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warzog

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41

Sunday, January 30th 2005, 7:29am

Hernite: There aren´t any Class 8 Generators/Shields in the mod. (The mod is based on Privateer 1, not Privateer 2) There are no Kilrathi, or Steltek, bases in the mod. This was done for 2 reasons: 1) There were none in Privateer. 2) We don´t have any Kilrathi, or Steltek, characters to inhabit them. --a) Placing humans on the bases wouldn´t look/be right. --b) I was forced to use them in the ships, but it was that, or leave them completely out of the mod. Watch your 6!
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Shaman

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42

Monday, January 31st 2005, 12:37am

Warzog.... Again, thanks so much for this Mod. I missed Privateer so much that I went looking for the CD I got a few years ago. SP is working great!! I figured out the txt to ini problem so I start on Jolson OK. The problem ps MP.... I run MP games on a lan and I´ve had no luck.???? The server crashes soon after I launch from Jolson. I haven´t had any problems with any of the other mods on the LAN. Any body got any ideas? Shaman I´m in my own world, but that´s ok, they all know me here.
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43

Monday, January 31st 2005, 8:33am

Shaman: I posted this back on page 2, but here it is again: In the DataCharacters folder there is a file called: NewCharacter.txt Rename it to NewCharacter.ini In the EXE folder, there are two more files, mpnewcharacter.txt and newplayer.txt, rename them to: mpnewcharacter.fl and newplayer.fl That should make the mod MP compatible. (But SP incompatible!) Be sure that the mod is inactive before renaming the files, and then reactivate the mod. Glad you like it! Watch your 6!
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Shaman

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44

Monday, January 31st 2005, 8:18pm

Warzog, I´d all ready made the changes from txt to ini, but in the installed/activated program and had changed the original ones to flmmbak. So, after reading you last post, I did a complete clean reload, changed the files in mod mgr, before activation, and restarted. Same problem except now it doesn´t crash until half way through a jump. I tried all of the jumps, same thing. Server crash. Another problem, not sure if it´s related but the start ship, Tarsus, is doubled up on all of its weaps and equipment. I even tried swapping the Tarsus for one of the others, no double on equipment but server crash mid way through a jump. SP still plays with out a hitch. Shaman I´m in my own world, but that´s ok, they all know me here.
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yil

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45

Thursday, February 3rd 2005, 8:18pm

how do i get to buy the "Crossbow"? i am a single player and i´v ben al over the "Priivateers world",mayb; but icannot locate this ship? need help ! thank you for your prompt replies. patience is a VIRTUE bestowed on humans only USE IT.
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46

Thursday, February 3rd 2005, 8:25pm

thank you. i looked over my files and found the maps. thank you again. patience is a VIRTUE bestowed on humans only USE IT.
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lvxoccvlta

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47

Friday, February 4th 2005, 8:17pm

Warzog, your problems sound hardware related. I´d suggest your motherboard...
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texican1948

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48

Sunday, February 6th 2005, 11:49am

Is the a listing of which planet and bases that correspond to their GS# ????
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Shaman

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49

Tuesday, February 8th 2005, 11:48am

texican1948.... If you run DL Datastorm on the modded Freelancer, tou can get the system and base info from that. warzog...I give up on MP. Using FLSO, I´ve moved clean ships to several different systems, bought new ships, tried to jump out , Server Crash. Occasionally it happens before I get to a jump hole. HELP!!!! Shaman I´m in my own world, but that´s ok, they all know me here.
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warzog

