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parabolix

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1

Saturday, February 12th 2005, 11:42am

Pictures of Harrier´s latest work, the Snare 9, to be featured in the upcoming version of the Epsilon Mod. <A href=´http://img.photobucket.com/albums/v207/parabolix/snare-3.jpg´ Target=_Blank> Snare # 1 </a> <A href=´http://img.photobucket.com/albums/v207/parabolix/snare-2.jpg´ Target=_Blank> Snare # 2 </a>

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2

Friday, February 18th 2005, 3:45pm

Have been working on a rendering of Harrier´s Snare 9 in Photoshop. This is what I´ve got so far...done in Photoshop only. <A href=´http://img.photobucket.com/albums/v207/parabolix/ssf2c2copy.jpg´ Target=_Blank> Snare 9 Rendering </a> Edited by - parabolix on 2/18/2005 4:24:44 PM

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3

Friday, February 25th 2005, 4:59am

this is my first time posting any pics of ships i made. so feedback would be nice <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> the texture was a 5minute slap on in milkshape seeing as mine´s expired lol and ya can´t save. so didn´t want to spend time and not being able to save. Looks a bit streaky on the sides but won´t do when i´m done <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> <A href=´http://img202.exs.cx/my.php?loc=img202&amp;image=newship2gr.gif´ Target=_Blank><img src=´http://img202.exs.cx/img202/9430/newship2gr.th.gif ´></a> Edited by - the_ashened on 2/25/2005 5:02:40 AM
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4

Friday, February 25th 2005, 1:56pm

I´m liking the design, textures could use some work (but you already said that <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>), how many polys is this beast?

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5

Saturday, February 26th 2005, 1:15am

LOL just over 7000 faces!! that´s even with an optimizer modifier! as for texturing! I´m trying to relearn texturing in 3ds for that pro look but it´s a little tougher and not as intuitive an interface as Milkshape but ultimately better grade! they wanted my signature but i couldn´t get my pen ink to stay on the screen <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>
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6

Saturday, February 26th 2005, 4:43am

here´s the almost finished render done in photoshop! and different views from Milkshape.<A href=´http://img56.exs.cx/my.php?loc=img56&amp;image=newship11jt.gif´ Target=_Blank><img src=´http://img56.exs.cx/img56/5139/newship11jt.th.gif ´></a> <A href=´http://img56.exs.cx/my.php?loc=img56&amp;image=perspective2ip.gif´ Target=_Blank><img src=´http://img56.exs.cx/img56/1769/perspective2ip.th.gif ´></a> they wanted my signature but i couldn´t get my pen ink to stay on the screen <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Edited by - the_ashened on 2/26/2005 4:45:53 AM
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7

Saturday, February 26th 2005, 7:25am

The ship is looking good, textures are coming along nicely. Do you use Lithium Unwrap? It has a model optimizer 10x better than either in Milkshape. Try it out if you dont use it. It´s also good for texturing rounded objects.

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8

Saturday, February 26th 2005, 10:13am

i haven´t use Lithium actually. would it be near 3dsmax in quality of finish?
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harrier

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9

Saturday, February 26th 2005, 7:32pm

The model is looking good, nice compact design..<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Lithium Unwrap is a great program that allows you many options for mapping faces, and is especially good for cylinders and spheres, and those odd curved faces that are so hard to get right..... best of all its free.... its successor Ultimate Unwrap (which is even better) is not free but only about 30 USD.... There were links to both on the tutorials section at chumbalum.. Add Photoshop 7 and you have all the tools... Harrier
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10

Thursday, March 3rd 2005, 1:34pm

http://img189.exs.cx/my.php?loc=img189&amp;image=cvstarhunterhf9at.png the civic Starhunter, a VHF(believe it or not) 4 gun mounts(class 8 and 9) one turret mount(class 7) and the basic VHF T/CD, M and CM points its unskinned and un boned, but other then that, its fine if your intrested, please pop me a mail then... i can only say im good, nothing more... [imghttp://dtx.gag-studios.net/DTX_bannerV3-2-21.gif[/img
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11

Saturday, March 5th 2005, 6:22am

nice model. will have a go if ya want ;0 any colour schemes you had in mind or anything like that. let me know!
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12

Monday, March 7th 2005, 3:31am

which one? i can only say im good, nothing more... [imghttp://dtx.gag-studios.net/DTX_bannerV3-2-21.gif[/img
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13

