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BauBauMonster

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1

Friday, October 15th 2004, 3:47pm

is singleplayer the fighter sold on Battleship Missouri has no shields that fit +the npc ships are almost invulnerable (they regenerate too fast ) Edited by - BauBauMonster on 10/15/2004 2:50:04 PM
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Strife

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2

Friday, October 15th 2004, 4:38pm

God the ships in this mod are simply fantastic, you should put them in a star wars TC and run an RPG server i think that would best show them off, an Imperial player faction could make really good use of the huge variety of ties.
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Silvik

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3

Saturday, October 16th 2004, 5:22am

@BauBauMonster - this is a common problem for all ships. So, when you buy a new ship unequip shield generator, equip shield then shield generator. @Strife - any TC mod is not compatible with singleplayer. First of all this mod is orientated on single

Marox

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4

Saturday, October 16th 2004, 10:36am

Im kinda botherd by tht that u can drive through the BSs (the new ones, not the original ones) and those new freighters..
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gunboatbilly

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5

Sunday, October 17th 2004, 11:58am

this mod kicks ass i have played just about all the SP mods that TLR have posted A big thanks to all at TLR for that and this has them all beat iam just waiting for the gemini mod to come out that sounds real kick ass too again great mod silvik
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johnhawke

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6

Sunday, October 17th 2004, 7:07pm

Hey Silvik, the mod rocks... Just a couple of things though.. (1) The TIE Advanced you have is actually a TIE AD x1, not a TIE Advanced. The TIE AD X1 was an experimental pre-production prototype. The Advanced (or Avenger,) looks a little different. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> (2) Needs a TIE Bomber, Assault Gunboat, and Missleboat. That would rock! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> (3) The TIE Fighter is a little overpacked weaponry wise... (Not a bad thing though...) Anyway, One of the best mods I´ve Tryed yet. Rock On!!! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - johnhawke on 10/17/2004 6:09:52 PM

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7

Monday, October 18th 2004, 1:48am

@johnhawke - indeed this is a TIE AD x1 (complete name: Sienar Fleet Systems TIE Advanced X1 Prototype) or TIE Advanced Fighter (same thing<img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) - Lord Vader´s personal fighter

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8

Monday, October 18th 2004, 1:57pm

@silvik, Not to create a controversy, but a TIE Avenger is another name for the Production TIE Advanced. It´s not a different fighter. (Anyone whos played TIE Fighter knows that.) The TIE AD X1 is the TIE Ad x1. A prototype, never mass produced... When

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9

Monday, October 18th 2004, 3:51pm

@silvik, Sorry about that last post, I guess I´m just a little irratable today, I didn´t mean to take it out on you. It´s not really that big a deal after all...

Nemesite

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10

Monday, October 18th 2004, 6:46pm

I represent George Lucas....HAHAHAHA, thought that would be funny, but really it´s not is it....anyways moving along. REally need battleship enc.....how cool would it be to cruise around blowing the **** out of imperial star destroyers, and hows about incorporating a few of the clone and droid fighters, i know it doesn´t fit the timeline but it would be pretty cool. Been thinking about this one for a while, you should get together with chips and whoever did TNG and create what would be the best mod ever, not to mention the biggest. i suggest TNG coz of the no docking ring and no wait time for jumpgates, saves me having to blow up poor freighters who delay me.....space rage.....
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Silvik

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11

Tuesday, October 19th 2004, 2:59am

@johnhawke - it´s OK <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> @Nemesite - I think I´ll include in the next version Ships and Bases from SW Ep.1 Already have the Trade Federation Droid Control Ship

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12

Tuesday, October 19th 2004, 3:04am

Oh ... Nemesite if you wanna die quickly, try to blow up an Order Freighter (tie scimitar) or an Blood Dragon Armored Transport (imperial landing craft) <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

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13

Tuesday, October 19th 2004, 3:36am

Hi, I tryied this mode, but only ship which was &quot;visible&quot; was mine, other ship is invisible (only guns and engines) I have SDK 1.3 installed, FMM 1.3, Freelancer fresh install (1.0 without patch) Could anybody help? Thanks
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Silvik

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14

Tuesday, October 19th 2004, 3:16pm

@lisak - check the level of details in OPTIONS under main menu.

Gibbon

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15

Thursday, October 21st 2004, 2:22am

Finally got it to work, the mod that is, but only after i installed the 1.4 SDK unofficial patch by buck danny! Thought normal SDK would have been enough... Gibbons power comes from bananas
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lisak

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16

Thursday, October 21st 2004, 7:57am

Details was set to maximum, after NvIDIA Detonator reinstalation mod works. Ships are simply amazing :-)
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17

Thursday, October 21st 2004, 2:11pm

@Gibbon - SDK 1.3 is enough ... @lisak - glad you like it <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

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18

Friday, October 22nd 2004, 12:41am

@Silvik I take your point that SDK 1.3 is enough but it wouldn´t work until i put 1.4 on. Very odd but then 1.4 amends some of the singleplayer files so maybe that´s it. I know you´re going to say it makes no difference but it did to me lol. Top mod, g
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Gibbon

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19

Friday, October 22nd 2004, 4:03am

I checked real space out with the mod and things went wierd so no go on that one. Edited by - Gibbon on 10/27/2004 11:45:42 PM
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Marox

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20

Friday, October 22nd 2004, 1:03pm

Damn I just love the new soundtrack <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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