Nevertheless, I checked some of the voice files and found some bugs, but only minor things. Nothing what could end up in a warning message.
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28

Tuesday, March 9th 2004, 8:43am

Which mission ini? The main mod modifies or replaces several of them. And I can recall hearing Retros yelling, along with Militia, and even a Drayman pilot. And don´t forget, I removed the two Voice_Space files to get rid of the other bug. Watch your 6!
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Swiftr

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29

Tuesday, March 9th 2004, 9:36am

I mean for example the m01a.ini in the missions/m01a folder. It containes all the mission specific ships and for each of them there´s also a voice=.... line which defines the voice file. And I didn´t change any of them. And the other bug....hmm. I need to know how to cause it myself. But I didn´t actually play a lot the last weeks, perhaps I should just fly around and make missions to see what works or not.
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30

Wednesday, March 10th 2004, 12:16pm

What about using some of the sounds from Priv2 for some pirate factions?
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31

Wednesday, March 10th 2004, 4:04pm

At the moment, we don´t have any of Privateer 2´s sounds, voices, or music. Of course, that´s not to mention the fact that many Wing Commander/Privateer 1 fans totally hate Privateer 2. Personally, I wouldn´t mind some music from Privateer 2. Watch your 6!
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32

Thursday, March 11th 2004, 3:00am

well, i *could* provide some priv2 sounds, since i bought that game, but i dont *want*, just as warzog already mentioned, this game was not privateer...
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33

Thursday, March 11th 2004, 6:33am

Well i don´t dislike privateer 2...absolutely not I like a lot of the lines pirates said when they attacked me and when they were destroyed....<img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> I´m the grim reaper TommY
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34

Sunday, March 14th 2004, 11:55am

Swiftr: Non-Voice mod problem: The Banshee Icon looks like a Ferret. Can you do a new one? Do you need another screenshot? Watch your 6!
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Swiftr

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35

Thursday, April 22nd 2004, 7:23am

yo, this new beta release made me think about the voice mod again. Awesome work, btw. As I debugged the voice mod I noticed one strange warning message in the FLSpew.txt: <i>E:FLScratchSourceClientcmnMiscUtil.cpp(396) : *** WARNING: Failed to load ids: 11731344 </i> Does anyone have an idea what this means or how I can find out what 11731344 is ?
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warzog

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36

Thursday, April 22nd 2004, 7:50am

Well, that depends on the DLL... In one, it´s info about a base... Another, it´s info on a minable copper field... Another, it´s the word &quot;off&quot;... Another, it´s a warning to Trent that there´s a 1 million credit bounty on him... I forgot what the other one was. (and those are with the mod inactive) With the mod active, I get commodity_optronics. (along with a couple of the above ones, too.) There´s a DLL editor in the download section called, &quot;FLEd-ids.exe&quot; that can be used to read IDS info. I´ve never been able to get rid of that error, and I´ve got no idea what´s causing it. Watch your 6!
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Swiftr

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37

Thursday, April 22nd 2004, 12:49pm

ok, I found out that it´s the Orders´ voice file which causes the Mission failure message in the Donau Avange, so I deleted it. I don´t have much time to test my changes so it would be nice if someone tell me how long it works now ( I only played till the first landing on Pittsburgh ) while I try to find the exact reason for the Order-Voice Bug. I´m also aware of the many Warnings in the FLSpew.txt, but they don´t have priority now. You can get the file here: <A href=´http://www.en-studios.de/upload/Priv Voice Mod v1.02.zip.flmod´ Target=_Blank>Click here</a> Just activate it via FLMM. The conflict with the Beta2.3 is not a problem because in my file I did exactly the same change. Edited by - Swiftr on 4/22/2004 11:50:56 AM
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warzog

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38

Thursday, April 22nd 2004, 10:06pm

I´ll test it! I´m doing a rewrite, right now, and the voice mod would be nice for v2.4! Watch your 6!
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39

Friday, April 23rd 2004, 8:27pm

I can hear it now...the good ol days Retro: Die by the very weapons you adore (3 milliseconds later) Retro: (void sucking sound/scream) i used to play that to get my mom out of the room... she dislike me showing them the cold slient void.... When the Going´s get Tough, The Tough get a bigger Battleboat. &quot;Shotglass moments before the Tiger´s claw blew up&quot; You Look a bit down on yer lucky,..Ya Don´t say well Heres a drink for yas and don´t worry bout how ya lost yer girl. &quot;alright we´ll give you once chance drop it&quot;...&quot;you just signed your ow...*zoid sucking sound* And you just signed off life due to my nomad blasters silly xeno. Ok if i am to Die by the Weapons i adore...then why does he have mass drivers and tacyon, when I adore Proton Tropedos Tacyon and Neutrons?..Silly Retro missiles are for kids, Ceturnions on the other hand Are For ME to make YOU suck VOID! Sanity is the Thin line between Real Life and Fantasy, Insanity means you fell off the line.
Signature from »Shotglass_Da_Barkeepa« When the Going`s get Tough, The Tough get a bigger Battleboat. "Shotglass moments before the Tiger`s claw blew up" You Look a bit down on yer lucky,..Ya Don`t say well Heres a drink for yas and don`t worry bout how ya lost yer girl. "alright we`ll give you once chance drop it"..."you just signed your ow...*zoid sucking sound* And you just signed off life due to my nomad blasters silly xeno. Ok if i am to Die by the Weapons i adore...then why does he have mass drivers and tacyon, when I adore Proton Tropedos Tacyon and Neutrons?..Silly Retro missiles are for kids, Ceturnions on the other hand Are For ME to make YOU suck VOID! Sanity is the Thin line between Real Life and Fantasy, Insanity means you fell off the line.

{Tolwyn}

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40

Saturday, April 24th 2004, 1:34am

Hey Swiftr, I hope you have digitally enchanced voices... btw, 4mb is a big file? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Wing Commander Saga´s voice acting takes up over 100mb if space in adpcm format (a bit smaller as mp3) <img src=´http://www.scifi3d.de/signature/wcs_signature.jpg ´> <A href=´http://www.scifi3d.de/wcsaga/´ Target=_Blank>Wing Commander Saga</a> <A href=´http://wcsaga.solsector.net/cgi-bin/ikonboard/ikonboard.cgi´ Target=_Blank>Wing Commander Saga Forum</a> ~Project Head of the &quot;Wing Commander Saga: Battlegroup Serpent&quot; Project I still loveWing Commander. Given the right opportunity, I would definitely revisit it.&quot; - Chris Roberts.
Signature from »{Tolwyn}« [URL=http://www.scifi3d.de/wcsaga/]Wing Commander Saga[/Url] [url=http://wcsaga.solsector.net/cgi-bin/ikonboard/ikonboard.cgi]Wing Commander Saga Forum[/URL] ~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.

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