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arton alpha

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141

Monday, August 8th 2005, 8:28pm

<A href=´http://artonalpha.multiply.com/photos/hi-res/2/1.JPG?xurl=%2Fphotos%2Fphoto%2F2%2F1.JPG´ Target=_Blank>unfinished model</a> this is one i´ve tried to submit for a far more experienced modler to use but a person´s false claims made e-mailing as an attachment it impossible. but tell me what you guys think edit: name suggestions would be helpful <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Edited by - arton alpha on 8/8/2005 7:37:41 PM
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Argh

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142

Tuesday, August 9th 2005, 12:14am

@Cold_Void: Personally, what I see looks pretty good thus far. The Gunstar has a very distinctive set of colors, though, and what you´ve got looks a wee bit too blue. I´d try to somehow capture its white, barely-blueish coloration- iow, keep it subtl
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arton alpha

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143

Tuesday, August 9th 2005, 9:21am

this is actually the first model i was satisfied enough with to keep working on, in fact i was able to submit it but forgot to send a screen shot with the file course i´ve only had milkshape for three months and was only able to work with it at one in the morning i´ll get better with time and you were right i am new to modling very new in fact. i know i´ve just started to scratch the surface on modding in general and i´ll keep tring, it´s kind of fun when i think about it <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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M-A-C-E_166

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144

Tuesday, August 9th 2005, 1:27pm

Finished the corsair freighter which I have called &quot;Zeus Heavy Freighter&quot; for the time being (really need a better name). Its not exactly great art I admit, but it is true to the freelancer ships of the original and fits in nicely. Some aspects aren´t perfect, but this really isn´t my main thing so I´m not planning on making any more changes. Gamewise, i´ve set it as being only seen travelling a trade path from Crete&gt;Tripoli&gt;Leon&gt;Cadiz. Its got a 4/4 weap config, max 8,opt 6 (The turrets are all 7). Armour 10800, cargo 245, engine: typical freighter. It might seem a little tough, but compared to some other freighters in my mod I might need to beef it up a bit. Comments? <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Zeus_1.jpg´ Target=_Blank> Zeus Heavy Freighter</a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Zeus_2.jpg´ Target=_Blank> Zeus Heavy Freighter</a> <A href=´http://www.lancersreactor.org/t/forum/topic.asp?whichpage=2&amp;pagesize=20&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;topic_title=Frontier+space+ver1%2E0%2Dupdate&amp;forum_id=28&amp;topic_id=34245´ Target=_Blank> More ships at another location</a> Edited by - M-A-C-E_166 on 8/9/2005 4:52:13 PM
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145

Tuesday, August 9th 2005, 4:25pm

@Arton alpha don´t worry it takes time to improve, believe me, the first model I did was terrible, but I have learned and with each new attempt you learn and hopefully better yourself. Those who defend mediocrity are propping up their inability to improve
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Argh

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146

Tuesday, August 9th 2005, 11:23pm

@MACE-166: I really like how that freighter came out- while it´s not &quot;perfect&quot;, it definately has that Corsair feel to it, looks reasonably low-poly, and looks functional. I´d like to see a shot of it flying though, where it´s fully lit- tha
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Silent Jay

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147

Wednesday, August 10th 2005, 1:41am

Greetings. First of all, I want to thank every person who posted or contributed to a tutorial on modelling and texturing ships. Without the EXCELLENT information I found here (without posting even one noob question, btw) I would never have gotten to where I am. Here are links to my first three original ships. The pics aren´t 100% up to date, i.e. some things have been improved or changed, but you get the general idea. <A href=´http://www.joshandchristi.net/evolved/razorbeak.jpg´ Target=_Blank>The &quot;Razorbeak&quot;</a> <A href=´http://www.joshandchristi.net/evolved/jb3.jpg´ Target=_Blank>The &quot;Jesterblade&quot;</a> <A href=´http://www.joshandchristi.net/evolved/gnat1.jpg´ Target=_Blank>The &quot;Gnat&quot;</a> In an effort to bring in new design ideas (due to my very limited imagination), I´m offering factions on the Evolved RPG server I play on the opportunity to have custom built ships, made to their specifications, that only their factions will be allowed to fly. Once the orders start coming in, I´ll have more work to show you. Once again, thanks so very much to those of you who have contributed over the months and years to make this forum such a great resource to aspiring shipwrights! Especially <b>Drizzt, Imagine, and Argh, </b> your tutorials are so useful that I printed out color copies and bound them so that I could study and reference them anytime I need to. And to any of you people thinking that making ships is too hard to even consider, don´t be discouraged by a couple of false starts. If you really want to make ships for Freelancer, all the tools and knowledge you need is right here. Use it! <A href=´http://www.evolvedones.com´ Target=_Blank><img src=´http://www.joshandchristi.net/evolved/sig_evolving.jpg ´> http://www.evolvedones.com</a> Edited by - Silent Jay on 8/10/2005 12:46:03 AM
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Argh

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148

Wednesday, August 10th 2005, 4:34am

@Silent Jay: From the looks of things, skinning might turn out to be your strong suit- for first attempts, these skins show that you´ve been actually paying attention to getting your models grouped and setting up your uvmaps with some care. You need t
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M-A-C-E_166

