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61

Sunday, June 5th 2005, 3:32pm

This model is not yet finished, and i am not happy with the design. I will texture it soon, but in the meantime, i though i better let you guys take a look. <img src=´http://gamma.applepics.com/7/userfiles/42a3676ec4730.jpg ´> Wow. 10 points to whoever can guess what it is based on. Edited by - Cerberus-ProjectValhalla on 6/5/2005 2:33:37 PM
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PantherX

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62

Sunday, June 5th 2005, 7:40pm

EX-TER-MIN-ATE!!!!! EX-TER-MIN-ATE!!!!! EX-TER-MIN-ATE!!!!! Lol!! I love Dr. Who <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>. BTW thats a Dalek <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>.
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Argh

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63

Tuesday, June 7th 2005, 12:27pm

That design looks pretty nice- just be sure to cut all of the hidden facets, k? With some very subtle glowmaps, it could really rock <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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64

Sunday, June 19th 2005, 3:39am

Here are a few ships I´ve made. I don´t know if I´ll ever get around to finishing my mod so anyone interested in using them please let me know. Almost all of the models already have all the hard points added and come with a 3DS Max, Ms3D, CMP, and SUR file. The textures are also included. I tried to keep with the Freelancer theme by making the ships part of a series. Email me if you want the models for your mod. You can figure out how many guns the ships are designed to hold by how many hardpoints and what type are there.

<img src=http://photobucket.com/albums/a342/jsncalif11/th_BasicTransportationSeries.jpg>
<href=http://i14.photobucket.com/albums/a342/jsncalif11/BasicTransportationSeries.jpg Target=_Blank>Basic Transportation>
<img src=´http://photobucket.com/albums/a342/jsnca…ilianSeries.jpg ´> <A href=´http://i14.photobucket.com/albums/a342/j…ianSeries.jpg´ Target=_Blank>Civilian </a><img src=´http://photobucket.com/albums/a342/jsnca…ghterSeries.jpg ´> <A href=´http://i14.photobucket.com/albums/a342/j…terSeries.jpg´ Target=_Blank>Civilian Fighter </a><img src=´http://photobucket.com/albums/a342/jsnca…ilianSeries.jpg ´> <A href=´http://i14.photobucket.com/albums/a342/j…ianSeries.jpg´ Target=_Blank>Advanced Civilian </a><img src=´http://photobucket.com/albums/a342/jsnca…chantSeries.jpg ´> <A href=´http://i14.photobucket.com/albums/a342/j…antSeries.jpg´ Target=_Blank>Merchant </a><img src=´http://photobucket.com/albums/a342/jsnca…gglerSeries.jpg ´> <A href=´http://i14.photobucket.com/albums/a342/j…lerSeries.jpg´ Target=_Blank>Smugler </a><img src=´http://photobucket.com/albums/a342/jsnca…fPreySeries.jpg ´> <A href=´http://i14.photobucket.com/albums/a342/j…reySeries.jpg´ Target=_Blank>Bird of Prey </a><img src=´http://photobucket.com/albums/a342/jsnca…RacerSeries.jpg ´> <A href=´http://i14.photobucket.com/albums/a342/j…cerSeries.jpg´ Target=_Blank>Racer </a> <img src=´http://photobucket.com/albums/a342/jsncalif11/th_DC1.jpg ´> <A href=´http://photobucket.com/albums/a342/jsnca…rrent=DC1.jpg´ Target=_Blank>Darian Carrier </a> <img src=´http://photobucket.com/albums/a342/jsncalif11/th_DC5.jpg ´> <A href=´http://photobucket.com/albums/a342/jsnca…rrent=DC5.jpg´ Target=_Blank>Darian Carrier </a> <img src=´http://photobucket.com/albums/a342/jsncalif11/th_DC2.jpg ´> <A href=´http://photobucket.com/albums/a342/jsnca…rrent=DC2.jpg´ Target=_Blank>Darian Carrier </a> <img src=´http://photobucket.com/albums/a342/jsncalif11/th_DC3.jpg ´> <A href=´http://photobucket.com/albums/a342/jsnca…rrent=DC3.jpg´ Target=_Blank>Darian Carrier</a> Edited by - jsncalif11 on 6/19/2005 10:39:48 AM

This post has been edited 1 times, last edit by "jsncalif11" (Nov 27th 2010, 5:21pm)


