Argh´s XML Toolkit, v. 1.2 - Page 2 - Freelancer MOD Announcement Forum - Lancersreactor

You are not logged in.

Killer Bunnie

Private First Class

(10)

Date of registration: Jun 7th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

21

Wednesday, June 8th 2005, 10:04am

for huge ships like battleships try to make it so they donts dock but moor to the stations and planets. I have been told that the Evolutions mod allows the ships to moor, but I haven´t downloaded the mod so you might want to check that out. In notepad how would I save the file so it becomes a .XML not .doc or .txt, and to make a new ship design I can just use Illustrator right or do I have to use something else. Thanks for the help zazie and Argh
Signature from »Killer Bunnie«

Argh

Apprentice

(10)

  • "Argh" started this thread

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

22

Wednesday, June 8th 2005, 2:51pm

I very deliberately switched everything over to Berth, not Moors, and enabled all Moor DockMounts as Berths. This is an experiment with the game engine, and thus far I think it works better. So far as I am aware, nobody´s fixed the bugs in the FL engine that prevent players from making use of Moors properly. Basically, if you try to Moor and don´t hit ESC as the docking sequence begins, then you´ll just sit there. In short... this isn´t a bug, it´s a feature. Sorry you don´t like it, but it was put into this build for very good reasons... such as letting players drive Capital Ships...
Signature from »Argh«

Killer Bunnie

Private First Class

(10)

Date of registration: Jun 7th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

23

Wednesday, June 8th 2005, 5:17pm

Now that I´ve Finnaly read through all the postings here I wonder, What is a CTD? I´ll probably feel like an idiot when a reply is posted. Now that I can go in and deal with modding better, because I printed the manuals out I was looking at 001_Weaponmoddb and wondering why each weapon type appeared twice each with defferent stats. Is one the origianal values from the Game and the other yours? From what I´ve read, just to make sure I´m making correct ussuptions all ships can use all weapons and shields and you can moddify the energy in your ship by changeing the power generator. So I could take a Starflier whatever and mount Nomad Energy Cannons and TDC´s on it and go after stuff. Edited by - Killer Bunnie on 6/8/2005 4:31:02 PM
Signature from »Killer Bunnie«

Argh

Apprentice

(10)

  • "Argh" started this thread

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

24

Wednesday, June 8th 2005, 6:44pm

CTD = "Crash to Desktop". It means there´s a pretty nasty bug left in the code. I haven´t had time to track it down yet.
Signature from »Argh«

Killer Bunnie

Private First Class

(10)

Date of registration: Jun 7th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

25

Wednesday, June 8th 2005, 6:47pm

Odd question if I want to change the price of a ship where should I do that. Also my biggest problem with modding will be that I have no coding expierence what so ever. I was trying to teach myself Perl but got caught up in school work, but since schools over I can now learn to code and mod in Freelancer. Re-Asking: When I design a ship what do I use to make the ship´s physical design i.e. what it looks like. Also Was Playing SP from the beginning and when I launched from Pittsburg King wanst there am I the only one who expirenced this. Edited by - Killer Bunnie on 6/8/2005 6:35:10 PM
Signature from »Killer Bunnie«

soulseeker1978

Private First Class

(10)

Date of registration: Nov 7th 2004

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

26

Wednesday, June 8th 2005, 9:36pm

I´m still waitin for a response to my post regarding the CTD when trying to run the SP version of this mod (version 1.2). As i said before, i´ve tried it with brand new installations of FL, both with and without the patch and/or SDK installed. If anyone has any suggestions, i´d really appreciate it. I´m very anxious to give this mod a try. Thanx.
Signature from »soulseeker1978« http://www.thedarkcircle.pwp.blueyonder.co.uk/soulseeker.jpg

zessebel

Private First Class

(10)

Date of registration: Jun 9th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

27

Thursday, June 9th 2005, 4:39pm

I´m very noobish in installing mods and stuff,so this may be a stupid question lol argh,you´re telling WHAT the mod does,but not how to install it :s i can´t get it in my mods list in FLMM
Signature from »zessebel«