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50

Tuesday, February 8th 2005, 2:48pm

Texican1948: Here ya go: 3163136775 = GS02_01_Base, Pirate Base 02 3164447245 = GS03_01_Base, Militia Base 03 3158680589 = GS05_01_Base, Retro Base 05 3155797767 = GS06_01_Base, Pirate Base 06 3155584768 = GS06_02_Base, Beto 3155371778 = GS06_03_Base, Mercenary´s Guild 3155011085 = GS07_01_Base, Merc Base 07 3154273802 = GS07_02_Base, Kronecker Mine 3185682695 = GS08_01_Base, New Iberia 3186518272 = GS08_02_Base, Basque 3186993165 = GS09_01_Base, Pirate Base 09 2832509453 = GS11_01_Base, Glasgow 2832951818 = GS11_02_Base, Edinburgh 2827528455 = GS12_01_Base, Militia Base 12 2827446528 = GS12_02_Base, Saratov 2828838925 = GS13_01_Base, Pirate Base 13 2823073293 = GS15_01_Base, Abyss Mine 15 2820189447 = GS16_01_Base, Retro Base 16 2819402765 = GS17_01_Base, Valkyrie Mine 2818796554 = GS17_02_Base, TCS Valhalla 2850071303 = GS18_01_Base, Remus Refinery 2851381773 = GS19_01_Base, Achilles Mine 2851824138 = GS19_02_Base, Hector 2852004360 = GS19_03_Base, Helen 2495853831 = GS20_01_Base, Burton 2496427264 = GS20_02_Base, Speke 2496214274 = GS20_03_Base, Victoria 2497164301 = GS21_01_Base, Rygannon Mine 2492184327 = GS22_01_Base, Pirate Base 22 2484056589 = GS27_01_Base, Merc Base 27 2514730247 = GS28_01_Base, Romulus Mine 2515303680 = GS28_02_Base, Militia Base 28 2516040717 = GS29_01_Base, Pirate Base 29 2160246535 = GS30_01_Base, TCS Palan 2160951040 = GS30_02_Base, Palan 2160606978 = GS30_03_Base, Basra 2161557005 = GS31_01_Base, Eden 2156576007 = GS32_01_Base, Macabee 2157886477 = GS33_01_Base, Earth 2152905479 = GS34_01_Base, Rodin 2153609984 = GS34_02_Base, Rilke 2153265922 = GS34_03_Base, Retro Base 34 2149234951 = GS36_01_Base, Pirate Base 36 2148448269 = GS37_01_Base, Magdaline 2179118855 = GS38_01_Base, Matahari 2179823360 = GS38_02_Base, Militia Base 38 2180429325 = GS39_01_Base, Mjolnar 2180609546 = GS39_02_Base, TCS Ragnarok 2898643207 = GS40_01_Base, Munchen 2898921728 = GS40_02_Base, Bodensee 2899265794 = GS40_03_Base, TCS Tingerhoff 2899429389 = GS41_01_Base, Siva 2900232202 = GS41_02_Base, Vishnu Mine 2894973703 = GS42_01_Base, Edom 2894203648 = GS42_02_Base, New Constantinople 2895759885 = GS43_01_Base, Liverpool Refinery 2891304199 = GS44_01_Base, Thisbury Refinery 2891582720 = GS44_02_Base, Wickerton Refinery 2891926786 = GS44_03_Base, Pirate Base 44 2889993229 = GS45_01_Base, TCS Eagle 2887634695 = GS46_01_Base, TCS Linden 2886864640 = GS46_02_Base, Heimdel 2917515527 = GS48_01_Base, Anapolis Refinery 2917794048 = GS48_02_Base, Perry Naval Station 2918138114 = GS48_03_Base, TCS Vesuvius 2918301709 = GS49_01_Base, Oresville 2919104522 = GS49_02_Base, Meadow 3099902727 = GS50_01_Base, Nitir 3100312320 = GS50_02_Base, Nitir02 3100525314 = GS50_03_Base, Pirate Base 50 3100688909 = GS51_01_Base, Confed Base 51 3096232199 = GS52_01_Base, New Detroit 3095593216 = GS52_02_Base, TCS Kiev 3095806210 = GS52_03_Base, Pirate Base 