Freedom9

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65

Monday, June 20th 2005, 6:04am

Hiyas, I never really thought for 2 seconds that I would ever model spaceships of anysort, nevermind for freelancer, but ive been toying with the idea and so am working on a few quick designs. Please pardon the very poor texturing at this time. I am however paying attention to low-poly counts! Says Void on some of the piccies because ive been playing on void server. Scout Vessel <A href=´http://homepage.ntlworld.com/mplayer/scout.jpg´ Target=_Blank>Click here</a> Medium Fighter <A href=´http://homepage.ntlworld.com/mplayer/mediumf.jpg´ Target=_Blank>Click here</a> Heavy Fighter <A href=´http://homepage.ntlworld.com/mplayer/heavy.jpg´ Target=_Blank>Click here</a> Scale <A href=´http://homepage.ntlworld.com/mplayer/sizedif.jpg´ Target=_Blank>Click here</a> Edited by - Freedom9 on 6/20/2005 5:05:35 AM
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Argh

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66

Friday, June 24th 2005, 2:24pm

@Freedom9: Those are looking pretty nice for their polycounts. With nice texturing and maybe a few small greebles to add some accent to the pieces, these could be very nice, low-poly designs. The only area I see that´s of some concern is the rear thr
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67

Saturday, June 25th 2005, 12:42pm

i was asked to model this <img src=´http://www.lancersreactor.org/images/news/image.jpg ´> heres the whole thing(without skin) <A href=´http://dtx.gag-studios.net/projetxskinless.png´ Target=_Blank>My version, unskinned</a> in addition as it is firmly within my oppinion that the Rhino reseambles more of a Bountyhunter ship then Liberty, i made this <A href=´http://dtx.gag-studios.net/trucker.jpg ´ Target=_Blank>Trucker</a> got another one... my StarHunter ship... skin is a lil..&quot;different&quot; <A href=´http://img284.echo.cx/my.php?image=starhunter1lt.jpg´ Target=_Blank><img src=´http://img284.echo.cx/img284/264/starhunter1lt.th.jpg ´></a> *wissles innocantly* <A href=´http://img209.echo.cx/img209/1240/j2fury2bx.jpg´ Target=_Blank>Fury</a> and the models keep on coming, heres a new &quot;plane&quot; <A href=´http://img286.echo.cx/my.php?image=hawkeyedivebomber8ex.png´ Target=_Blank><img src=´http://img286.echo.cx/img286/6863/hawkeyedivebomber8ex.th.png ´></a> ahum... did i hear anyone say im no good? ___________________________ i can only say im good, nothing more... <img src=´http://dtx.gag-studios.net/DTX_bannerV4-2-00.gif ´> Edited by - parabolix on 7/28/2005 7:36:17 AM
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68

Sunday, June 26th 2005, 7:36pm

Got some new skins done up. These will all be making an appearance in Frontierspace.. I`m a bit rubbish at HTML so hopefully this will work; <A href=´http://i11.photobucket.com/albums/a187/Mace_166/RH_Stiletto_5.jpg´ Target=_Blank> Red Hessian Stiletto</a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/RH_Sabre_3.jpg´ Target=_Blank> Red Hessian Sabre</a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/RH_Dagger_3.jpg´ Target=_Blank>Red Hessian Dagger</a> Bundusch Stiletto <img src=´http://i11.photobucket.com/albums/a187/Mace_166/Bund_Stiletto_2.jpg ´> Bundusch Sabre <img src=´http://i11.photobucket.com/albums/a187/Mace_166/Bund_Sabre_1.jpg ´> Bundusch Dagger <img src=´http://i11.photobucket.com/albums/a187/Mace_166/Bund_Dagger_1.jpg ´> I`ve got a bunch more, mostly, a green stiletto for the Lane hackers (it matches their other ships), red, blue and green (3) Blood Dragon ships, A leopard type Hammerhead and Piranha skin, New Nomads (Lf, Hf, Gunship and B`ship) and new versions of the banshee, humpback and valkarie. They`ve got a deep blue type camo thing going on. I`ll post some more later. Edited by - parabolix on 7/28/2005 7:11:06 AM
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Argh

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69

Sunday, June 26th 2005, 9:02pm

@DTX: Go read my Tutorial in this Forum- &quot;How to Skin&quot;. Your models are OK (aside from whatever weird issues the tips of the &quot;alien ship&quot;´s &quot;wings&quot; are having, and the fact that the curved wing shape from the artist´s desig
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70

Monday, June 27th 2005, 2:58pm

@ Argh the benefit of being a freelance modeler(not the game, no fixed job) would be being allowed to improvise were i feel needed. but i dont think you really get it... the &quot;Porjax&quot;(codename i came up for my Alien fighter) isnt skinned, and i
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Argh

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71

Monday, June 27th 2005, 5:10pm

@DTX: What part of critique do you not understand? If you´ve read my other critiques here, you´ll see that I am fair, gentle on obvious newbies, and I´m not out to diss people &quot;just because&quot;. For example, I critiqued MACE_166´s work the
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72

