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Sir Spectre

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1

Sunday, January 16th 2005, 11:02am

<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>3) Cranked up the AI another notch! <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Great, for those of us that haven´t played this game in 5 or more months we´re going to be fried. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>9) Added the Righteous Fire Intro movie. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> That´s cool. A movie file from the original game? Keep up the excellent work. Sir S
Signature from »Sir Spectre« ___________________________________________________________ Sir Spectre giving the Spammysburg Address on 5/13/2004 22:21 PST: 12 posts and 2 days ago, we brought forth on this forum a new direction, conceived in spam and dedicated to the preposition that all posts are created useless. Now we are engaged in a great civil disobedience testing whether that thread or any thread so conceived and so dedicated can long endure. We are met on a great forum of that nonsense. We have come to dedicate a portion of that forum as a final resting-place for those topics that gave of their importance that spam might live. It is altogether fitting and proper that we should do this ... blah blah blah, spam spam spam.

Eraser

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Monday, January 17th 2005, 12:23am

Sticky <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ______________________________ Eraser Webmaster of <A href=´http://www.lancersreactor.org´ Target=_Blank>The Lancers Reactor</a> E-Mail: eraser@lancersreactor.org MSN: eraser@lancersreactor.org <img src=´http://www.lancersreactor.org/t/i/lan_butt.gif ´>

warzog

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3

Monday, January 17th 2005, 5:23am

Sir Spectre: Near as I can figure, Waxman did a screen capture of the movie as it played. He tried getting the original movie also, but was unable to capture the audio from that one. Since v4.0 was already on Jolson, which is where Righteous Fire begins, I left the starting planet as Jolson, to match the movie. Eraser: Thanx a bunch! (I was really getting tired of that v2.5 feedback thread.) A side-note: I´ve gotten permission to use Aldebaran´s Midway model, and had planned on including it in this version. Unfortunately, I started having problems with models, and never got around to adding hardpoints to the Midway. This release is primarily to see if I got all of the model bugs out, before I add another new model. And a BTW: I also sent the mod to WC News, along with some new screenshots. They don´t appear to do their own screenshots, and the ones they´ve been using were done by Bob McDob when he was testing things several months ago. And needless to say, things have evolved since then! The screenshots I sent them show: 1) the Tarsus landing on Jolson. 2) the Perry Naval Station with Ranger Class Carriers and Paradigms in the docks. --And yes, the Rangers are a bit large for the docks, one of the problems I was having. --Some of the Rangers in the docks have their flight deck lights on. 3) one of the Ranger Class Carriers as they appear as bases. --There are 24 landing lights inside, along with interior lighing. --Took forever to get it to look right! --Never did get the ceiling of the flight deck to show up, though. --I used Liberty Dreadnought weapons, as they looked the best on the Rangers. I´m hoping that everyone enjoys the gameplay more than ever. Things are a bit more &quot;life-threatening,&quot; and a bit more fun. I had to test eveything in &quot;god&quot; mode, just to survive long enough to check things out. Watch your 6!
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Shaman

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4

Monday, January 17th 2005, 5:12pm

Warzog,,,,Sounds Great !! Where and/or When can I download it? Shaman I´m in my own world, they all know me there.
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Monday, January 17th 2005, 7:09pm

It´s available for download, now, at www.wcnews.com It should be available very soon, here on LR. Watch your 6!
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Quixotal

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6

Tuesday, January 18th 2005, 2:38pm

Loaded new version Privateer the Reckoning V4.65 and started from scratch... problems ocurring from start planet: Jolson: Rumour from Ultima Resorts fixer Vanna Volker has code displaying with text &quot;?xml version=&quot;1.0&quot;encoding=&quot;UTF-16&quot;?&gt;&lt;RDL&gt;&lt;PUSH/TEXT&gt;I´ve heard that the Militia´s been cracking down on some Tobacco operation in the Raxis system. Nasty habit Tobacco. &lt;/text&gt;&lt;PARA/&gt;&lt;POP/&gt;&lt;RDL&gt; initial mission went fine no problems ocurred... New Detroit : Rumour from militia fixer Officer Ariel Baxter had same msg code displaying but with msg &quot;Militia Lt. Goddard was lost in a raid on pirates in the Telar system.&quot; the Bribes msgs are not coming up with the msg codes tho. Mission taken from job board to kill all Sarn Consortium ships has waypoint to fly you into sun Perry System: When trying to loot the kilrathi ship on the way to the Anapolis refinery, was attacked by pirate while trying to tractor in salvage....resulted in CTD. posting this after the CTD, will check for more.... Anapolis Refinery fixer Izanami Corp Leona Stiel has code being displayed with rumour &quot;A frieghter friend of mine said he´s been having problems getting shipments out of Manchester. Seems it´s got Pirates crawling all over the place.&quot; apon leaving Anapolis Refinery I selected TCS Vesuvius to go to but autopilot would not start the trip....After setting the navigation to a spot close to the TCS Vesuvius and making trip, i could not land on the TCS Vesuvius, kept crashing into the top of carrier. This has changed from version 4.0 where I could land on the Vesuvius... Tried to set navigation to Perry Station by clicking on station...will not start autopilot, had to select space close to Perry station. was able to land on Perry station, able to sell salvage and weapons gathered from space wrecks, able to got to ship merchant and view ships, able to repair tarsus ship, but when selecting &quot;go to Bar&quot; it CTD´d Quixotal Edited by - Quixotal on 1/18/2005 3:15:42 PM Edited by - Quixotal on 1/18/2005 3:48:17 PM

