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arbitriter

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21

Monday, April 19th 2004, 11:20pm

Must give the most massive props ever to the guys who created this!! alot of people bought freelancer hopeing(praying) it would be like privateer. you guys have brought it alot closer! just want to echo compliments on comodities, weapons, shields icons and the music and such. that kind of attention to detail will make this a great mod. keep up the good work on that total conversion - i would love to be zipping around junction and troy again! now the bad news... i have found a couple of bugs, mostly small, but buggy all the same 1) the icon on the paktahn in rochester is wrong- hate to nitpick but it spoils such a good record 2)the merc infocard on the rep screen is kinda messed up- partially in code 3) stats in the info card for gen upgrade 5 wrong(i hope) 4) the infocards for all shields/powerplants are from freelancer still - again i dont mean to be picky- just thought id let you know, eventhough im sure you have bigger stuff to worry about...awsome mod, anxiously waiting for the final version DSI Industries
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warzog

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22

Monday, April 19th 2004, 11:40pm

uicathain: The models are based on the Wing Commander/Privateer versions. As such, they are accurate with the built-in weapons. The artists who made the models gave permission for their unaltered use. So, we have to use them as is, or not at all. Maximillion2: If you hate waiting... Don´t talk to Juni! Just start flying your Epee! The missions are optional in this mod. arbitriter: 1) Some of the Ship Icons are erratic. At one place they work right, the next, they don´t. I´m hoping our Icon Maker will download the mod so they can test, and repair them. 2) I´ll fix that Merc infocard. 3) None of the Generator upgrade stats are correct. The data displayed is the default info for each generator. 4) Just forgot to do those infocards. Watch your 6! Edited by - warzog on 4/19/2004 11:37:33 PM
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uicathain

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23

Tuesday, April 20th 2004, 12:35am

This is also something minor, but the rotation on Planet Fuji seems abit much... I get dizzy looking at it. :p
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warzog

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24

Tuesday, April 20th 2004, 12:43am

uicathain: It must be the landscape, because New Tokyo is actually spinning faster. But I´ll fix it. Watch your 6!
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kaegogi

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25

Tuesday, April 20th 2004, 1:30am

@warzog and your team: Fantastic mod. I absolutely love it. Thank you for all your hard work. I haven´t noticed any bugs that haven´t been mentioned already. One minor suggestion would be that you disable the shield warnings. With your new shield system t
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StarNova

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26

Tuesday, April 20th 2004, 2:14am

Excellent mod. Being a fan of wing commander this mod rocks. However found a bug. While using the Centurian Fighter in Norfolk System and docking with the first tradelane to the texas system I get a CTD.
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Chemus

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27

Tuesday, April 20th 2004, 2:58am

warzog, let me know if the Talons wouldn´t fire missiles as the player´s ship, or if the non-fire was just for the NPC´s. If it was only the player´s ship that had the problem, I have fixed it in the ptalon model. I know that this isn´t a bug-report, but I´m just looking for verification that I´ve fixed the problem. I can´t be sure that the NPC´s won´t fire missiles, because the Liberty Rogues just drop mines like crazy! But I can fire missiles as a player when in the ptalon now. (I changed the orientation of the torpedo hardpoints in the (p/r/m)talon.cmp files)
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uicathain

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28

Tuesday, April 20th 2004, 3:22am

Ok, I´m pretty sure this is mod related (though I´m not sure how). Running through the SP campaign, I came across a rather nasty bug. In the mission where you are to form up with Walker and gain control of the Jump Gate leading to the Alaska system (It saves as Mission 11), where it autosaves after reaching the rendevouz point, the waypoint for the mission locates itself on the star of the sector, instead of the jump gate area. This also causes Walker´s Battlegroup to stop about 12-15k short of the mission area, preventing you from continuing on. Edited by - uicathain on 4/20/2004 2:38:13 AM
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Swarog

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29

Tuesday, April 20th 2004, 4:56am

Thx for the mod.Some Bugs founded by playing 2 hours: 1.Banshee can´t dock anywhere, because next parameter in shiparch.ini file is missing for this ship &quot;mission_property = can_use_berths&quot;.After I add this string, problem was solved. 2.Cant exit from Buffalo base.Game crashes.First time i think this crash because i´m flying this sucpidious Banshee <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>)))But i try undock with any ship sold on buffalo-with same crash effect.I think, this crash because missing some voise/music/sound files for this base, kinda &quot;This is Buffalo,blah,blah,blah&quot;. Oh, and forgive me my poor English <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>))
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lvxoccvlta

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30

Tuesday, April 20th 2004, 5:14am

Wow, its great to see the community providing such constructive feedback. Poor warzog was at ends trying to get this thing to work.. with the gathered input from everyone, this will be the coolest f´ing mod of all time!
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StarNova

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31

Tuesday, April 20th 2004, 5:57am

Question about the weapons. Are you going to make it so that NPC´s even the storyline NPC´s use only Freelancer weapons and the player uses Wing Commander era weapons? Or are you totally replacing freelancer weapons with wing commander era weapons?
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Swarog

