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gryphondelta215

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41

Thursday, April 21st 2005, 2:17pm

Thanks, but I solved the problem. I unzipped it manually again and this time it worked. The wierd thing is that I simply repeated what I did the first time, only I uninstalled both the game and FLMM and then reinstalled them. I guess that´s all it needed.
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gryphondelta215

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42

Thursday, April 21st 2005, 2:21pm

Before I forget, I do have a question. Is the ship int the picture in Hayallo´s post a part of this mod?
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Prof. Quasar-Space Guru

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43

Thursday, April 21st 2005, 6:22pm

Dear Harrier, Parabolix and the rest of the Nova Team, please accept my warmest congratulations for your inspiring, excellent work. Your commitment to the Noble Cause of Selfless Service to the FL Community should be in many ways rewarding, considering the high quality-, stability- and challenge-level of your efforts. Only the very best can survive in your Mod ! There could be an E-Mod World Championship, to crown the outmost skilled pilot outhere, the E-Mod Master. It is worth it. Harrier should continue with modelling. He has a futuristic but logical aerodynamic language, which can be much more advanced, if he concetrates on linear, clearer, dynamic shapes, which are timeless, practical, close to reality, perhaps symmetric but pretty and yet with a technology far beyond our time. The answer can be found in Nature. The important issue in terms of aeronautical design is not the corner but the curve. Not the angular surface resistance but the linear flow of perspectives. As perspective is relative, the speed-to-shape effect should create a dynamic appearance which can be forwarded by the human imagination even by staying still. Harrier is very talented. I am sure he has many ideas and drawings in his closet. There can be for him only one direction from now on: Excellence. Due to serious consulting activity, traveling is almost my custom schedule. Nevertheless You Harrier and your team are a driving force which should sustain and prevail through time and difficulties. Everyone should support you, so that instead of many, low skilled, technical weak, unstable, unrealistic movie copies, the TLR community receives some high, advanced, scientific, new, creative, progressive, professional QUALITY which outruns the original FL by parsecs. Only very few can achieve such levels but the bottom line should be the same for all of you outhere, irrespective your age, or Mod, or title. Don´t devide yourself in hundreds of Mods, reunite your skills, eachone in his sector, accept the best of you as coordinators in each field, create a hieararchical structure, as in the most succesfull global companies throughout the times, and work together to achieve Excellence. Something that noone (except the genius minds among you ofcourse) thought it can be possible. Something brilliant, trully innovative, not FL 2, FL90, no ! The TLR-FL, something Unique. Enough now, time is running out. Parabolix, I have been near your area many times due to invitations as head consultant for international scientific congresses. I would like to give to you also my warmest congratulations and my best wishes for the future. Remember: Refuse to accept anything but the very best and you will very often get it. Don´t wait for your ship to come in...swim out to it ! Thank you for your time and patience reading this article. Perhaps I establish contact with you again in the future, as time goes by, after keeping an eye or two on TLR if it is allowed by "Admiral" Harrier ofcourse... Remember: Be the light that others can come to with their ideas, visions and dreams. Never doupt that blending your talents with those of others can change the world. Yours Sincerely Prof. Quasar "Genius leads to Science-Enlighted Souls lead to Divine Truth... Life Quality depends on our commitment to Excellence." Edited by - Prof. Quasar-Space Guru on 4/22/2005 6:39:49 AM Edited by - Prof. Quasar-Space Guru on 4/22/2005 6:45:47 AM
Signature from »Prof. Quasar-Space Guru« Genius leads to Science- Enlighted Souls lead to Divine Truth...Life Quality depends on our commitment to Excellence.

Argh

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44

Thursday, April 21st 2005, 8:27pm

* ***** ******** * * * * That was <i>different </i>... in a good way <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ...at any rate, would y´all be willing to comment any on my modular XML thread about balance, specifically missiles? I´d like to hear your thoughts on that, since I´m trying to build a better codebase... and I´ve been getting down-and-dirty with what makes the missiles seem so unbalanced... and how to fix it. There are, it seems, some practical ways to fix them- just wait for the next comment in the thread, and I will reveal that particular rabbit- it´d be nice to hear some practical feedback though, since I´m hoping to convince people that &quot;tagged&quot; INIs + XML/FLMM are going to be the way of the future here...
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harrier