warzog

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7

Tuesday, January 18th 2005, 3:50pm

Quixotal: I must´ve put the wrong DLL into the mod. Simple change to fix the rumors. As to the missions, that´s a rough one to isolate. The TCS Vesuvius sounds like a SUR file problem. Try copying all of the Vesuvius files from v4.0 to this mod. See if that helps. It should. As to the CTD, it may be related to the Vesuvius? Watch your 6!
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Quixotal

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8

Tuesday, January 18th 2005, 6:37pm

Tried changing &quot;contents.dll&quot; in the DLL folder from 4.0 did not make diff on the msgs, looked for other dll files, but did not seem to find one for the misc texts like 4.6 has. Changing the 3 files related to Vesuvius, Perry Stn and now N Constantinople Station, seems to have rectified the nav problem for autopilot and the inability to land on Vesuvius. The CTD still ocurrs when trying to go to bar on Perry....Don´t know if this will help but as it goes to try and change to the Bar interior graphics, the music will start to play for the bar then it crashes.... Hope this helps... Quixotal Update: found a problem when outfitting the Arrow, there was problem with the hardpoints...the front gun placements were inside the Arrow so the weapons were barely showing. found by changing the 3 files this was corrected with all the other problems seeming to occur with ships and being rectified by taking files from 4.0, I thot maybe my download was corrupted...not the case...seems the download from WC site is corrupted, or at least the ships folder is. Am going to try taking folder from 4.0 and putting it in the 4.6 mod to see if it corrects everything Quixotal Edited by - Quixotal on 1/18/2005 7:38:48 PM Have changed the ships folder and the problems with the ships have disappeared including the large &quot;space stations&quot; somehow this has become corrupted when you uploaded to the WC site Edited by - Quixotal on 1/18/2005 8:03:59 PM

warzog

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9

Wednesday, January 19th 2005, 6:58am

Well... Not quite. I used the Model Tool to resize the sur files, and they´re all messed up! (Edit: Due to my computer, NOT Due to Model Tool!) I´ll release a patch or a new full version in a coupla days. You should only need to copy the Arrow.cmp and base sur files, nothing else. Oh, and use the v4.65 DLLs as the whole mod is set up for them. Using the v4.0 DLLs will make things really wierd! The rumors are in the misctext.dll, and it´ll be in the patch. SPECIAL NOTICE: Once I release the patch/next version, I quit! My computer is continually corrupting files. As I can´t afford a new one, and there´s 871 files in the mod, I´m burned out on trying to keep everything going. Not-to-mention-the-fact that my DUN is so friggin´ slow, it takes 4 hours to upload the mod! And... Being that I´m 53, my concentration wanes from time-to-time. (Placing the wrong version of the rumor´s DLL should prove that!) Anyone wanting the job can have it. I´ll provide some background files I used to write the mod, and I´ll be available for support. I may get back to work on my &quot;Equalizer&quot; series. Watch your 6! Edited by - warzog on 1/19/2005 10:25:14 AM
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yil

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10

Wednesday, January 19th 2005, 6:03pm

this version looks the best yet. i have been playing it but i cannot recognize where i am and i´m in need of a map desperately. would you please help? thank you for your prompt replies. patience is a VIRTUE bestowed on humans only USE IT.
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bakedpotato

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11

Wednesday, January 19th 2005, 8:19pm

If you have been playing the Privateer MOD then you already have a copy of the map, it comes with the MOD... You can find the map in your Mod Manager folder which is located at: C:Program FilesFreelancer Mod ManagermodsPrivateerTheReckoningOpenSPBetav4_65 Also here´s a map you can right click on and save as.... Enjoy... <img src=´http://www.lancersreactor.org/images/news/GeminiMap3.jpg ´>
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warzog

