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SWAT_OP-R8R

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1

Tuesday, May 8th 2012, 6:36pm

The Lancer's Dream (FL2)

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The Lancer's Dream is a long term project initiated by me with the objective to convert the Lancer universe into a different game engine. As you can see in the first tech demo above the resources of the Continuum mod have been shifted over to this new project. As we are at a very early stage of development it is not possible to give you that much information about the final game. Infact it is very hard for us to tell which features will be in the final release, as this project is developed bit by bit while we are currently working on the graphics, physics and general gameplay.

With this project we want to create a Freelancer type game that is actually even based on the Lancer universe if Microsoft gives its ok. However, this decision has only influence on the plot of our game.
More information about this project, screenshots and probably even more ingame footage will be published here in the next months.

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Lordadmiral Drake (08.05.2012), Spix (07.06.2012), Nym (22.06.2012), Delkovast (27.06.2012), Elderbug (18.07.2012)

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2

Tuesday, May 8th 2012, 7:03pm

Sounds good. I just hope that this project doesnt fade to oblivion like all its predecessors.
What engine is that?

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3

Tuesday, May 8th 2012, 8:34pm

as i am currently working on Crossfire 2.0 which is going to be the last Freelancer mod that i am working on I will concentrate on this project afterwards.
I have reached the limits of the Freelancer engines and want to break them.
However, I am not going to release information about technical details in such an early state.

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4

Tuesday, May 8th 2012, 8:43pm

Woah!! Finally! I hope this time it will be a successful project (in spite of the other attempts)! maybe if it works out good, you can release the actual "Freelancer 2" as you built it with Crossfire's chapters!
Good luck OP! If you need any help you might turn to me, not sure if I'll be able to help since I don't have too much understanding with game engine building (I tried to make a 2D engine once, didn't really work...) but I can still try. When you get to the plot part (yes, I say "when" for I am optimistic) give me a cal and I'll help for sure!

What engine is that?


Its a brand new one, as I can understand.

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5

Tuesday, May 8th 2012, 9:27pm

Well, I thought you might be using an existing open-source engine such as OGRE or such, nevermind.
Surely you will keep FLs modability OP?

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Tuesday, May 8th 2012, 9:33pm

thats something i dont know yet
the way i see it it will be very hard to support an open modding environment as in Freelancer as everything is getting compiled

but maybe we will release the basic sources to modding teams... or we find a different solution till then... we will see when the time has come

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7

Wednesday, May 9th 2012, 7:05am

What language are you using anyway?
C (or one of its derivates)?
In any event, good luck with the project :D

This post has been edited 1 times, last edit by "Lordadmiral Drake" (May 9th 2012, 7:05am)


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8

Wednesday, May 9th 2012, 8:29am

mostly #c
but other languages can also be used (the engine is relative flexible in that way)

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Wednesday, May 9th 2012, 4:49pm

What a cuincidence, I've almost finished my first year of C# studies! Well, maybe I'm not in the level of an engine developer, but I can give you a hand with the things I know :)

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Wednesday, May 9th 2012, 4:57pm

every help is welcome

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Friday, May 11th 2012, 6:38am

Already looking good. Looks a lot like the Unity3D engine. Hope you get permission to do it in the FL universe as well. Good luck!

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Friday, May 25th 2012, 8:27pm

C# is a nice and mighty language. Are you using XNA on top of it?

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Saturday, May 26th 2012, 6:45am

no

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Wednesday, June 13th 2012, 9:32pm

Showing good progress, hope it comes to fruition. There is so much stuff you have to implement, hope you don't get discouraged.

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Thursday, June 14th 2012, 8:41am

most important is not to rush. every small progress is a step forward

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Friday, June 22nd 2012, 1:22pm

How does this project deal with implementing high poly models? Is CMP splicing still the only way to break the poly limits of vanilla FL? I love building fancy ships but I've always hit an obstacle when it came down to splicing the CMP files together :(

Or are you in fact using a different kind of engine which requires new different methods of implementation and file types?

I'd love to contribute to your project with some models in the future. If you want, that is.
Signature from »Nym« The best starship I've ever built

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Friday, June 22nd 2012, 2:07pm

a different engine
poly limits are unknown as we so far hit none (eventhough the station models we use have large polygon numbers)

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Tuesday, July 17th 2012, 12:18am

Any update on the project?

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Tuesday, July 17th 2012, 9:14am

no, at least no new screenshots or vids
this is a long term project which is done when i am not working on FL modding
the work will focus on this project in 2013

atm i can only spend little time on it but make progress with nebulas, asteroid fields and interface

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Thursday, July 19th 2012, 3:18pm

How many are working on it anyway?

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