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45

Friday, April 22nd 2005, 2:29am

Prof. Quasar-Space Guru, Many thanks .. I dont know what to say.. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_cool.gif width=15 height=15 border=0 align=middle> <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>... The E-mod championships sounds cool.. I wonder if it could be set up where you progressed through all the AI including Epsilon factions based on degree of difficulty, with the highest rankings going to the least killed player.., then the best come together in equal´ish ships for a tad of PVP... on levels of ships rankings...very cool idea.. now if we can get someone to host it and do all the recording... plus establish some rules.. this could be a very fun interesting contest... shades of the ´old days´ lol It is my intention to continue with modelling.. being a long-time sci-fi fan I always marvelled at the ships I saw, and wanted to create them or similar, and as a kid would spend much of my time in art class doing elevations of sports cars and aircraft (not what i was supposed to be doing at all)...lol. I agree form should follow funtion and if my models dont all fit it is because I want to experiment and learn about the differences and limitations between what I see in my minds eye and what appears in Milkshape... People say its limited and if I want to really progress then I must use other modelling programs like max, lightwave, bryce, etc.. yet I feel that one needs to fully understand the basics and to achieve the desired results without a zillion polys. I look more and more to nature now for shapes.. as technology has, and have never been a fan of models that were a collection of boxes on sticks, yet I love assymetrical designs. Take a look at the Hekken... its based on a horseshoe crab... simple yet efficient and untroubled by evolution for millions of years, the same animal exists today as almost a million years ago.. and its not onlt hydrodynamically efficient, recent experiments have shown that it´s also aerodynamically efficient.. goes to show ya really.. a million+ years old.. While space does not care what sort of shape presents itself, atmosphere does, now we assume that freelancer ships can move in atmosphere so my feeling is that given man´s perchant for efficient shapes why he would not build them to offer less resistance to atmosphere?.. Aspect ratio is used on many modern aircraft designs and it allows (with some exceptions) better shapes, more eyepleasing, more efficient, to be manufactured. With future advances who know what can be supported... I personally think the result will be well beyond our imaginings... now..<img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> I never seem to be able to create models as fast as I can imagine them thoough so I´ll hasten slowly, and look at what the masters of this genre do, until I can create the ships I have in my head.. (man what a rave... <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>) However modelling is like a addiction I enjoy.. It took someone else to point out that 90% of the job is a texture.. and many modellers do not realise this - I didnt , but hope I do now. We have an excellent team: Parabolix is fantastic on things equipment and weapons, and when he does it.. modelling, Buck Danny is a primo Coder par excellence, Darky another excellent coder but increasingly our friend on the servers.. he finds servers and does excellent PR.. Veral just gets better and better with .thn files, JustSomeGuy is great on detailing systems.. We welcome modellers that can provide original ship concepts and I have some really nice original models by both Firebase and Major Striker awaiting ´stuff´ to get them into the game.. plus a couple of other potentials that need a little &quot;refinement&quot; .. time is my enemy.. when it come to texturing.. problem is very few modellers take the time to learn it well. If there are those out in TLR land who feel they have the time and effort to help out then we welcome it.. drop us an email.. previous requests have met with zero replies. There are genius´s who frequent TLR and the idea of creating FL-TLR or TLR-FL is something we as a community could actively work towards.. problem is someone has to be the ´co-ordinator´ and talent has a tendency not to get on..Humility is not a default of the talented... Ok... to your questions.. The admin system is in SP only because it was easier to make 1 mod than 2.. currently it is &quot;turned off until we can develop it further&quot; it is normally only availbale to the server staff. BS Bobway is in the admin system. The Snare-9 has the quicksilver guns and turret .. the only way to get them is to buy a Snare-9 which comes with 4 quicksilvers and 2 quicksilver quad turrets.. and no shield worth a damn... <img src=smilies/icon_smile_shock.gif width=15 height=15 border=0 align=middle> Ohh and btw all.. all the uber ships are gunna cost more, be harder to find, plus level and REPUTATION based... Oh No!.. I hear? .. Suffer.. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> This includes all ships above level 7... they WILL not be in Liberty .. Argh, We should talk .. do you use msn? I assume you were talking about the previous poster, not asking us to review? I have a problem, I dont understand xml, I can ´see´ things in 3d in my head, turn them, develop them, design things and ´see´ in my mind what I want..yet xml is all gobbledegook to me. I´m particulraly interested in lighting and translucency in textures and looking at your tanker I see you are too.. this is an area that has never really been explored and I am fairly sure (95% anyway) that the nomad textures are based on two levels; a base non illuminated texture, and a top translucent yet ´self´ illuminated texture.. I have made some progress in this area, but maybe we could compare notes? Anton also has some clues on this.. Harrier Edited by - harrier on 4/22/2005 1:31:28 AM
Signature from »harrier« Retreat[!][!] ---- I`m too badly messed up now[!][!]

Prof. Quasar-Space Guru

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46

Friday, April 22nd 2005, 8:48am

Dear Harrier, While sitting now in the airplane, I take the time to write you just a few words: You are in fact wondering, why I choose this particular forum to post my appeal. The answer is, you are simply among the best, most original, commited, serious, creative spirit of design among the most talented ones in TLR. This is a fact, no compliment. if you were my university student, you would definitely receive a scholarship to promote your sincereness, skills, ethical virtues, together with some basics in administrative management. Remember: You can not surf on a toothpick. Only strong roots can support and nurish a big tree. Without them all the height is meaningless. Humility SHOULD play a keyrole among you all, otherwise you are worth your fate. Cesar&#180;s wellknown &quot;devide and rule&quot; would then perfectly demonstrate how to keep a community weaker and smaller, without perspectives... Therefore I am willing Harrier, to allow you to post the most important parts (according to you ofcourse) of my article not only in this forum, but on the main front page of TLR, in order to wake the sleep giant up, and inject blood to his brains... I modified it a bit so it is OK now as it is. It is time for some unifing action here, as for coordinators, responsibility can be an antidote to humility, a positive one if you handle it properly...People who want to pursue their individual Mods will stop doing so, if they understand that the WHOLE is more brilliant than the PART. And there are so many things they too could contribute to the cause... Remember: All for one and one for all. We should land in a couple of hours so I have to close now. By the way thank you for your answer regarding the Admin System and equipment. My nephew was very pleased. Take good care of yourself. We need man like you outhere... My regards and respect to the Nova Team Yours sincerely Prof. Quasar-Space Guru &quot;Genius leads to Science-Enlighted Souls lead to Divine Truth... Life Quality depends on our commitment to Excellence.&quot; Edited by - Prof. Quasar-Space Guru on 4/222005 7:51:23 AM Edited by - Prof. Quasar-Space Guru on 4/24/2005 2:43:47 AM
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gryphondelta215