Argh

Apprentice

(10)

  • "Argh" started this thread

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

28

Thursday, June 9th 2005, 5:59pm

@Soulseeker: I just reinstalled everything in my FL directory to clean, 1.0 release FL, installed FL SDK 1.5, deleted the Autosave in FLMM, and ran a New Game. No CTD on my end. I´m running XP SP2 as well, so I dunno what to tell you, ´cept my best
Signature from »Argh«

Argh

Apprentice

(10)

  • "Argh" started this thread

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

29

Thursday, June 9th 2005, 6:18pm

Lastly, I´ve now played through the 2 takeoffs with King in the early game, and have not seen the errors you´re reporting. Sorry, I think your installation of FL needs to be cleaned out. This happens when you´ve been playing a lot´ve mods, and occasionally have had trouble with them- they leave a lot of junk in your FL directories, which can cause various odd issues. BTW... if you reinstall FL... delete the entire Freelancer directory (default installation path is c:program filesmicrosoft gamesfreelancer...), and then reinstall. I keep a &quot;fresh&quot; install in a ZIP file and just unzip it whenever I want to &quot;clean house&quot;, but I´m a coder, and kind´ve expect horrible things to happen on a regular basis <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Edited by - Argh on 6/9/2005 7:06:11 PM
Signature from »Argh«

zessebel

Private First Class

(10)

Date of registration: Jun 9th 2005

Reputation modifier: 8

  • Send private message

member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month member since 156 month

30

Friday, June 10th 2005, 2:40am

Thanks for bein´ so nice argh :p,it works... I have to congratulate ypu,it´s awesome...really magnificant work,keep it up <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
Signature from »zessebel«

bakedpotato

Apprentice

(10)

Date of registration: Apr 22nd 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

31

Friday, June 24th 2005, 6:48pm

Argh Once again I could not get through to you by email... The email I sent came back. Mancer ask me to get these files to you so I assume he had trouble also and since I cannot reach you by email I will let you download the file from <A href=´http://www.lancersreactor.org/dlfiles/shippack4 by mancer.zip´ Target=_Blank>here on Lancers</a>
Signature from »bakedpotato«

zazie

Corporal

(10)

Posts: 329

Activitypoints: 1,870

Date of registration: Mar 23rd 2009

Reputation modifier: 9

Level: 37 [?]

Experience: 1,129,416

Next Level: 1,209,937

  • Send private message

member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month

32

Monday, July 11th 2005, 3:03am

Finally I had time to jump into 1.2 (I still was on 1.1 <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>) - very nice job, thanks for the balancing-adaptions, Argh. Some observations and questions (as always: mentioning them doesn´t mean critisizin´ <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>) - &quot;Silver Streak&quot; bought on West Point: Some important difference between specs and Infocards: IC///in game /* weapons 4/1 /// 8/0 /* ´weaker than Rhino´ /// stronger than Rhino /* Cargo 200 /// 50 The ship is not THAT cheap - and it is sold in NY. If a player invests his $ in a (veery nice looking) freighter-fighter then he could feel - ehhm - cheated with only 50 cargo-hold <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> - Ship Dealers on pirate bases I have not been everywhere - but I have made the same experience in 1.1.: You meet pirates in ´their´ ships - but you can´t buy those ships on any of the pirate bases. Example: the Xenos fly ships (sorry I forgot the names) you can´t buy on Ouray - and Barrow or Nome do not have a ship dealer. For the same reason it is also a pity that Ames, Java and Falkland (I´m sure there are some more, but I have not been everywhere yet ...) and Freeport 10 do not have ship dealers. - Something completely strange: I tried to edit a SP-savegame with Ioncross. I just wanted to add more credits for testing purposes. Impossible. CTD every time i wanted to buy equipment. I tried with different settings: money only, ship, location, equipment - CTD as soon I tried to interact with equipment or ship dealer. Ioncross found some ´wrong´ hash codes and WXP named the common.dll to be the problem. MY problem: i do not know what to do <img src=smilies/icon_smile_blush.gif width=15 height=15 border=0 align=middle> ** edit: I have seen that Ioncross shows a strange ship name instead of starflier. When I changed to another ship then sometimes a complete other ship was showing in game ** A fresh reinstall did not solve the problem. But as I changed to Multiplayer I could edit new players to whatever money, ship, location or faction etc. I wanted. Btw: I was not able to play ToolKit 1.2 with the FL-Server on the same computer. I made several attempts sto start FL-Server first or TK 1.2 first - then LAN game, the Mod showed up -but &quot;Connect&quot; made crash FL-Server. I have NOT installed FL-Server 1.1. Running Server and FL on this same computer (without another PC connected) usually works on my system; it does on Evo 1.28 e.g.) After i started my second PC and madi ir running FL-Server the game was stable as rock in MP. Edit: added info about ship-list in Ioncross Edited by - zazie on 7/11/2005 2:07:04 AM