52 3092563719 = GS54_01_Base, TCS Crete 3091252749 = GS55_01_Base, Surtur 3088893191 = GS56_01_Base, Militia Base 56 3088254208 = GS56_02_Base, Retro Base 56 3088467202 = GS56_03_Base, New Reno 3087582221 = GS57_01_Base, Beaconsfield 3087467530 = GS57_02_Base, Research Base 57 3087156232 = GS57_03_Base, Elysia 3118779143 = GS58_01_Base, Jolson 3119188736 = GS58_02_Base, Joplin Refinery 2227690759 = GS60_01_Base, Charon Mine 2227707136 = GS60_02_Base, TCS Gallipoli 2228476941 = GS61_01_Base, TCS Tarawa 2224021255 = GS62_01_Base, Trinsic 2222989056 = GS62_02_Base, Gracchus 2223333122 = GS62_03_Base, Militia Base 62 2225053455 = GS62_04_Base, Symbra 2224807437 = GS63_01_Base, Olympus 2220349703 = GS64_01_Base, Oxford 2215369229 = GS67_01_Base, Lisacc Mine 2246563079 = GS68_01_Base, Lynch Base 68 2247349261 = GS69_01_Base, N-1912-1 2247889930 = GS69_02_Base, Retro Base 69 2428950279 = GS70_01_Base, Erewhon 2429097728 = GS70_02_Base, Research Base 70 2881481222 = GS01, Delta Prime 2344588806 = GS02, Telar 2881454598 = GS03, J900 2344578566 = GS04, Freyja 2881452550 = GS05, 17-AR 2344551942 = GS06, Sherwood 2881425926 = GS07, Regallis 2344541702 = GS08, Pyrenees 2881407494 = GS09, CM-N1054 2344353292 = GS10, Gamma 2881219084 = GS11, New Caledonia 2344326668 = GS12, Prospect 2881192460 = GS13, Pender´s Star 2344316428 = GS14, Delta 2881190412 = GS15, Crab-12 2344289804 = GS16, Famine 2881163788 = GS17, Valhalla 2344279564 = GS18, Pollux 2881145356 = GS19, Troy 2346188294 = GS20, Junction 2883054086 = GS21, Rygannon 2346161670 = GS22, Capella 2883027462 = GS23, Death 2346151430 = GS24, War 2883025414 = GS25, Beta 2346124806 = GS26, Xytani 2882998790 = GS27, Pestilence 2346114566 = GS28, Castor 2882980358 = GS29, Pentonville 2345926156 = GS30, Palan 2882791948 = GS31, Eden 2345899532 = GS32, Nexus 2882765324 = GS33, Gemini 2345889292 = GS34, Varnus 2882763276 = GS35, 119CE 2345862668 = GS36, KM-252 2882736652 = GS37, Padre 2345852428 = GS38, Aldebran 2882718220 = GS39, Ragnarok 2335178310 = GS40, Tingerhoff 2872044102 = GS41, Rikel 2335151686 = GS42, New Constantinople 2872017478 = GS43, Newcastle 2335141446 = GS44, Manchester 2872015430 = GS45, Blockade Point Alpha 2335114822 = GS46, Midgard 2871988806 = GS47, CMF-A 2335104582 = GS48, Perry 2871970374 = GS49, Hind´s Variable N. 2334916172 = GS50, Nitir 2871781964 = GS51, 44-P-IM 2334889548 = GS52, New Detroit 2871755340 = GS53, Metsor 2334879308 = GS54, Blockade Point Charlie 2871753292 = GS55, Surtur 2334852684 = GS56, ND-57 2871726668 = GS57, Auriga 2334842444 = GS58, XXN-1927 2871708236 = GS59, Tr´Pakh 2336751174 = GS60, Hyades 2873616966 = GS61, Blockade Point Tango 2336724550 = GS62, Raxis 2873590342 = GS63, Saxtogue 2336714310 = GS64, Oxford 2873588294 = GS65, Sumn-Kp´ta 2336687686 = GS66, Mah´Rahn 2873561670 = GS67, Lisacc 2336677446 = GS68, 41-GS 2873543238 = GS69, DN-N1912 2336489036 = GS70, Shangri La Watch your 6!
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warzog