Monday, March 7th 2005, 11:57am

the civ starhunter one! weren´t you looking for someone to texture it for ya?? maybe i misread lol
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14

Saturday, March 26th 2005, 9:39am

I rarely post pics of my work here but I figure maybe it´s time I got a little more involved <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> . <A href=´http://img102.exs.cx/img102/7813/loki17wp.jpg´ Target=_Blank><img src=´http://img102.exs.cx/img102/7813/loki17wp.th.jpg ´></a> It´s a pirate light fighter and the first of line I´m working on it´s also my first attempt at making my own textures from scratch <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> . Edited by - PantherX on 3/26/2005 9:41:22 AM
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15

Saturday, March 26th 2005, 10:02am

Impressive texturing! Very very clear and crisp textures. Wow, keep up the good work on it <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

Argh

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16

Sunday, March 27th 2005, 5:40pm

Yeah, very solid work there PantherX... I especially like the nice clean look to the bumps and other small hull details, and the very efficient design of the model- it´s clear you didn´t waste a poly <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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17

Wednesday, March 30th 2005, 11:50am

What do you think of these? These models were produced by me for Xtreme Team Studios. They are going to be included in Xtreme Team Studios Total Conversion Mod that we are currently working on. <A href=´http://67.18.37.17/1469/15/upload/p9331170.jpg´ Target=_Blank>Ancaran Merchant Cruiser MkI (AMC)</a> <A href=´http://s4.invisionfree.com/XtremeTeamStudios/index.php?act=Attach&amp;type=post&amp;id=9335818 ´ Target=_Blank>Ancaran Heavy Merchant Cruiser (AHM)</a> <A href=´http://s4.invisionfree.com/XtremeTeamStudios/index.php?act=Attach&amp;type=post&amp;id=9328261 ´ Target=_Blank>Ancaran War Cruiser (DXL)</a> <A href=´http://s4.invisionfree.com/XtremeTeamStudios/index.php?act=Attach&amp;type=post&amp;id=9349832 ´ Target=_Blank>Ancaran Corvette (ACX)</a> <A href=´http://s4.invisionfree.com/XtremeTeamStudios/index.php?act=Attach&amp;type=post&amp;id=9335831 ´ Target=_Blank>Imperium Explorer (IRO)</a> Edited by - parabolix on 7/28/2005 7:25:01 AM
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18

Wednesday, March 30th 2005, 4:16pm

While I like the designs... the textures are ... let me try to be gentle about this... they´re a little over-obviously tiled. And the color choices aren´t going to look super-hot in the FL engine, methinks- whatever lighting model you´re using in your renders doesn´t look at all like FL´s lighting, which is very simple Phong shading with a faked highlight (they actually use a texture that´s projected at an angle from lightsources and rendered on a ship´s polygons, believe it or not). I do all of my texturing and testing in MS3D, because its OpenGL lighting is a lot closer to FL´s than most raytracers, and I want a very accurate picture of how my ships are going to look. I guess my main feeling here is that while the tiles have their uses in covering large surface areas of the hull... detail areas need to be properly mapped, and have appropriate areas of interest. Lastly... if these are vessels being flown by a human race... I´d strongly suggest giving them some less-abstract symbols or common patterns. These texturing designs don´t look like anything people would use- they don´t have much visual harmony to them, and the high contrast is a bit jarring in places.
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19

Wednesday, March 30th 2005, 5:46pm

I have to agree with Argh. The textures actually serve to detract from the overall appearance, like they came from the Tron universe (or someplace similar). The paneling should also be scaled smaller to better represent the scale of the ships. The meshes themselves are very cool they just need textures to highlight their details. Oh BTW you probably want to read the first post in this thread regarding posting of pics <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> .
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20

Thursday, March 31st 2005, 8:33am

I was trying to do the thumbnail links when i first posted the images and they were on my computer, but they are not now, so how do you post thumbnail links? The Texture panels are meant to disharmonious as the race that built these ships are in reality an off shoot of Archaic Homo Sapiens that were genetically modified by a race known as the Tihuuxan, who are octa-pedal. The patterns reflect the Tihuuxan influence on the altered and evolved humans known as Ancarans. Also one would be surprised by the impact culture has on our aesthetic preferences. But I agree the panels on some of the ships would look better if reduced, I have been working on it. Any Suggestions?
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