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1

Wednesday, May 4th 2011, 5:58pm

Capital Ship Tricks

I don't know how far this subject has gotten, but I know a while back, player dockable capital ships was achieved with FLHook. Well I'm curious of a few ideas.

  1. WITHOUT FLHOOK, is is possible to do the same thing with dockable player capital ships?
  2. Is there a way to make a base move, and still able to be docked with for both single and multiplayer?
  3. I know there are missiles that can lock on, but is there a way to make a fighter squadren for cap ships? Like if you have enough space for it, you could launch an attack crew that would even just do a single run per launch but would still return?

I know some of this may be beyond Freelancer, but I also know sellable engines and multicruise was said to be the same a couple years ago.
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2

Wednesday, May 4th 2011, 7:03pm

1. without hook -> no
2. solars can only do circular movement (spin) around other objects which is not that good
3. again, with flhook yes

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3

Wednesday, May 4th 2011, 8:34pm

2. solars can only do circular movement (spin) around other objects which is not that good
How?
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  • "Alfa Astrix" started this thread
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4

Thursday, May 5th 2011, 3:29am

so the way it's looking is that in order to do ANYTHING beyond default freelancer, you need Hook which is mp only...
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5

Thursday, May 5th 2011, 7:19am

well, not anything
there is much new that can be done without flhook but some things simply require the use of a hook as the original source code wouldnt allow it

@pb
solars can spin and you can attach stuff to it or you change the center of the solar itself

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6

Thursday, May 5th 2011, 9:46am

@Poly
There was a tutorial once of how to make planets orbit a sun. Might want to look for that.
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7

Thursday, May 5th 2011, 12:03pm

Can you also make a solar orbiting a solar which is itself orbiting another solar? Like the moon orbits earth and together with her, the sun

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8

Thursday, May 5th 2011, 2:33pm

Swat, please correct me if I'm wrong, but the way it worked was that you had to make the entire system one large model. And if you docked with one, they all had the same base. As well as you could have a planet orbiting a sun but thats as far as it went, no moons.
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9

Thursday, May 5th 2011, 4:54pm

right

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10

Sunday, June 12th 2011, 3:31pm

1. If you made player's ship dockable player can dock as to normal base. Problem is when player is docked. Game do not have information about base so player will see black with panel at base. Docked player will have only one choise - undock. When he undock game will crash. Without plugin which will handle this problem is impossible do something more than dockable player ship.

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11

Sunday, June 12th 2011, 3:38pm

right, you need to plugin which directs the player to a BS base and back
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12

Sunday, June 12th 2011, 3:48pm

I know everyone is talking here about FLHook that can only do dockable capships but that's not totally correct. FLAC can also do this for those that have it and works well there too.
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13

Sunday, June 12th 2011, 4:52pm

Regarding the solar objects spinning around the sun. You can actually make planets/bases all to have close to reality orbits ? If so I think this would cause serious destabilization right ?
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14

Sunday, June 12th 2011, 5:17pm

In my opinion FLAC fix the problem with docking on player's ship. I saw the mod's code which use FLAC. With FLAC you connect player's ship with base and dealers by adding new lines to ship's code... It's better then FLhook's solution. This is my opinion.

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15

Sunday, June 12th 2011, 5:48pm

question would be if FLAC is still available

@dave - that would be a killer for multiplayer performance
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16

Sunday, June 12th 2011, 7:53pm

Allegedly it's still available, FLAC that is. Not been a lot of movement on Eagles forum although i left a message and asked as there was a rumour some time ago he would make it available for free, although i stress this is only a rumour.
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Sunday, June 12th 2011, 10:06pm

ah ok
ive heard the rumor that the battleship dock plugin for flhook has vanished (or at least its source)
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