Monday, June 27th 2005, 5:48pm

ok. here´s one I did a while ago. It´s supposed to be the gateglider from Stargate SG-1 season 3 premiere- I haven´t changed the model any, but the skin has changed a bit. <img src=´http://www.geocities.com/cjabates_va/gglider.jpg ´> here´s a shot of it in HardCMP with the updated (but still lousy) skin <img src=´http://www.geocities.com/cjabates_va/gglider2.jpg ´> oh- if anyone wants to try to re-skin it for me, I´ll take all comers. the UV map is available <A href=´http://www.geocities.com/cjabates_va/fl_tex/gg_texture.zip´ Target=_Blank>here</a>. Chris Bates Lead scripter, <A href=´http://www.flbattleformankind.com/plus/portal.php´ Target=_Blank>Stargate BFM: Freelancer</a> edited for link. CB Edited by - cjabates on 6/27/2005 6:38:45 PM
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73

Monday, June 27th 2005, 6:22pm

Yeah, like the Rapier. If it gets all textured up i`ll be happy to add it my mod with your permission. I was a bit disappointed actually, about the comments of the ships i posted. Its true though, i`m really not all that into the ship creation side of things. I can model pretty well, i`ve done that for around 6-7 years, but i really haven`t got the time to get fully in to the shipside thing. I will though when i`ve finally finished the mod i`ve been working on. It is fair though making comments that aren´t exactly what you want to hear. Thats the point of it isn`t it? We are all pretty biased towards the ships that we make and it helps to get some perspective. The Red Hessian ships do look a lot better in the game than they do in the images above. The screen caps were really dark, so i had to increase the gamma to 220% so that it would be visable. I should have thought more about the pics though, there`s no point posting pics of ships that are different to the ones you`re gonna use anyway. I`m gonna stick to modding for the time being. Oh and DTX, i like the alien ship. I think if you give it a killer texture map it could be one of the best ships released yet. If i could make a comment though, i think it will be difficult to have the wing tips go into their points and to have it texture mapped. I can`t think of many ships that have their wing tips ending so sharply. The freighter i can`t see all of the detail, but i`m sure its top quality too. Maybe i`m not so hot at modelling, i`m more surface modelling than solid anyway and these all seem to be geometry. Edited by - M-A-C-E_166 on 6/27/2005 5:27:45 PM Edited by - M-A-C-E_166 on 6/27/2005 6:30:24 PM Edited by - M-A-C-E_166 on 6/27/2005 6:32:40 PM
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PantherX

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74

Monday, June 27th 2005, 8:40pm

@DTX - If you don´t want feedback then shouldn´t post pics of your work. No matter how good you (think) you are there´s always room for improvement. While I don´t agree with everything Argh says his feedback is never malicious but well reasoned and co
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75

Tuesday, June 28th 2005, 3:06am

true his &quot;comments&quot; are helpfull occasiouslly... but i think he speaks a bit to fast. this thread is called &quot;Show off your finished and in progress work &quot;. which by my definition means you can show your models, even when there not yet finished. i esspecially dont like his comment &quot;youve mastered the basics&quot;. i mastered them basics 4 years ago, right after i started modeling, back then only for C&amp;C Renegade. now my skills have spread across renegade, halo, battlefield 42 and vietnam, C&amp;C Generals and BFME. so dont tell me im a newbie, thats something i DO take personally! in other related news... i dont use MS3D to model or skin my ships, i use 3D Studios Max6, that tutorial isnt quite usefull. observe, 3Ds comes with its own UV editor, and a build in flatten funtion. <A href=´http://dtx.gag-studios.net/3dsuvmapper.PNG´ Target=_Blank> i WOULD have posted a screenshot of my new civilian &quot;Exessive&quot; freighter. but i think it be a waste of time and effort, ill post it when i feel like it and when im absolutly sure its done.</a> ___________________________ i can only say im good, nothing more... <img src=´http://dtx.gag-studios.net/DTX_bannerV4-2-00.gif ´>
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Argh

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76

Tuesday, June 28th 2005, 10:45am

@DTX: Look... just go <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=39285&amp;forum_id=44&amp;Topic_Title=Tutorial%2D+How+to+Skin&amp;forum_title=Freelancer+3D+Modeling+and+Texturing+Forum&amp;cat_title=Freelancer+Editing&amp;M=Fals
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77