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32

Tuesday, April 20th 2004, 6:01am

Me again BW Vindicator can´t dock anywhere, because next parameter in shiparch.ini file for this ship &quot;mission_property = can_use_berths&quot; is missing.After I add this string, problem was solved.Looks like I need to check entire shiparch.ini file for such errors.....but I´m so laaazyyy.....So, if your favorite ship can´t dock to the stations,planets,etc just open shiparch.ini file an add this damn string for your &quot;bird&quot;.For example -------------------------------------- [Ship ids_name = 524322 ids_info = 526344 ids_info1 = 526345 ids_info2 = 526299 ids_info3 = 526346 ship_class = 1 nickname = bw_elite LODranges = 0, 99999 mission_property = can_use_berths &lt;-THIS STRING MUST BE ADDED type = FIGHTER DA_archetype = shipsgeminiwcvindicator.cmp material_library = shipsgeminiwcvindicator.mat ----------------------------------------- This is temporary solution of the docking problem. I hope for soon quickfix from mod authors.
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Maximillion2

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33

Tuesday, April 20th 2004, 6:05am

Umm what can i say? Quite frankly i´m stunned. This is so cool. Way to go warzog. I may have a bug report 2. I jus started, been toolin around NY exploring, went all the way down to hamburg, went via the berlin gate, tried to dock with first tradelane, CTD. So, i bypassed the lane thinking it had a bug and went directly to Dortmund, tried to dock, CTD. This is with the starting ship and no equipment changes. And have not talked to Juni.
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GreyViper

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34

Tuesday, April 20th 2004, 6:50am

First things first WAY TO GO WARZOG!!!<img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> In intro saw 2 Orions, atlest I think it was them and 1 Centurion. Second thing in intro Cladius that Juni flys had 2 two engine jets, one is missing. Anyway these are minor things. One thing that bothered was that Epee´s max gun/missle class is 9 needs 10. The problem is after you unmount missle launcher you cant remount it, so bummer. Btw in the future version will the fusion gun and some others have their original icons? &quot;history abhors a paradox&quot; &quot;There&#8217;s a little going-away present, &#8217;cause you&#8217;re going away &#8212; permanently!&quot; Edited by - GreyViper on 4/20/2004 6:02:30 AM
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Saheike

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35

Tuesday, April 20th 2004, 7:14am

I found 2 Bugs till now: docking at freeport 10 in Tau-37 not possible=Server crashes docking at Yanagi-Depot not possible=Server crashes all in Multiplayer :-) Edited by - Saheike on 4/20/2004 6:16:31 AM
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BoH_Havoc

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36

Tuesday, April 20th 2004, 8:22am

wow! this mod is really amazing <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>)) the first thing i thought when i started it was: &quot;****! this mod is so damn cool&quot; (BoH_Havoc, April 20th 2004 while playing Privateer:The Reckoning <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) SHAME ON YOU TO CREATE SUCH A MOD! I CAN´T STOP PLAYING IT/TESTING IT <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> ...but i have to stop because i want to know what´s wrong with my tarsus/galaxy... now that i have an up to date version of this mod i´ll check it... i have also finished modeling 6 of the other ships you asked me to, warzog. I´ll check them, too.... but i think i know the bug already...well, i´ll have to check it and i´ll let you know when i get rid of this bug <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> good work! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> @ the mod-team goooooood modeling! @ the guy who created the demon <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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warzog

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37

Tuesday, April 20th 2004, 8:55am

StarNova: Norfolk System? Where´s that? If you mean the base, I´ll check it out, thanx! Chemus: Neither fire missiles. uicathain: I´ll check it out, thanx! BTW-as you´ve gotten to mission 11, I haven´t, did Hakera rescue Trent in his Dagger? Or was he in a Banshee? You know the mission where the first nomad imposter dies? Swarog: I´ve uploaded a patch to fix that. And you´re right, I discovered that myself I need to check out the Buffalo base problem. StarNova: Total conversion, or as total as possible: The NPC´s and Players all use WC/P weapons. Only the Bases, Battleships, Cruisers, Transports, Miners, and Lifters use FL weapons. GreyViper: It´s an Orion, Banshee, Centurion, and an Epee. The Gladius problem is in FL, can´t change it. The Epee was setup for NPC use, and changed at the last minute. (Tolwyn didn´t want it missile-capable for the player.) Saheike: Interesting... I´ll need to check those in SP also. Thanx! Boh_Havoc: Great! Then we can release v2.4!!! Edited by - warzog on 4/20/2004 8:11:14 AM
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StarNova

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38

Tuesday, April 20th 2004, 9:28am

&quot;StarNova: Norfolk System? Where´s that? If you mean the base, I´ll check it out, thanx!&quot; Hehe, sorry about that. What I get for trying the mod out at 2 am in the morning. lol. Zone 21 area where Battleship Missiouri I think is located. Where the tradelane goes when you need to go to texas jumpgate.
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hrulghin

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39

Tuesday, April 20th 2004, 9:37am

I cant play singeplayer, the game crashes as a few seconds into the intro with freeport 7.
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warzog

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40

Tuesday, April 20th 2004, 10:24am

hrulghin: Several possible reasons: 1) Bad Download-most common. 2) Files from an old mod still in the Freelancer folder, may need to reinstall. 3) This mod was made using &quot;FreelancerSDK-v1.3full.exe&quot; installed to the Freelancer folder. You may need to download it from the Lancer´s Reactor, and install. 4) This mod has only been tested on WindowsXP, so I don´t know if it works right on other os´. (It should.) Hope this helps. Watch your 6!
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