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IGx89

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Friday, March 19th 2004, 7:55am

Unless something goes wrong, all the files should be back to their original, encrypted state when the mod is deactivated. To make sure, you can do &quot;Tools/Restore Backups&quot;, which searches for any original files that didn´t get restored, and restores them. You shouldn´t have to do that though; FLMM should properly restore all the files when a mod is deactivated. If it doesn´t, please report the details to me. ------------------------------------ <A href=´http://lancersreactor.org/t/forum/topic.asp?Topic_ID=10016&amp;Forum_ID=30´ Target=_Blank>Freelancer Mod Manager</a>: newbies´ dreams come true Belief in <A href=´http://www.greatcom.org/resources/whoisjesusorig/´ Target=_Blank>Jesus</a>: the only way to Heaven
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|Shodan|

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Friday, March 19th 2004, 8:41am

Thanks. That´s exactly what I hoped.
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Niwo

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Tuesday, March 23rd 2004, 10:19am

Hi, any queations answered ? The FLMM makes nearly no mistakes (i have never one, but i play not a lot of Mods) but i heard that some old Versions leave Files after deinstalling Mods. But the Restore backups Function should help ;-) Greetings Niwo Edited by - niwo on 3/23/2004 10:26:40 AM
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IGx89

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Tuesday, March 23rd 2004, 1:39pm

A <A href=´http://www.lancersreactor.org/t/forum/topic.asp?Topic_ID=29554&amp;Forum_ID=32´ Target=_Blank>bug</a> in FLMM v1.21 beta 8?-10 caused a few mods to leave files behind, but beta 11 *should* clean up perfectly <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>.
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|Shodan|

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Monday, April 5th 2004, 1:24pm

@Niwo Nope, i´m completely satisfied. Sorry for doubting you :-) I just didn´t want to get banned for doing nothing wrong. (sorry for the late reply, been very busy)
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