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cjabates

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1

Thursday, April 7th 2005, 4:53am

there are a lot of file formats that Milkshape can import. click File-&gt;Import to see what formats are available Chris Bates Lead scripter, <A href=´http://fl.stargate-bfm.net´ Target=_Blank>Stargate BFM: Freelancer</a>
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topher

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2

Thursday, April 7th 2005, 7:22am

I don´t have milkshape though. I am trying to see if i could make the models here at work then have someone import them in for me. &quot;On this ship you are to refer to me as Idiot, not you Captain. I mean... you know what I mean.&quot;
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cjabates

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3

Thursday, April 7th 2005, 10:26am

it can import most of the popular formats- 3ds is one that I can think of off-hand. I don´t have MS3d installed at the moment, so I can´t tell you all of them.
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Argh

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4

Thursday, April 7th 2005, 12:13pm

Milkshape is free, to download. Download a copy from www.chumbalumsoft.com, and check it out... it really doesn´t matter what format you use, so long as it´s a major one. Major 3D file formats (in order of preference- some formats are &quot;more equal&quot; than others): OBJ 3DS ASC MD3 LWO DXF Surely whatever you´re using can export to one or more of those formats. If not... go get another modeler, because whatever you´re using probably sucks <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
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5

Thursday, April 7th 2005, 12:46pm

I can export DXF files from my program. How well do they translate to milkshape?
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6

Thursday, April 7th 2005, 1:12pm

DXF is last on the list... for a reason. If that´s the only format your modeler will export... please, get something better. DXF is last on the list for several reasons: 1. DXF exports often contain invalid tris. 2. DXF´s exports use quads, which have to be broken up by MS3D´s importer... causing 1, above. 3. Invalid tris = worthless model, because using it will cause CTD in FL´s 3D engine. Basically... DXF is a format of last resort. Go get another modeler, please- if DXF is the only thing it´ll support, then it probably sucks in other ways. If you need something cheap/free... get GMAX (www.discreet.com), and download the GMAX export plugins (which can be downloaded from this website- just use Search). GMAX is free, and quite powerful- and with the export plugins, you can export MD3 format models from it, and import them into MS3D. MS3D is not free. You´ll have to pay for that, if you want to export models to FL´s CMP format. MS3D is cheap, though, and you´ll be supporting one of the best pieces of shareware around <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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topher

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7

Thursday, April 7th 2005, 3:38pm

what about stl, parasolid, VRML, step, or iges files? will milkshape take those? I will be using Unigraphics NX3 for the modeling at work. i don´t have time to do it at home. Edited by - topher on 4/7/2005 2:54:32 PM
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Thursday, April 7th 2005, 4:27pm

Ah, so you´re using CAD/CAM. Hmm. You mean that that software can´t export 3DS, even? Pity you aren´t using something a little more general-purpose, like Rhino (which is what I use as my primary modeler). At any rate... no, MS3D doesn´t support NURBs representations or IGES surfaces... this is game software, not for engineering... and the requirements are a *lot* different. Game software demands polycount efficiency at the cost of accuracy... engineering software is almost totally opposite. If you´re a professional who already uses this every day, I know I´m singing to the choir here, but ... it´s important to understand that these are very fundamentally different worlds here. Your best bet is DXF, if you positively cannot do this at home. But quite frankly, I think you´re going to find it extremely difficult to make anything decent at the polycounts required, using a tool like that. Sorry, but to make things, sometimes you need to use the proper tools- and after looking over the product specs for what you´re using... it´s not a very good tool for this kind´ve modeling.
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9

Thursday, April 7th 2005, 5:04pm

I was afraid of that. We have used the VRML format and sent it to a company to create game like animation for a surgical companion for doctors to use during operations. I was hoping that the milkshape3D would be something like that. Oh well, looks like I´ll have to learn a new modeler or give up, eh? Thanks for your help
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Thursday, April 7th 2005, 6:41pm

Sorry, I was a bit surprised that nobody´s made VRML importer for MS3D at this point- it supports a *lot* of file formats. Perhaps... here´s something you could try. If you´ve got 3D Explorer... it can translate VRML (among dozens of other formats) into whatever you want. The problem´s not just the file translation, however- it´s also polycount efficiency. If you´ve made VRML files for realtime use, though, then you know what you´re in for, with the tools you know. VRML is ... probably ... a better choice than DXF, because it´s a tri-friendly format. Overall though... I´d have to say yes, it´s time to learn a new modeler. Try out GMAX- it´s very easy to use. Or, if you´ve got the $$$... get Rhino, which will be more familiar to you, unless your software uses a much different workflow than most CAD/CAM software. Rhino´s general-purpose, and very, very powerful- it´s primarily a NURBS modeler, but with the Bonus Tools released for v. 3.0, it´s also a fairly decent mesh modeler, as well, because with a little practice, you can translate NURBS surfaces into high-efficiency meshes... just my $0.02 there, but I really haven´t ever used anything as good as Rhino, for pure modeling, and that´s saying something.
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