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149

Wednesday, August 10th 2005, 9:11am

A couple of outside views of the Zeus, it does show that the rear of each of the wings has gone dodgey. Looks like I might need to redo.. <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Zeus_out1.jpg´ Target=_Blank> Zeus Outside1 </a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Zeus_out2.jpg´ Target=_Blank> Zeus Outside2 </a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Zeus_out3.jpg´ Target=_Blank> Zeus Outside3 </a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Zeus_out4.jpg´ Target=_Blank> Zeus Outside4 </a> Also, done some funky Hovis racers for the Hovis fix in General Modding. <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Hovis_blue.jpg´ Target=_Blank> Hovis Racer Blue </a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Hovis_red.jpg´ Target=_Blank> Hovis Racer Red</a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Hovis_green.jpg´ Target=_Blank> Hovis Racer Green </a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Hovis_purple.jpg´ Target=_Blank> Hovis Racer Purple </a> <A href=´http://i11.photobucket.com/albums/a187/Mace_166/Hovis_yellow.jpg´ Target=_Blank> Hovis Racer Yellow </a> I know they are basic, I had hoped to create something along the lines of the Wipeout style games. Sadly, I really don´t have the skinning abilities. Still, they´re funky, only really of use in beating hovis so gamewise they don´t ruin any balance.
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Argh

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150

Wednesday, August 10th 2005, 2:03pm

@MACE-166: now, that´s what I was talking about with the colors on the other ships- these are really much, much prettier and the texture panels, etc. don´t look like they´ve just had color balance changes made <img src=smilies/icon_smile.gif width=15 he
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Silent Jay

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151

Wednesday, August 10th 2005, 7:17pm

@Argh: Thanks for the feedback! That first shot of the Razorbeak was before I got the glow and glass area working, they look better now, but I still don´t understand exactly what the glow areas add. What is the effect suppose to be and what is the diff
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Argh

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152

Wednesday, August 10th 2005, 11:33pm

@Silent Jay: To see what Glows can do... check out the in-game screenies of the Bandit (page 5 of this thread), or open up my XML Toolkit Mod and buy any one of the new ships (I suggest using OpenSP Lite, so that you can start whereever you want and ca
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Silent Jay

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153

Thursday, August 11th 2005, 8:06am

Thanks, Argh! That gives me a much better understanding of the glow effect. And it is SO impressive when done right (i.e. the bandit pics on page 5). Here is the Razorbeak with the glow and glass set right, or at least better than they were: <A href=´http://www.joshandchristi.net/evolved/glow.jpg´ Target=_Blank>Click here</a> <img src=´http://www.joshandchristi.net/evolved/sig_evolving.jpg ´> <A href=´http://www.evolvedones.com´ Target=_Blank>http://www.evolvedones.com</a> Edited by - Silent Jay on 8/11/2005 7:07:44 AM
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Argh

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154

Thursday, August 11th 2005, 9:16am

Yeah, that alone makes that ship come to life a lot more. Although, if I may be permitted to nit-pick, I think that it should use the red engine flame from the Rogue ships, not the white one associated with Liberty, to match the engine glow color <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Silent Jay

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155

Thursday, August 11th 2005, 10:54am

lol I haven´t gotten that far yet! I just figured out how to make icons for my ships (thanks to Osprey´s excellent tutorial!). Maybe later this weekend I´ll get around to changing the flame. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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Black Eagle

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156

Thursday, August 11th 2005, 11:06am

Hi! I just have to say that I´m only an ini coder and do not understand much about modelling, but I think it is right, if I also comment the models. Mace: In my opinion the Zeus Freighter is just great. Of course it is not perfect or has amazing specialties (like glowing parts), but it really fits into the FL universe, looks definitely like a large freighter and is therefore a great addition to the game. I look into the moddeling forum sometime to see some new models, but there are so many models, which are well made, have no visual glitch and even special things on them. However they look totally different to the original FL ships, or have much too strong colors (like your Racers). Therefore the perfect models get just an average personal rating from me, because they are made for FL but don´t fit in the game. So, go on with ships like the Zeus, it is really great. The Racers however have in my opinion too strong colors. Maybe you can try to change these a bit (like Argh already said) making them a bit dirty and the colors more like vanilla FL colors. But again, great work! Silent Jay: I like your ship designs. They are not too close to FL, but still in the FL style and fit perfectly in the game. The new version of the Razorback looks quite professional and also the Jesterblade is a nice ship. The Gnat might be a bit short. I´m not sure about this, but it looks not totally like a ship, but also a bit like a small box, flying in space (sorry if this sounds rough, but I´m not a native speaker and don´t know how to say this). Maybe it would be good to add a vertical wing to the back. But that is just my idea. Good work, keep modelling! Black Eagle
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Argh

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157

Thursday, August 11th 2005, 12:39pm

@Silent Jay: the easiest way to make Icons is to us FLModel Cloner, trust me <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Oh yeah... and on page 6 of this thread, I´ve updated the Rogue VHF project. Can´t wait to get
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Silent Jay

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158

Tuesday, August 16th 2005, 4:19am

@Black Eagle Thanks for the feedback! The Gnat does look boxy and fairly ugly because it´s meant to replace the Starflier as the starter ship, i.e. the one you want to get out of ASAP! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=m
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Black Eagle

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159

Tuesday, August 16th 2005, 6:23am

Ah, okay. Then it´s just perfect. I would try to get out of it quite fast <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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arton alpha

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160

Tuesday, August 16th 2005, 1:39pm

this is another model i started a few days ago (i´ve been sick so i´ve had some time on my hands <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> ) <A href=´http://artonalpha.multiply.com/photos/photo/2/3.JPG´ Target=_Blank> link</a> but i´m out of ideas and it looks like it´s missing something. suggestions anybody?
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