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engmar

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21

Saturday, April 10th 2004, 8:32pm

Oh, and it has a note in the readme that says converted to FLMM format and scripted by unluckytab - if that makes a difference.
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|ittan|

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22

Saturday, April 10th 2004, 9:36pm

is there any way to develop random skins for flmm like in spybot. i plan to make a skin for flmm and could use your help in understanding the format and compatibility issues. Edited by - ittan_v on 4/10/2004 8:40:06 PM Edited by - ittan_v on 4/10/2004 8:42:59 PM
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Ddraglias

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23

Sunday, April 11th 2004, 4:43am

I have probable a simple problem: Every time i activate a mod from mod manager i seen to lose my saved game until i deactivate the mod! HELP Ddraglias
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yil

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24

Sunday, April 11th 2004, 7:26pm

thank you so much IGx89 for your prompt reply and advice. IT WORKED!!! i was able to go to the mod file,find the "script.xml" file open it w/ the note pad( and behold! miracles never cease.) the <data> line already was </data>; but the following line did NOT have the greater than ">", sign after it.i added that and shall see if it will work. thank you again for your prompt reply and suggestion. patience is a VIRTUE bestowed on humans only USE IT.
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IGx89

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25

Monday, April 12th 2004, 7:16am

GaryT: The instructions I´ve given yil should help you figure that out. engmar: As long as OpenSP is activated first, it should work; I´ll have to test that out myself. In the meantime, try using Chip´s Open SP mod; that should work fine. ittan_v: At the moment, FLMM is not skinnable (except using system-wide XP Visual Style themes or WindowBlinds themes). Sorry <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>. Ddraglias: Read the FAQ that comes with FLMM, and let me know if you still have questions after reading it. yil: No problem; hope you got it working now <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>.
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GaryT

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26

Monday, April 12th 2004, 7:10pm

Thanks IG, Welp, it doesn´t so never mind...I won´t be bothering with mods....thanks anyway. Oh the pain....the pain.
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|ittan|

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27

Tuesday, April 13th 2004, 6:23am

no problem. i wanted to do something new. could you suggest any part of the flmm file i could help with ittan
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engmar

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28

Tuesday, April 13th 2004, 7:16pm

@IGx89 I grabbed Chip´s Open SP mod. At first it would not load at all. The error messgae given was one indicating a missing &lt;data&gt; section. I don´t know i this is the proper place, but I was able to edit the xml file and get the mod to load.
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firebase

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29

Tuesday, April 13th 2004, 9:30pm

i don´t know if this is fixed in the current version.... i have created new a script file that tells FLMM to do a sectionappend on npcships.ini of missions M01b, M02, M03, M04, this are directories which has npcships.ini file. The loading is fine. The trouble is when i deactivate my mod it gives an error that those npcships.ini with their respective directories has no back-ups... This is odd really as i looked at the fl´s mission directories which contains this file, it has flmmbak files, this is when i activate that mod. Is flmm confused or something, that it has multiple npcships.ini in different directories.... btw, i use beta 10 for this.... <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade><A href=´http://www.lancersreactor.org´ Target=_Blank>a message from firebase...</a> <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2>
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IGx89

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30

Wednesday, April 14th 2004, 1:34pm

GaryT and engmar: I e-mailed Chips about the problems in his Open SP mod a few days ago, so it´s up to him whether or not to release a fixed version (which I certainly hope he does). You can e-mail him yourself if you want; if that doesn´t work, I could create a small patch for his mod that will fix those errors (which, as I said previous and as engmar just said, are just some easily fixed missing &lt;/data&gt; sections). ittan_v: Once/If Freelancer 2 comes out, and if FLMM works with it, then I´ll probably need some help in the graphics department. I might even add customizeable skins to FLMM then <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. In the meantime, I do have some other programs I´ve made (non-Freelancer related) which could use some good icons <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>. Sun Striker: If it´s a bug and you have previously told me about it, then it´s fixed by now. I´d suggest upgrading to v1.31, and seeing if that fixes it.
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firebase

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31

Wednesday, April 14th 2004, 9:17pm

i have dled it already but not yet installed it. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade><A href=´http://www.lancersreactor.org´ Target=_Blank>a message from firebase...</a> <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2>
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|ittan|

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32

Thursday, April 15th 2004, 4:43am

i am developing a basic mod for freelancer but have no idea what to do for the scripting part. i am a complete noob to xml and html coding. HELP!!!!!!!
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IGx89

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33

Thursday, April 15th 2004, 5:34pm

Read FLMM´s included &quot;How Do I...&quot; documentation, and also look at some other mods´ scripts to see how they do it.
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|ittan|

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34

Thursday, April 15th 2004, 11:31pm

thanx
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Chips

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35

Friday, April 16th 2004, 6:57pm

Sorry, I should have had it &quot;formly Released&quot;. There is a fixed version of Chips Open SP mod available to download from site <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. Go to www.pathfinderstudios.com and into downloads area if anyone is looking for it, the missing &lt;/data&gt; tags (of which there were around 5 of) have been plonked in <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>. Sorry about the inconvinence Matt, and great work on this version - brilliant stuff <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

|ittan|

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36

Saturday, April 17th 2004, 3:56am

igx89 does mod manager support winrar or does it only support winzip ittan
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IGx89

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37

Saturday, April 17th 2004, 11:07am

Chips: No problem; thanks <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ittan_v: just the zip format, though you can compress to the ZIP format using programs other than Winzip; some, like 7-zip, can compress better than Winzip.
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|ittan|

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38

Saturday, April 17th 2004, 9:19pm

i have seen this with most newbie modders most of the guys use a file format like &quot;file.winrar.flmod&quot; which is not supported by flmm so could you may be make a sticky in the modding section
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ripdog

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39

Sunday, April 18th 2004, 7:22pm

Hi IGx89, JUst thought youd like to know about a prob with Chips open SP mod. I found this error in the log and it didnt show up in the modlisting. Unable to load mod! Parsing error on line 4125: No &lt;/data&gt; found (in ´C:Program FilesFreelancer Mod ManagermodsChips Open SP versionscript.xml´) Parsing mod script... Found mod: C:Program FilesFreelancer Mod ManagermodsChips Open SP version I only just downloaded both flmm and the mod an hour ago so they are latest version. Thx, Ripdog

IGx89

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40

Monday, April 19th 2004, 7:55am

ittan_v: Thanks, I´ve never heard about people doing that until now. Don´t they even bother to test their mod archive out before releasing it? <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> ripdog: That´s been covered a couple times already in this thread; look on the first page for a manual solution, and look just a few posts up on this second page for Chips´ reply.
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