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47

Monday, April 25th 2005, 3:59pm

Hey guys. I just read all of the posts above this one, and I have one thing to say... Dudes... YOU ROCK!!! I am, or used to be, into sci-fi ships in a big way. Whenever I have nothing better to do (i.e. most of the time), I draw them. I´m working on one right now, in fact. So far It looks like something out of Star Trek, but with a few subtle changes that probably nop one will notice unless they are familiar with the series. Length: Aprox. 1680 ft. Beam: Approx. 576 ft. Height: Approx. 288 ft. Okay... so I went a little overboard on the dementions, but that was only because of the extremely complex shape of this one. Anyway, even though I can only work on ink and paper (1/4 inch graph paper to be exact) and my drawings take weeks to finish (losta rough drafts), Is there any room for someone like me with y´all, or with any of the mod teams?
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Prof. Quasar-Space Guru

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48

Tuesday, April 26th 2005, 2:29am

Dear Harrier, dear Parabolix, On behalf of my nephew I must report, that it will definitely take some amount of time for him to develop ace leader pilot skills, in order to afford the fearfull, outstanding, lethal equipment I mentioned above. Nevertheless I decided to stop helping him further, untill he proves that he is worth it showing considerable progress. Practice needs improvement. Patience needs endurance as it is a virtue of the wise. Any objections Harrier ? Should I continue to help him ? Parabolix, the weapons effects and sounds are original, destructive and well thought indeed. I could mention here my favorites, ( ABSOLUTE effective...) nevertheless it shouldn&#180;t be my intention here to show the best combinations of ship-equipment to everyone, should I...;-) It is more than obvious, you spend serious time to develop them, therefore please accept my congratulations for your work. Allow me to mention this though: People who play such a game, irrespective their age, are sitting hours in front of monitors. You might consider also, that most of them have nowadays TFT-LCD monitors which have very high contrast and brightness rates. And not everyone knows how to deal with them properly, unfortunately. From a medical, neurophysiological point of view perhaps you might consider, that the weapon flashes with a big radius (especially in a high frequency), can get very stressfull for the eyes. This stress goes directly into the brain cells with serious possible complications. Especially the bright white flash lights in the dark space backround. I am sure you are able to solve this issue without minimize the effect. Use colours for the big flashes which are relaxing for the optical nerve like green, blue, egg-yellow, dark red (bordeaux) in different colour-tones variations. Avoid the white, brilliant colour spectre for large effects. In your Mod there is ONE ship- equipment combination which outruns every other in any other Mod in the whole galaxy...I wish everyone good luck by searching ! (No capitals). To find it though, you have to go through frustration, torture and DEATHS. This is THE DEATH MOD par excellance ! Nevertheless the reward is absolute DEVASTATING... Yours sincerely Prof. Quasar-Space Guru &quot;Genius leads to Science- Enlighted Souls lead to Divine Truth...Life Quality depends on our commitment to Excellence.&quot;
Signature from »Prof. Quasar-Space Guru« Genius leads to Science- Enlighted Souls lead to Divine Truth...Life Quality depends on our commitment to Excellence.

Amedeus

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49

Wednesday, May 4th 2005, 12:36pm

Love the Mod can´t say enough so I won´t <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> But how to get past lvl 40 ?? Whether you spectate or participate,Life Happens <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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SpaceEagle

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50

Friday, June 3rd 2005, 10:54am

Otay, I figure da MOD is rite well complete. Howsomeever, there was a suggestion I wanted to tender. Been using Silent Runner freighter {to build up credits; good cargo hold} but there is a slight improvement required. It has to do with the BATS. It only carries 48. They are used in ONE, count them 1, recharge. It would be nice to have more, ´bout 5 times as many would probably be more reasonable. With only 1 recharge it requires runnin´ from a fair dinkum number of encouters of the unfriendly kind; especially Elementals. {Yes, still working on acquiring better bang-bang that would assist.} Tanks for listening &amp; all da fine effort/work. {{Found this same issue w/Warlord. Odd thing is for both it only takes a few nannos to repair. Once in SR was down to like 2 squares &amp; did not take but about 8 to full repair - not sure was fighting.} It is hard to fly with turkeys when you soar with eagles. Edited by - SpaceEagle on 6/4/2005 4:45:38 PM
Signature from »SpaceEagle« It is hard to fly with turkeys when you soar with eagles.

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