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51

Tuesday, February 8th 2005, 2:53pm

yil: The Crossbow is only for sale on the Perry Naval Station. lvxoccvlta: I agree, but I can´t afford to do anything about it right now. Shaman: Sorry. Never been into MP much, so I never got to deeply into that part of the mod. Watch your 6! Edited by - warzog on 2/8/2005 2:57:17 PM
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texican1948

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52

Tuesday, February 8th 2005, 3:54pm

Warzog Many thanks. Greatly enjoy the mod.
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warzog

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53

Wednesday, February 9th 2005, 7:32am

You´re welcome. BTW-the numbers to the left are the hash codes that´ll show up in FLspew.txt Edit: Also... The "TCS" bases, Symbra, and bases that have numbers matching their system´s GS number, weren´t in the original Privateer game. But they were inspired, and for the most part, and located, by the original game. In Privateer, the NAV maps had a lot of "missing" waypoints. That is, the map didn´t show one, but there was one there. Well, I placed bases in those locations. Watch your 6! Edited by - warzog on 2/12/2005 9:39:57 AM
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54

Sunday, March 6th 2005, 10:10pm

Ok in the process of trying to get a proper balance to the commodities sold at different planets, statons, refineries and military warships these are the bugs i have found so far: 1)Lava planet has the infocard for Friggia for some reason (Lava looks like a semi-molten planetoid) 2)ND-57 the ships for sale has a Talon as both a light fighter @ 60,000 and as a medium fighter @ 60,000 3)Nitir System all the infocards seem to be corrupted showing the coding along with the description of planets, sun etc 4)Apon trying to return to the Nitir wormhole after visiting Lisacc Mine station an CTD occurred while merchant ships were crashing and blowing up due to mines going off in the astroid field. 5) a CTD occurs regularly when landing on Rodin in Varnus System and trying to go into commodities, bar, ship dealer etc (can land on planet) 6) definitely need to rebalance commodities bought and sold....not consistant with type of site, and what would normally be needed, and what they would be selling Hope this helps a bit Quixotal Edited by - Quixotal on 3/6/2005 10:14:34 PM Tingerhoff system very unstable.....CTD´s occurring on route from Munchen to TCS Tingerhoff Any missions taken can result in a CTD at any time, even when mission completed and just tractoring in salvage Quixotal Edited by - Quixotal on 3/7/2005 3:38:48 PM

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55

Tuesday, March 8th 2005, 8:19am

Aaaarrrgggh! All of those are due to the corrupt files I´ve mentioned, before. The "Mines going off in the asteroid fields" is a great example. (There are NO MINES anywhere in the Gemini Sector!) Someone... ANYONE!?!! Needs to go through the mod, and uncorrupt/repair EVERY file. I´ve tried, and tried, but as soon as I repaired one, a dozen more become corrupt! (Which, BTW, is why I gave up!) My computer simply LOVES corrupting INI files. The method I used, that gave temporary results on my computer, was: 1) Open the ini file. 2) Copy the contents of the ini file. 3) Close the original ini document. 4) Open a new document in Notepad. 5) Paste the contents of the ini into this new document. 6) Save it as the original ini file. As to the DLL´s... I have no idea how to repair them. The Gemini.dll in the previous version was so corrupt that it actually rewrote itself the more you played the game. (And it induced errors/CTD´s everytime it deleted things.) As my computer is useless to repair the files, I can´t help. I am truely sorry. All I can do is help as I am, here. Hopefully, someone will be able to repair the files, and make a workable mod. Good Luck! Watch your 6!
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56

