You are not logged in.

Argh

Apprentice

(10)

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

161

Tuesday, August 16th 2005, 11:30pm

@Arton Alpha: Well... here are my thoughts: 1. It´s very low-poly, but it has serious welding problems- those verts that look partially black are polygons that shouldn´t be welded... trust me, they´ll look terrible in-game. 2. The cockpit´s utt
Signature from »Argh«

Date of registration: May 28th 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

162

Wednesday, August 17th 2005, 1:34pm

@Arton Alpha: The ship looks nice maybe a little more detal on it and maybe reduce its width a little more. Other wise it looks fine, but as Argh said the shin will make or break that little fighter. though it is a great start. In the future don´t be afra
Signature from »imperatodd« The time we have is short, most forget because it can seem like an eternity, but in truth we are just a blink to vast and mysterious universe

arton alpha

Apprentice

(10)

Date of registration: Mar 21st 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

163

Wednesday, August 17th 2005, 7:32pm

i´ve just started making models and haven´t explored into skinning, also i´ve made changes to the front end i´ll post a screen shot on my site in a while new screen shot up with some changes <A href=´http://artonalpha.multiply.com/photos/hi-res/2/5.JPG?xurl=%2Fphotos%2Fphoto%2F2%2F5.JPG´ Target=_Blank>here</a> Edited by - arton alpha on 8/17/2005 7:07:22 PM
Signature from »arton alpha« brain xx(

Silent Jay

Apprentice

(10)

Date of registration: Apr 13th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

164

Thursday, August 18th 2005, 2:06am

@Arton Alpha: I´d either: (1) shorten the nose on the Y axis so the there is enough slope to give room for a bubble cockpit , or (2) extend the tail fin (vertical stablizer) forward on the Z access and convert it into a cockpit. Without a defi
Signature from »Silent Jay« [url=http://www.evolvedones.com]http://www.evolvedones.com[/url]

Argh

Apprentice

(10)

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

165

Thursday, August 18th 2005, 4:10am

Yes, spheremaps work just fine. See the Pretty Planet Project that I´m working on for details and example files.
Signature from »Argh«

Silent Jay

Apprentice

(10)

Date of registration: Apr 13th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

166

Thursday, August 18th 2005, 11:08am

My latest: <A href=´http://www.joshandchristi.net/evolved/lastrites.jpg´ Target=_Blank>The &quot;Last Rites&quot;</a> Texture turned out better than I expected, but I´ve got to work harder on creating my own ship hull panels from scratch. I used glow maps a bit more this time, as you can see from the sides of the craft. The engine has a non-glowing element inside the nozzle (that you can´t see...lol), so it sets it off nicely I think.
Signature from »Silent Jay« [url=http://www.evolvedones.com]http://www.evolvedones.com[/url]

Date of registration: May 28th 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

167

Saturday, August 20th 2005, 10:14am

I was thinking that since there are so many modelers here and skinners why not build a modeling concern, where there resources, in terms of people and where work can be exchange and knowledge cultivated. I know odd sounding but it could be fun.
Signature from »imperatodd« The time we have is short, most forget because it can seem like an eternity, but in truth we are just a blink to vast and mysterious universe

Argh

Apprentice

(10)

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

168

Saturday, August 20th 2005, 1:22pm

The problem there is that the number of ok--&gt;great modelers &gt; skinners of any quality. If I skinned every model that people have asked me to (trust me, I get asked fairly often) I´d never have free time to do any of my own work <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> What we need, imo, is to get more peeps up to speed on skinning... I dunno why this seems to be the choking point for so many people- it´s not like you need to have much more skill than the typical Photoshop banner-maker to do a halfway-decent skin...
Signature from »Argh«

Date of registration: May 28th 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

169

Monday, August 22nd 2005, 2:59pm

For that I will agree, I wish I had more time to learn skinning, but as I am done with one ship another is in my head and it drives me nuts until it is done. Really, I have four in progress and my carrier, similar to a PK Command Carrier, was started a few days ago and will be completed first. And my organic ships are last though the oldest so far. But there are a lot of ok modelers, some good one, a few great ones and few of the 3 tiers that can skin well.
Signature from »imperatodd« The time we have is short, most forget because it can seem like an eternity, but in truth we are just a blink to vast and mysterious universe

Argh

Apprentice

(10)

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

170

Tuesday, August 23rd 2005, 4:55am

Meh, I don´t really consider a design done until it´s in full color and working as it should as a game object. I´m pretty finicky about that stuff, I guess. Speaking of which... the Rogue VHF project is almost done, finally... I´ve been so busy IRL that it´s had to wait quite awhile, but it´s really a pretty neato project and should show people how to get decent skins done a little more easily <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
Signature from »Argh«

harrier

Apprentice

(10)

Date of registration: May 4th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