Argh

Apprentice

(10)

  • "Argh" started this thread

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

33

Monday, July 11th 2005, 3:21am

I´m adding ShipDealers to all of the Independent Worlds, etc. for 1.3, along with some other enhancements and minor fixes. I, too, do not like how most of the Pirate bases are &quot;missing&quot; such an important feature. This is the second report that I´ve gotten about MP problems. I´ll look into it. I have no idea what´s happening with the Character Editor for SP issue. I´ll have to see what (if anything) can be done. I just use Chip´s OpenSP Lite for testing purposes... if you just want to start with decent cash, I suggest using it, since that´s what I´m using. As for the Streak... oops. I believe you´re reading the Infocard for the Light Hauler, which I probably just cloned while coding the Streak. I´ll have to go fix that one <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> The next version, in addition to having ShipDealers for every Base in the game, will also feature at least one new ship (the Bandit) and several revamped planets with much better graphical quality, and I think I´ll include the Random Treasure Generator Zones in at least a few areas as examples, and maybe I´ll make a few more of the FL ships buyable/flyable, including the Battleships/Dreadnaughts. There are a few issues with really huge ships that haven´t been ironed out to my satisfaction, but I haven´t had time to figure it all out just yet, because they involve technical issues of various kinds involving the way that ships are &quot;placed&quot; in the FL engine- basically the short answer is that the engine was never intended to deal with very large ships, and fixing the problems is a pain.
Signature from »Argh«

zazie

Corporal

(10)

Posts: 329

Activitypoints: 1,870

Date of registration: Mar 23rd 2009

Reputation modifier: 9

Level: 37 [?]

Experience: 1,129,416

Next Level: 1,209,937

  • Send private message

member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month

34

Monday, July 11th 2005, 3:34am

wow - you are quick ! my compliments <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Some major mods made special files for the Ioncross - maybe your mod with its tons of changes needs this too ? Good idea to put (even) more FL-ships. I suggest player should be able to buy a gunship/BS on a shipyard when he sees one of them in the dock (like Baltimore now - look awesome !) - and if he can afford it, of course hehe .

Argh

Apprentice

(10)

  • "Argh" started this thread

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

35

Tuesday, July 12th 2005, 3:59am

1. I don´t really have plans to produce IONCROSS hashes. Nobody´s expressed any interest in running the mod online at this time, and it´s more of a dev kit than anything else- I didn´t even bother to give the EXE a new version number. The objective has never been to build an entirely new game design or to make gigantic enhancements, but provide FL modders with a better starting-point. 2. The Cruisers and Gunships can be bought at Shipyards that make perfect sense. For example, the Rhineland military ships can be bought at the Ring. I´m not going to tell you where the Kusari stuff´s being sold, but it´s in an obvious place, trust me. 3. I have just completed a very, very cool model of a Rogue/criminal VHF. It´s entirely like the FL style, but different enough to qualify as a new design, and I´m very proud of it- expect a screencap when I get around to skinning it <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Why the Rogues/Mollies <i>need </i> a VHF is beyond me, but now they can have one, hehe. I´ll probably have it guarding a Rogue base somewhere as a nasty surprise for those who aren´t friendly with that Faction <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
Signature from »Argh«

Gibbon

Corporal

(10)

    Sweden

Posts: 202

Activitypoints: 1,100

Date of registration: May 24th 2004

Reputation modifier: 9

Level: 37 [?]