Tuesday, March 8th 2005, 9:18am

MY APOLOGIES.......Turns out I had several corrupted Windows files that I was able to repair with Norton Systemworks. Please disregard my previous post for problems. I will have to go back through the various "Saves" for each planet and see if the errors are still occurring. They may not be there since checking the Nitir system, I have found the infocards have no problem as to displaying coding along with the planet, sun etc. Quixotal 1) Lava in Raxis system is still displaying infocard information for Frigia 2) Ships for sale from ND-57 Militia Base still selling Talon as light fighter and medium fighter for 60,000 credits 3) Rodin in Varnus system still CTD´s when trying to access bar, commodities, ship dealer from landing pad area 4) Have gone to Lisacc System and found that there are still "mines" in amongst the asteroids and they go off when you get too near...did not go to Lisacc Refinery to see if I could replicate the CTD that occurred on return to BP-Tango wormhole tho...since the"mines" are not supposed to be there I figured that was part of cause for CTD 5) Tingerhoff system is still very unstable.....I guess the windows corrupted files only effected the reading of the infocards 8/ Edited by - Quixotal on 3/8/2005 11:32:08 AM

Bob McDob

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57

Tuesday, March 8th 2005, 4:24pm

Quixotical, hold off for a bit. I´ve put together a (relatively) stable build of the mod using FLMM .XML files, and rewritten quite a bit of the DLLs, while doing some ship and rebalance work. I´ll upload them soon - don´t want to run into the same coordination problems that plagued the mod early last year. If you can meet me on IM or IRC, that´d be great. I´m usually on #wingnut on irc.wcnews.com, or AIM at MrMcdob, MSN at bobmcdob@hotmail.com, or yahoo at mrmcdob@yahoo.com .

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58

Wednesday, March 9th 2005, 5:15am

<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Quixotal: I will have to go back through the various &quot;Saves&quot; for each planet and see if the errors are still occurring. They may not be there since checking the Nitir system, I have found the infocards have no problem as to displaying coding along with the planet, sun etc. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Saves also save the errors, so they´re all useless. They also add up the errors, and create more, for some reason. I´ve had saves that created different CTD´s every time you loaded them. Bob! Glad to see you´re still working on the mod. (Hard to tell, you seldom post. LOL) Watch your 6! Edited by - warzog on 3/9/2005 5:17:06 AM
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Bob McDob

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59

Wednesday, March 9th 2005, 12:32pm

Yeah, I´ve actually done quite a bit of work, but I´m still miles away from anything I´m really happy with. I guess I can upload the mod, though. -------- &quot;Pirate! I´m not a pirate. The Spanish have pirates. I´m a <i>privateer </i>&quot;.

Elleroth

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60

Tuesday, March 29th 2005, 12:34am

I seem to last about 1 1/2 mins in Tingerhoff before I geta CTD. ..which is fortunate, cuz if I can get out of there by that time I can avoid it. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> lol The Morningstar´s weapons appear to be detatched from the hull, floating in space. I´ll fiddle with the hardpoint placements and see if I can fix it. It also appears to come with a broken Super thruster. Can still only purchase 10/10 bots/bats for craft that state that they can handle 15/15 in their infocards, however NPC craft have the stated 15/15 when I scanned them. (ie: the Gothri and Paktahn, I believe) Also, missiles: I don´t know if this is intentional or for testing or what not, but I can only buy 10 of any type of missile, even with more than 1 type of that launcher. (2 Javelins, but still only 10 missiles) FF and IR missiles don´t appear to really do anything except fire off in a straight line, or fire, curve a little, then travel in a straight line. Still getting XML tags in some rumors even after the patch. AI still seems &quot;weak&quot;, but maybe that´s because shields are too &quot;light&quot;. Even with the starting Tarsus I have no problems ripping through several waves of Retros. Stripping shields off them with the starting lasers is way too easy. Factions -- Seems taking a mission against a faction will make any of that faction´s enemies instantly become your friends. (ie: Take a Kilrathi mission and they become hostile, but take a mission against Retros and the Kilrathi instantly love you again. Then take a mission against Pirates, and the Retros go to Neutral.) Great mod, though, brings back memories. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I´d be glad to help if there´s any way I can, though I´m a modding noob. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I think I could at least find my way through the INI´s, possibly do hardpoint adjustments, don´t know about much else. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>
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