171

Tuesday, August 23rd 2005, 11:40pm

I´m with you Argh, A modeller who cannot texture..and/or learn to texture.. is, in my mind, not complete, and its not just a matter of slapping some colour on as an afterthought and say, as I used to..... that´s cool enough.. The modelling side of it.. What with modern programs and the wealth of tutorials available to those who take the time to look on the net for and then do.. , is pretty easy.. Texturing on the other hand.. is hard.. and should take 3 to 4 times the time it took to model the ship to get looking right.. again there are a wealth of tutorials .. and some really unbelievable talent providing them.. that ppl should do.. as they teach you ´how´.. the most common cry is &quot;I can model great.. but cant texture...&quot;.. &quot;will someone do it for me..?&quot; The short answer is usually no.. reason.. you built it so you know it better than me.. and the time factor involved in doing a good job.. Occaisionally a model turns up that is just to damn good to ignore.. which means that extra effort.. = time is spent trying to do the best job possible.. The moral.. learn to texture.. use the unwrap type programs.. its worth it. Harrier
Signature from »harrier« Retreat[!][!] ---- I`m too badly messed up now[!][!]

Argh

Apprentice

(10)

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

172

Wednesday, August 24th 2005, 1:11am

The reasons listed above are why, when I take somebody else´s model and skin it (which I do every month or thereabouts)... I insist that I get to do it however I think will fit right. I don´t &quot;do requests&quot;, because basically some artist is asking me to complete their art... so I have to feel free to interpret it in a way that makes sense to me. I haven´t really had any trouble getting artists to agree to those terms, but that´s because there´s an element of trust involved- people who´ve seen my work know I´m not going to butcher their pieces. I think that´s very important- a lot of skins actually make the resulting ships look a lot less cool than the geometry did. It takes a lot´ve careful thought about color and form to make a ship come together really well as a living, breathing piece of art. And I share Harrier´s attitude about people who can´t skin, at least to some extent. Because... firstly, it ain´t <i>that hard </i> to learn the basics- heck, I´ve even written a step-by-step tutorial, and watched several folks learn how to apply it, at this point. It´s not like it takes a genius to section a model for skinning, once you know the technique, and then ... even just executing with a &quot;paint by numbers and use a few filters&quot; approach will work fairly well, and still look better than just dumping some cubemaps onto the model and calling it done. Ok, so it takes real skill to do detailed mechanical bitz, but you can always steal them from the bazillions of free textures you can find on the Internet... And it´s the difference between some geometry (which is nice, but won´t render in a modern game engine) and a finished piece of art. Nobody who knows anything about 3D is going to ooh and ahh about mere geometry. Bring a collection of still shots of unskinned work into a game company´s office, and they´ll give you that &quot;be polite to the stupid&quot; look that they reserve for people who &quot;have really great ideas&quot; but no real skills. There are literally tens of thousands of other people who want those jobs, all over the world... and game companies, movie houses and the other parts of the job market require people who can model, skin <i>and animate </i>. Having done all three things, albeit at an amateur´s level, I can tell you- if you want a job doing this stuff... work hard! Because you´re competing with guys in China, Russia, Eastern Europe and Japan- not just Europe and the USA <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
Signature from »Argh«

Date of registration: May 28th 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

173

Thursday, August 25th 2005, 12:55pm

A new command carrier unfinished <A href=´http://img364.imageshack.us/my.php?image=car01edited4zs.jpg´ Target=_Blank><img src=´http://img364.imageshack.us/img364/1205/car01edited4zs.th.jpg ´></a> <A href=´http://img148.imageshack.us/my.php?image=car02edited7cp.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/867/car02edited7cp.th.jpg ´></a> <A href=´http://img148.imageshack.us/my.php?image=car03edited8bu.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/2735/car03edited8bu.th.jpg ´> </a> <A href=´http://img148.imageshack.us/my.php?image=car05edited1sk.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/4105/car05edited1sk.th.jpg ´></a> <A href=´http://img148.imageshack.us/my.php?image=car04edited7of.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/6325/car04edited7of.th.jpg ´></a> <A href=´http://img148.imageshack.us/my.php?image=car04edited7of.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/6325/car04edited7of.th.jpg ´></a> Edited by - ImperaTodd on 8/25/2005 12:07:59 PM
Signature from »imperatodd« The time we have is short, most forget because it can seem like an eternity, but in truth we are just a blink to vast and mysterious universe

Date of registration: May 28th 2004

Reputation modifier: 9

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

174

Thursday, August 25th 2005, 1:07pm

Vindicator assualt ship. unfinished <A href=´http://img148.imageshack.us/my.php?image=vinc02edited2lr.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/8083/vinc02edited2lr.th.jpg ´></a> <A href=´http://img148.imageshack.us/my.php?image=vinc03edited5gs.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/3947/vinc03edited5gs.th.jpg ´></a> <A href=´http://img148.imageshack.us/my.php?image=vinc04edited4tp.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/9503/vinc04edited4tp.th.jpg ´></a> <A href=´http://img148.imageshack.us/my.php?image=vinc01edited5bj.jpg´ Target=_Blank><img src=´http://img148.imageshack.us/img148/5058/vinc01edited5bj.th.jpg ´></a>
Signature from »imperatodd« The time we have is short, most forget because it can seem like an eternity, but in truth we are just a blink to vast and mysterious universe