Tuesday, June 28th 2005, 1:42pm

Here is a couple of my models. All my LightWave Battleships, and DarkFighter version 2. I cant promise anything, but I might release ALL of my models in an huge ship pack. But when and or IF I cant say...I have been planing the release for almost a year now <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> <A href=´http://img289.echo.cx/my.php?image=battleshipclass9og.jpg´ Target=_Blank><img src=´http://img289.echo.cx/img289/4582/battleshipclass9og.th.jpg ´></a> <A href=´http://img10.echo.cx/my.php?image=darkfighter21ez.jpg´ Target=_Blank><img src=´http://img10.echo.cx/img10/9854/darkfighter21ez.th.jpg ´></a> since I cant coment on each individual model so far..I am gonna say in general: Those are some excelent models you guys have created <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <img src=´http://img114.exs.cx/img114/9778/logosig01.jpg ´> Edited by - Leonhart on 6/28/2005 12:53:02 PM
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78

Wednesday, June 29th 2005, 9:08am

@DTX First of all you are extremely arogent! You brag about your models like you designed them. Every one i have seen so far is just a modified version of an already existing Freelancer model. You were told that you had learned the basics and you were

Argh

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79

Wednesday, June 29th 2005, 1:09pm

The reason I bother with DTX... is that his talent as a <i>modeler </i> is obvious. He thinks well as a sculptor, and while I haven´t seen much from him that isn´t derivative of other people´s imaginations, that´s OK- most people doing this aren´t terribly original. We´re talking spaceships here, and this is pretty well-explored territory, artistically speaking. All he needs to do is realize that just modeling isn´t enough, and apply himself- which is why I keep on him, and diss his attempts to act like he knows what he´s doing <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> To be truly good at this stuff, one needs to learn how to skin, how to diagnose and repair structural flaws at the vertex level, and model efficiently. And, of course, one should make decent art... but that´s in the eye of the beholder. He does 1 out´ve 3 right <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> His models are usually pretty, and are low-poly... but having seen a couple of them up close, they´re full of flaws- everything from welding issues to verts that cut through each other to gaps to seams to parts with the normals reversed when you import them into MS3D. All of these things add up to a model that won´t look as good as it should- a professional-grade game model should be tight as a drum. Seeing models in MAX is not the same as looking at it up-close after exporting to MS3D, for example- and one should not post screenshots from anything but the export environment if they want me to be impressed. Now, does this mean I´m perfect, some tin god who´s able to say that everyone is less skilled or talented than I am? Nope. I´m the first one to say that- while I´m pretty good, and usually make nice work, I´m not perfect, and I´m still learning with each new piece- and sometimes I make pieces that aren´t very good art, just like anybody else. And I keep myself aware of my strengths. I skin better than most people, and know a lot about modeling, and I try to teach myself something new about the technical aspects of modeling each time I do a piece. For example, with the Light Hauler, I tried to teach myself about how to make as &quot;perfect&quot; of a model as I could with hard edged surfaces and intersections, while achieving my aesthetic goals, which were to produce something that was realistic looking, obviously designed for its task (in this case, moving Cargo Pods around) and fitting the Freelancer art style. So I basically combined some aesthetic concepts from Aliens (the infamous Cargo Loader with its bright Industrial Warning Yellow and striped markings), Freelancer (the styling of the Transports, which combines Kusari art styles with brutal utilitarian design) and modern construction machinery- and the design you can see in the beauty shot´s what resulted. I think it looks and feels great in the game engine- it´s really cool, for example, how the Cruise Engines activate, and I got the scripting just right for the POV so that flying it is intuitive but gives users a proper feeling of scale. The model´s design, in short, is complemented by the rest of the work, and I´m satisfied with the result. I don´t claim it´s the &quot;best&quot; model made for this game- it´s not sexy, and I mainly made it to add more variety to the civilian traffic in FL. But it´s what I set out to do. Which is the best that all of us can achieve <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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80

Wednesday, June 29th 2005, 7:32pm

The thing about feedback is that you can either take it or leave it. DTX has made his choice futher criticism is not useful. Best of luck to him. I have found that in general the quality of released models here to be ordinary with a select few producing anything of worth. I believe that the main reason for this is that most of the feedback is from non-modellers so the bulk of it is simple oohing and ahhing. For some if 90% say it´s superb and 10% say it needs work they go with the consensus rather than considering the source of the dissident opinion. Mind you it´s great when people like my work but if a fellow modeller points something out to me I´ll listen because there´s always something new to learn. One you think you know it all you will not improve beyond your current state. Of course this isn´t life or death so at the end of the day it doens´t matter either way I just like to try to keep an open mind. <img src=´http://216.77.188.54/coDataImages/p/Groups/156/156352/folders/133125/1025235PantherX-new3.jpg ´>
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