Experience: 1,049,857

Next Level: 1,209,937

Thanks: 1

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

36

Wednesday, July 13th 2005, 3:59pm

Is it just me or does it seem the Repair ship gives me a CTD whenever i click on it?
Signature from »Gibbon«

Posts: 97

Activitypoints: 490

Date of registration: Feb 24th 2009

Reputation modifier: 4

Level: 31 [?]

Experience: 335,641

Next Level: 369,628

  • Send private message

member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month member since 108 month

37

Wednesday, July 13th 2005, 4:03pm

Hey Argh, I just wanted to congratulate you on a job VERY well done. I´ve been playing around in 1.2 and am truly impressed. If there´s any advice that you can offer me for converting parts of Rebalance to your XML format, then I´d really appreciate that. Rebal is gonna be a tough conversion, but Ithink that in the end, it might actually be somewhat (ahem) more stable (knock on wood). Anyway, again, excellent job with the XML Toolkit, it´s truly a good thing <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Thanks for reading <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

Gibbon

Corporal

(10)

    Sweden

Posts: 202

Activitypoints: 1,100

Date of registration: May 24th 2004

Reputation modifier: 9

Level: 37 [?]

Experience: 1,049,857

Next Level: 1,209,937

Thanks: 1

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

38

Thursday, July 14th 2005, 1:08am

Forget i said repair ship, i meant the Heavy Lifter, whenever i click on it i get a CTD. Script looks ok so not sure what´s the problem
Signature from »Gibbon«

Gibbon

Corporal

(10)

    Sweden

Posts: 202

Activitypoints: 1,100

Date of registration: May 24th 2004

Reputation modifier: 9

Level: 37 [?]

Experience: 1,049,857

Next Level: 1,209,937

Thanks: 1

  • Send private message

member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month member since 168 month

39

Thursday, July 14th 2005, 1:33am

Ok, after more experimenting, coming to the conclusion it´s the .cmp file as the image of the ship doesn´t show up in game, just a CTD everytime
Signature from »Gibbon«

Argh

Apprentice

(10)

  • "Argh" started this thread

Date of registration: Sep 5th 2003

Reputation modifier: 9

  • Send private message

member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month member since 180 month

40

Thursday, July 14th 2005, 11:01am

Anybody else having problems with that Repair Ship? I´ve double-checked everything over here, and the CMP is fine... Repair Ships show up in the game just fine, and I can select them without crashing... buy them without crashing... etc... etc... My conclusion is that you may have a corrupt CMP... in which case, you should re-download and re-install the mod. Here´s proof (albeit, this shot´s from the dev. of 1.3, but I will swear on a stack of Athlon64´s as high as my head I haven´t touched the CMP or code for the Repair Ship since 1.1´s release). As you can see in the shot below, I´ve selected the Repair Ship... and I´m flying one (and I double-checked the icon, etc. to make sure everything was OK). I´ve scanned them, chatted them up, etc... nothing caused a crash <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> This is <i>not </i> to say that there probably aren´t bugs somewhere... speaking of which, I fired up a MP server on my machine, to test whether MP´s broken... and... um... maybe I´m just special, but it´s running OK here. Cleaned out my FL install directories and all auto-saves, reinstalled everything, and tried it again, and MP does <i>not hang </i> on my machine. So, being extra paranoid, I installed a virgin copy of 1.2 again, and tried it as well. No hang when running the mod MP on my own machine, with me playing on the same machine. My conclusion? I´d like to hear your system specs. If you have 256MB of RAM, then you´re probably having memory problems. Otherwise we´ll have to explore this a bit more and discover the cause with some more detailed experiments <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <img src=´http://www.wolfegames.com/Freelancer/xmltoolkit/RepairShip.jpg ´>
Signature from »Argh«

Social bookmarks

Legend:

Forum contains no new posts
Forum contains new posts
Forum is closed
Forum is an external link