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Cold_Void

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Tuesday, April 19th 2005, 6:42pm

RimShot thanks for writing the tutorial it´s concise and verrry interesting.I can see two immediate applications for it in enhancing the already good spinning planets concept(can you say orbiting moons and satellites? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ) You said to keep the motion from stopping you need to fiddle with the value,i am wondering what your experience is with the spin stalling being related to mass * speculation* stations have rotating animations,does anyone know a reason why you couldn´t apply the same animations to these pseudo planetary objects and make a moon that always faces towards its orbit?
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Argh

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Tuesday, April 19th 2005, 7:31pm

There´s no reason we couldn´t do that, except for one little catch- we don´t know how to re-produce DA´s animations, or hack their current ones, so far as I am aware. I´ve gotten into their animations and changed rotation values and such, but I really haven´t gotten very much to work well yet, to be perfectly honest, and I´m not sure if anybody´s gotten any farther than that <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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Aldebaran28

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Tuesday, April 19th 2005, 10:07pm

Another option that sprung to mind was to make each planet an individual model with an invisible model attached to it at a far out counter point and the mount Hardpoint inbetween the two. You could then assign the planet docking hardpoints like a station, enabling it to spin and to be dockable. If you want more than one planet, just make them as individual models. I haven´t tried this theory, but it would enable the planets to be dockable and each one to move around the center at it´s own rate (even having some moving in eccentric orbits or retrograde orbits if you wish). Freeworlds Mod Developer Author of Modular Station ´There is no Good nor Evil in the universe, just perceptions and circumstances.´
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pwn4ge

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Thursday, April 28th 2005, 5:36am

It would be cool if someone could make a flmm mod out of this just as an extra system with the orbiting planets, and the planets being dockable. You know I understand this not being for beginners but what if a beginner would like to use this in a mod (with credit) and hes a beginner ... thats kind of arrogant if you get my meaning, restricting people because of their skill lol. But anyways, other things, such as can you add things like defence platforms that orbit the planets as well? In the mod I´m working on (Silent Death Reborn, a conversion mod, basically deathmatch) and something like that would be awesome, having defence platforms orbiting a planet. Proper rotating planets and planets that actually orbit, with other things orbiting them and multiple bases at each planet would make an awesome system. The tutorials are around but it would be great to see all the above in an actual mod.
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Sunday, May 1st 2005, 5:39pm

<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>thats kind of arrogant if you get my meaning, restricting people because of their skill lol. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Actually, its called differentiation... once you have invested as much time and effort as some others into learning how to do things, you will understand this - because your knowledge will be at a requisite level to understand. There is nothing upon the site that states people MUST cater for beginners at all... Rimshot - did you not speculate upon this about a year ago? Or was that someone else?

Aldebaran28

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Monday, May 2nd 2005, 12:22am

<font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>You know I understand this not being for beginners but what if a beginner would like to use this in a mod (with credit) and hes a beginner ... thats kind of arrogant if you get my meaning, restricting people because of their skill lol. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Remember, no one is paid to do anything here. This is a hobby for everyone from beginner to expert. Beginners here are not paying customers to whom the experts owe anything. Indeed, the massive number of tutorials and amount of help the experts give here is because of the fact they want to share their knowledge. But you will find people won´t build something unless they want to build it. They are not being arrogant, they are just spending the time on their hobby in the way they want to spend their time on their hobby. Nothing they do ´ever´ has to be done for anyone else (though I am sure plenty of people are thankful for all the assistance the TLR staff and the community do give towards things). Tutorials like these are where people have found out a way doing something and want to explain it to others how to do. They are not compelled for any reason to then make a mod of their tutorial for beginners to include in their own mods without having to follow the tutorial (unless they want to themselves). It is simply solutions for those looking to seek them. Indeed, I think it is better this way anyway, as it means that beginners can´t just sit back and take a bit here, a bit there, put it all together and go hey presto. It means they actually *gosh* learn how to program mod themselves (and those that don´t and give up show how much real dedication they had towards what they wanted to achieve). Which is the whole purpose of the editting and tutorial forums here, to help support one another in learning how to mod and not to do all the work for other people.
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