Marcus Aseth

Private First Class

(10)

Date of registration: Aug 26th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

175

Friday, August 26th 2005, 9:44am

Salve,sono un grafico novellino Italiano,dalla Sardegna. Spero di non venire bannato da questo forum per il semplice fatto che parlo italiano,tanto quello che conta qui &#232; la grafica 3D!!! Stavo provando a creare una nave,cercavo di tenermi basso con i poligoni,questo modello ne ha 428 ma vedendo alcuni modelli su questo forum mi rendo conto che la mia ottimizzazzione &#232; stata del tutto inutile,mi sembra che qui ci siano modelli con 1000 - 2000 facce se non di pi&#249;!! Comunque,vi presento il W.I.P. dell´ Heavy Fighter Strellu Strellu XD C´e ancora molto da fare,comunque,sto lavorando con 3ds max 6,spero solo che una volta finito posso importarlo da questo programma nel gioco...anche se ancora non so come si fa ad importare XD Ecco il W.I.P. http://img397.imageshack.us/img397/8822/navettaottimiz035dp.jpg Edited by - Marcus Aseth on 8/26/2005 10:38:27 AM
Signature from »Marcus Aseth«

Black Eagle

Apprentice

(10)

Date of registration: Dec 12th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

176

Friday, August 26th 2005, 12:43pm

Hi Marcus Aseth! Non parlo italiano molto bene, ma ho imparato un po. Questa nave &#232; molto bene, perche &#232; una nave nuova, ma ancora simile con le navi originali. Penso che sia un buon idea, se tu finisce questa nave e poi lo manda qui. Cosi tutti possono download la tua nave. La tua nave mi piace specialmente, perche adatta nel Freelancer (spero che questa frase &#232; giusto). Allora, penso che sia un buon idea finire questa nave e forse creare alcuni altri nave.
Signature from »Black Eagle« [img=http://img131.echo.cx/img131/1397/blackeaglesignature28wu.jpg ]

Marcus Aseth

Private First Class

(10)

Date of registration: Aug 26th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

177

Saturday, August 27th 2005, 12:17am

Grazie dei consigli Black Eagle &#232; proprio quello che pensavo di fare,una volta finita la nave la esporto in milkshape e la rendo disponibile su questo sito <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> In effetti mi sono &quot;ispirato&quot; alle navi del gioco per fare questa,anche se a detta di alcuni la mia nave ha delle linee troppo aggrazziate per questo gioco XD Ho alcuni dubbi tecnici per&#242; XD Come faccio ad inserire le armi del gioco su questa nave?Quanto &#232; il massimo di poligoni che posso usare?
Signature from »Marcus Aseth«

Argh

Apprentice

(10)

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

178

Sunday, August 28th 2005, 6:05am

@Imperatodd: Have doubts about the polycounts, I do <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Seriously dude... what is the tricount on that carrier? That whole back section with the grid... aiya! That´s just b
Signature from »Argh«

Black Eagle

Apprentice

(10)

Date of registration: Dec 12th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

179

Sunday, August 28th 2005, 1:42pm

Hi again Marcus Aseth! Non ho capito tutta, che hai scritto, ma il massimo di poligoni &#232; circa 3000-5000 per le navi picoli (cacciatori e gli altri che puo pilottare) e circa 6000 per le navi capitali (Osiris, le navi da battiglia e le altri navi grande). E per le armi: devi aggiungere alcuni &quot;hardpoints&quot; (non so la parola italiano, ma sono le punti sul questi &#232; montato le armi) sulla sua nave. Per questo il programmo &quot;HardCMP&quot; e molto buono. Puoi download questo programmo qui a lancersreactor. Spero che questa era soccorevole! Black Eagle
Signature from »Black Eagle« [img=http://img131.echo.cx/img131/1397/blackeaglesignature28wu.jpg ]

Marcus Aseth

Private First Class

(10)

Date of registration: Aug 26th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

180

Monday, August 29th 2005, 1:16am

Grazie mille Black Eagle!!!! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Corro subito a scaricare HardCMP <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Uppo anche una img.,un piccolo update (Ho aggiunto la cabina del pilota,il motore e usato i gruppi di smusso). Pensavo di fare pi&#249; di una versione di questa nave,quindi,penso che questa sar&#224; la leggera,la pi&#249; debole ma anche pi&#249; veloce <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> http://img371.imageshack.us/img371/9760/strellustrellu031wb.jpg
Signature from »Marcus Aseth«

Social bookmarks

Legend:

Forum contains no new posts
Forum contains new posts
Forum is closed
Forum is an external link