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12

Thursday, January 20th 2005, 5:03am

Update: I just uploaded the Patch. It fixes the rumors, the Hornet´s infocard, and the Base-related problems. It also fixes the Vesuvius´ deck lighting, and it might fix Perry´s bar problem. Take care, all! Warzog Watch your 6!
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MamiyaOtaru

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13

Thursday, January 20th 2005, 7:07am

That map contains a rather common error. Troy and War do not connect to Pollux. There is a jump from Troy to Way. Pollux´ only connection is to Sherwood. The official map at WCnews.com was recently changed to correct this error. Not sure if that error is in the mod, but if so, it should probably be fixed. And it should probably be fixed on the map as well <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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Harby

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14

Thursday, January 20th 2005, 8:34am

Thsi si a superb mod and thanks ot all who have made it possible but will there be anyone hosting a server for multiplay for it?
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warzog

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15

Thursday, January 20th 2005, 8:42am

MamiyaOtaru: The above map was taken from WC News back in June. I used some screenshots, in conjunction with the map, to build the Gemini Sector. However, both had discrepancies. The screenshots omitted the Gemini System, which I vaguely remember being in the game. (It´s a hidden system, not shown on this map.) In fact, several known systems weren´t in the screenshots, and were freelanced, as it were. And, IIRC, wasn´t there a hidden jump in between those systems? Irregardless, the map is as the mod is. (Only the Gemini System isn´t shown on the map.) Whoever takes over can change it, if they wish to. Watch your 6!
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Aldebaran28

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16

Thursday, January 20th 2005, 12:17pm

First off, what an amazing mod. I absolutely love it and it brings back so many old memories. Secondly, as noted above, Warzog will not be doing this mod any more. At the moment, I can not take on any full time development role in any mod´s as most of my time is dedicated at the moment to working on Freeworld´s 1.66. However, who ever decides to take on the mod (and I sincerely hope someone does), a couple of things for you to note (and I will gladly help out where I can). A) New Constinople has a few bugs I found (namely Sur File needs resorting and missions end up putting your target base into the middle of the station). I will gladly help sort this problem out for who ever takes over. <img src=smilies/icon_smile_blackeye.gif width=15 height=15 border=0 align=middle> As you maybe aware, I built the Midway model. If people want to include this in the mod in future, again, I will hard point and sur file it (probably re-release it onto Lancers Reactor for all the Privateer mods to use). Anyway, great job Warzog, I can understand people get burnt out from time to time working on these things. You have done a brilliant job with it to date and who ever fills your shoes has some big shoes to fill indeed <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Freeworlds Mod Developer Author of Modular Station ´There is no Good nor Evil in the universe, just perceptions and circumstances.´
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warzog

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17

Thursday, January 20th 2005, 2:05pm

The aforementioned Patch, which should be released shortly, will fix the sur problem. I started getting so many corrupted files that I never got around to addressing the mission problem in that system. Anywho... Thanx for the kind words, and for the offer of help to whoever takes over. Watch your 6!
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MamiyaOtaru

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18

Thursday, January 20th 2005, 6:33pm

Ah, I missed your retirement announcement. Your work on the mod is well appreciated! I can understand how it´s tough to keep going at it.. as soon as the project I´m working on is done I´m going on vacation lol
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19

Thursday, January 20th 2005, 11:10pm

Hi, I like your mod, but I´ve seen several disturbing bugs... Infocards related mostly. Clicking the Dart missile launcher, we see the Javelin infocard. Clicking the Javelin, we see some infocard I can´t situate. Rumors all have xml coding in them and &lt;RDL/&gt; tags, etc. I think it´s the New Constantinople base is also bugged (station disappearing and there´s a bug with the distance. The station is always at 0M... Which prohibits players from ´goto´-ing to it. Oh, and why do other ships not have maximum class 10 slots? I´m still flying the Tarsus because of it ^^ Anyway, I only have seen 6 systems I think, I´m gonna continue looking around. I see living people... Not for long unfortunately... hehehehehehehehe
Signature from »Xploited Titan/Lucy-fer« I see living people... Not for long unfortunately... hehehehehehehehe

modred

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20

Friday, January 21st 2005, 4:11am

Great mod couple of major issues even with the new map try approaching the Palan jumphole in the Tingerhoff system and as you get to about 25km it crashes to desk top. Keep up the good work, should be great when the mod is completed!!

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